Fallout series

I think it'd be hilarious to end up seeing a reverse TTW, where instead of porting Fo3 into NV's engine, they port NV into the remastered Fo3 engine. Apparently, the Oblivion remaster uses almost identical file formatting to the original, the only issue would probably be the fact that the models would look like shit.
The only realistic way on which the fnv modding community to leave for another game engine would be if a part of the OpenMW community works into getting other gamebryo games.
OpenFNV or something like that, but something like that would be years and years away.
 
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The core issue with Bethesda’s handling of Fallout lies in recently inconsistent and often superficial treatment of themes like environmental collapse, capitalist exploitation, and social marginalisation.

What was once a series grounded in satire and an obvious critique of ecological disasters waiting to unfold in real life when Fallout was first released, has been reduced to spectacle and quirky mechanics.

Mutations, once emblematic of unchecked corporate recklessness and ecological ruin, are now fun gimmicks for the player. For your enemies, they aren't cancerous abominations. They are weird crystal molepeople who glow and growl at you, stripped of thematic despair. The most recent F76 expansion even makes radiation from what would give you horrifying cancer, into an alternative melee build tree.

Instead of a critique, F76 offers disaster as entertainment, sidestepping the uncomfortable truths that once gave the franchise its edge for the wacky factor. I understand, I've played it and actually had fun, but I can see the loss of dystopian theme in it's attempts to drag in players with events.

The TV show is stupid because Vault-Tec starting off the war removes all the consequences of the Great War being the predicable result of unrestrained American consumerism and jingoistic war. Merely the nonsensical actions of a cartoonishly greedy single corporation. It's not universal ecological disaster, it's merely good business. The weird little monsters and the dead planet is a sidebar.

I think a Fallout 3 remaster will be good however, a redesigned Washington DC shows the sheer magnitude of human catastrophe in its ruin. It works in itself, let alone the themes of desperation in providing basic supplies such as clean water to the region. It works far better than Fallout 4 with "this faction suckz, go kill them because I said so" and it's fucking stupid nonsense Institute.
 
I think a Fallout 3 remaster will be good however,
Is this actually confirmed or more speculation? I seriously doubt that Capital Wasteland project will still be able to keep going in that case, and I would infinitely prefer that over another Body Type 1/2 Unreal Engine slop-master.
 
The Fallout 3 remake was leaked in the same documents as the Oblivion remake, so it's real.
Great, so we can look forward to DMCAs in the near future. If not from Bethesda than from daddy M$.
Shame, CW project looked so promising, much more so than the NV remake. Speaking of which, I guess this also confirms a slop-master for New Vegas since it's all the same engine.
If the F3 remake drops at around the same time as the second season of the TV show, at the very least it will likely be a lesser disaster than the "Next Gen Update" for Fallout 4 around the time of season one, altho that is not a high bar by any means.
 
Great, so we can look forward to DMCAs in the near future. If not from Bethesda than from daddy M$.
Given the fact Bethesda gave the entire Skyblivion the green light to continue and then gave the entire team free copies, I really doubt they will. If it was Take Two yeah sure they 100% would, but Bethesda at worst just seems to ignore fan projects, not kill them.
 
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Given the fact Bethesda gave the entire Skyblivion the green light to continue and then gave the entire team free copies, I really doubt they will. If it was Take Two yeah sure they 100% would, but Bethesda at worst just seems to ignore fan projects, not kill them.
What Bethesda wants doesn't matter, Microsoft owns them now and they don't give two shits about their image. If somebody, even a small mod team, tries to wrestle in on their profits, they will shut them down. Just look what they did to Halo, their own golden goose.
 
tries to wrestle in on their profits, they will shut them down
Looking it up, Microsoft has only taken down one fan project, Halo Online, and that was over them using assets taken from a cancelled game. Bethesda, and Microsoft it seems, only give a shit if you are ripping their assets off for your fan project. CW already got hit with a warning from Bethesda a few years ago over reusing voice lines from Fallout 3, which is why they are using newly recorded voices.
I'm not saying it's impossible for Microsoft to suddenly decide "Fuck Em" and DMCA it, but I don't see cases of them doing that in the past.
 
Looking it up, Microsoft has only taken down one fan project, Halo Online, and that was over them using assets taken from a cancelled game. Bethesda, and Microsoft it seems, only give a shit if you are ripping their assets off for your fan project. CW already got hit with a warning from Bethesda a few years ago over reusing voice lines from Fallout 3, which is why they are using newly recorded voices.
I'm not saying it's impossible for Microsoft to suddenly decide "Fuck Em" and DMCA it, but I don't see cases of them doing that in the past.
Look what Microsoft did to Halo of their own accord. It's clear they don't care about their reputation and are willing to torpedo their own studios and IPs. They're also bipolar as all fuck, expect them to do something stupid very soon suddenly if they're being "nice" right now.
 
CW already got hit with a warning from Bethesda a few years ago over reusing voice lines from Fallout 3, which is why they are using newly recorded voices.
I'm fairly certain that was specifically because BGS doesn't have the specific rights to let them use those vo recordings given the contracts. Something about it being a per project basis.
 
Looking it up, Microsoft has only taken down one fan project, Halo Online, and that was over them using assets taken from a cancelled game. Bethesda, and Microsoft it seems, only give a shit if you are ripping their assets off for your fan project. CW already got hit with a warning from Bethesda a few years ago over reusing voice lines from Fallout 3, which is why they are using newly recorded voices.
I'm not saying it's impossible for Microsoft to suddenly decide "Fuck Em" and DMCA it, but I don't see cases of them doing that in the past.
Gonna go with 30+ here, Microsoft is deranged- either you get nuked immediately, or they wait until they can harvest your work and claim it as their own. They've been doing this for decades now.
I expect it to not work very well this time around, but i do expect it to work well enough to destroy the project or at least force them to place everything somewhere that doesn't enforce the DMCA.
I'm fairly certain that was specifically because BGS doesn't have the specific rights to let them use those vo recordings given the contracts. Something about it being a per project basis.
I'm still surprised they didn't take the TTW route of harvesting the files from an existing Fo3 copy.
Can't really see a reason why, but i'm sure there's one, even if it's possibly one that requires a literal redditor brain to justify.
 
I'm still surprised they didn't take the TTW route of harvesting the files from an existing Fo3 copy.
Can't really see a reason why, but i'm sure there's one, even if it's possibly one that requires a literal redditor brain to justify
Probably is because of just repacking and tweaking a entire game onto another game.
Isn't technical piracy iirc. FO3 is the base game and New Vegas a complete rehaul in a tech point.
 
I've got another bug to report regarding the Burham Springs demo:
For whatever reason, the unique Voice Set for Benny has been overriden with a dirty edit that as far as I am aware, doesn't do anything thanks to this mod. What that means is that Benny will not have voiced dialogue and his lips will not move with this mod active. As I said, I do not recommend anyone play this at the moment, the state they released the demo in is abysmal and it puts the integrity of the entire mod team into question.
 
Decided to start playing Fallout 4 on Survival difficulty.

It honestly feels like this is the way it's meant to be played and the "regular" difficulties are just there as the training wheels mode.
 
It's inevitable that Fallout 3 or New Vegas is going to get a remaster/remake because it's going to be a cashcow for Bethesda for how much people laud over them (or at least the latter). In theory, a remake would be a good idea because of how much cut content is in both games that could be added, but Bethesda isn't going to do that because that'd be too much work for them.
 
Decided to start playing Fallout 4 on Survival difficulty.

It honestly feels like this is the way it's meant to be played and the "regular" difficulties are just there as the training wheels mode.
Here, you might want this later. FROST (and Below Zero, the current guide) are a shitshow but also require/contain mods that you may be interested in down the line if you take another run through.
 
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Here, you might want this later. FROST (and Below Zero, the current guide) are a shitshow but also require/contain mods that you may be interested in down the line if you take another run through.
What's wrong with FROST? Only thing I know about it is the guy also worked on DUST for FONV.
 
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