Fallout series

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but what is this new cuck rule?
15 minute timer before being able to post. If you don't post right away when you're able to, the timer resets. Every single board now has this rule, it used to just be present on /biz/. It's supposed to "deal with spam", but surprise surprise, schizos and spammers are still posting, maybe more so than ever. /fog/ is dead and full of retards, it's not worth my time to wait 15 minutes before posting there, even to just shitpost. 60 second timer was bad enough.
 
15 minute timer before being able to post. If you don't post right away when you're able to, the timer resets. Every single board now has this rule, it used to just be present on /biz/. It's supposed to "deal with spam", but surprise surprise, schizos and spammers are still posting, maybe more so than ever. /fog/ is dead and full of retards, it's not worth my time to wait 15 minutes before posting there, even to just shitpost. 60 second timer was bad enough.
So 4chan has basically just become completely unusable as of late? Nice to know I made the right call to stop browsing there a few years ago.
15 fucking minutes just to post? That's actually retarded.
 
15 minute timer before being able to post. If you don't post right away when you're able to, the timer resets. Every single board now has this rule, it used to just be present on /biz/. It's supposed to "deal with spam", but surprise surprise, schizos and spammers are still posting, maybe more so than ever. /fog/ is dead and full of retards, it's not worth my time to wait 15 minutes before posting there, even to just shitpost. 60 second timer was bad enough.
Oh God that one? Yeah I know that. 15 fucking minutes and I still can't even post anymore because it just rejects even sending me a captcha. I hear you can't even mass reply anymore.
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I will say there's still some hope for /fog/:
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Sadly the rest of it is just "Lol NV is for trannies" and Fallout 76 which...again there's a thread for that. At least /keng/ is still pretty good, hell someone said it before me.
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Wouldn't say "free" but he's not too far off.
 
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I do think another big part of Fallout losing it's "Horror" edge is the lack of the dark ambient music the OG games had. Like listen to the soundtracks of Fallout 1 and 2 then the Bethesda era games and you'll hear a pretty big difference. At least New Vegas had a couple of OG Fallout tracks in it but for the most part it adopted Bethesda's music style.

Honestly, if Fallout 3 and New Vegas had a dark ambient soundtrack they'd be creepier than they already were. Full disclosure though Fallout 3 properly scared me when I was young more than New Vegas did. I think it's the environments. But that shit would've been amplified if they had a darker soundtrack.

Obviously as an adult now games just don't scare me but I can still recognize how surprisingly eerie Fallout 3 can be at times aesthetic wise. Especially playing TTW with NV allowing me to basically compare their environments side by side. Not to say New Vegas didn't have creepy locations at all but Fallout 3 in general felt more lonely and desolate. Though to be fair New Vegas was explicitly set in a more civilized corner of the wasteland, unlike Fallout 3.
 
FO1 is the one with the horror music.
The new songs used in FO2 isn't close of that.
Necropolis will always be the most recognizable to me, mostly because City of the Dead is reused in Fo2 and FoNV. Speaking of horror music there was one that was cut out in Fo2 that would kind of fit the bill.
 
WHY that is. Reversing what Starfield and Fallout 76 did wrong and comparing what New Vegas did right in that same scenario is a good start. You never appreciate the finer details of that game, what came about so naturally, till it's all gone.
Because the goals don't align. While all these games are RPGs. FNV tries to make it so you make your own story. There are enough elements in the game that you as a player through playing can build a coherent and continuous narrative for yourself and those elements for the most part work for a varying type of story. Caesar can be a villain, a friend or irrelevant.
While Starfield and friends are quite literally about playing a Role. You don't make a story, you don't even change a story your PC and your interactions are as in depth as a poster. The focus is about you looking the part. You play a role the same way someone on a billboard plays a role.
The actual RPG part of their games has gotten so twisted over time that all the other aspects like the core gameplay, radiant system and map design are disconnected from the story and the RPG aspects of it(to be fair in FNV they aren't even that well connected) where nothing you do in the story affects your gameplay or vice versa.
 
Necropolis will always be the most recognizable to me, mostly because City of the Dead is reused in Fo2 and FoNV. Speaking of horror music there was one that was cut out in Fo2 that would kind of fit the bill.
https://youtube.com/watch?v=s3rRi0LgVRo
I have never seen this track mentioned, nor is it listed anywhere on sites like TCRF or the Fallout wiki. This means this is either fake or a newly "released" unreleased track. Would sound lovely in a mod or a new location, maybe the new version of Restoration Project can insert it somewhere.

Because the goals don't align. While all these games are RPGs. FNV tries to make it so you make your own story. There are enough elements in the game that you as a player through playing can build a coherent and continuous narrative for yourself and those elements for the most part work for a varying type of story. Caesar can be a villain, a friend or irrelevant.
While Starfield and friends are quite literally about playing a Role. You don't make a story, you don't even change a story your PC and your interactions are as in depth as a poster. The focus is about you looking the part. You play a role the same way someone on a billboard plays a role.
The actual RPG part of their games has gotten so twisted over time that all the other aspects like the core gameplay, radiant system and map design are disconnected from the story and the RPG aspects of it(to be fair in FNV they aren't even that well connected) where nothing you do in the story affects your gameplay or vice versa.
Thing is that in the earlier Bethesda titles, you could definitely roleplay as a character of your choosing, just like in Fallout games. The last games that actively let you do that to some degree were Fallout 3 and Oblivion, Skyrim onwards you were just a generic pre-made character that Emil chose for you. Hell, Skyrim wasn't even a roleplaying game, it was an action adventure with a shitty skill tree.

Thing with Starfield is that you could tell they REALLY wanted to put some stock into your character's background, which would make roleplaying viable in their games again...except none of these backgrounds actually do anything substantial, aside from the one that adds your parents. Some are so meaningless they might as well not exist, for example the Snake Worshipper one. Aside from the fact that Va'runn as a faction was cut almost entirely, the few interactions you do get with this background don't even paint you as a member of their religion. The zealots still attack you, and at one point when their ethos are explained, you apparently don't have any clue what your own religion is all about and need to ask for more details. Not like backgrounds would matter anyways, with how the story forces you to make friends with Emil's treehouse of friendship, to the point where some of these characters will literally tag along with you until you complete their main quests, against your will.

It's crazy how Todd could have just copied Obsidian's homework and started incorporating features of New Vegas as standard for their games, I bet they could even re-write history and claim these additions as their own, since it is still "technically" a Bethesda title. Instead, their egos demand that game be buried as much as possible and force their own brand of non-RPG slop onto the masses, even when it starts ruining their products. Even something like the recently released Fallout London fanmod blows absolutely everything they're done in the last decade out of the water.
 
Should I buy fallout 76?
What possible reason would you have to even suggest such a thing?
Unless you're an ultra normie and need to play the game with your friends because you don't care about dialogue/worldbuilding or role playing elements, I would say "no". Game is shit, the several hour long essay on it by Private Sessions/PatricianTV is more entertaining that the game itself will ever be(a trait Starfield also shares)
 
This means this is either fake or a newly "released" unreleased track.
OP says it's from a game rip and links it, and I've seen more than one person upload it. Truthfully I'm not entirely sure since barely anyone mentions it so I'm leaning on hoax.
Speaking of Fallout 2
Happy 26th Bday!
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Missed it by 1 and a half hours, damn. Might as well start a new run for a bit.
Should I buy fallout 76?
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Jokes aside, if you like "not quite MMO" MMOs and nu-Fallout, I guess? If you're going to look online, avoid a faggot named Kevduit unless you're really into the game, when it comes to (Bethesda's) MMOs (among other things) he is a slopmonger niggercattle whose opinions should be ignored. Patrician's long ass videos are more entertaining to me, yeah that Patrician. Basically, if you liked Fallout 4 and want more of it and with friends. Worth more than Starfield that's for sure. :story:
 
in fallout 4 we get a bunch of companions who I literally don't care about and forgot all of their names
Fo2's companions were my gang. Most people mention Goris, but Cassidy Sr. and Sulik were fun characters who were sturdy allies in combat, especially with the RP patch. Vic's repair skills saved my hide way more often than I'd have expected. Myron was funny too, also it's hilarious that the insufferable little basement roach is more useful at crafting stimpaks than Mr. Enlightened Speshul 10 INT Arcade Gannon
 
I do think another big part of Fallout losing it's "Horror" edge is the lack of the dark ambient music the OG games had. Like listen to the soundtracks of Fallout 1 and 2 then the Bethesda era games and you'll hear a pretty big difference. At least New Vegas had a couple of OG Fallout tracks in it but for the most part it adopted Bethesda's music style.

Honestly, if Fallout 3 and New Vegas had a dark ambient soundtrack they'd be creepier than they already were. Full disclosure though Fallout 3 properly scared me when I was young more than New Vegas did. I think it's the environments. But that shit would've been amplified if they had a darker soundtrack.

Obviously as an adult now games just don't scare me but I can still recognize how surprisingly eerie Fallout 3 can be at times aesthetic wise. Especially playing TTW with NV allowing me to basically compare their environments side by side. Not to say New Vegas didn't have creepy locations at all but Fallout 3 in general felt more lonely and desolate. Though to be fair New Vegas was explicitly set in a more civilized corner of the wasteland, unlike Fallout 3.
Sound and OST design is a really underrated part of games and another one which took a massive nosedive during Worst Timeline. The first STALKER game has imo the best dark ambient soundtrack of all time and back when I first played it I would have to shut off the game and stop playing it for a while during certain segments because I was so freaked out, something no horror game has done. Every single underground lab was scary as shit, I damn near thought I got a heart attack when I went through the Agroprom Underground in my first playthrough and that's just the first underground area in the game. I don't think this would've happened if the game's OST didn't make you feel uneasy, lonely and vulnerable all the time. There are of course studios and games that get it right still but a lot of the long running series I play got hit with the "chill"/"atmospheric"slop bug and all of their OSTs are boring now. Fighting games in general, Total War, their OSTs fucking suck now. Used to be that the music would pump you up and make you want to do better but now they just put me to sleep.
 
a lot of the long running series I play got hit with the "chill"/"atmospheric"slop bug and all of their OSTs are boring now. Fighting games in general, Total War, their OSTs fucking suck now. Used to be that the music would pump you up and make you want to do better but now they just put me to sleep.
Chill Beats to Relax and Study To and its consequences have been a disaster for the human race.
 
but the NCR must really fucking suck if they're struggling this much with these guys.
IIRC the Legion were all but said to get their soldiers high on meth before rushing the NCR and given powder to make them bulletproof. the NCR also has massive supply chain issues, so its like a black hawk down situation for months on end. Also you're forgetting the "effective range" of guns is 5% of what it is in the real world. Boone's kills from the dino that are supposed to be impressive are all super short range.
lots of already existing shit could just be repurposed anyway, so why not this
all those 200 year old supplies from the "good old days" just laying around. meanwhile South Africa is only 30 years into the apocalypse and anything that isn't nailed down vanishes overnight, including literal football pads.
 
Also you're forgetting the "effective range" of guns is 5% of what it is in the real world. Boone's kills from the dino that are supposed to be impressive are all super short range.
Do you have no concept of the difference between gameplay and lore?
I know it's fucking stupid but in the actual lore sniper rifles max effective range are in fact not 5 feet in front of you despite how it seems in game.
I think it's even said somewhere that the wasteland itself isn't 100% to scale as it's presented in game. The Mojave is way bigger in lore than it appears in-game because if it were it's canonical size in the game it would take days to travel between locations.
Or something like that.

IIRC the Legion were all but said to get their soldiers high on meth before rushing the NCR and given powder to make them bulletproof. the NCR also has massive supply chain issues, so its like a black hawk down situation for months on end.
Them being drugged up does make some sense though but again, bullets. Though it would make sense that the NCR just doesn't bother to train their soldiers to actually be able to aim so that tracks.
 
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the NCR just doesn't bother to train their soldiers to actually be able to aim so that tracks.
Look how little the Courier has to do to turn a couple of the soldiers into the best in the region, its clear the NCR is 3rd world tier in terms of infrastructure.

weird to say but it reminds me of Game of Thrones where just having the time and material to train was so rare that the main character was one of the best fighters in the entire nights watch just because he was a noble instead of some poor criminal. The Legion doing shady shit like suicide bombs with kids and night raids helps too.
 
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