Fallout series

yeah and the funny part is those Shi dudes or whatever were more technologically advanced than the Institute lol
They literally managed to create a botanical scourge that didn't fuck them over (provided you didn't kill one scientist of theirs) and they could (theoretically) take the space shuttle from the Hubologist if one were to kill off the Hubologist. Hell, best Shi guards had the gauss rifle and I mean the sort of weapon that would be deadlier than Bethesda's gauss rifles.
 
  • Agree
Reactions: MMX
I know next to nothing about FO4 (besides the spoilers *yawn*) but is there a possibility for Workshop support like in Skyrim? Even if I had the game, I probably still rely on Nexus; I'm just asking out of curiosity.
 
I know next to nothing about FO4 (besides the spoilers *yawn*) but is there a possibility for Workshop support like in Skyrim? Even if I had the game, I probably still rely on Nexus; I'm just asking out of curiosity.
It'll probably happen once the mod tools come out. The Nexus site for Fallout 4 already has mods though so if one wanted something to save in case the workshop no longer has, it's a possiblity.
 
I know next to nothing about FO4 (besides the spoilers *yawn*) but is there a possibility for Workshop support like in Skyrim? Even if I had the game, I probably still rely on Nexus; I'm just asking out of curiosity.
It'll most likely happen at some point.

The GECK still hasn't been released but Bethesda has been adamant about releasing it. Workshop support is very likely to follow afterwards since Bethesda is fully aware of how much mods add to sales of their games.
 
  • Agree
Reactions: Count groudon
Here's my final thoughts on FO4:

The game has quite a few flaws, but it makes up for aplenty for its flaws by just how entertaining and engaging it is. The combat, while not the greatest thing ever, is a massive improvement from FO3, with VATS not being the supreme way to dispatch your opponents. The world is fun to explore and has plenty of fun surprises, even though 90% of the time, there's just things to fight. However, the combat was solid and entertaining enough to prevent it from becoming stale too rapidly.

However, the hatejerk does have quite a few things right:

1) The dialog wheel. It wasn't godawful, but it was unnecessary as hell.

2) There is a culling of RPG mechanics which I hope Bethesda doesn't continue with. Just don't.

3) The writing still isn't up to Obsidian's or CDPR's level. It's miles better than Fallout 3 though.

In the end, while I did find the game to be a little bit disappointing for some, I was overall satisfied by it. While it isn't really a Fallout game, it's still a fantastic game notherless.
 
3) The writing still isn't up to Obsidian's or CDPR's level. It's miles better than Fallout 3 though.
Absolutely disagree. Fallout 3's main story at least gave you time to develop you and your father's relationship instead of just throwing you headfirst into it for five minutes and then spending the rest of the main story crying about him. The writing for the main character was also super flimsy because from one dialogue option to the next it'd be an entirely different mood even if you were following the same relative logic of options for it, though this is also partially to blame for the male character because his voice actor sucks ass and Bethesda could put an estimated $90M-$110M into the game but still couldn't manage to hire a good voice.

I still haven't completed the main story. I feel zero compulsion to because I don't like the game constantly beating you upside the head with how you're supposed to be sad about Shaun. Fallout 3 at least established a solid connection with James before trying to make the player feel sad about him.
 
Absolutely disagree. Fallout 3's main story at least gave you time to develop you and your father's relationship instead of just throwing you headfirst into it for five minutes and then spending the rest of the main story crying about him. The writing for the main character was also super flimsy because from one dialogue option to the next it'd be an entirely different mood even if you were following the same relative logic of options for it, though this is also partially to blame for the male character because his voice actor sucks ass and Bethesda could put an estimated $90M-$110M into the game but still couldn't manage to hire a good voice.

I still haven't completed the main story. I feel zero compulsion to because I don't like the game constantly beating you upside the head with how you're supposed to be sad about Shaun. Fallout 3 at least established a solid connection with James before trying to make the player feel sad about him.

Fair enough, as long as you don't consider the game to be a an utter montrosity. I do desire another obsidian fallout if possible, that merges both the great gameplay of Bethesda and the writing of obsidian.
 
I am currently writing my own speculation of Louisiana, post-war. Anything more than what was already hinted, at least.
 
  • Informative
Reactions: kookerpie
The fact that they made the old VATS button the new melee button really throws me off. Every time I try to get a few good shots in I always end up bashing Dogmeat upside the head by accident :(. Still too lazy to reconfigure the buttons to fix it tho.
 
Absolutely disagree. Fallout 3's main story at least gave you time to develop you and your father's relationship instead of just throwing you headfirst into it for five minutes and then spending the rest of the main story crying about him.

I actually thought the father storyline was the weakest part about Fallout 3, like I literally blew up Megaton and other than "son y u do dis" he doesn't react any differently. His character is basically just "Dad" no background info, no info about where he comes from. Its basically a reverse Taken where instead of Liam Neeson finding us, we have to find Liam Neeson.
 
I've never really liked any Fallout story honestly - not even Obsidian ones. I actually enjoyed F:NV the least of the most recent Fallouts, just 'cause of the early game being incredibly railroady. It's either the right path or the path full of Cazadores and Deathclaws.
 
I actually thought the father storyline was the weakest part about Fallout 3, like I literally blew up Megaton and other than "son y u do dis" he doesn't react any differently. His character is basically just "Dad" no background info, no info about where he comes from. Its basically a reverse Taken where instead of Liam Neeson finding us, we have to find Liam Neeson.
Yeah, the worst dad does when it comes to blowing up Megaton was just chastising you. That's it. Nothing more than just a stern talking to. Everything else like his background info is unknown outside of being some scientist that wanted to bring clean water.
 
I don't think I ever used VATS once during either of my FO4 playthroughs.

Me neither. I'm chalking that up as a good thing, since it means the FPS part has been improved. One can actually snipe properly in 4, whereas there are instances in 3 and NV when you have your target straight in the middle of your sights but you still miss because skill points.
 
I actually thought the father storyline was the weakest part about Fallout 3, like I literally blew up Megaton and other than "son y u do dis" he doesn't react any differently. His character is basically just "Dad" no background info, no info about where he comes from. Its basically a reverse Taken where instead of Liam Neeson finding us, we have to find Liam Neeson.
I'm just biased towards James because he's voiced by Liam Neeson. Seriously, when the main story starts out as "your dad is Liam Neeson and he might be in trouble so you have to find him" the main story ended up being one of the things I finished the fastest.
 
Yeah, the worst dad does when it comes to blowing up Megaton was just chastising you. That's it. Nothing more than just a stern talking to. Everything else like his background info is unknown outside of being some scientist that wanted to bring clean water.
That's due to the restrictive plotline of FO3. Even though you can purchase slaves, eat corpses and blow up a town full of people they still needed a way for the player to complete the main quest.
 
  • Agree
Reactions: Sinner and Coster
That's due to the restrictive plotline of FO3. Even though you can purchase slaves, eat corpses and blow up a town full of people they still needed a way for the player to complete the main quest.
Hell, considering all that, it would of been better of Bethesda to have the PC's dad note things like who travels with you and noticing how your breath smells of human flesh. Then again, Bethesda isn't known for having spectacular writing, especially after Morrowind.
 
  • Agree
Reactions: Sinner
Back