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I looked back thru my correspondences, and sadly I don't have the link or even youtube name/thumbnail. My understanding is that the video was quickly deleted after TriangleCity was "advised" by one of the hoarder trannies to take it down. However, as of 2022, the video was still on his channel discord, and he admitted personally this was the reason he privated on his youtube page when asked about it. I only came across this information in 2023, full 2 years after the video was deleted. It might still be on his discord, it might be deleted, it seems all traces of it are gone aside from a quick mention in one of his videos I linked. I only know what video my source is talking about because I watched it when it came out, I was religiously going over every single video of his when it came out so I know if even one is not there.I'm not going to get anymore into this, but I'm really starting to think you just misremembered what was in the video, and now you think it was some massive changes he hid for some reason.
TGS 2010 was September 26 through 29, FNV released October 19th. That isn't even a month of difference between the two. What massive changes could they have done between the two in that short span of time?
You are accusing a FNV youtuber of being both a Liar and a grifter, all over a video you can't prove exists outside of a "reliable discord source", your own memory, and a alleged link on fucking 4chan or 8chan. I think you need to take a step back and rethink if this really happened, or if you got details confused.
I also have only vague recollection as far as the contents of the video, but I know there were differences that aren't documented anywhere where this TGS build is being talked about, they were more significant than "this object or item were added or removed from this location" like you will read in some documentation, and once again I remember that because I was obsessively going over every publicly available morsel of information on the game around that time. Also, it was buggy, really buggy and unstable. It would be interesting to compare notes between the later TGS build and the earlier ones that just leaked, but I guess that won't happen since powers that be still hoard it.I actually have some vague memory of this too. Forgot all about this guy until the recent videos though.
This happens whenever early build shit comes up. Some faggot hordes it in his secret little discord cabal because it makes them feel special to have exclusive stuff nobody else does.
That being said, if it is just the TGS build it cant have been all that different from release.
Fallout 3 does have good atmosphere and setting, but here is the catch: none of it matters when you fail at proper writing and worldbuilding, which Fallout 3 very much does. You can have a bleak, depressing post apocalyptic setting with slavery, torture and starving orphans all you want but if you build the game like a theme park, nobody will remember those parts. They will remember the wacky lady obsessed with Nuka Cola, the cave full of cussing little kids eating fungus, they will remember how nobody ever explains what people of Megaton or Rivet City eat, they will remember the giant nuke tossing robot that turns the big bad of Fallout 2 into a complete joke or an "antagonist" that nearly every player can talk into suicide no matter how unoptimized or useless their build is. Funnily enough, this is the exact same problem that Outer Worlds has: it has some great worldbuilding at times and it is genuinely a pretty horrifying game when you finally get the full picture of what's going on in Halcyon(especially from "Peril on Gorgon" DLC). Nobody talks about those parts, they talk about the wacky reddit writing, the corporate parody characters, the two dykes that go on a date, or one of the main characters resembling Rick from Rick & Morty. People reach for the lowest hanging fruit, if you want your game to be universally praised you better stick to landing with everything, just like New Vegas and classic titles did. When Fallout 2 has ghosts, talking animals, pop culture references everywhere and genuine Scientologists as a major faction and the game is still revered nearly 30 years later, that's a sign of a well written world, Fallout 3 isn't quite there and the difference here is the quality of writing. Both of these games have a theme park approach to how they handle the experience, but Fallout 2 does a good job of writing worldbuilding and selling the idea that this world really works, even as silly as it sometimes is. If you can't explain what the townspeople eat or what their economy revolves around or even why they live in a ditch with poor drinking water rather than the town ruins next door within the first hour of the game, then people will stop caring pretty quickly and focus on killing raiders and super mutants instead. Hence why Emil just gave up with Fallout 4 altogether because he figured nobody would care about his poorly written world, and he was right.Fallout 3 also does this but people get mad when 3 gets any kind of praise.
To be fair, the Potomac river, and iirc most if not all of the other water sources in Fallout 3, are irradiated to hell. That's the reason Project Purity is such a big deal, without it all the water will kill you. You can then go on to head canon about possible Enclave and even (though unlikely) possible Institute interference. The Institute is confirmed in Fallout 4 to have worked to make sure that the Commonwealths settlements can't unite or grow too large.Cause its been 200 years and the capital wasteland should be in a better state compared to the east coast. Even the explanation of "its the capital so they got hit harder" only applies to the actual DC ruins not the whole CW.
the recent proto release shows that they had several either outdated or still-current art assets that, by the end of development a month later, had been swapped out. all 800+ dialogue lines from ulysses are present, and even the opening town has a bunch of different stuff going on (such as the prospector saloon sign). the survival skill had also not been finished being programmed by the time release was reached, as seen in dev-provided scripts that don't include eit, and also exclude the fallout 3 big guns skill. they even used a lot of bethesda's development methods like batch console cheat scripts and taking all the basic scripts for fallout 3's development.TGS 2010 was September 26 through 29, FNV released October 19th. That isn't even a month of difference between the two. What massive changes could they have done between the two in that short span of time?
I liked how the burgeoning of a redeveloping world is showed in 1 and then 2 shows the culmination of it, though the inclusion of places like Vault City and New Reno feel like a few steps were skipped. Vault City having no ties to the Enclave, even indirectly, felt a missed opportunity, especially given the Enclave were the ones who gave them the all-clear to emerge from the Vault to begin with and it would've been within the lifespan of the first overseer who would've known about the US Government/Enclave. The current Overseer during the events of 2 could be in the belief that the Enclave has plans which involve them, but then could be made privy to their actual plans involving the FEV which'd just wipe them out too, which'd possibly help encourage closer ties to the NCR or something.fallout is the only entry in the series that really captured the darkness and desolation of the post apocalypse. I remember in the middle of traveling the map stopping off at some random beach. Not even a random encounter. Quietly listening to this
https://www.youtube.com/watch?v=EaRiY7WkMhw&list=PLC0C2A6BCA6040BC8&index=2
and sitting and relaxing just as if I was a traveler in the game itself resting at a quiet deserted uncharted beach lost in the middle of nowhere taking a brief respite from a journey through an vast uncharted desolete nowhere. Just sitting and watching the pixelated water lapping back and forth next to a pixelated animal skull and looking across the ocean just wondering what horrors lurked beyond the distant horizon.
No other game in the franchise since has drawn me in the same way. Every other game increasingly feels like a post apocalypse amusement park ride in comparison.
Even New Vegas. I don't like nearly as much as the original. Yeah it tries more than the other entries and it has some clever ideas but the drama feels like something a committee or a college student would come up with for a creative writing homework assignment. You can feel the trademark obsidian uptightness start to creep in. And the writing has tons of holes as well, just not as obnoxious as bethesda. Plus I generally find western cowboy settings to be bland. With only a few standouts like RDR impressing me.
In away its quite like diablo where the only truly good one, aside from being a casino simulator was the original most people barely know about..
They've been doing performance passes up until last minute(and well past release too, content got removed over time to make space for memory that DLCs need to function). This means even a prototype from several weeks before release will have vital information on it, even something like debugging info specifically written for the TGS presentation in this one particular build would be an interesting find.the recent proto release shows that they had several either outdated or still-current art assets that, by the end of development a month later, had been swapped out. all 800+ dialogue lines from ulysses are present, and even the opening town has a bunch of different stuff going on (such as the prospector saloon sign). the survival skill had also not been finished being programmed by the time release was reached, as seen in dev-provided scripts that don't include eit, and also exclude the fallout 3 big guns skill. they even used a lot of bethesda's development methods like batch console cheat scripts and taking all the basic scripts for fallout 3's development.
Huh. I always figured Survival was developed later since it's the only one not affected by Good-Natured and the fact that Dead Money contains one of every skill book except Wasteland Survival Guide.the survival skill had also not been finished being programmed by the time release was reached, as seen in dev-provided scripts that don't include eit
Okay can anyone add anything to these questions for Avellone? Or additional questions I should ask
- did he go through substantial rewrites/restructuring in the geck? in one line he says he won't follow the player to the east end of the Colorado. another line he's with you at the fort.
- did he have specific location/event triggers to progress his quest, or was it some kind of "token" system like arcade. if so, what kind of things would he react positively/negatively to?
- "Never seen someone so eager to change history. Wouldn’t miss it for the world. New world. I’m with you, always have been. First it was just curiosity, now it’s more than that. I think it’s time we erase the old world from the stage once and for all. Let it go back into the history books, where it belongs." this is a lovely set of lines, would this have acted as the conclusion of his arc, or one of the potential conclusions? where in the world would his final conversation take place? after the dam battle is triggered?
- how would the player go about convincing ulysses to side with a different faction/go against the legion. is it just that their personal relationship grows and ulysses becomes inspired to follow the player's faction of choice, or did we have to debate him? he's very legion faithful when we first meet him, although maybe there's a glimmer of doubt there.
- clinging to old world symbols and history seems to be ulysses main character flaw, as well as some personal shame for his tribal identity. can you expand on this? one of his ending slides involves him returning to the hill over nipton, eventually abandoning his duster and flagpole. was this the outcome for not completing his quest/not travelling with him?
- do you remember much of ulysses' ending slides, or just his broad outcomes? if so, could you clue us in?
survival is also buggy; the skill incorrectly increases the negative effects of food and drink as you increase it. it's suspected it was probably meant to be the inverse. a low survival skill results in high negatives and low positives, and as you increase the skill the values should be inverted, not the same. specifically, the cheat to max out all character s kills from the 1-month prior build does not max out survival, but DOES have big guns removed and small guns has been renamed to guns, meaning they had already combined the skills, but survival wasn't in the list even a month before release in their cheat script. it would be a huge pain in the ass to always have to type player.setav survival 100 in addition to your cheat batch file, instead of just adding that to your batch file.Huh. I always figured Survival was developed later since it's the only one not affected by Good-Natured and the fact that Dead Money contains one of every skill book except Wasteland Survival Guide.
i'm looking forward to how many minor clutter and NPC restorations go into that big cut content restoration mod. this whole find is extremely valuable for the mods that aim to give players the developer-intended vanilla 'plus' experience.They've been doing performance passes up until last minute(and well past release too, content got removed over time to make space for memory that DLCs need to function). This means even a prototype from several weeks before release will have vital information on it, even something like debugging info specifically written for the TGS presentation in this one particular build would be an interesting find.
good news, all of his vanilla companion dialogue was found in-tact (though mostly voiced by text to speech it seems, nothing some AI can't fix) in a pre-release build just recently. there will for sure be a new ulysses companion mod including even MORE discussion of the bear and the bull coming soon to a nexus near you.just started lonesome road and holy shit ulysses is the kojimaest motherfucker
I finished it and my God is it glorious. Wish he'd do one that focuses just on Rangers, perhaps an early battle between the NCR and Legion that starts with the Legion butchering a few unlucky NCR troops and then the Boys in Black show up and wipe them out. I got a fever and the only cure is more Brush Gun.I haven't finished this yet, but it's amazing how good it is for being in SFM. SFM is such a amazing dogshit program, it suffers from so many issues that valve never bothered to fix and never will, but this one crazy South Korean can use it to make all of this. If he ever moves over to blender, everyone is fucked, he will be unstoppable.
I really wish JohnnyGuitar made the alcohol fix optional like some of the others. I've never got "The Whole Sad Story" from Dead Money because I can't get my INT low enough without rolling a low INT character.a low survival skill results in high negatives and low positives, and as you increase the skill the values should be inverted, not the same.
I figured Survival wasn't good natured because most of it relates to cooking animals more effectively. Murder is still murder, even when done to the wildlife. As for Wasteland Survival Guide, it makes sense it's not in Sierra Madre since the book is printed and distributed on the other side of the country, 200 years after the bombs. It barely makes sense for it to be in the Mojave in the first place and if it wasn't for the NCR, it wouldn't.Huh. I always figured Survival was developed later since it's the only one not affected by Good-Natured and the fact that Dead Money contains one of every skill book except Wasteland Survival Guide.
I actually like that you get negative effects amplified as well. It makes sense, you get more drunk from Whiskey, you get a worse hangover, it's also neat balance wise since it forces you to double down on using an item with negative effects. Survival was only introduced late in development after Big Guns were removed, this means that they had to sloppily remove all references to the skill and introduce all instances of Survival at the last minute(for example, Milsurp Review changed from being a Big Guns magazine to a Guns magazine, US Army Flamethrower Recipes still work and add to the useless Big Guns skill if you somehow spawn it btw).survival is also buggy; the skill incorrectly increases the negative effects of food and drink as you increase it. it's suspected it was probably meant to be the inverse. a low survival skill results in high negatives and low positives, and as you increase the skill the values should be inverted, not the same. specifically, the cheat to max out all character s kills from the 1-month prior build does not max out survival, but DOES have big guns removed and small guns has been renamed to guns, meaning they had already combined the skills, but survival wasn't in the list even a month before release in their cheat script. it would be a huge pain in the ass to always have to type player.setav survival 100 in addition to your cheat batch file, instead of just adding that to your batch file.
Was going to post the SODAZ video but you did so much more work than I would have with this post. Hell I missed most of context regarding SODAZ and only got the cliff notes, leading to me posting what I know now as very poor assessment to the SODAZ situation.For context, SODAZ is mainly known for his Warhammer 40k fan works, which made up 95% of his popularity, Games Workshop (GW), a British publisher that owns the Warhammer 40k IP, forcibly pressured SODAZ to join the company and to delete all his 40k films during a series of crackdowns by GW on fan works, such as the fan series Astartes. After SODAZ agreed in public, GW soon ghosted him, leaving SODAZ to deal with mass backlash from fans accusing him of "selling out." SODAZ left GW out of anger and gave up animating 40k films due to copyright threats and pressure from an extremely toxic community, to the point where he almost gave up animating as a career. Ultimately, SODAZ pursued animating fan films of other game franchises that interested him and rebuild his channel from there with Titanfall, S.T.A.L.K.E.R., and Halo. With the release of his effort-heavy Fallout: New Vegas fan film, it's amazing his SODAZ managed to bounce back from rock bottom.
I swear if they mod more Ulysses into the game instead of the cut bit where you get in a drinking contest with Cass that ends with you getting a Vegas wedding officiated by The King I'm gonna throw a brick.there will for sure be a new ulysses companion mod including even MORE discussion of the bear and the bull coming soon to a nexus near you.
The charge tactics the NCR uses for some reason would make more sense if it was the Legion because their grunts don't have guns.I finished it and my God is it glorious. Wish he'd do one that focuses just on Rangers, perhaps an early battle between the NCR and Legion that starts with the Legion butchering a few unlucky NCR troops and then the Boys in Black show up and wipe them out. I got a fever and the only cure is more Brush Gun.
Huh. I always figured Survival was developed later since it's the only one not affected by Good-Natured and the fact that Dead Money contains one of every skill book except Wasteland Survival Guide.