Fallout series

Todd is getting revenge on us for saying NV had the best story (and for all the manlet jokes). I can see Todd with his boyishly handsome chestnut curls all disheveled, and his vintage Bethesda logo T-shirt all pitted out, cackling and ranting like a mad man, saying "Oh, Fallout 4 had a bad story, well fine! Now you don't even get a story! AHAHAHAHAHAHAHA! Oh, our games are as wide as an ocean, deep as a puddle, huh? Well, now the ocean is four times as big, but only a quarter as deep! AHAHAHAHAHAAHAHAH!!! Oh, another settlement needs your help, NOW YOU ARE THE SETTLEMENT, BABE!!! GET A GLOW IN THE DARK MAP THAT GLOWS IN THE FUCKIN' DARK AND SHOWS WHERE THE GLOW IN THE DARK CIA NIGGERS ARE!!! ONLY 500,000 CREATION CLUB CREDITS! CREATION CLUB! CREATION CLUB! CREATION CLUB! CREATION CLUB!" and then Pete Hines has to wheel out his custom made Lydia Real Doll to calm him back down.
 
Todd is getting revenge on us for saying NV had the best story (and for all the manlet jokes). I can see Todd with his boyishly handsome chestnut curls all disheveled, and his vintage Bethesda logo T-shirt all pitted out, cackling and ranting like a mad man, saying "Oh, Fallout 4 had a bad story, well fine! Now you don't even get a story! AHAHAHAHAHAHAHA! Oh, our games are as wide as an ocean, deep as a puddle, huh? Well, now the ocean is four times as big, but only a quarter as deep! AHAHAHAHAHAAHAHAH!!! Oh, another settlement needs your help, NOW YOU ARE THE SETTLEMENT, BABE!!! GET A GLOW IN THE DARK MAP THAT GLOWS IN THE FUCKIN' DARK AND SHOWS WHERE THE GLOW IN THE DARK CIA NIGGERS ARE!!! ONLY 500,000 CREATION CLUB CREDITS! CREATION CLUB! CREATION CLUB! CREATION CLUB! CREATION CLUB!" and then Pete Hines has to wheel out his custom made Lydia Real Doll to calm him back down.

Todd isn't creative enough for that. He just looked at his personal bank account and decided muh 6 gorillion shekels wasn't enough so now everyone has to buy pink dog armor for $5 each.
 
Based on what I've seen, discussions on /fog/ and my own speculation, I think the SPECIAL system will stay in place but will play a different role. There seems to a number of "careers" the player can follow, and the stats are linked to them somehow. So there is still a use for stats like charisma and intelligence, but more in how you perform your role within the wasteland. How this is going to work, I have no idea, but it will definitely mean a departure from the old ways of doing things.
They could do it more like Conan Exiles, which I think is probably the best implementation of a multiplayer survival game I've played.

In that game there was a firm level cap, and for each level you got X amount of stat points. In each individual stat there were perks you got a defined levels and after each perk it took more skill points to make the bar move (sort of like Oblivion or Stardew Valley's skills come to think of it, except it didn't obfuscate it with skill XP). The take away is that you could be maxed at one thing and OK at a few things and awful at everything else or be a more well rounded character.

This was made fairly tolerable by respec potions being pretty cheap materials-wise and available from mid level on (crafting was tied to level as well). Worked pretty well in co-op but not so well in pvp because you just put all you points in strength (melee) and endurance (hp), smashed the enemy and then respeced to become a high encumbrance character to walk their stuff back to your base, but that's partially because it was too fast and easy and partially because combat was garbage in that game and it's just ultimately about stunlocking with melee.
 
so this is just going to be Rust with nukes instead of C4 right? I don't get why people enjoy these types of games.

Hell Elder Scrolls Online, but Fallout would have probably been a better idea. At least then Fallout purists would have their voiced storylines.
 
Ok, so the Noclip documentary they broadcast last night put me way more in the mood for this game. They seem to be digging deep into the lore to justify shit, and it looks like a legitimately interesting thing. The Worldspace itself seems to be one of the most interesting and gives a more "hasn't been touched in 25 years" feel and apparently a lot of stumble upon locations.

There was also the surprise of the reveal of a faction called The Scorched. So ghouls beginning to turn feral and constantly angry and hungry, but they can still use guns. A neat way of keeping raider-like beings in the game but doing something a bit different.

A lot of the new monsters and insects they're adding as well are justified by saying they're harsh, rapid mutations and they could have been so bad they later died off. (I suspect this will just become a retcon and we'll see some of the cooler shit in future games).

Confirmed towns in the game: Morganstown, Charleston, Harper's Ferry.

There's a mixture of the C.A.M.P system we already saw which lets you have a mini homestead/settlement and there are "public workshops" where you're expected to team up, take the location, then "reinforce it" (which sounds like getting a chance to build shit) which means you then get unique resources such as taking a lead mine to make bullets etc. Your own personal homestead will despawn with you when you log off, and if someone attacks you, you can repair it as opposed to it being destroyed to nothing.

Perk Cards means you can re-roll your character every time you level up if you want, and you can share out your cards in your party, letting you build up a team where there's a dedicated cratfer, medic, sniper, etc.

Navigation is by a paper map, not a pipboy and you can see other players.

It's capped at 24 people per instance.

It seems like the nukes will nudge you towards encouraging you to create high level end zones to close "fissures" where high level monsters spawn and then generate shit like Uranium and other ultra rare materials.

Microtransactions will go in, but be nerfed down to reskins and cosmetic differences. DLC and updates will be free.

The game long term will be managed by Bethesda Austin, a new studio with some old hands in the online business, including folks from Star Wars Galaxies and Ultima Online.
 
Strongly considering preordering since I'm 99% sure 2-3 of my friends will play it day 1 and 24-32 people spread across 4 fallout 4 maps doesn't sound so bad even if it turns out no PVE or private servers.

I'll probably wait until beta actually goes live and I hear some opinions though.
 
It has an MG-42. I will just be happy to go full Jin-Roh with my friends. That will be worth it alone i think.

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Ok, so the Noclip documentary they broadcast last night put me way more in the mood for this game. They seem to be digging deep into the lore to justify shit, and it looks like a legitimately interesting thing. The Worldspace itself seems to be one of the most interesting and gives a more "hasn't been touched in 25 years" feel and apparently a lot of stumble upon locations.

There was also the surprise of the reveal of a faction called The Scorched. So ghouls beginning to turn feral and constantly angry and hungry, but they can still use guns. A neat way of keeping raider-like beings in the game but doing something a bit different.

A lot of the new monsters and insects they're adding as well are justified by saying they're harsh, rapid mutations and they could have been so bad they later died off. (I suspect this will just become a retcon and we'll see some of the cooler shit in future games).

Confirmed towns in the game: Morganstown, Charleston, Harper's Ferry.

There's a mixture of the C.A.M.P system we already saw which lets you have a mini homestead/settlement and there are "public workshops" where you're expected to team up, take the location, then "reinforce it" (which sounds like getting a chance to build shit) which means you then get unique resources such as taking a lead mine to make bullets etc. Your own personal homestead will despawn with you when you log off, and if someone attacks you, you can repair it as opposed to it being destroyed to nothing.

Perk Cards means you can re-roll your character every time you level up if you want, and you can share out your cards in your party, letting you build up a team where there's a dedicated cratfer, medic, sniper, etc.

Navigation is by a paper map, not a pipboy and you can see other players.

It's capped at 24 people per instance.

It seems like the nukes will nudge you towards encouraging you to create high level end zones to close "fissures" where high level monsters spawn and then generate shit like Uranium and other ultra rare materials.

Microtransactions will go in, but be nerfed down to reskins and cosmetic differences. DLC and updates will be free.

The game long term will be managed by Bethesda Austin, a new studio with some old hands in the online business, including folks from Star Wars Galaxies and Ultima Online.
That makes the game sound a bit better. I'm willing to try the beta out to give the game a chance.
 
That makes the game sound a bit better. I'm willing to try the beta out to give the game a chance.

Game-wise, yeah.

The engine is still the bloody gamebryo engine though, now even more heavily modified and was mostly modified back in 2015 by Battlecry Studios to make it suitable for multiple people. It seems the engine starts to break at around the 30 people mark hence the cap of 24, which also opens the door to cross platform play.

It's not really a faction if they auto-aggro and only fight you.

It's the same as The Gunners, really.
 
It has an MG-42. I will just be happy to go full Jin-Roh with my friends. That will be worth it alone i think.

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Seeing shit like the MG-42, the Browning .50 cal, and a flintlock pistol makes me wonder what other sorts of crazy shit we'll be able to wield and modify. I'm hoping that we'll see the Plasma Caster return in all its bulky & deadly glory.
 
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