Fallout series

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NGL modded TTW is the way to go, warning here if you get the "More Perks" mods, DO NOT GET THE "Where is my pants" WHEN YOUR IN DC, YOU'LL FUCK THE GAME UP
 
NGL modded TTW is the way to go, warning here if you get the "More Perks" mods, DO NOT GET THE "Where is my pants" WHEN YOUR IN DC, YOU'LL FUCK THE GAME UP
That sounds outdated as fuck.
I'm using TTW perks - remastered and it buffed a lot of OP perks but nerfing the access of them, like Rad Child.
 
I'm thinking of getting back into the game (New Vegas), but I wonder what sort of character archetype I wanna go for.

Hardcore is more my speed. I had great fun going full monty crit build with Elijah's LAER, but I want to go with something a bit more unique.

Also looking for mod suggestions. So far I know the basics, and I do prefer bullet time than VATS, but as a result I wonder what are some of the essential gunplay mods that make the gunplay less like it's dogshit.
 
True about FO2, more if you take Slayer.
FO3's melee is kind of shit, but better than wasting ammo on spongehealth enemies.
FNV is way better. Specific perks to overcome the lack of range but being pretty brutal on crits.
FO4 is boring but having perma-stagger on hit is kind of interesting.
Fallout 4 allllmooost has good fps melee combat, you can parry, counter attack, unique animations for executions, there's different attack speeds, there's regular attacks and heavy attacks that take more ap than regular attacks, on top of that there's criticals, the problem I have is they killed off critical failures after fallout 2 and weapon/armor durability after fallout 3, fallout 4s melee combat feels incredibly clunky and slow because it's designed around sneaking, you can't break blocks, there's no unique moves you can learn like 2 or new vegas and you can't make heavy weapons swing fast enough in the late game to be able to do enough damage.
 
I'm thinking of getting back into the game (New Vegas), but I wonder what sort of character archetype I wanna go for.

Hardcore is more my speed. I had great fun going full monty crit build with Elijah's LAER, but I want to go with something a bit more unique.

Also looking for mod suggestions. So far I know the basics, and I do prefer bullet time than VATS, but as a result I wonder what are some of the essential gunplay mods that make the gunplay less like it's dogshit.
Not gunplay, but MoMojave has been a mainstay for me.

as for builds, a fun one I did before was going full pacifist (humans only, robots and animals need not apply) and avoiding combat as much as possible, I didn't complete the game via it (I think its impossible to complete any of the FO games as a true pacifist) but it was pretty fun and changed how I played the game.
 
I think its impossible to complete any of the FO games as a true pacifist
m8, are you a tourist? True pacifism without killing anybody IS what this franchise is known for. There were barely any games before, or since, that let you go thru the entire game without killing anybody, neither in the main quest or the side quests or even any forced random mob encounters. Fallout 1 made it possible, Fallout 2 made it possible, New Vegas made it possible. It's only the Bethesda entries that force combat and murder upon you to some extent, altho there is a mod for Fallout 3(made rather recently) that does make true pacifism possible
Is it easy? No, but it's certainly possible. Hell, one of the three archetypes the entire franchise build itself around for as it's foundation IS a pacifist that is supposed to talk the final boss to death, that's why you can make The Master kill himself thru dialogue(and why not being able to do so with Frank Horrigan in 2 was considered a big deal at the time) without even needing to kill anyone at the final dungeon either. In both cases, since Fallout 1 has two final dungeons. The diplomatic character is also the canon Vault Dweller that defeated The Master in Fallout 1 to drive the point home.
This is what 20 years under Bethesda's thumb does to a franchise, people barely even remember why it earned it's reputation in the first place, as an RPG with actual choices and not merely a hack n slash like everything else on the market, Fallout is what revolutionized CRPGs around that time. Not sure what's sadder, that people forgot about that or that more games don't offer complete pacifism options(or option to kill everyone) even today. Or maybe it's the mentally handicapped children that make up the mainstream Fallout fanbase who think it's supposed to be a silly comedy because it has talking mutants, literally what Emil said. That Creetosis video was really hard to watch, not even as a fan of the franchise but because I struggle to think how stupid these people really are.
I'm thinking of getting back into the game (New Vegas), but I wonder what sort of character archetype I wanna go for.
That depends, what base do you want for your character? Combat Boy, Stealth Boy, Diplomacy Boy, Science Boy ect.
I could recommend you weapon and armor builds, story for your character ect. but as I said above, depending on how you play you may not even need that many weapons unless you're going for a straight-forward Combat Boy run. I found that playing with the game's systems or trying to get thru the game in the most efficient way possible is more entertaining than just running around as a meathead with a backpack full of guns. At the end of the day, combat in both Gamebryo and the old isometric games is merely passable, not fun. Even Fallout 4 is merely mediocre and that game had a full combat overhaul to play more like a modern shooter.
 
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TES6 has reportedly only just left pre production. I'd say late 2028 at the very earliest so in 2035 or so a new Fallout game might come out assuming they start production immediately after TES6 launches.

Then again with the mediocrity of Fallout 4 and Starfield being outright awful maybe it's a good thing Fallout is a dead franchise.
 
Fallout New Vegas modding scene sure is something, huh?
So good that you can't even find it on Nexus anymore!
In case you're wondering, this is from the same dev who made Wartrash

Speaking of which, I had a lot of trouble just finding this video on youtube, so I'm gonna rant about how dogshit it's algorithm driven search results are now:

The mod is called "Song of Tears". Alright, let's search for "Fallout Song of Tears"
youtube search results.png
Nope, just some shitty radio song playlists. Let's try again and add "mod" at the end
youtube search results01.png
I got the worst, most dogshit content I have ever seen: Shorts, clickbait, coomer thumbnails, poorly drawn "memey" thumbnails. Maybe people complaining about youtube content a few pages back had a point.
Well, I remember that the video was a multi-parter so let's add "Part 1" at the end
youtube search results02.png
Same results, but somehow even worse. I know I got the name of the mod right, so what gives?
Let's specify that we're looking for "Fallout New Vegas" content here and see what we get
youtube search results03.png
Same shit, but tailored for New Vegas search algorithm.

At that point I just searched for "Song of Tears" and got some unrelated music videos. Thru dumb luck, I remembered that the video was titled something along the lines of "Let's Endure" so I typed that in and FINALLY got the videos in the top row, along with absolute algorithm driven nonsense right below it
youtube search results 04.png

I fucking hate youtube, I genuinely hope the kids of people working there troon out and that their parents die a painful death. Incompetence or downright malice of this level has to be limited to this generation, every single one of these pests that successfully breeds is a black mark against the next generation.

TES6 has reportedly only just left pre production. I'd say late 2028 at the very earliest so in 2035 or so a new Fallout game might come out assuming they start production immediately after TES6 launches.

Then again with the mediocrity of Fallout 4 and Starfield being outright awful maybe it's a good thing Fallout is a dead franchise.
Starfield WAS Fallout 5 before they turned the early builds into Todd's dream game from 30 years ago. I doubt there is anything beyond a few tech demos of whatever Fallout 5 will turn out to be and even then, I can guarantee you they will try and shoehorn this shitty TV show into it. There is no reason to shill it as much unless you want this to be the starting point for your fans and your new(fake) lore going forward.
 
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