- Joined
- May 25, 2015
goodI will suck your dick for so long that it might ache a little. CUnt.
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goodI will suck your dick for so long that it might ache a little. CUnt.
Todd is getting revenge on us for saying NV had the best story (and for all the manlet jokes). I can see Todd with his boyishly handsome chestnut curls all disheveled, and his vintage Bethesda logo T-shirt all pitted out, cackling and ranting like a mad man, saying "Oh, Fallout 4 had a bad story, well fine! Now you don't even get a story! AHAHAHAHAHAHAHA! Oh, our games are as wide as an ocean, deep as a puddle, huh? Well, now the ocean is four times as big, but only a quarter as deep! AHAHAHAHAHAAHAHAH!!! Oh, another settlement needs your help, NOW YOU ARE THE SETTLEMENT, BABE!!! GET A GLOW IN THE DARK MAP THAT GLOWS IN THE FUCKIN' DARK AND SHOWS WHERE THE GLOW IN THE DARK CIA NIGGERS ARE!!! ONLY 500,000 CREATION CLUB CREDITS! CREATION CLUB! CREATION CLUB! CREATION CLUB! CREATION CLUB!" and then Pete Hines has to wheel out his custom made Lydia Real Doll to calm him back down.
Pete Hines has to wheel out his custom made Lydia Real Doll to calm him back down.
They could do it more like Conan Exiles, which I think is probably the best implementation of a multiplayer survival game I've played.Based on what I've seen, discussions on /fog/ and my own speculation, I think the SPECIAL system will stay in place but will play a different role. There seems to a number of "careers" the player can follow, and the stats are linked to them somehow. So there is still a use for stats like charisma and intelligence, but more in how you perform your role within the wasteland. How this is going to work, I have no idea, but it will definitely mean a departure from the old ways of doing things.
That makes the game sound a bit better. I'm willing to try the beta out to give the game a chance.Ok, so the Noclip documentary they broadcast last night put me way more in the mood for this game. They seem to be digging deep into the lore to justify shit, and it looks like a legitimately interesting thing. The Worldspace itself seems to be one of the most interesting and gives a more "hasn't been touched in 25 years" feel and apparently a lot of stumble upon locations.
There was also the surprise of the reveal of a faction called The Scorched. So ghouls beginning to turn feral and constantly angry and hungry, but they can still use guns. A neat way of keeping raider-like beings in the game but doing something a bit different.
A lot of the new monsters and insects they're adding as well are justified by saying they're harsh, rapid mutations and they could have been so bad they later died off. (I suspect this will just become a retcon and we'll see some of the cooler shit in future games).
Confirmed towns in the game: Morganstown, Charleston, Harper's Ferry.
There's a mixture of the C.A.M.P system we already saw which lets you have a mini homestead/settlement and there are "public workshops" where you're expected to team up, take the location, then "reinforce it" (which sounds like getting a chance to build shit) which means you then get unique resources such as taking a lead mine to make bullets etc. Your own personal homestead will despawn with you when you log off, and if someone attacks you, you can repair it as opposed to it being destroyed to nothing.
Perk Cards means you can re-roll your character every time you level up if you want, and you can share out your cards in your party, letting you build up a team where there's a dedicated cratfer, medic, sniper, etc.
Navigation is by a paper map, not a pipboy and you can see other players.
It's capped at 24 people per instance.
It seems like the nukes will nudge you towards encouraging you to create high level end zones to close "fissures" where high level monsters spawn and then generate shit like Uranium and other ultra rare materials.
Microtransactions will go in, but be nerfed down to reskins and cosmetic differences. DLC and updates will be free.
The game long term will be managed by Bethesda Austin, a new studio with some old hands in the online business, including folks from Star Wars Galaxies and Ultima Online.
It's not really a faction if they auto-aggro and only fight you.Scorched. So ghouls beginning to turn feral and constantly angry and hungry, but they can still use guns. A neat way of keeping raider-like beings in the game but doing something a bit different.
That makes the game sound a bit better. I'm willing to try the beta out to give the game a chance.
It's not really a faction if they auto-aggro and only fight you.
Which were dumb. These are literally just raiders but ghouls.It's the same as The Gunners, really.
Seeing shit like the MG-42, the Browning .50 cal, and a flintlock pistol makes me wonder what other sorts of crazy shit we'll be able to wield and modify. I'm hoping that we'll see the Plasma Caster return in all its bulky & deadly glory.It has an MG-42. I will just be happy to go full Jin-Roh with my friends. That will be worth it alone i think.
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They seem to be digging deep into the lore to justify shit,
Microtransactions will go in, but be nerfed down to reskins and cosmetic differences.