- Joined
- Sep 27, 2023
Vault 13 mod looks surprisingly finished for a demo, the 2 Shady Sands quests are there and despite not being finished, if you go to Necropolis and grab the Water Chip you can actually bring it back to Vault 13 for a massive XP reward and unique dialogue. You are even given the next quest to take down Master and Lou, obviously not implemented. I've even seen talk that you can coc to The Glow, even tho I can't find any proof yet that it is finished. Overworld stuff like encounters and side locations seem to be rather fleshed out as well, for example if you get anywhere near Necropolis there is just waves after waves of Feral Ghouls that will attack you(the mod does lose some points for giving us the Fallout 4 fast ghouls rather than the slow, shambling ones that we see in Necropolis). Oh, and of course it adds a few new weapons too, like the classic 10mm Revolver, no need to download the awful Creation Club content just to get your hands on one.
I might just try it out, hopefully someone will finish it since the locations are largely finished, you just need to implement NPCs and quests which the original game didn't have plethora of.
I might just try it out, hopefully someone will finish it since the locations are largely finished, you just need to implement NPCs and quests which the original game didn't have plethora of.

