Fallout series

The worst thing is The Midnight Ride, which is their Fallout 4 mod list. It doesn't include "Start me up - redux" nor "Full Dialoge Interface". I don't see how you can call yourself a modder and not include either of these mods. These two mods are the most basic and essential mods for F4. It's like putting a modlist together and not including the script extender. When I see a modlist this bad, I have to assume they're a bunch of total and complete idiots, and everything they say is sus and not worth reading.
'We didn't configure XDI correctly and refuse to learn so lol remove :)'
Sounds about right for the average fallout 4 modder. SMU however makes sense since it's jank garbage and WILL break scripts basically everywhere in the process of decoupling the PC from all sorts of quests.
The alternatives (Alternate Start for alternative starts and SKK Fast Start for faster starts) aren't much better, though SKK i think is sliiiiightly more stable and tinkerable if you can live with being mistaken for a parent.
 
It was so fun. But damn was it jank at times. I remember EVE causing some weird ass bugs with the energy weapons, and yet I still used it for a long time.
The bug I got the most was ADSing resulting in the energy weapon's model covering 90% of the screen. Also remember some weapons having texture issues. Still one my favorite mods.
 
It was so fun. But damn was it jank at times. I remember EVE causing some weird ass bugs with the energy weapons, and yet I still used it for a long time.
Never had a problem with it, neither in Fallout 3 or NV and I am told that it is an "outdated mod" on both counts regardless. This makes me think these people and what they consider "up to date" doesn't matter.
 
  • Like
Reactions: Rick The Stick
Debugging New Vegas whilst trying to mod it is a huge pain, I've got a pretty big modlist myself and every 20 minutes I experience these 2 minute-long lag spikes, and when I say random and lag spikes, I mean out of nowhere and going down to like 5 FPS, mouse lag included. I can chalk this up to the game compiling shaders, or loading assets, but when I open the Pip-Boy the game returns to a smooth 60 FPS. The thing is, there's one specific area on the world map that consistently lags for me (Goes down to 10-15 FPS) but when I open the Pip-Boy the FPS remains the same.
I've got plenty of technical know-how myself and I've debugged other games but New Vegas has no easy-to-access debug mode that you don't need dev tools to access, I guess that's just part and parcel of trying to run it on an engine made in 1997.
I've only installed that popular unofficial patch and a graphics mod for the roads and shit and now noone has hair. if i run falloutnv.exe from steam everyone has hair, with fnvse, no hair. it's maddening.
 
The worst thing is The Midnight Ride, which is their Fallout 4 mod list. It doesn't include "Start me up - redux" nor "Full Dialoge Interface". I don't see how you can call yourself a modder and not include either of these mods. These two mods are the most basic and essential mods for F4. It's like putting a modlist together and not including the script extender. When I see a modlist this bad, I have to assume they're a bunch of total and complete idiots, and everything they say is sus and not worth reading.
Who cares if you arent using it? Modlists from other people are dumb anyway.
 
You know, I wondered why I don't make my companions into pack mules and then The Giant Roboscorpion in Old World Blues turns my Safebot into ash, meaning I can't repair it like with my other robots. Fantastic, now all that crap I was hauling around has to be shoved in a locker, and anything useful I want to keep has to take place of something else in my current inventory.
So, basically this:
Apparently uploading anything but webps isn't working right now and I absolutely despise that format, so here is what I had in mind

Anyways, I replaced it with a nice Securitron from 0's home, now I have a proper army of combat bots unlike when I just started out. My favorite part of Robco Certified so far is the Crazed Inventor perk, it lets you make robots out of anything, including coffee machines(sprays hot coffee like a mortar), Fire Hydrants(close range knockout weapon, better than anything in vanilla game), TVbots(mirelurk king sonic projectile for high damage) or a microfiche machine(heavy tank, fires holorifle/gauss rifle like projectiles). Now that I have these monstrosities following me, basic robots are so boring, altho unfortunately custom bots are less durable and cannot accept any upgrades, making them something in a way of replaceable cannon fodder(fortunately, as long as you have the parts you can make them almost anywhere).


Edit: To avoid double posting, I will make a short review of Burham Springs demo on nexus

Video reference of the location according to Van Buren design documents:
Nexus link for the mod:

First of all, this is a very barebones mod, almost like a private tech demo. Barely anything is done, the open world is barren, there is ton of bugs and lack of polish and the quests that are there all bugged out on me. Unless you're a huge Van Buren buff, I am not going to recommend this mod. The best I can do is use it as a dumping ground for my future mods so I can at least put some unique items or NPCs in there.

Anyways, I will list positives first since there is only a few of them:
*Cool little unmarked quest where you use sketches to look for treasure caches, each one has the next sketch and eventually you get a Sierra Madre gold bar in the last cache. No quest markers, this one actually requires exploring and a little bit of thinking(only reason to explore the worldspace)
*Faithful to the source material, altho lacking in some aspects(Actual Burham Springs is just a few shacks with three lackluster NPCs, Gasbot from the Van Buren concept art is here but it literally does nothing, it's just screenshot fodder)
*Great new music that plays within the mod
*Cool new Power Armor that offers fire and radiation resistance
*New creatures from Van Buren design documents, like Giant Wasps and Electric Beetles as well as Gehennas and Molochs within the mine itself
*Good world building, what little of it there is, and it fits within the New Vegas continuity

Well, that's all I got. Now let's list all the negatives, as there is a lot of them:
*Goodsprings crate added with a whole bunch of armor with no textures. I hate it when mods do that, do yourself a favor and delete this if you have any experience with GECK
*No reason to go to Burham Springs, no hook like with any of the DLCs. The train in Boulder City is just there, ready to go, and you get no intro cinematic when you go there just a simple loading screen
*Most interiors are copies of other interiors, very lazy
*Interferes with vanilla quest, for example one cell is a copy of Cottonwood Cove storage and has Legion Raid plans. One of the mines also might interfere with Vault 22 quest, I suggest ignoring all mines except the titular Burham Mine, as there is quite literally nothing there, not even loot
*Most of the game's open space is just an empty shooting gallery, usually against Fire Geckos or generic Fallout 3 Raiders. Sometimes you find one of the new creatures or Powder Gangers(friendly if you have a neutral reputation with them) but that's about it
*Many areas that don't open, ie fake doors despite activator being there
*If there is any NPCs in an area with loot, it is owned. You will rarely be informed of it, so you will find out the hard way that friendly NPCs will shoot you for taking anything while detected
*Every quest is bugged: I could not get the radio quest to even start, the Eva quest had her assume I initiated her quest and knew what she was talking about the moment I talked to her for the first time and I could tell her I already solved her problem without even knowing about it, let alone doing it. She is completely bugged and has a male voice actor, I have no clue if it's a tranny voicing her or a placeholder dialogue from the dev as that is very common in the industry, either way her entire interaction and quest is completely FUBAR. "Main" quest where you side with NCR or Powder Gangers broke, it is a very simple "choose a faction and kill all the baddies" quest where your allies follow you into battle, kind of like Ghost Town Gunfight. The quest still broke on me in both instances: When I sided with Powder Gangers, they didn't give me the bomb I need to blow up the rubble within Burmham Mine and when sided with NCR, I could not repair the broken SMGs nor did the quest acknowledge I killed the Powder Gang leader. Only semi functional quest is putting out the fires using hidden AGRICOLA technology, altho you will need to TCL your way thru the rubble if the game glitched out on you like it did with me and you didn't get the explosives. I was able to complete the power generator quest from Sparky but once I entered the facility(right next to train station you start the mod from) the game I already got the from Sparky, without even speaking to him, quest starts the moment you enter the facility. No skill check for repairing the generator btw, obvious placeholder
*Dialogue is awful and horribly voiced, if it is voiced. There is spelling mistakes too. Nobody tested this
*I somehow entered the debug area for the worldmap system the devs are trying out, it's not even hidden
*New assets are very sloppy: There is one single new gun and it's literally called "Dead Guys Carabine". Giant Wasps are just reskinned Cazadores, right down to having Cazador stingers and eggs in their inventory. Gasbot is just a reskinned Protectron ect.
*Main Menu screen, Game Subtitle(ie "Fallout New Vegas, Tale of Two Wastelands) and loading circle(base game has a roulette wheel) all replaced with Revelations Blues content
*Awful LOD issues, which the game tries to hide in places with ridiculous amount of fog

As you can see, there is a lot to unpack here and very little of it is positive. Why they would release a demo in this sorry state, I don't know, but I sure hope this isn't all they have. They've been working on this mod for quite a while now, it would be pathetic if this is the only thing they can show off at this point. I went from being optimistic to being almost apathetic towards the project within the few hours I spend exploring every last bit of content the mod has, usually but dealing with a bug of some kind. I really hope they will not release another demo unless it is both polished and filled with things to do, this is only slightly better than that shitty Denver mod
Why must every bit of Van Buren content be mediocre at best? First Beyond The Boulder Dome, then Fallout Yesterday, and now this.
 
Last edited:
The Fallout Bible
hasn't that been considered non-canon for awhile.
Anchorage, you can turn it into the second best Fo3 DLC with a handful of combat focused mods like BLEEDLESS
how the fuck can you play that with bleed? doesn't it make mines and rockets instakills? the spidermines will destroy you, plus the first part of the mod is a bitch to play with bleed because of how far away the enemies are, any shot is an instakill on you and you trigger like 5 enemies after your first kill. you pretty much have to time your stealthboy except bleed reveals you right?
 
how the fuck can you play that with bleed? doesn't it make mines and rockets instakills? the spidermines will destroy you, plus the first part of the mod is a bitch to play with bleed because of how far away the enemies are, any shot is an instakill on you and you trigger like 5 enemies after your first kill. you pretty much have to time your stealthboy except bleed reveals you right?
I'm not sure with regular BLEED, but I played Anchorage with BLEEDLESS. Maybe it's the other mods in my loadlist but I found Anchorage to be decently challenging, combat was satisfying and engaging, enemies went down in 3-5 bullets and so did I, and I never tried to do stealth. I never died to the spider mines, I had a 10mm pistol on me for that, and the Chimera tanks were a joke, I could take them out with half a mag with the R91. Mind you, I played it at like level 8 or 9 with 30-45 guns. The thing I died the most to was dudes hiding in corners, like a Chinese flamer in the trenches and, like you said, rockets, but I only encountered one rocketeer who killed me more once.
 
hasn't that been considered non-canon for awhile.
If i recall, lower-tier canon (read: 'correct unless contradicting games') at this point minus direct contradictions from interviews (of which there are several, of fucking course). Even the Bethesda cocksuckers at the multiple wikis utilize it this way at a minimum.
Not that it matters, since Emil and Todd can't into writing worth a damn- and did the same thing with Tactics when they first molested the IP.
Oh, and are still pushing the show as canon when it eradicates the majority of the original fucking games from the canon, let alone the games that Bethesda shit out. Even the 3D games didn't do that.
Not without treating it as a retcon instead, anyways. Thanks, Fallout 3.
 
Have you guys noticed that everything seems to be 'vibe' based now? Vibe coding, vibe writing - the reason they wanted to nuke everything is because "ooh, the central theme is that nuclear war repeats itself and any civilization will die", like...

If you wanted that surely you could've done a really early Fallout that doesn't include all these factions. But no. They wanted everyone to soyface at the NCR and then also shit on them at the same time.
 
For some reason, Burham Springs has a fully functional bunker filled with Enclave gear and a unique Tesla Armor just sitting there. It's clearly supposed to be linked and accessible in the game, but the cell is a dead end, ie door doesn't lead anywhere and you can only get there with console commands. Had to put a door inside one of the mines leading there, set it to Very Hard lock and added a keycard for everyone else. Not sure what the hell they were thinking, there is so little content in the mod as is and yet there is still cut content.
Oh, and I just remembered that London had Gehennas as well. Come to think of it, Brixton had almost the exact same premise as Burham Springs but executed much better. Their Gehennas look much better too, amazing actually. Only thing BH has going for it aside from the two sets of Power Armor and the Van Buren bragging rights is that you get to see Powder Gangers fight the NCR, something you rarely see in the vanilla game.
I'm thinking I will torture myself some more by going to Beyond The Boulder Dome mod. Already cringing at the initial ghoul quest the game has you do.

If i recall, lower-tier canon (read: 'correct unless contradicting games') at this point minus direct contradictions from interviews (of which there are several, of fucking course). Even the Bethesda cocksuckers at the multiple wikis utilize it this way at a minimum.
Not that it matters, since Emil and Todd can't into writing worth a damn- and did the same thing with Tactics when they first molested the IP.
Oh, and are still pushing the show as canon when it eradicates the majority of the original fucking games from the canon, let alone the games that Bethesda shit out. Even the 3D games didn't do that.
Not without treating it as a retcon instead, anyways. Thanks, Fallout 3.
I really don't take Bethesda's opinion seriously, considering that they say ghoul in the fridge and ghoul super serum canon now. Todd and Emil write pure fanfiction, it doesn't matter if they technically own the IP rights. Tactics is 100% canon, it is mentioned in Fallout 3 and originally the Fallout 4 Brotherhood was supposed to be the MidWest chapter(hence the airship and different style of Power Armor and behavior, Bethesda decided to bring back Lyons Brotherhood since their fans were already familiar with them. Considering that MidWest Brotherhood already dealt with The Calculator, their anti-robot agenda makes more sense too, in that context).
 
Last edited:
I really don't take Bethesda's opinion seriously, considering that they consider ghoul in the fridge and ghoul super serum canon now. Todd and Emil write pure fanfiction, it doesn't matter if they technically own the IP rights. Tactics is 100% canon, it is mentioned in Fallout 3 and originally the Fallout 4 Brotherhood was supposed to be the MidWest chapter(hence the airship and different style of Power Armor and behavior, Bethesda decided to bring back Lyons Brotherhood since their fans were already familiar with them. Considering that MidWest Brotherhood already dealt with The Calculator, their anti-robot agenda makes more sense too, in that context).
Yeah, yeah, i know, they aren't serious, but it's worth keeping track of how bad the clownery is in order to try and sift some of the people actually capable of unique thoughts from the incoming thoughtless herds.
It's also funny to watch Fallout 4 worshipers have an aneurysm when i tell them a good third of their game isn't even canon. It's embellishing a little (the amount culled is somewhere around 20% of the game's lore contributions) but it's still funny.
 
  • Like
Reactions: Charred Dinosaur
Yeah, yeah, i know, they aren't serious, but it's worth keeping track of how bad the clownery is in order to try and sift some of the people actually capable of unique thoughts from the incoming thoughtless herds.
It's also funny to watch Fallout 4 worshipers have an aneurysm when i tell them a good third of their game isn't even canon. It's embellishing a little (the amount culled is somewhere around 20% of the game's lore contributions) but it's still funny.
I don't consider any of it canon, it makes Bethesda fanboys lose their minds. They can keep their toddslop and netflixslop to themselves, far away from me, in a dark corner all to themselves.
 
There were some leaked set photos from Amazon Fallout season 2, shows the return of the NCR and Legion, maybe as a flashback.
l7nbsohgj3ve1.webp0k0b1cwse3ve1.webp
While I have a lot of issues with the Fallout show, I think at the very least it had people working on it who got the Fallout look* right, sadly it was all to tied to one of the dumbest plots I've seen.
*I am referring to the look of Fallout 4 and after, obviously.
 
There were some leaked set photos from Amazon Fallout season 2, shows the return of the NCR and Legion, maybe as a flashback.
View attachment 7226630View attachment 7226632
While I have a lot of issues with the Fallout show, I think at the very least it had people working on it who got the Fallout look* right, sadly it was all to tied to one of the dumbest plots I've seen.
*I am referring to the look of Fallout 4 and after, obviously.
I wish people would just stop talking about this. The TV show is below mediocre consoomer slop, not something an actual fan should take seriously, especially a fan of New Vegas.
Also, the TV show couldn't even get the visuals and art direction right. Even for a Fallout 4 fan what they've done is a mess, unless you have really bad taste(even lower than a Bethesda fanboy that is). Creetosis already gave his thoughts on the show and I agree with him, no need to bring that debate up again.
 
Back