"Yeah, but you can kill everything you want." is not a selling point for an RPG, It just makes the world feel more alive and interactive, that's for sure. You still need a world people care about to give a shit about completing their playthrough in an RPG
it absolutely is a selling point, knowing that I can pull out a gun, and shoot whoever pisses me off at any moment, having said faggot faction refuse to talk to me, and send people to kill me, only adds to the appeal of this feature.
the amount of games where I wished there was a simple
*shoot face* feature is ever increasing
these are Role Playing games right? let me Role Play as a murder hobo god damn it.
I'm already looking through the trash like a feral rat man,
Just let me decide the fate of every minority in town as I dumpster dive.
send the guards, do the whole
"doomed timeline" I don't care, just let me have my own story.
Games are inherently an interactive medium, it kills me to hear anyone shoo away interactivity as a feature,
it's uncharted territory on how it can be used to tell stories and create new experiences,
I already know what a good movie looks like, I've read countless CatDog fanfictions I know what a good story is,
interactivity is that X factor so many games are missing today.