Why are models incapable of creating more legion mods
There are several existing lore-friendly mods to help expand upon the Legion to have players sympathize in joining their cause.
Factions Reloaded - Legion
Nexus
Legion Forward Camp Aqua, which is south of Cottonwood Cove, and has a new trader and a centurion NPC with a quest to give (both given voice acting)
Adds several Legion camps in the southern Mojave to shows the Legion's expanding presence that reaches Nipton. In addition to the camps, the mod adds several Legion traders and NPCs (with full-fledged voice acting, not too bad) that can give out new Legion quests to the Courier. The coolest part of the mod is it also sets up scripted moments where Legionnaires would set up ambushes at NCR outposts and you get to witness a cool gunfight.
Dry Wells - Legion Expansion
Nexus
Have you ever wanted to visit one of the towns before deciding to nuke it in
Lonesome Road? You can now visit Dry Wells, now filled with fully-voiced civilian NPCs living under the Legion and Legionnaires with their own quests to give that can help you sympathize more with siding with the Legion. I haven't reached this area yet in my current playthrough, but apparently, the playtime of this mod with the content it has is longer than
Honest Hearts. Same author as Factions Reloaded - Legion, who is also doing a Long 15 mod.
Imperium Radio
Nexus
Adds a Legion radio station with a voiced DJ (voiced by
TheNeoCypher, a pro-Legion Fallout-tuber) who reacts to 50+ story events in addition to player choices, with 25+ Classical Latin and Greek songs. Same author as Factions Reloaded - Legion and Dry Wells.
And of course, as
already mentioned by users of the thread:
Nova Arizona
The Tamriel Rebuilt mod for Fallout: New Vegas
Nexus
Pip-boy Map | In-Game |
 |  |
The goal of the mod aims to expand the Mojave Wasteland map to more parts of Arizona, which is controlled by the Legion. The full goal of the mod is to realize Josh Sawyer's ambitions on fleshing out the Legion to get players to sympathize in joining them and not be turned off by their less-appeasing traits that you see west of the Colorado.
Here are the given statistics provided by the mod:
- 146 new interiors
- 79 new marked locations
- 107 new named human NPCs
- 454 new human NPCs total
- 1,133 new NPCs total (including creatures)
- 14 new marked quests
- 1,660 new dialogue topics
- 77 MB of design documents
- 8 new unique weapons
- 9 new unique outfits
- 35 new outfits total
- < 15 vanilla records modified (not including cells or landscape)
- 0 deleted records
 |  |
Dolan Springs, a real village in Arizona | Solitare, a fictional truck stop town |
There was some controversy in which one of the mod developers mentioned the themes of the game that are reminiscence with the themes of the disaster that is Fallout: Frontier in a response to a Frontier comment.
I checked the post again in Nexus but it seemed that it was scrubbed, either by Nexus, the author of the post, or the mod authors.
11 April 2024 | 19 November 2024 |
 |  |
Either way,
this pinned post is a good reassurance that this may not end up a disaster like
Frontier.
Q) What is your philosophy on lore and dialogue?
A) Upholding consistency with the vanilla themes and dialogue is our top concern. Much of our new lore is based on extrapolations from in-game sources and the game guide. We also take inspiration from the same sources as Obsidian did: Van Buren, classic movies and literature, and world history. A few concepts are based on the Old World Blues mod for HOI4 and various other fan-works like Fallout: Lanius. Creating a coherent narrative out of this has been extremely challenging for a couple reasons. The first is, there are several contradictory statements made between in-game sources and the game guide. This would not have been a big deal if it was not a matter of offsetting the timeline of the Mojave conflict by 20 YEARS. In most cases, we have opted for the in-game timeline. The second reason is that the Legion was badly characterized in New Vegas (Josh Sawyer has admitted to this). We have made no attempts to retcon any of their existing lore, or to portray the Legion as actually being misunderstood and well-intentioned heroes (although this viewpoint will certainly be presented in dialogue), but we have taken enormous steps toward developing their history and culture so that they are an actually believable society. In this mod, the Legion DOES have some semblance of a civilian society and military government, they DO make limited use of industry and technology when it would be stupid not to, they DO have luxuries, fine arts, and pastimes of their own, they DO have a unique economy with private enterprise, corruption and disloyalty DO happen despite being extremely rare, there IS a thriving civilian population back in Flagstaff, Phoenix, and Two-Sun, and the role of slaves is afforded more nuance with the introduction of male slaves and exalted priestesses. More depth has been added to their martial organization and traditions as well.
Currently, the mod is not finished.
- The interior world space, exterior world space, and loot locations are mostly done.
- Navmesh and enemy locations are still work in progress.
- Most of the quests and NPC dialogue (no voice acting yet) hasn't been integrated with the mod yet.
As a result, at its current state, if you are playing a House/NCR/Yes Man playthrough to just genocide Legionnaires and to look at pretty sights, this mod is pretty much done. However, if you are looking for an in-depth Legion playthrough, it is recommended to just wait it out until most of the quests and NPC dialogue are done.