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Bear in mind that the "Ignore DT/DR" effect in broken in vanilla NV. Either YUP or iStewie's tweaks fixes it but I forget which one.Unrelated to Falllout 1, but I've plans to make a chainsaw character with Rad Child in New Vegas this year.
Do critical perks work well with the chainsaw, or should I forgo all that in favor of the Heavy Handed trait?
I plan on taking Piercing Strike to mitigate that and to make the Dead Money spears better (XP and infinite WRKs are why I bother).Bear in mind that the "Ignore DT/DR" effect in broken in vanilla NV. Either YUP or iStewie's tweaks fixes it but I forget which one.
You should be using JIP LN NVSE combined with xNVSE as a basis, along with New Vegas Tick Fix and New Vegas Heap Replacer. OneTweak if you want to be able to alt-tab without your game shitting itself. And lStewie (not iStewie, believe it or not) has a lot of lovely stuff that goes beyond mere bugfixes, but its modular so you can enable what you like.Bear in mind that the "Ignore DT/DR" effect in broken in vanilla NV. Either YUP or iStewie's tweaks fixes it but I forget which one.
Ah man. I remember first getting Power Armor and the first thing I did was obliterate the Khan’s camp. Good times.Found out that the Khans could end up terrorizing the wastes if I left them alone in one of their endings, so I rectified that.
I came back with Ian, slaughtered every Khan there with the 10mm SMG on burst mode (one critical hit caused over 100 damage, Garl got annihilated by one of the bursts), freed two slave girls, and walked out with metal armor and Desert Eagles (and over 200 rounds of its ammo). I also used a hunting rifle to take aimed shots at their groins (I didn't discriminate), that was kinda amusing.
I also taught a Shady Sands farmer about crop rotation, so that was a nice way to cap off such a violent session.
Of course not. The Khans don’t exist in New Vegas. The GREAT Khans do.Obligatory "The Khans didn't come from New Vegas?!" comment.
That's a side-effect of playing as any faction other than Caesar's Legion. You get deeper storyline, but at what cost.So Puppettron's posts on the official Tale of Two Wastelands Twitter account have been... interesting as of late.
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TTW team troon arc incoming?
Found out that the Khans could end up terrorizing the wastes if I left them alone in one of their endings, so I rectified that.
I came back with Ian, slaughtered every Khan there with the 10mm SMG on burst mode (one critical hit caused over 100 damage, Garl got annihilated by one of the bursts), freed two slave girls, and walked out with metal armor and Desert Eagles (and over 200 rounds of its ammo). I also used a hunting rifle to take aimed shots at their groins (I didn't discriminate), that was kinda amusing.
I also taught a Shady Sands farmer about crop rotation, so that was a nice way to cap off such a violent session.
(side note, this game seems rather short, I'm getting to the end game at around 10 hours).
Make sure you download the Restoration Patch to get access to cut content. It makes the game a little harder too, so heads up.Completed Fallout, will write my experiences tomorrow. For now, I'd like feedback on a Fallout 2 Big Guns build that has Fast Shot & Gifted as Traits, Speech & Lockpick as two Tags, 6 Strength, 4 Charisma (for two companions), and 9 Agility. I'd like Intelligence and Luck to be at least 6, and the other attributes can be whatever you guys think would work best.
Tips for the game would also be appreciated, thanks.
@Vault Boy
Download Fallout: FIXT for future playthroughs. (Fairly sure that vanilla saves won't load on it) It fixes a bunch of bugs, brings back kids, and even has optional features to implement such as being able to play after the ending.
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Fallout Fixt - (Full / All fixes and mods)
The all-in-one mod that combines fixes and mods into one easy installwww.nma-fallout.com
There's also this other mod that implements Fallout 2's mechanics and weapons into 1, so that might be worth checking out as well.
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GitHub - rotators/Fo1in2: Fallout 1 to 2 engine conversion
Fallout 1 to 2 engine conversion. Contribute to rotators/Fo1in2 development by creating an account on GitHub.github.com
I never knew this stuff existed - finally, no more getting stuck in a game-ending state because Ian is a little bitch blocking the only door in an outhouse that I ran into to see if there was anything lootable there!
Also, no more having friend or foe colouration being a fucking perk pick!
They are.Hey @Overcast am I retarded or are these mods mutually exclusive? If so, would you recommend FOTutu over FIXT?