Fallout series

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Vault 13 mod looks surprisingly finished for a demo, the 2 Shady Sands quests are there and despite not being finished, if you go to Necropolis and grab the Water Chip you can actually bring it back to Vault 13 for a massive XP reward and unique dialogue. You are even given the next quest to take down Master and Lou, obviously not implemented. I've even seen talk that you can coc to The Glow, even tho I can't find any proof yet that it is finished. Overworld stuff like encounters and side locations seem to be rather fleshed out as well, for example if you get anywhere near Necropolis there is just waves after waves of Feral Ghouls that will attack you(the mod does lose some points for giving us the Fallout 4 fast ghouls rather than the slow, shambling ones that we see in Necropolis). Oh, and of course it adds a few new weapons too, like the classic 10mm Revolver, no need to download the awful Creation Club content just to get your hands on one.

I might just try it out, hopefully someone will finish it since the locations are largely finished, you just need to implement NPCs and quests which the original game didn't have plethora of.
 
Also what do you guys think is the objective best ending for cass's quest?
You guys go full murderhobo or let the courts deal it out?
Violence, because you just end up killing the Van Graffs anyway. Besides, I figure even if the Courier doesn't cap McLafferty someone will eventually, with the way she handles business.

Speaking of ending Cass' quest, even never having played FO2, this is still an funnier escalation than Pvt. Kowalski
The Courier mocking Cass' family
Sorry to all the Raul fans, but the zombie gets the bullet too. Also, NV should've had a legion companion.
I find his sarcasm wears thin after a while. "Being more annoying than Arcade" is a hell of high bar but our boy Raul is up to the challenge.
Also Rex with Lupa's brain maybe counts given Lupa was a Legion dog, but then you've given your male robo-dog a female brain effectively turning it into a tranny.
I don't think I've ever not gone to Antony for Lupa's brain after the first time. He's just so delighted.
 
Violence, because you just end up killing the Van Graffs anyway. Besides, I figure even if the Courier doesn't cap McLafferty someone will eventually, with the way she handles business.

Ranger Jackson gives you all these stern warnings about not pursuing revenge against McLafferty and the Van Graffs when you turn in the evidence against them, but there are absolutely no consequences to slaughtering them. I imagine this is because turning over the evidence automatically turns the entire Van Graff faction hostile to you and the Silver Rush crier across the street from the Kings will shoot you on sight, and Obsidian didn't want to punish you for defending yourself against his attacks. (Or it could just be New Vegas's endless jank. Who knows?)
 
Ranger Jackson gives you all these stern warnings about not pursuing revenge against McLafferty and the Van Graffs when you turn in the evidence against them, but there are absolutely no consequences to slaughtering them. I imagine this is because turning over the evidence automatically turns the entire Van Graff faction hostile to you and the Silver Rush crier across the street from the Kings will shoot you on sight, and Obsidian didn't want to punish you for defending yourself against his attacks. (Or it could just be New Vegas's endless jank. Who knows?)
It used to be that you could get both her perks that way, so its jank.
 
I imagine this is because turning over the evidence automatically turns the entire Van Graff faction hostile to you and the Silver Rush crier across the street from the Kings will shoot you on sight
I think this was actually a bug introduced in an update they were just too lazy to fix. There really is no point in making the faction hostile if you do the quest that way, it's total bullshit.

The lesson kind of falls flat when you basically turn revenge killing into a sport in New Vegas anyway.

With how corrupt the NCR are there's zero chance either party actually get in trouble.
 
I think this was actually a bug introduced in an update they were just too lazy to fix. There really is no point in making the faction hostile if you do the quest that way, it's total bullshit.

The lesson kind of falls flat when you basically turn revenge killing into a sport in New Vegas anyway.

With how corrupt the NCR are there's zero chance either party actually get in trouble.
No, actually, Cass's ending slides explicitly have the Crimson Caravan getting blackmailed with the findings and brought to heel. And if you steal the blueprints from the Gun Runners, they do the deed for you.
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Found some good informative videos on Fallout 3(and also other Bethesda games) recently. I already talked about the uploader before, he made a video series where he tested how Stealth worked in 3 and New Vegas, for example, and even found some useful info that wasn't documented anywhere before(for example, why Ghost People are as perceptive as they are when they shouldn't be).
There is one I've been using for years and it also lets you scrap pretty much everything. The way that one works is that you need to press a button to activate a mode that lets you scrap everything, had no problems with it or precombines altho you can't delete *everything*, just vast majority of objects.

I've found a follow up video to Jeff's Sneaking Test in New Vegas, made 2 years ago
Here is his latest 2 followups:

Compass Markers

Part 3: Stealth Fields

And there is other misc. content:

How most cutscenes in Fallout 3 work

How leveled enemies actually scale to player in Bethesda games(autism spurred on by his 15 year long PTSD from a Super Mutant Master in Germantown Police Station)

How speech success chances are calculated in Fallout 3

Not sure if I linked this one before, but I might as well since he recently completed his 100% no kill run(+ DLC): Fallout 3 True Pacifism, no kills. Includes his own custom mod, and goes in detail how every change is made.

I wonder if the deadbeat troons on the wiki updated any of their info yet, probably not
 
Rewatching fallout season 1 before season 2 comes out.
Who thought the triple vault was a good idea?
What's the point? If you're hate-watching, you're wasting your time. If you're looking some sort of consistency or followup to character/plot threads to look out for in Season 2 you're still wasting your time. Nobody in the writing department cares about this shitshow, all the people writing walls of text of "theories" about the next season earlier did all the thinking for them and none of it is ever going to be implemented. This means that you would only watch the show for genuine entertainment purposes(lol) and nothing more.
"Who thought the triple vault was a good idea?"
Refer to what I said earlier: nobody cares about the writing here. This is Fallout, and so it needs Vaults. Triple the vault, three times the Fallout, three times the money, three times more soyboys pointing and clapping when it's shown to them. There is nothing deeper to it than that, they will do the same thing with Season 2 and show nothing but endless New Vegas memberberries while they're not busy butchering the lore further.
 
Rewatching fallout season 1 before season 2 comes out.
Who thought the triple vault was a good idea?
It appears that the idea was for Vaults 32 and 33 to exchange populations every so often to prevent inbreeding, while Vault 31 just held the middle managers. Said managers would integrate themselves into one of the vaults every so often and claim to be from the other vault. Slowly build up a Vault-Tec devoted population to take over the wasteland.
 
It appears that the idea was for Vaults 32 and 33 to exchange populations every so often to prevent inbreeding, while Vault 31 just held the middle managers. Said managers would integrate themselves into one of the vaults every so often and claim to be from the other vault. Slowly build up a Vault-Tec devoted population to take over the wasteland.
So a poor man's, inefficient Vault 75 that breeds chaff rather than the best humanity has to offer, with three times as much real estate and budget for whatever reason. I'm guessing despite being deep in NCR territory, the biggest faction in the entire Fallout universe with nearly unlimited resources that is always power hungry and knows the entire region like the back of it's hand somehow missed three massive vaults right next to one another too, just like they missed those nukes that effortlessly destroyed their capital, just like the NCR troops in Mojave somehow ignore that their homeland and families are gone during the game too. Also, one of the overseers is a cyclops, clearly a perfect candidate to lead the efforts to re-populate the wastes.

Yeah, I'm just gonna go with what I just said, nobody here knows what they're doing and trying to look any deeper into the writing or worldbuilding is an effort in futility. The stupid Secret Vault from POS makes more sense and deserves to exist in canon more than this.

Edit: "Slowly build up a Vault-Tec devoted population to take over the wastelands(but they all end up retarded/mutated/dysgenic anyways and are raided instead, whoops!)
So they ripped off Vault 0 as well, but forgot to give us the cool robots to make up for it. lol, lmao even
 
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So a poor man's, inefficient Vault 75 that breeds chaff rather than the best humanity has to offer, with three times as much real estate and budget for whatever reason.
More long term reclamation with imperial aspirations rather than getting a bunch of insanely competitive assholes to seize nuclear weapon stockpiles.
I'm guessing despite being deep in NCR territory, the biggest faction in the entire Fallout universe with nearly unlimited resources that is always power hungry and knows the entire region like the back of it's hand somehow missed three massive vaults right next to one another too,
I don’t like the show’s depiction of the NCR, as I would guess it is more centralized, but then again we don’t get a clear picture of how their logistics and communication operate across their entire territory.
Also, one of the overseers is a cyclops, clearly a perfect candidate to lead the efforts to re-populate the wastes.
That was Vault 4.
 

Yule log videos are lame and gay, but it's nice to finally hear Nuclear Winter Wonderland and to hear more from Mr New Vegas. I wonder how long it'll take for somebody to mod the songs and dialogue into New Vegas.
Actually nevermind. There was a reference to Hawaii and Hawaiian food, but iirc Hawaii is not a state in the Fallout universe. How the fuck would anyone, Vault Dweller or Wastelander know about Hawaiian food or Hawaii?
 
What's the point? If you're hate-watching, you're wasting your time. If you're looking some sort of consistency or followup to character/plot threads to look out for in Season 2 you're still wasting your time. Nobody in the writing department cares about this shitshow, all the people writing walls of text of "theories" about the next season earlier did all the thinking for them and none of it is ever going to be implemented. This means that you would only watch the show for genuine entertainment purposes(lol) and nothing more.
Take your meds
It appears that the idea was for Vaults 32 and 33 to exchange populations every so often to prevent inbreeding, while Vault 31 just held the middle managers. Said managers would integrate themselves into one of the vaults every so often and claim to be from the other vault. Slowly build up a Vault-Tec devoted population to take over the wasteland.
If this vault was written in any fallout game they probably would have made the vault 31 aspect more secretive because it being known is the biggest flaw in the narrative behind it.
The layout is also dumb but again making 31 more secretive would mean it doesn't have a dedicated entrance and probably wouldn't be the 3 end shit we got.
So they ripped off Vault 0 as well, but forgot to give us the cool robots to make up for it. lol, lmao even
You dont think the claptrap ripoff is le hecking epic roboto??
 
Also do the retards writing this not know that Mr New Vegas is an AI? I can excuse him sounding older (even though they could've fixed that with AI humorously enough), but he can't go on hunting parties.
 
That was Vault 4.
Christ, how many numbers did these retards take? That's one less vault modders or Bethesda can use in a future project, it's not like there is unlimited number of these either.
I don’t like the show’s depiction of the NCR, as I would guess it is more centralized, but then again we don’t get a clear picture of how their logistics and communication operate across their entire territory.
It's almost like the people who made the show didn't know shit about the games because we get a clear picture how the NCR works between just Fallout 2 and New Vegas in how they're portrayed and what we hear in the background, never mind the extra lore in Van Buren. If the vaults were anywhere close to New California(aka Fallout 2 and especially Fallout 1 map) they would find out about it, 100%. The only reason why Vault 13's location wasn't public knowledge in 2 was because there were Deathclaws around that area that chased people out ala Quarry Junction. With as much foot traffic NCR gets in it's lands it doesn't matter how well hidden a vault would be, it would be a matter of time before it was found(and raided) unless there was an equal threat keeping traders and soldiers at bay and somehow I doubt that was written in. We see how desperate they are for just a few computer parts in the gutted out shell of Vault 15 in 2, any working Vault would be worth more to them than a fucking goldmine(which they also staked out with Redding) thanks to all the resources it could net them, it would make the Helios One debacle look like an accident in comparison if the Vault residents didn't immediately clear out and "joined" them once found out. People forget what they did to Vault City, probably because they didn't play Fallout 2.
Take your meds
No counter argument to anything I said and an un-inspired insult like you're doing a try-out for a role in Idiocracy, nice. Typical TV show enjoyer.
If this vault was written in any fallout game they probably would have made the vault 31 aspect more secretive because it being known is the biggest flaw in the narrative behind it.
The layout is also dumb but again making 31 more secretive would mean it doesn't have a dedicated entrance and probably wouldn't be the 3 end shit we got.
If this isn't admission that the TV show is just "Fallout for retards", I don't know what is. Even Bethesda vaults have more thought put into them.
Also do the retards writing this not know that Mr New Vegas is an AI? I can excuse him sounding older (even though they could've fixed that with AI humorously enough), but he can't go on hunting parties.
No, they don't. Nobody at the set ever played the games and they are very proud of that fact, "The Ghoul" actor came out and said he has no plans to either like this was something to be proud of.
 
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