Fallout series

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
This is a Kino design
This is what people who never held a gun in their hands unironically think
Here is another fan favorite, to get into the mindset of these "people"
bethesda trannies this is your mindset.png
Then you wonder why actual fallout fans are ashamed to have bethniggers anywhere near them
This doesn't have to be the case. Like Cyberpunk 2077 has a lot of sci-fi guns that could technically work but would just be really impractical. Like they have a magazine fed revolver that would technically work if someone tried building it.
That same guy made a video on Starfield's guns, which is just the natural evolution of the abominable Mengele tier creations Todd and his no-gunz studio brought us in Fallout 3 and 4
Looks like he recently started a series on everything wrong with weapons in Fallout London, if you want to have a watch. It should be noted that vast majority of these weapons aren't new, but existing Fallout 4 mods ported over
 
This is what people who never held a gun in their hands unironically think
Here is another fan favorite, to get into the mindset of these "people"
View attachment 6926897
Then you wonder why actual fallout fans are ashamed to have bethniggers anywhere near them
Don't care. FO3 shotgun design is cool.

Also don't you dare tell me that FO1&2 didn't have some bad designs. Like this thing.
Fo2_YK42B_Pulse_Rifle.webp
 
>Bethesda nigger digs out one of the better energy weapon designs from the wiki
>In a game he never played, so he doesn't even know what it is

It's also got the coolest firing sound of all Fallout weapons, in my opinion

Anyways, arguing with them is a waste of time. You can just post any abomination from any of their games(like the .45 caliber firing "rifles" from Fallout 4) all day long and they will just drool on the floor, grunting "durr, I LIKE IT!". Bethesda knows their audience, this is why they never bother with their weapon designs too much. Note that most of the mods being made for Fallout 4 today are tacticool gun mods, usually ported over from Tarkov or COD. You want to know why? BECAUSE NOBODY USES BASE GAME WEAPONS
>Ew, this guy annoys me so much
Well, gee, I wonder why if he has made at least 2 hours worth of videos doing nothing but (rightfully) shitting on your favorite games.
 
Bitching about guns not being realistic in Fallout is like bitching about how it handles radiation inaccurately.
Nobody has trouble designing guns other than Bethesda in Fallout, whose designs are not only impossible but also retarded looking. They are, objectively, awful guns, and if they weren't then the most common type of mod for Fallout 3/4 wouldn't be ones that replace them. Nobody is arguing about Plasma or Pulse weapons, which are likely decades or more away, since they don't look retarded and the pew-pews are satisfying. Everyone knows how a shotgun is supposed to behave, unless they're retards who don't know anything about firearms.
Bethesda really should just stick to TES. Between this and Starfield, it's obvious they are responsible for some of the worst abominations in all of gaming, not just in the RPG genre.
 
the guns in fallout 4 were a larger symptom of Bethesda wanting to take fallout into their style and vision.
fallout 3 was them acknowledging it wasn't their original work and did, I'd say, a c+ job trying to copy fallout 1/2 style into a 3d environment (I am not talking about the story or writing, purely visual worldspace).
fallout 4 was them seeing the success of 3 as a go ahead to take the property in any direction they wanted and to them that meant double down on what they thought was popular in 3/wanted to do anyway.

fallout 4 has a bizarre visual styling to it, falling into an 1920s/-30s vibe when you look at certain weapons, props, and location layouts.
Fallout 3 at least did a fairly ok job communicating that its the future. safes had keypads as an example. In 4, the safes have very odd and outdated wheel style locks.
This is one of many strange decisions to make 4 into more of a noir era setting. Was it done because Boston? the mafia? H.P. Lovecraft? I am unsure as to why these choices were made.
It makes 4's visual presentation consistent aesthetically but not logically.
Why does a nuclear powered society still have the mechanical trappings of an era that precedes even the most generous spectrum of time the fallout universe uses to justify its other tech contrivances?

the weapons are what people notice because combat is 4's only focus for many people and the guns are bad.
I'd like 4's assault rifle far more if there were an actually logical looking gun present, like the fallout 3 assault rifle. The fallout 3 assault rifle accomplished 3 things.

1. Pays homage to the assault rifle from fallout 1 by being a wood and steel gun with a 24 round mag.
2. Gives the US military, somewhat in focus due to the location of DC, a believable infantry weapon as a counter part to the equally OK chinese assault rifle.
3. Provides a little lore backstory in its entry in the BoS terminal.

There is care in the implementation of something as small as a weapon in fallout 3.
In contrast, when the most someone can learn about the fallout 4 assault rifle is found in the art book and not inferenced from appearance, relation to a real world gun or past series gun, or found in a lore dump terminal/holotape, it highlights that the lack of care towards player expectations and a lack of respect for the world its placed in.
 
The account is unaffiliated with TR, it's an autist with a vendetta of cleaning out all the undesirables, understandable but they are a bit too autistic about it.

I've seen some TR affiliated people claiming that the ICE deportation was a troll and made up, sounds like damage control to me, but there is very little information actually available at the moment, and of course TR would be trying to claim otherwise.
I say it's real.

Why? Because it takes 2 seconds to post "no I'm not deported." And he's been silent.

That beaners back in the beanlands.
 
the guns in fallout 4 were a larger symptom of Bethesda wanting to take fallout into their style and vision.
fallout 3 was them acknowledging it wasn't their original work and did, I'd say, a c+ job trying to copy fallout 1/2 style into a 3d environment (I am not talking about the story or writing, purely visual worldspace).
fallout 4 was them seeing the success of 3 as a go ahead to take the property in any direction they wanted and to them that meant double down on what they thought was popular in 3/wanted to do anyway.
Bethesda are no-gunz retards and don't know how they work, it's as simple as that. Funnily enough, their energy weapons are largely fine, if only because the way they work is entirely fictional and people who know how firearms work don't have to scratch their heads. Guns they ripped straight from real models, like the Assault Rifle in Fallout 3, are also fine. Then you have the .32 "Hunting Rifle" with no ironsights, something that New Vegas fixed, thank god. Nobody makes mistakes like this unless they have zero knowledge of how firearms work.

They still haven't learned their lesson since they are making the same mistakes in Starfield, I'm about to watch that video again just so I can feel justified at shitting anyone defending this slop. It's not that these guns that cannot work IRL even look good, the "Combat Shotgun" is just a bastardized PPSh. "Assault Rifle" is just an inbred Lewis Gun, which was featured unaltered in Fallout Tactics/Fallout London BTW. Don't even get me started on the abominations found in Starfield, particularly the "cowboy guns", they make me want to puke.

There is care in the implementation of something as small as a weapon in fallout 3
In contrast, when the most someone can learn about the fallout 4 assault rifle is found in the art book and not inferenced from appearance, relation to a real world gun or past series gun, or found in a lore dump terminal/holotape, it highlights that the lack of care towards player expectations and a lack of respect for the world its placed in.
Translation: After Adam Adamowicz(RIP) died, Bethesda's art direction went to shit. There, mystery solved. Anyone who defends the disgusting, cartoony, washed out garbage art direction of Fallout 4 is getting a yellow Nuka Cola bottle from me, since they clearly lack any sort of taste.
 
Translation: After Adam Adamowicz(RIP) died, Bethesda's art direction went to shit. There, mystery solved. Anyone who defends the disgusting, cartoony, washed out garbage art direction of Fallout 4 is getting a yellow Nuka Cola bottle from me, since they clearly lack any sort of taste.
That's news to me. Explains so much.
 
Translation: After Adam Adamowicz(RIP) died, Bethesda's art direction went to shit. There, mystery solved. Anyone who defends the disgusting, cartoony, washed out garbage art direction of Fallout 4 is getting a yellow Nuka Cola bottle from me, since they clearly lack any sort of tas
very true.
It's not that these guns that cannot work IRL even look good, the "Combat Shotgun" is just a bastardized PPSh. "Assault Rifle" is just an inbred Lewis Gun,
the combat shotgun is such a bizarre choice because the fallout 1/2 combat shotgun was also a fictional gun, a mag fed bullpup, which is fine its future-y.
The choice to make the fallout 3 combat shotgun a bizarre frankenstein thing made up of a ww2 era soviet smg is utterly strange because the r91 and the chinese AR
at least make sense. g3ish gun = US; ak-ish gun = chicoms. It works, they're both tweaked a bit to be a bit more fallout-y/ambiguous.
 
the guns in fallout 4 were a larger symptom of Bethesda wanting to take fallout into their style and vision.
fallout 3 was them acknowledging it wasn't their original work and did, I'd say, a c+ job trying to copy fallout 1/2 style into a 3d environment (I am not talking about the story or writing, purely visual worldspace).
I dunno, I think the FO3-NV era has the best art design in the series and it was mostly because of Adam Adamowicz who still to this day has I'd say the most perfect 1:1 ratio of concept art to ingame model I've ever seen. Compare to this FO4 which has pretty poor conversion of concept art and somehow looks worse than fallout 3 and NV graphically (outside of Far Harbor) which might be some of the best looking games I've ever played. Losing Adam might be the biggest tragedy at Beth.

fallout 4 was them seeing the success of 3 as a go ahead to take the property in any direction they wanted and to them that meant double down on what they thought was popular in 3/wanted to do anyway.
Yeah, and it sucks because I really like FO3 for a lot of the reasons that aren't really present in FO4. Beth lost too much of their restraint, and while I wish they learned their lesson Starfield showed they haven't. I really, really hope SF failing scares the crap out of them, TES 6 might sell well regardless of quality but if they screw that up they are done. They need to know that doing what they've been doing for 20+ years and somehow going backward is not going to work.

Fallout 3 at least did a fairly ok job communicating that its the future. safes had keypads as an example. In 4, the safes have very odd and outdated wheel style locks.
This is one of many strange decisions to make 4 into more of a noir era setting. Was it done because Boston? the mafia? H.P. Lovecraft? I am unsure as to why these choices were made.
It makes 4's visual presentation consistent aesthetically but not logically.
I'd say FO4 sometimes goes too futuristic. I understand CIT is pretty much next door to Boston, but while DC looked plausible, Boston goes straight to the Jetsons.

the weapons are what people notice because combat is 4's only focus for many people and the guns are bad.
I'd like 4's assault rifle far more if there were an actually logical looking gun present, like the fallout 3 assault rifle. The fallout 3 assault rifle accomplished 3 things.

1. Pays homage to the assault rifle from fallout 1 by being a wood and steel gun with a 24 round mag.
2. Gives the US military, somewhat in focus due to the location of DC, a believable infantry weapon as a counter part to the equally OK chinese assault rifle.
3. Provides a little lore backstory in its entry in the BoS terminal.
There is care in the implementation of something as small as a weapon in fallout 3.
In contrast, when the most someone can learn about the fallout 4 assault rifle is found in the art book and not inferenced from appearance, relation to a real world gun or past series gun, or found in a lore dump terminal/holotape, it highlights that the lack of care towards player expectations and a lack of respect for the world its placed in.
I agree. I think the issues stem from FO4's insistence on the weapon modding system and It also doesn't help that even though FO4's arsenal is as big as or larger than FO3s it somehow doesn't feel like it. in FO3 I'd even go so far as to say they were a part of the story. NV did even better with this. FO4 drops all of this and weapons are nothing more than gameplay objects. They are lore afterthoughts.
 
the combat shotgun is such a bizarre choice because the fallout 1/2 combat shotgun was also a fictional gun, a mag fed bullpup, which is fine its future-y.
The choice to make the fallout 3 combat shotgun a bizarre frankenstein thing made up of a ww2 era soviet smg is utterly strange because the r91 and the chinese AR
at least make sense. g3ish gun = US; ak-ish gun = chicoms. It works, they're both tweaked a bit to be a bit more fallout-y/ambiguous
Winchester City Killer is a functional design and in-line with how early Fallout portrayed fictional firearms. "Combat Shotgun" from Fallout 3 is a result of someone not knowing how firearms work, taking a look at a PPSh, and proclaiming "Yup, that's a shotgun!" At least the G3 and AK Chinese Assault Rifle make sense, even if the latter seems to be bastardized as well, but to your average normalfag at least it looks like an AK.
This is more a symptom of Bethesda's retarded gun logic, or lack there of due to them not knowing how it works. When they were in charge of designing every single gun in Starfield, EVERY firearm is now a Combat Shotgun tier abomination. Even real world based "Old Earth" firearms are abominations. I suggest looking at the above Starfield video, it goes in-depth on how these guns should not exist, and how they COULD be fixed to be functional fictional firearms. There really is no excuse.
 
FO4's arsenal is a huge mix of discrepancies and outdated visions.
I mean, Id Tech literally helped in the gunplay part of the game. Why Bethsoft doesn't ask about their own guns.
Adam was a important art designer. It's sad how FO4 went to a strange directions which culminated in FO76.

IMO, i don't care; i miss grenade launchers. The most close thing in FO4 is a stupid explosive combat shotgun (more broken than you think, thought).
 
IMO, i don't care; i miss grenade launchers. The most close thing in FO4 is a stupid explosive combat shotgun (more broken than you think, thought).
FO4 tried with the Next-Gen update but as per usual its not even integrated in the leveled lists. It also uses vanilla animations because of course it does. Would it be so hard to backport the M79 from FO76?
 
in FO3 I'd even go so far as to say they were a part of the story. NV did even better with this. FO4 drops all of this and weapons are nothing more than gameplay objects. They are lore afterthoughts.
this is what irks me most. Nothing feels integrated, everything feels slapped on with zero introduction or explanation.
 
FO4's arsenal is a huge mix of discrepancies and outdated visions.
I mean, Id Tech literally helped in the gunplay part of the game. Why Bethsoft doesn't ask about their own guns.
Adam was a important art designer. It's sad how FO4 went to a strange directions which culminated in FO76.

IMO, i don't care; i miss grenade launchers. The most close thing in FO4 is a stupid explosive combat shotgun (more broken than you think, thought).
I think it's telling that most new weapons in Fallout 76 are just real life firearms, those that were modded into Fallout 4 years ago and look better there mind you. It's an admission of defeat, in my eyes.
this is what irks me most. Nothing feels integrated, everything feels slapped on with zero introduction or explanation.
There is a few instances of weapons being connected to the in-game lore. For example, Gamma Guns are implied to be designed by Children of Atom, same with the Far Harbor DLC Radium Rifles. Laser Muskets are made with salvaged AER/AEP Laser parts attached to a fake musket from the Museum of American History in Concord, fitting weapon for Minutemen, and Handmade Rifles would have been a nod to AKs in Fallout Tactics(favorite among Raiders there too), if anyone at Bethesda even knew that game existed. Other than that, I am drawing a blank, but to be fair, worldbuilding in Fallout 4 was dogshit in general. You can't expect much from the game that thought "Kid in the Fridge" was a good idea.
 
FO3 and NV both got multiple replays and probably at least a thousand hours out of me over the last 15 years.

FO4 got one playthrough. The biggest little thing that turned me off was the dialogue and having to wait on people to finish sentences instead of displaying it all on the screen. I read quickly so having the dialogue remove reading on both ends just really bogged the game down for me. Least this is what I recall whenever I played it upon release.
 
Back
Top Bottom