Fallout series

Reminder that Miami and Cascadia devs knew the update would be broken and prepped for it in advance. There is no excuses.
If London won't release yesterday, then I can't imagine being hyped for it. Frontier at least launched, this one will become a laughingstock before we even get to play it.
Even the fucking fallout 4 new vegas devs acknowledged it, who is nowhere near release, are prepared for if no update releases to fix its stuttering and shit.


But onto positive news:
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Project arroyo has a castingcall now.

Its only for one character right now but that alone is further than i would've expected.

I mean, america rising 2 had its casting call and it wasn't but like a year and half later and it was released. Does that guarantee this one's release? No. But be cautiously optimistic.
 
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why do so many people think Fallout is Borderlands?
because it is outside of 1, NV, and tactics.

fallout 2 had a lot of silly shit in it and arguably started the trend and the "theme park" mentality of the franchise the last 20 years outside of one game all says its borderlands. Plus "comedy" is rather easy, look how many failed stand ups are amazing podcasters, if you can manage one joke in an hour than you are considered hilarious.
They never played the OG titles.
if you said 6 million people have played even one isometric game i'd say you're full of shit. even if Fallout 2 is the king of the genre, its still probably bullshit to say even a quarter million people played it back before Bethesda owned the IP
Second, the station was very tiny.
you sure from what i heard it was on par with the oil platform in 2 in terms of size and by your own words, for it to have sidequests and a robot and multiple floors. this space station had to be pretty fucking big (at least bigger than say Vault 15)
and certainly no Frank Horrigan clones
surprised more people don't whine about Frank, he literally makes any non-combat spec character completely fucked. imagine if Bethesda tried that.
Therefore it just felt narratively "natural" Dean kicks the bucket because he just couldnt help himself as to not be in control.
technically if you consider the tv show canon, Dean was right about everything when it came to the creator of the Sierra Madre. pre-show, he was just an insane narcissist who purposely tried to fuck over that guy because he's a thin skinned petty asshole and its also why he took Vera away from the dude. But the tv show paints the guy in the right (probably completely by accident) by showing the creator to be as much of an evil shithead as Dean said, whereas he's originally supposed to be a goodhearted rich guy a la Walt Disney and its why Dean's sabotaging of everything is supposed to be so vile. If you bother reading about all the things that lead to the downfall of the casino (there's an in-game achievement for it) Dean is basically the Iago of the backstory and is responsible for everything from the way the ghost people happen to how the holograms are programed to the need to reroute power to cause the casino to open.

But if you assume the tv show is canon, than Dean's just an asshole who keeps accusing a guy of things he knows for a fact is true and despite his nature is ultimately in the right, plus if he survives he helps in the final fight with elijah and lets you steal all the shit in the vault so he's not completely an asshole. Basically depending on if you take the tv show as cannon Dean is either the video game version of Maddox or Maddax.
so what gives?
my head canon always was that the leveling up in skills is just the courier getting back to his "pre-shot in head" awesomeness. like how if you wake up out of a coma you literally need to relearn how to walk or even talk, but eventually you'll end up back near 100%; the fact that a badass like Ulysses is a co-worker of the courier and presumably was not shot in the head, but clearly wasn't training before you meet him in lonesome road proves just the level of badass you need o be a courier.
The person who wrote the story for the TV series was a fallout fan back in college. He had only played fallout 1 & 2,
thats literally a lie, whomever told you that should be shot in the head and left for dead right next to goodsprings. SoCal in Fallout 2 was way more civilized to the point they paid with actual dollars for everything and considered bottle caps to be primitive and the population was nearing a million then you have guys like Merton who were 90s level social outcasts which should tell you how modern a lot of the wasteland had gotten by then.
in typical Fallout 1 and 2 fashion, the game doesn't tell you that (another gripe I have with the early games)
thats one of the worst parts about 90s games in general and is one of the reasons that its absurd when old fans whine about dumbing shit down. so much was about bullshit trial and error that you wouldn't need and they wouldn't bother with in modern games because you could literally just look them up.
 
surprised more people don't whine about Frank, he literally makes any non-combat spec character completely fucked. imagine if Bethesda tried that.
He doesn't, you can easily still beat him without a single kill or combat skill specced to your name.
Tell me more how much you never played the game. I see you've written more, but I don't think I will read it.
 
You just need to convince the other enclave members, and have already switched the turrets and have 5 companions all waiting in that area all focusing their firepower! great.
If you played the game, you would know that it easily kills him in a few turns. Turrets are all that's needed, companions and Granite squad are just icing on the cake.
It would not thematically make sense how a mountain of fuck like him would just let you pass if you talked to him. This was the best way to go about it. Plus, if you know the game well, you can make the fight even easier by feeding him a shitload of Jet and waiting for him to "overdose" so that he will be useless in a fight, but again you never knew about that because you never gotten to him.
 
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Even if everyone is only on the basic membership they're making 3000 dollars a month. And you can't tell me they spend it all on this shitty mod.
This is also ignoring the fact they have both a Kofi for donations and a merch store. (And also a trademark on the term "FOLON" I guess?)

For anyone curious, the Devs are keeping reddit at "arms length" because redditors have turned against the Devs, even the expected shill posts aren't doing well compared to the complaining posts. Shame that when(/if) the mod releases everyone will go "Oh, I was never against the devs, I thought everyone else was being stupid and mean!"
 
This is also ignoring the fact they have both a Kofi for donations and a merch store. (And also a trademark on the term "FOLON" I guess?)

For anyone curious, the Devs are keeping reddit at "arms length" because redditors have turned against the Devs, even the expected shill posts aren't doing well compared to the complaining posts. Shame that when(/if) the mod releases everyone will go "Oh, I was never against the devs, I thought everyone else was being stupid and mean!"
I took a look again i was wrong, only a few hundred are actually paying. I have no idea why patreon has it where free and paid are counted as the same number. But either way, they're making money off it.
 
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He doesn't, you can easily still beat him without a single kill or combat skill specced to your name.
Tell me more how much you never played the game. I see you've written more, but I don't think I will read it.
I think he has like 70% resistance to bullets, imagine using finesse you would deal 90% reduced damage to him lmao but outside of that is a pretty easy fight even with the turrets on as long as they don' randomly crit you
 
The mod I constantly sperg about in this thread was updated yet again with over 20+ changes, some huge ones include being able to increase the space of your car using the repair skill, being able to craft more items and lots of balancing and class changes. Full changelog here : https://github.com/phobos2077/fo2_ecco
 
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my head canon always was that the leveling up in skills is just the courier getting back to his "pre-shot in head" awesomeness. like how if you wake up out of a coma you literally need to relearn how to walk or even talk, but eventually you'll end up back near 100%; the fact that a badass like Ulysses is a co-worker of the courier and presumably was not shot in the head, but clearly wasn't training before you meet him in lonesome road proves just the level of badass you need o be a courier.
If you talk to Old Ben at the Vegas gate about life as a courier he's completely unsurprised you got shot in the head and are still walking around.
Courier? I used to be a courier before I got shot in the head.
Exactly one of the reasons I got out of that job. Too many shifty characters looking to have someone else move their hot items.
To be fair, wandering around the desert all by your lonesome delivering packages while dealing with everything from radiation to trying to find food and water to cannibal raiders to the mutant wildlife isn't exactly a soft life.
 
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I don't really know where else to put this but I got recommended an article about Tim Cain and holy shit he sounds like such a pretentious faglord.

Tl;dr: He talks about how he was asked apparently multiple times to not only return to Fallout but also to helm other people's games and his reasoning for rejecting all of them was literally "They're not original enough for me!"
Actually felt secondhand cringe reading it.
 
Sounds like FOLON counted on some other people's mods that the NextGen Update broke and that the mod authors aren't fixing.
 
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Sounds like FOLON counted on some other people's mods that the NextGen Update broke and that the mod authors aren't fixing.
That's the thing, All of the mods FOLON required are fixed, so the hold up isn't with needing mods to update. Next gen isn't even hard to downgrade at this point, all you need is a new EXE, F4SE, and a single plugin that lets the old EXE read the new PAK files. The issue holding up FOLON surely isn't one to do with requirements at this point, if it was the Devs would 100% be talking about it, (Assuming the NDAs they signed for some reason don't prevent them from talking about it)
 
Tl;dr: He talks about how he was asked apparently multiple times to not only return to Fallout but also to helm other people's games and his reasoning for rejecting all of them was literally "They're not original enough for me!"
You got a link?
I can actually understand both points: That other studios begged him to come on and help them(because the AAAA gaming industry is creatively bankrupt and using already established IPs/veterans is the only way to ensure people buy the product) and that he didn't want to(Gaming industry rarely creates anything new anymore in the AAAA space, it's iterations of iterations without any soul.)
Good for him for sticking to his guns on this. I would rather see something like Outer Worlds, that despite failing tried to be original, rather than something like Starfield that is utterly soulless, unoriginal, sterile and only made as a vehicle for Creation Club/merchandise shilling(which failed, so it's even more pathetic)
Better to be involved with something new and original over being known as a hack and a liar and being involved with the same two increasingly awful franchises like Todd Howard(and then shitting yourself when you try to make a brand new title for the first time in 20 years)
That's the thing, All of the mods FOLON required are fixed, so the hold up isn't with needing mods to update. Next gen isn't even hard to downgrade at this point, all you need is a new EXE, F4SE, and a single plugin that lets the old EXE read the new PAK files. The issue holding up FOLON surely isn't one to do with requirements at this point, if it was the Devs would 100% be talking about it, (Assuming the NDAs they signed for some reason don't prevent them from talking about it)
I've met people who will die on the hill that London is not complete and that what they showed off was what little they've done just for the trailer purposes, and that they're now grifting people for the patreon bucks. Even if Next Gen update didn't come around, they would find a way to delay it and turn it into Duke Nukem Forever long development to get as much money as possible, idea is that people would keep paying for it and defending it as long as gameplay vids and independent preview mods kept flowing.
I dunno how much I believe that, but if they're not grifters who either intentionally or unintentionally didn't finish the promised product, they're at the very least incompetent retards for not taking the update into the account for their big launch when every other big Fallout 4 mod did(even the trannies over at Fallout 4 New Vegas)
 
Are the takes me back to the days when I was still working on fallout mod content as a writer which is the easiest job by the way writing is simple as.
These people mod developers are some of the most egotistical idiots you ever will have the displeasure of working with the only fun ones was one guy I worked on a project with who is a Nazi he was fun.

Also Nexus is cancer
 
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I don't really know where else to put this but I got recommended an article about Tim Cain and holy shit he sounds like such a pretentious faglord.

Tl;dr: He talks about how he was asked apparently multiple times to not only return to Fallout but also to helm other people's games and his reasoning for rejecting all of them was literally "They're not original enough for me!"
Actually felt secondhand cringe reading it.
I followed his youtube channel for about a month, and he seems absolutely insufferable.
 
That's the thing, All of the mods FOLON required are fixed, so the hold up isn't with needing mods to update. Next gen isn't even hard to downgrade at this point, all you need is a new EXE, F4SE, and a single plugin that lets the old EXE read the new PAK files. The issue holding up FOLON surely isn't one to do with requirements at this point, if it was the Devs would 100% be talking about it, (Assuming the NDAs they signed for some reason don't prevent them from talking about it)
I thought they were bitching about XDI, which is still having bug issues.

Eh, sounds like you know more than I do.
 
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