Fallout series

Narratively, atmosphere wise, writing, choice and maybe RPG wise yes but IMO them being turn based isometric is what would honestly make me play a bethesda Fallout over them, New Vegas is a pretty good true spiritual sequel to west coast Fallout. It's such a shame no one whether it be a company or modders has remade the originals in 3D, I don't really understand why it would be so hard anyway given they would have all the writing more or less done.
That is still an insane amount of work.

Tactics is fantastic, but it is even more unfinished and unbalanced than the other games due to rushed development, inexperienced studio and lack of QA time. I suggest playing the game in turn based mode and making sure to have at least 1-2 Big Guns/Energy Weapons experts in the mid-late games as Small Guns become useless past a certain point despite dominating the weapons table. Other than that, it's a decent game. It takes place BETWEEN Fallout 1 and 2 chronologically, not after BTW(Fallout London takes place around the same time too).
Shame, sounds like all of the issues I had with FO1 and 2 are more prevalent in Tactics. I planned on doing turn based since that was the intended play style for the game anyways, I think?

And you have a Graham pfp?
I think you need to play both of them. Now.
This. You're outing yourself m8
 
So has anyone heard anything about that FO inspired RPG Mark Morgan was supposed to help with? I remember hearing about it awhile ago but don't remember anything coming of it.

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I had a hard time looking for this image, along the way I found out Mark Morgan was supposed to be the composer for Prey 2, another sad detail for that games development story. FML
 
Shame, sounds like all of the issues I had with FO1 and 2 are more prevalent in Tactics. I planned on doing turn based since that was the intended play style for the game anyways, I think?
The intended way to play was real time actually, since the game was supposed to prime players for Van Buren(which was going to play exclusively in real time). However, it is so unbalanced that I doubt you will have fun with the game. It is much harder and plays completely differently, I suggest playing in turn based(individual, not party/team based) all the way thru first, and if you like the game enough, give it another shot in real time mode.
 
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This and Nuka Break are the only live-action Fallout shows I know. Amazon cattle tongues my anus(as do Bethesda tourists).
It is funny how Nuka Break, a fan film with a microscopic budget, managed to remain closer to the IP in terms of lore, intent, and soul than anything Amazon or Bethesda has made. Even it's goofy shit, like Twig being mutated in the vault to be healed by Nuka Cola, is more clever than anything they did.
I've never played the classic fallouts but i can feel in my heart that bethesda ruined this franchise
Fallout 1 and 2 are pretty short all things considered. You should give them a whirl.
 
It is funny how Nuka Break, a fan film with a microscopic budget, managed to remain closer to the IP in terms of lore, intent, and soul than anything Amazon or Bethesda has made. Even it's goofy shit, like Twig being mutated in the vault to be healed by Nuka Cola, is more clever than anything they did.
Nuka Break was also liked by the fans, there is even a reference to the show in one of the New Vegas DLCs
Fallout 1 and 2 are pretty short all things considered. You should give them a whirl.
1 is pretty short, is roughly on par with more modern games and will take you about 2 week to complete, more if you're playing the game for the first time.
 
1 is pretty short, is roughly on par with more modern games and will take you about 2 week to complete, more if you're playing the game for the first time.
Well I'd chalk that up to there being a timer to 1 and 2 being a distinctly more freeform and leisurely pace, where you are directed even less than 1.
 
Well I'd chalk that up to there being a timer to 1 and 2 being a distinctly more freeform and leisurely pace, where you are directed even less than 1.
Only the first half of the game is timed without some sort of fanmods. Truth of the matter is that the first game was horribly rushed and only a portion of content the devs wanted was implemented, Boneyard is more representative of how barebones the content there is rather than anything else for example. An entire gang war arc was cut and butchered into what is now known as the Regulator vs Blades quest.
By the time the second game was being developed, the devs already learned how the engine works so all they had to do was add more content. Much more quests, much more interactivity, and a much longer main quest. For reference, most locations in the first game you will only visit once, as they only have 1-2 major quests and there is little you can do there once you completed them.
I will give credit to the first game, it is much more tight. Every single bit of content, from the random encounters to side quests to the main quest, is made for the three archetypes from the ground up: Combat Boys, Stealth Boys, Diplomacy Boys. Each of the 3 pre-made characters represents one of these archetypes, there is a distinct early-mid-late game progression for each playstyle, many of the quests have tailor made solutions for each archetype, and even the final boss is meant to be tackled in a certain way depending on who you play as. This makes it easy for even more modern players to pick up the game and finish it over a course of a weekend to a week, you should know all of the game's mechanics by the time you finish Shady Sands-Vault 15. Whenever people talk about how obtuse or hard these original titles are, it is always an IQ issue, Fallout 2 even introduced a mandatory tutorial dungeon everyone hated to force newer players to engage with it's systems.
 
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I'm going to wander over to the playground and yell insults at the Fallout 76 players.
 
Now we just need someone to splice it together into a game, hopefully not like that dummy who made that mediocre Yesterday mod.
I still have some hope for Yesterday. The skeleton is there (I was able to go from start to finish), now he needs to put some meat on it, and probably cut down the cancerous growth that is the first section of the mod.
 
I still have some hope for Yesterday. The skeleton is there (I was able to go from start to finish), now he needs to put some meat on it, and probably cut down the cancerous growth that is the first section of the mod.
The only good bits are those taken directly from Van Buren. Everything else is amateur at best and absolute shit at worst. This is the problem with many mods that try to put their own spin on Van Buren instead of just remaking it 1:1.
Revelation Blues is currently the most promising fan project of it's kind.
 
Revelation Blues is currently the most promising fan project of it's kind.
Frontier and New California killed my enthusiasm for TC mods based on NV \ F4. Most of them die in early stages of development, those that do come out are shit,
On the other hand, TCs based on old games (Nevada, Sonora, Olympus, even Resurrection) were all pretty great.
 
Frontier and New California killed my enthusiasm for TC mods based on NV \ F4. Most of them die in early stages of development, those that do come out are shit,
On the other hand, TCs based on old games (Nevada, Sonora, Olympus, even Resurrection) were all pretty great.
RB just had a demo released, so I am optimistic at least. They seem to be following Van Buren docs well so far, I will try out their demo in a little bit to judge for myself.

BTW has there been any updates on Nuevo Mexico situation? I hope somebody leaks the early builds if it's really been cancelled.
 
It's a great game but generally it's much more fun with friends but the AI is **** I think there's a mod to fix it.
it actually has a great voice cast guy plays the general of the Brotherhood.
Also anybody arguing fallout was always this wacky zany adventure game is generally **** even a lot of the guys who worked on fallout 2 said they went too far with the pop culture nonsense
 
even a lot of the guys who worked on fallout 2 said they went too far with the pop culture nonsense
They were forced to pepper the entire game with them because Interplay wanted Fallout to go mainstream and thought that sex and pop culture references would make the game more popular with normalfags. Yes, really, this is also why that awful, forced tutorial dungeon was mandated(the devs hated it, too). This is why we eventually got POS for PS2 and Xbox, this is the endgame of what Interplay wanted Fallout to be. People might curse Todd and Bethesda for ruining the franchise a second time, but in a way we should be grateful that Interplay went under and couldn't fuck with the IP anymore. If Van Buren would have came out, it would have likely been Fallout's swan song in the same way as New Vegas is today, and any other entries would have been more POS tier slop for the lowest common denominator.
 
Seeing how many people say Fo2 is the best in the franchise next to NV, I'd say they succeeded for better and worse.
If that was true, Interplay wouldn't go out of business and they definitely wouldn't have to resort to making POS later on lmfao
BTW they did this to Baldur's Gate too, cancelled the third game and made a shitty console action spin-off nobody liked(altho from what I hear, that one got less hate than POS did).

For reference how desperate Interplay got with POS, they replaced ALL references to Nuka Cole with a real-life brand, Bawls Energy Drink for a few extra dollars, a real life ad sponsor. You ever heard of Bawls before? Me neither, lmao
 
If that was true, Interplay wouldn't go out of business
I'm simply referring to the abundance of pop culture shit and lolz whacky humor making the game more popular/accessible to the mainstream normie. Not in a "Fo2 kept them from dying" way because clearly they failed on that front lol.

I have heard of Bawls before, though. Even when I was younger I thought that was fucking dumb and gay. Who would wanna drink Bawl juice?
 
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