- Joined
- Mar 13, 2024
For the second part, if they kept it to themselves I wouldn't care. Even then I largely still don't but developers, no matter how pozzed, tend to listen to what their core audience mostly does, in this case the core audience of Bethestards does not give the slightly fuck about quality so long as they can shoot people in the face. This can lead to situations where developers either don't bother crafting a well made narrative like New Vegas and just focus on what normies mostly care about, that being the bang bang shoot shoot part of the game, or they hold the hands of the player like they're a "leash child" and heavily restrict the freedom of the thinking player and fools the normies into thinking it's a good narrative because they were forced to engage with it. This would be not be a terrible issue if the gameplay they focus on was actually good, lots of games railroad you and can still be good, but the gameplay mechanics are generic at best. Mostly Fo4 since Fo3 has the same shit gameplay as NV.Why is it the gamers fault for being "too retarded" exactly? Who cares how retardedly people play their single player games?
However For the first part of this sentence I can simply say "look at the state of gaming." Even then it's less "gamers" because the usual "gamer" shows signs of intelligence, I mostly meant normies who play games. Anyone who supports the current industry is a brainlet normie who is contributing to the next gaming crash. Though to be fair, they don't really know what they do, normies never know what they do until it directly affects them, in which the blame will be cast to someone else. This is a common case throughout history, shepards leading sheep off a cliff and blaming the wolf.
I could spend way too much time stating the many reasons but I'll simply say yesn't. Not so much people playing how they want to but more so people doing the dumbest shit imaginable and insisting it's a good thing, future developers following suit. Best example is of course Bethesda, listening to normies retards and what they want rather than what is actually good, never listen to the broader audience for if you're big enough they will always follow, listen to the people with functioning brain cells. But no, now we have shit like Starfield and Bethestards seething at anyone who calls it rightfully shit. Is it working for them? I mean...do I even have to ask? "Hurr Durr just have fun, don't think about it just consoom" is the core Bethesda audience, any sane person would ignore them since their loyalty is still questionable, the real fans will continue to leave if they haven't already until one wrong move will cost you everything. Many such cases. As for Bethesda changing shit for no reason and the sheep continue to follow...does that question not answer itself?What is actually affecting the industry here? The gamers playing the open world free form RPG how they want to? Or Bethesda changing shit for no good reason and everyone else following suit?
I couldn't sworn I answered this but I'm retarded and forgetful. But yeah you're certain right about the ego and laziness part. But like I think I said, normies "gamers" praise this, think this is good game design, reinforce this behavior. If Niggercattle (man I love that word lol) actually said "hey what the fuck?" and insisted that Bethesda making games similar in structure as their actually good games, we wouldn't be hear shitting on Bethesda. But niggercattle just consoom, and here we are. There are no thoughts in their heads, if someone retard says "it's good" they'll parrot it until that's all they can think of. Tell them that what they think is actually different to reality and watch as they either defend the thoughts put into them by others or start to parrot you.As far as I can tell, the essential NPC thing stemmed from Bethesda writers being upset that people were ignoring the story and killing characters and being a murderhobo. It was ego (and being lazy about writing a story that can withstand player choice) on the part of Bethesda that led to this change, not gamers "ruining it for everyone". Some fucking niggercattle gamer plays New Vegas and doesn't look at anything and doesn't read anything and just walks around, killing everyone and everything... who fucking cares?
These are the people keeping these companies that shouldn't gone bankrupt long ago afloat. These are the people jerking off shit like games like Palworld like it's the second coming of Christ when it's just as shit as any other game. Standards are low, and they'll continue to lower until fucking Pong or something gets GOTY simply because it's not the same shit as the last hundred releases of garbage. As for who cares? More should, that's the point. People not caring about the shitfest that their hobbies, games or not, are turning into because they don't want to bother trying to convince the easily fooled normies to raise their standards is also part of the problem. There's a bunch of things we can be doing, but we don't do anything, so even the non-normies like us who are fed up with these niggercattle are also partly to blame.
I've seen normies go from...well normies to slightly less normie by participating in a genuinely good game. Their standards, whether they know or even want to acknowledge this change, are raised. Niggercattle, no matter how much I bash them, are mentally capable if they're given the chance. Modern games don't let them, that's the point of their existence. They are propaganda, They are reinforcing the "right-think" of the wrong people. They create even more niggercattle. Which in turn contributes to this horrible industry until it implodes on itself. Looking throughout history, seeing how normies help great both golden ages and dark ages, you'll understand that all you need to do is to push them in the right direction. They are brainlets, but they can improve, something that the current behavior of normies are actively doing the opposite of. They deserve their slop in dying industry.They also probably had no capacity to pay attention to the story to begin with. Would have been pearls cast before swines anyways.
I'm not sure what that has to do with anything honestly. Momentarily releasing your annoyance of an NPC in the form of a 12 gauge (or whatever tickles your pickle) and undoing this action is not at all the same as the murderhoboism of an entire game and clapping your hands like a seal at. I'm not sure what the point of this sentence was. And yes I do that sometimes, not often, but sometimes when I'm about to call it quits for the day. Do I save after this? No. Do I do it to the entire game? No. Is it really being a murderhobo if it technically never happened? I'm genuinely curious.I don't think it should surprise anyone that people do this in Fallout games and RPGs in general... even if you're not a murderhobo in New Vegas, don't tell me you have never gotten frustrated with an NPC, quicksaved, shot him in the face and then quickloaded.
Now you're talking about something different. Looking for exploits, using combinations of skills and equipments that was not considered, and overall tripping a DM is not at all a bad thing. In fact I actively encourage it. I have no idea what you're on about or how this relates to what we were talking about since that's not at all normie faggotry, that's actually using your brain. It helps the DM learn to improvise. If I were to set up an encounter as a DM and you immediately roll to attack-for example for one of my own sessions-the lost child you were sent to rescuse because you're quirky and then complain when the entire party beats you to death before you can do these deed what I was talking about.So yes, I will play how I want to play within the ruleset I am provided, including on your tabletop RPG. I will look for exploits, I will think about combinations of skills and equipments and strategies that you did not consider, because finding something that trips up the DM is really, really fun! By all means, adapt to my play style. Set a trap for me, let me wipe, teach me the right mindset so I can progress in the story, but the power struggle (and subsequent hate/love relationship) between the DM and his players is part of what makes RPGs fun - be it a video game or tabletop. If you get upset at your players for doing something you did not plan for, you're just a shit DM... or a shit game designer.
Does this at all sound like:Back when I was a forever DM, most of the people I ever hosted for (which weren't many but they were usually completely different people every campaign) were complete and utter murder hobos.
No, and you're either being disingenuous or straight up retarded if you think that. Not saying you are, but there are surely those that do.I will play how I want to play within the ruleset I am provided, including on your tabletop RPG. I will look for exploits, I will think about combinations of skills and equipments and strategies that you did not consider
That is true, but there are massive differences to being a game designer and a DM. For example regarding a DM, if for whatever reason the players decide to be absolutely unlikable spergs who insist on slaughtering an entire town despite their alignment, if your players refuse to engage with anyone and anything beyond an axe to the face, if your players then get pissy that maybe they do...anything else, they should told to get the fuck out of your table. I've done this multiple times, and the quality of the campaign improved immediately. Playing a single player video game by yourself and doing this is one thing, but enough people doing this that developers en masse have to either restrict you unnecessarily or just don't bother with the overall quality of the game if flashy colors, generic """fun""" gameplay that is about as complex as a ham sandwich, and being told "this is a good game" until you parrot it will do the trick...I don't know about you but that's just awful, but it seems that the normies have accepted this and even praise and encourage this while also asking for something new and better. Real gamers know what they want, normies don't.If you get upset at your players for doing something you did not plan for, you're just a shit DM... or a shit game designer.