Fallout series

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Given the fact Bethesda gave the entire Skyblivion the green light to continue and then gave the entire team free copies, I really doubt they will. If it was Take Two yeah sure they 100% would, but Bethesda at worst just seems to ignore fan projects, not kill them.
What Bethesda wants doesn't matter, Microsoft owns them now and they don't give two shits about their image. If somebody, even a small mod team, tries to wrestle in on their profits, they will shut them down. Just look what they did to Halo, their own golden goose.
 
tries to wrestle in on their profits, they will shut them down
Looking it up, Microsoft has only taken down one fan project, Halo Online, and that was over them using assets taken from a cancelled game. Bethesda, and Microsoft it seems, only give a shit if you are ripping their assets off for your fan project. CW already got hit with a warning from Bethesda a few years ago over reusing voice lines from Fallout 3, which is why they are using newly recorded voices.
I'm not saying it's impossible for Microsoft to suddenly decide "Fuck Em" and DMCA it, but I don't see cases of them doing that in the past.
 
Looking it up, Microsoft has only taken down one fan project, Halo Online, and that was over them using assets taken from a cancelled game. Bethesda, and Microsoft it seems, only give a shit if you are ripping their assets off for your fan project. CW already got hit with a warning from Bethesda a few years ago over reusing voice lines from Fallout 3, which is why they are using newly recorded voices.
I'm not saying it's impossible for Microsoft to suddenly decide "Fuck Em" and DMCA it, but I don't see cases of them doing that in the past.
Look what Microsoft did to Halo of their own accord. It's clear they don't care about their reputation and are willing to torpedo their own studios and IPs. They're also bipolar as all fuck, expect them to do something stupid very soon suddenly if they're being "nice" right now.
 
CW already got hit with a warning from Bethesda a few years ago over reusing voice lines from Fallout 3, which is why they are using newly recorded voices.
I'm fairly certain that was specifically because BGS doesn't have the specific rights to let them use those vo recordings given the contracts. Something about it being a per project basis.
 
Looking it up, Microsoft has only taken down one fan project, Halo Online, and that was over them using assets taken from a cancelled game. Bethesda, and Microsoft it seems, only give a shit if you are ripping their assets off for your fan project. CW already got hit with a warning from Bethesda a few years ago over reusing voice lines from Fallout 3, which is why they are using newly recorded voices.
I'm not saying it's impossible for Microsoft to suddenly decide "Fuck Em" and DMCA it, but I don't see cases of them doing that in the past.
Gonna go with 30+ here, Microsoft is deranged- either you get nuked immediately, or they wait until they can harvest your work and claim it as their own. They've been doing this for decades now.
I expect it to not work very well this time around, but i do expect it to work well enough to destroy the project or at least force them to place everything somewhere that doesn't enforce the DMCA.
I'm fairly certain that was specifically because BGS doesn't have the specific rights to let them use those vo recordings given the contracts. Something about it being a per project basis.
I'm still surprised they didn't take the TTW route of harvesting the files from an existing Fo3 copy.
Can't really see a reason why, but i'm sure there's one, even if it's possibly one that requires a literal redditor brain to justify.
 
I'm still surprised they didn't take the TTW route of harvesting the files from an existing Fo3 copy.
Can't really see a reason why, but i'm sure there's one, even if it's possibly one that requires a literal redditor brain to justify
Probably is because of just repacking and tweaking a entire game onto another game.
Isn't technical piracy iirc. FO3 is the base game and New Vegas a complete rehaul in a tech point.
 
I've got another bug to report regarding the Burham Springs demo:
For whatever reason, the unique Voice Set for Benny has been overriden with a dirty edit that as far as I am aware, doesn't do anything thanks to this mod. What that means is that Benny will not have voiced dialogue and his lips will not move with this mod active. As I said, I do not recommend anyone play this at the moment, the state they released the demo in is abysmal and it puts the integrity of the entire mod team into question.
 
Decided to start playing Fallout 4 on Survival difficulty.

It honestly feels like this is the way it's meant to be played and the "regular" difficulties are just there as the training wheels mode.
 
It's inevitable that Fallout 3 or New Vegas is going to get a remaster/remake because it's going to be a cashcow for Bethesda for how much people laud over them (or at least the latter). In theory, a remake would be a good idea because of how much cut content is in both games that could be added, but Bethesda isn't going to do that because that'd be too much work for them.
 
Decided to start playing Fallout 4 on Survival difficulty.

It honestly feels like this is the way it's meant to be played and the "regular" difficulties are just there as the training wheels mode.
Here, you might want this later. FROST (and Below Zero, the current guide) are a shitshow but also require/contain mods that you may be interested in down the line if you take another run through.
 
Here, you might want this later. FROST (and Below Zero, the current guide) are a shitshow but also require/contain mods that you may be interested in down the line if you take another run through.
What's wrong with FROST? Only thing I know about it is the guy also worked on DUST for FONV.
 
What's wrong with FROST? Only thing I know about it is the guy also worked on DUST for FONV.
Well, i could start with how lore is tacked on despite the genuine effort to detach the player character from any sort of lore.
Or with how the default settings are overtuned and genuinely punish engaging in any sort of combat instead of rewarding doing so intelligently.
How about the mess that is Fo4 armor meaning that you are once again chipped away constantly?
Oh, can't forget explosives instantly gibbing you.
Uhhh, Vertibirds. Or the US Army in general.
Bonus points: following the breadcrumb trail attached to that lore mentioned above strips you of all your belongings (yes, including quest items) and dumps you into Far Harbor.
Which has even less medical supplies than the base game.
And the renamed Ware's Brew gives immunodeficiency.
And Rad-X now calls Chem-based Disease Checks.
tl;dr Much like Fo4 itself- Good modding framework, horrible playable baseline.
I guess it's nice you can play as a ghoul- not worth it in the slightest due to the penalties, but nice. The not-player-attached lore is also fairly well-done, too.
 
Decided to start playing Fallout 4 on Survival difficulty.

It honestly feels like this is the way it's meant to be played and the "regular" difficulties are just there as the training wheels mode.
TBH most Fallout games are vastly improved by removing fast travel. Unlike TES games, FO's maps do a really good job at making the survival aspects fun without being tedious, and they're also much easier to traverse on foot and have better pit-stop locations. Fallout 4 is absurd though in how much it improves by being played on survival, it really is like the game was made with it in mind.

I remember being a wee Coldsteel and installing that one motorcycle fast travel mod in 3 for the first time and how it made the game really click.
 
TBH most Fallout games are vastly improved by removing fast travel. Unlike TES games, FO's maps do a really good job at making the survival aspects fun without being tedious, and they're also much easier to traverse on foot and have better pit-stop locations. Fallout 4 is absurd though in how much it improves by being played on survival, it really is like the game was made with it in mind.

I remember being a wee Coldsteel and installing that one motorcycle fast travel mod in 3 for the first time and how it made the game really click.
I never fast travel in these games. It makes the game much more immersive, lets you find special encounters you will never get outside of them, and adds an entire new element of time management to worry about: If you have to walk on an empty road where nothing happens to walk from place A to place B, it wastes your time so you might as well plan your routes and be as efficient as possible. Fast traveling is a debug option when a bug happens as far as I am concerned.
 
Here is a new small mod I made: Vault 108 Fix:

Description:
Vault 108 was always a bit of a curiosity: In practice, it's supposed to be similar to Vault 34 in that there was supposed to be a social experiment based on social tension and lots of guns, in other words Vault Tec expected the population to kill itself if left to their own devices. In practice, there is barely any guns in the Vault and instead the focus is centered on cloning some guy called "Gary". To say that the idea is stupid and execution disappointing is an understatement, and I always hated it. There is zero mods that address this lore issue, so instead I decided to do something about it.

What this mod does:
*Removes all Gary NPCs, dead or alive
*Places one Vault 108 Jumpsuit near the Charisma Bobblehead
*Removes the holotape that talks about cloning
*Places a whole bunch of gun lockers, most of them unused and from DLCs, into two "armories", all of them are locked Very Hard while the doors themselves are only Average locked so you can pick up the more useless clutter within without higher Lockpick
*The normally unobtainable Skill Magazine that is out of bounds has been placed where it can be picked up, at the entrance level

You can expect to find rare items like Double Barrel Shotguns, Flare Guns, Automatic Rifles and 10mm Shoulder Miniguns in the armory. This is a reward for high-leveled players or those who invested in Lockpick. It is also a chance to use these items early without having to go to Mojave or the respective DLCs. The players can theorize what really happened on their own, my take is that they tried to clone the Overseer but failed. This lead to most of the Vault falling to in-fighting and bickering, leading to chaos and most of them becoming first generation DC Raiders. In the chaos, the key to the two armories was lost and has not been claimed since. There, that's a better story than the random Gary meme, which is a borderline Wild Wasteland encounter. If you wish, you can disable this esp if you're running WW, I'm too lazy to script the Garys to appear or disappear based on what trait you have.
 
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