Fallout series

For the fallout 3 remake, power armor wise I wonder if they'll make a new model like they seem to have done with a lot of the oblivion remake, or if they'll do what 76 did and use 4's creation club one for hellfire and black devil/advanced power armor
 
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For the fallout 3 remake, power armor wise I wonder if they'll make a new model like they seem to have done with a lot of the oblivion remake, or if they'll do what 76 did and use 4's creation club one for hellfire and black devil/advanced power armor
They will take the laziest option that squeezes as much money as possible at the same time. So yeah, probably rip the models from Fo4 if they bother with any kind of remaster.
I wonder if they'd nuke TTW while doing it...
 
For the fallout 3 remake, power armor wise I wonder if they'll make a new model like they seem to have done with a lot of the oblivion remake, or if they'll do what 76 did and use 4's creation club one for hellfire and black devil/advanced power armor
New models almost certainly, unless they try to backport the Fallout 4 Power Armor system which I doubt they will.
 
They will take the laziest option that squeezes as much money as possible at the same time. So yeah, probably rip the models from Fo4 if they bother with any kind of remaster.
I wonder if they'd nuke TTW while doing it...
Apparently BGS gave the Skyblivion team free copies of the remaster and have no intentions on shutting them down, so I doubt it. TTW has gotten direct advising from Bethesda before on making sure they stay above board iirc.

I think it'd be hilarious to end up seeing a reverse TTW, where instead of porting Fo3 into NV's engine, they port NV into the remastered Fo3 engine. Apparently, the Oblivion remaster uses almost identical file formatting to the original, the only issue would probably be the fact that the models would look like shit.
 
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Apparently BGS gave the Skyblivion team free copies of the remaster and have no intentions on shutting them down, so I doubt it. TTW has gotten direct advising from Bethesda before on making sure they stay above board iirc.
Of all the things to complain about BGS, one cannot complain that they treat their modding community badly. They seem to be pretty fair wrt them.
 
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Apparently BGS gave the Skyblivion team free copies of the remaster and have no intentions on shutting them down, so I doubt it. TTW has gotten direct advising from Bethesda before on making sure they stay above board iirc.
The difference is that Fallout is the stepchild IP that everyone at Bethesda hates. They will not respect it. They HAVE NOT respected it. I'm pretty sure the only reason Next-Gen for 4 didn't retcon 60 different things that contradicted the show is because it was shat out in a month to try and capitalize on the show's popularity with the writhing masses.
Y'know, like they haven't learned the lesson everybody already did in the late 2000s/early 2010s- mass appeal is one-and-done and will not follow to other products nor linger.
I think it'd be hilarious to end up seeing a reverse TTW, where instead of porting Fo3 into NV's engine, they port NV into the remastered Fo3 engine.
I also find this unlikely, purely because nobody will want to move from the relatively matured NV modding scene and the Fallout modding scenes in general are gripped by inertia (for better, honestly).
It MIGHT happen if
A- said TTW-redux comes with an autoporter script/plugin. This is unlikely, because porting shit out of Gamebryo can and will drive people to suicide and/or madness, especially the final hacked-together versions for the pre-Creation Engine Fallouts.
B- They use CE instead of UE5 like Oblivion. Still in Gamebryo hell, but there's already someone working on a script to bulk-port things forward to Fo4 from pre-CE Fallouts- currently weapons and armor are fucked, and NPCs/Creatures/Scripts are excluded, but he's getting there.
They seem to be pretty fair wrt them.
You are aware of where 'paid mods' came from and how long it took for them to actually be fair to said modders, right? Not to mention the numerous re-releases and seemingly spitefully-formed updates to any title after the rebrand of the engine.
 
The Oblivion remaster does use CE, it just hooks into UE5 as a graphical pipeline. There's already a working script extender for it, and TESEdit is expected to work with minimal compatibility edits.

I don't think Bethesda hates Fallout. I think they don't really know what to do with it, but they don't hate it. Otherwise they wouldn't have made Fallout 3 to begin with. A lot of the retcons and discrepancies in lore come from the fact that Fallout was a dead franchise and 3 was more or less a soft reboot for modern audiences.
 
The Oblivion remaster does use CE, it just hooks into UE5 as a graphical pipeline. There's already a working script extender for it, and TESEdit is expected to work with minimal compatibility edits.
Yeah, i only managed to find that out after the edit option vanished. Still requires scenario B to occur, and a conversion pipeline or script from CE internal rendering to UE5 which will be its own hellish existence to create, especially since there's exactly ONE functional release of the original game to build off of.
Still more likely than the prior hypothetical. I'd say it might happen, but it's not guaranteed because inertia.
I don't think Bethesda hates Fallout. I think they don't really know what to do with it, but they don't hate it.
They have turned it into the penultimate slop while leaving their original franchise from the same era as merely mostly slop.
You don't toss rights for shit to Amazon (or Netflix for that matter) unless you absolutely detest its existence, or are so apathetic that you don't care about its survival as an existing IP.
Not that Interplay was any better by the time they were going bankrupt, see also Fallout: Brotherhood of Steel.
I will give Bethesda that. Fallout 3 was better than BoS. Not a high bar to clear, but they did clear it. It's just a shame that they abandoned basically every good-on-paper idea from it for the next entry they made.
 
Not that Interplay was any better by the time they were going bankrupt, see also Fallout: Brotherhood of Steel.
I will give Bethesda that. Fallout 3 was better than BoS. Not a high bar to clear, but they did clear it. It's just a shame that they abandoned basically every good-on-paper idea from it for the next entry they made.
I really do think that Bethesda had one (1) idea for a Fallout game when they acquired the IP and didn't expect the series to become a household staple overnight. It's why they handed the next game in the series off to a sub-studio (Obsidian) and why things have been slowly getting further and further from the series' roots.

The Elder Scrolls has always been their darling, it was hand-made by the people who run the place. But Fallout is just a popular IP that happens to be in Bethesda's catalogue. I have no doubt they have a fondness for it in the sense that they probably like the series and appreciate its success, but I don't think they've ever really gotten it the way they do TES, because it wasn't their baby to begin with.

To be honest, though, I think Fallout as a universe is objectively difficult to write and create for, so I don't know how much is Bethesda not knowing what to do and how much is Fallout just being a hard IP to work with.
 
It's why they handed the next game in the series off to a sub-studio (Obsidian) and why things have been slowly getting further and further from the series' roots.
The irony here is that said handoff (effectively outsourcing) was basically back to Interplay staff.
To be honest, though, I think Fallout as a universe is objectively difficult to write and create for, so I don't know how much is Bethesda not knowing what to do and how much is Fallout just being a hard IP to work with.
There was an entire Fallout Bible written by the original writers. Emil and Todd tossed it out (for the most part, i've gone over how it's considered before). Most difficulties are self-created.
I will agree that writing for current Fallout is an absolute shitshow and good luck with that, but that comes from two-going-on-three decades of contradictory releases all down the line, with the exception of New Vegas which only reinforced existing changes from 3 without introducing any new ones or trying to reimplement any old lore.
Unless you count Van Buren as old lore instead of discarded lore. Then they did and it's entirely contradictory releases every game without exception.

Coincidentally related topic: Did you know that the Brotherhood of Steel chapter featured in 76 isn't even technically Brotherhood of Steel? If they'd persisted to 'modern' day, they'd have a claim to being inheritors of the country there.
Of course, then there's the Enclave tacked onto the region with yet another supercomputer, so, shit's fucked anyways. At least it's not a country-crossing contingent this time.
 
They didn't shutdown Skyblivion before the official Remaster. They didn't shut it down when it was leaked. They didn't shut it down when it released.
The same will happen with TTW.
 
There was an entire Fallout Bible written by the original writers. Emil and Todd tossed it out (for the most part, i've gone over how it's considered before). Most difficulties are self-created.
For sure. I can't say I blame them at the time, though -- Fallout was deader than a door nail when BGS picked it up, and I'm sure a large consideration in Fo3's creation was trying to incorporate key elements and iconography from the series without beholding themselves to directly continuing the first two games. That's why you have the BoS on the east coast and caps still being the main source of currency.

To do otherwise would be to create a sequel to a pair of games that were niche at best that nobody knew of (which would limit the audience), or do so much worldbuilding for a new setting that they might as well just create their own IP.

Did it turn out well for the franchise? Debatable. But I understand their position.

I will agree that writing for current Fallout is an absolute shitshow and good luck with that, but that comes from two-going-on-three decades of contradictory releases all down the line, with the exception of New Vegas which only reinforced existing changes from 3 without introducing any new ones or trying to reimplement any old lore.
Unless you count Van Buren as old lore instead of discarded lore. Then they did and it's entirely contradictory releases every game without exception.
I think Fo4 and 76 have at least made attempts at reconciling some of the lore. It's not always successful, but there are definitely times where they've directly referenced plot-holes they made themselves in an effort to address or handwave it, like the east-coast brotherhood and FEV.
 
Fallout was deader than a door nail when BGS picked it up
Again, Fo:BoS. I won't mention it a third time because that would invite it to infest my home through a decaying CD or something.
I'm sure a large consideration in Fo3's creation was trying to incorporate key elements and iconography from the series without beholding themselves to directly continuing the first two games. That's why you have the BoS on the east coast and caps still being the main source of currency.
Ironically if they'd just placed the game earlier in time (one century instead of two) there wouldn't have even been any problems from 3.
Well, besides the capitol being intact in any regard, among other comparatively minor nitpicks that could actually be written around.
do so much worldbuilding for a new setting that they might as well just create their own IP.
And yet they did it anyways.
I think Fo4 and 76 have at least made attempts at reconciling some of the lore. It's not always successful, but there are definitely times where they've directly referenced plot-holes they made themselves in an effort to address or handwave it, like the east-coast brotherhood and FEV.
One step forwards, two steps back usually. The writers working under Emil should have been given a shot at the actual reins after Skyrim at the latest- or at least let loose with minimal oversight from Emil for a game- but he's buried too deep in the company so everything patching up inconsistencies instead of doing 'oh that's cool let's do that and damn the consequences' has to slip under his radar.
Which currently seems to be the 76 team's shtick, so we'll see where that goes. A shame it's tied to such a shit game.
 
Again, Fo:BoS.
That doesn't inspire confidence in the liveliness of the franchise. After Fallout 2, Interplay didn't seem to have a good idea of what the hell to do with setting either since they produced two bad games, and failed to produce two more. 1997-1998 was the era of the best of Fallout, which isn't exactly much of an era given it is a little bit more than a single calendar year (I checked, it was a year and 19 days).
 
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