Fallout series

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None of this should even be happening to begin with considering this show opened with characters coming from a vault... inside the Master's domain.

Manlet McGee and the entire ensemble of unfunny retards in blue jumpsuits should already be dead.
*Became muties you kill in Fallout 1 since Master was just as starved for vaults as NCR would be 200 years later, just for a different reason
But that would require anyone at the studio actually playing that game to know that. Something they're proud to announce they haven't done and have no intentions of doing so. Little wonder actual fanmods are considered to be more canon than this piece of shit.
Mr New Vegas being an AI was only mentioned in a developer interview or commentary I think. I don't believe it's mentioned anywhere in the game itself.
Pretty sure that is universally known fact among anyone who played the game more than once tho, again something that the people behind the show would know if anyone there actually played the game at least once.
 
Legion dont seem to care about mutants while NCR seems to have a big distrust against them, even when they have some in their ranks. Would have been cool to see a major ghoul or super mutant rangers.
during fallout 2, the rangers have super mutants and ghouls. new vegas really did not do the amount of 'liberal' and 'progressive' that the NCR is justice. i'd say in a fine way, ghouls are actually unfairly prejudiced against, and super mutants that have the ability to think and reason are happy to just live in normal communities, like marcus and broken hills or jacobstown, which while majority mutant is also open to others as long as they're not prejudiced (and don't agitate the nightkin). the wasteland is surprisingly non-racist, with the most racist factions being the BOS (no muties, no synths), and the explicitly synth-supremacist railroad.
 
None of this should even be happening to begin with considering this show opened with characters coming from a vault... inside the Master's domain.

Manlet McGee and the entire ensemble of unfunny retards in blue jumpsuits should already be dead.
I wonder if that TTRPG expansion that bridges the gap between the OGs and the modern slop will come up with an explanation. From what I've heard, the Modiphius stuff actually pays respects to the Interplay games.
Mr New Vegas being an AI was only mentioned in a developer interview or commentary I think. I don't believe it's mentioned anywhere in the game itself.
IIrc it was mentioned in promo material for the game, but not in the game itself. That being said, there's not really any other explanation for an immortal DJ.

Also I will say I'm glad they've included some actually Christian Christmas songs. I'm hoping for a mention of the remnants of the New Canaanites.
 
during fallout 2, the rangers have super mutants and ghouls
Pretty sure they don't have ghouls in NCR, in fact if you have Lenny, he's forced to stay outside for the duration of your visit(or that might have been Vault City, the original release got scripts flipped around). You're right about the mutants, altho there are only two in town(and Marcus might also be told to stay outside during your visit anyways, again it's been nearly a decade since I played Fallout 2 unpatched).

Also, New Vegas would have had a Super Mutant ranger(with a comically small hat) but he was cut alongside most of Ranger Station Foxtrot(including a side quest and a bunker that was also planned for that location).
 
Also, New Vegas would have had a Super Mutant ranger(with a comically small hat) but he was cut alongside most of Ranger Station Foxtrot(including a side quest and a bunker that was also planned for that location).
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Modded content, the original was just a generic Super Mutant model with an unchanged(which is to say, small) Ranger hat. Same general idea, and a call back to that one mutant Ranger in Fallout 2. Ghouls only started being regularly drafted around the time of New Vegas, usually for Veteran Ranger units(and there is general distrust of them regardless, perfect example is Camp Searchlight). Ironically enough, Brotherhood is more accepting of both mutants and ghouls within their ranks, well the Mid-West Brotherhood at any rate.
 
Pretty sure they don't have ghouls in NCR, in fact if you have Lenny, he's forced to stay outside for the duration of your visit(or that might have been Vault City, the original release got scripts flipped around). You're right about the mutants, altho there are only two in town(and Marcus might also be told to stay outside during your visit anyways, again it's been nearly a decade since I played Fallout 2 unpatched).

Also, New Vegas would have had a Super Mutant ranger(with a comically small hat) but he was cut alongside most of Ranger Station Foxtrot(including a side quest and a bunker that was also planned for that location).
one of the NCR's states as of new vegas is dayglow, which is also mentioned in 2 in the list of info you get about the NCR when you ask around about it. so they definitely have ghouls from there. the bible mentioned that ghouls from necropolis all moved to dayglow because of its proximity to the glow, and that they work with scavengers. i know it's the bible, but it shows that even during that era, they were thinking about ghouls within the NCR. the ncr also outlaws slavery. you're thinking of vault city which does not allow marcus or lenny inside. the ncr just requires you to put your guns away.

Ghouls only started being regularly drafted around the time of New Vegas,
in 2, the rangers just wear combat armor so their models are all the same, but ghouls in combat armor would look very similar. ranger veterans can also spawn in new vegas as ghouls, so there's definitely an implication that rangers have been ghouls as well, beyond just echo.
 
one of the NCR's states as of new vegas is dayglow, which is also mentioned in 2 in the list of info you get about the NCR when you ask around about it. so they definitely have ghouls from there. the bible mentioned that ghouls from necropolis all moved to dayglow because of its proximity to the glow, and that they work with scavengers. i know it's the bible, but it shows that even during that era, they were thinking about ghouls within the NCR. the ncr also outlaws slavery. you're thinking of vault city which does not allow marcus or lenny inside. the ncr just requires you to put your guns away.
There is obviously ghouls around the old Necropolis area and maybe other scattered settlements, but that doesn't change the fact that they are a rare sight within or around most of the NCR and not generally accepted within the local population(altho with how big NCR is, obviously that will vary by region. We can only assume). I doubt any ghoul runs for the senate or as mayor outside of a few ghoul centric areas, places like Broken Hills are an anomaly and even that place was a powder keg of racial tensions at the end of the day.

Also, I'm pretty sure that canonically, mutants wiped out Necropolis so it beats me where all the extra ghouls came from. Probably came from all over, and not the original Bakersfield inhabitants unless they hid when the mutants attacked(like Lenny did).
in 2, the rangers just wear combat armor so their models are all the same, but ghouls in combat armor would look very similar. ranger veterans can also spawn in new vegas as ghouls, so there's definitely an implication that rangers have been ghouls as well, beyond just echo.
Hate to tell you this, but that's not how Fallout 2 sprites work. All ghouls look the same, even if it's implied they wear armor, Lenny doesn't even change his sprite if you give him a suit of Power Armor without a mod. NCR as seen in Fallout 2 is 99% composed of humans, with one odd Super Mutant Ranger thrown in for flavor. Unless you live in Broken Hills, ghouls generally get the short end of the stick in that game anyways, NCR isn't an exception. New Vegas is another story, and I'm sure there are a lot more ghouls in the Rangers after the Ranger Unification happened. Point is that this is simply not the case around the main invasion force(the troopers) or even the "regular" Rangers, just the most elite units(which are usually specialized anyways) so even then that's a tiny minority probably centered around radioactive areas or kept around as reserves(Camp Golf).
 
I doubt any ghoul runs for the senate or as mayor outside of a few ghoul centric areas
agreed, i'd be surprised if anyone from anywhere but dayglow was a ghoul in the government.
Lenny doesn't even change his sprite if you give him a suit of Power Armor without a mod.
none of the companions do, actually. it's kind of an oddity of the game. they basically just give NPCs a sprite and then stat them to match the armor, i'm familiar with the engine's background workings to a certain degree. it's why the enemies don't drop armor in the first place, they aren't really equipped, it's just a sprite assignment. lenny is the only ghoul companion, and the only ghoul you can PUT in combat armor in fallout 2, but if you're in combat armor in fallout 2, you're not going to have your face visible with its design. the ranger critter type is given the combat armor sprite, and the only one who doesn't wear that is the super mutant who just wouldn't make sense to wear it. i agree that there are no stated ghouls, but there's no reason to think there wouldn't be ghouls in the rangers at that point considering they let SUPER MUTANTS join, and the NCR shows no other particular bigotry toward ghouls. the average NCR citizen is probably more polite to ghouls than almost anyone else in the wastes. fallout 3 has it established that ghouls are treated pretty shitty, and vault city in 2 has a kill on sight policy for them. there are also only... what, 3 rangers in the NCR, and the others are on other maps throughout the wastes? the rangers at that point were still focused on their eradication of slavery in the region, i would think they'd take any capable gunmen they could get.

Point is that this is simply not the case around the main invasion force(the troopers) or even the "regular" Rangers, just the most elite units(which are usually specialized anyways) so even then that's a tiny minority probably centered around radioactive areas or kept around as reserves(Camp Golf).
agreed, ghouls are a minority without a doubt, even in the NCR, and there is very likely still prejudice around them. but the NCR doesn't kill them on sight, they live within the borders of the country, serve in the military in various positions, including highly respected special forces soldiers. contrast this to the brotherhood of steel, vault city where they kill ghouls on sight, even non-ferals. most cities around 2 where they're pretty mean to lenny as well if i recall. there's really no information either way about when ghouls were integrated into the NCR military, but it seems very silly that the rangers would allow a super mutant but not ghouls. either way, super mutants would be even rarer than ghouls, the only reason they're so present in the newer games is brand recognition. there's no reason for there ot be this many enclaves of supermutants around in the first place, they were originally just a thing being experimented on in a secret government facility in the mountains, but now every town in the goddamn wastes has an FEV canister poisoning its water supply or some shit.

my original point was just that the NCR was probably one of the least bigoted places in the wastes to live, outside of actual ghoul settlements. i was just commenting that the NCR doesn't have a distrust of mutants compared to many other groups in the wastes. sawyer is quoted as saying (with no source lol, thanks redditors) "It's hard to brainwash people who have been alive for a hundred+ years. More importantly, non-feral ghouls and SMs are also a tiny fragment of the population. Caesar doesn't really consider them to be that relevant in the overall struggle for the Mojave." so, he seems to think that as of new vegas, the legion is simply unconcerned with 1% of their population being mutated, because they have a much bigger and more pressing problem. the legion also definitely kill some super mutants because they have the centurion armor cobbled together from high level enemies from other factions, bits of which are from super mutants, so they've definitely got no problem killing them, and it COULD even be a right of honor or something. interesting thing to think about.
 
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agreed, ghouls are a minority without a doubt, even in the NCR, and there is very likely still prejudice around them. but the NCR doesn't kill them on sight, they live within the borders of the country, serve in the military in various positions, including highly respected special forces soldiers. contrast this to the brotherhood of steel, vault city where they kill ghouls on sight, even non-ferals. most cities around 2 where they're pretty mean to lenny as well if i recall. there's really no information either way about when ghouls were integrated into the NCR military, but it seems very silly that the rangers would allow a super mutant but not ghouls. either way, super mutants would be even rarer than ghouls, the only reason they're so present in the newer games is brand recognition. there's no reason for there ot be this many enclaves of supermutants around in the first place, they were originally just a thing being experimented on in a secret government facility in the mountains, but now every town in the goddamn wastes has an FEV canister poisoning its water supply or some shit.
Well, the Mid-West BOS has ghouls, along with super mutant soldiers within their ranks, so they have NCR beat there. I'm sure there is zero ghouls in the NCR in Fallout 2 since even if their sprites were that of Combat Armored humans(who still have non-rotten smooth skin visible on their sprite), they sure don't sound like them. Ghouls have a very distinct groaning sound when they're hurt, so if there are any within NCR, you would know it if you fought them, and I am sure every single ghoul in Fallout 1 and 2 looks like a ghoul, they don't have mis-matching sprites. That's not the case in Tactics however, as ghouls CAN wear Power Armor and Environmental Armor(that game's equivalent of Combat Armor), but that's an entire different engine. Devs would have to go out of their way to either include a ghoul NPC that has "armor" that makes them look like humans in Combat Armor or a normal human in Combat Armor with a soundbank of a ghoul in Fallout 2 for that to work on that engine, and that's not the case. For all that extra work, they would go out of their way to make those NPCs stand out, just like the Super Mutant guard in the Ranger HQ. Speculation doesn't hurt, but there is zero confirmed cases in-game of ghouls serving under NCR during Fallout 2, I'm sure you can go into the game's editor and click thru every single NCR npc within Shady Sands and random encounters around the map thru the mapper if you don't believe me. Their info does pop up if you click on them, last I checked.
 
new vegas really did not do the amount of 'liberal' and 'progressive' that the NCR is justice
Yeah, there's a single outpost with ghoul rangers. It bugged me they were only found in a single outpost you'd never come across unless you decided to do the quest that involved visiting them all, but it made sense they'd be at the station surrounded by nuclear waste.
 
Ghouls have a very distinct groaning sound when they're hurt, so if there are any within NCR,
yes, i understand that the characters are labeled in-game as human, i'm thinking about the world as it would actually be, not as it's represented in a limited game engine that literally causes half of your car to disappear constantly. fallout 2 was highly rushed, so it's not the most polished entry in the series.
 
They're let down by the writer's not answering basic but pivotal questions.
What are their objectives? Why do gen-3 synths exist when they're still just used for manual labour tasks when gen 2s lack the same free will and are just as capable? Why synthetic Gorillas? Why Super Mutants?
you wouldnt understand
 
Also, New Vegas would have had a Super Mutant ranger(with a comically small hat) but he was cut alongside most of Ranger Station Foxtrot(including a side quest and a bunker that was also planned for that location).
It probably got cut because it directly conflicts with the Unfriendly Persuasion quest, where Marcus wants you to convince the NCR mercenaries to stop harassing Jacobstown. Having the mercenary leader admit that he's being paid by the NCR to goad the muties into either leaving peacefully or attacking them and providing a pretext for a massacre would seem ridiculous if the NCR allows muties to become Rangers and even has one stationed not very far away.
 
It probably got cut because it directly conflicts with the Unfriendly Persuasion quest, where Marcus wants you to convince the NCR mercenaries to stop harassing Jacobstown. Having the mercenary leader admit that he's being paid by the NCR to goad the muties into either leaving peacefully or attacking them and providing a pretext for a massacre would seem ridiculous if the NCR allows muties to become Rangers and even has one stationed not very far away.
you could have both if the writing was made less retarded.

for example, with the mutants, there's a giant gap between "team mascot/brother in arms super mutant, possibly a prior ncr soldier chucked in goo or some shit, as mentally stable as any other soldier" and

"mass gathering of a fuck ton of super mutants, over half of which are EXTRA head fucked, hoard stealth boys, are extremely aggressive, fears of them being united alongside proof of them already doing similar at black mountain"

even having quite a few mutants, documented, communicated with, in good standing and reputation, is completely different than having 20-30+ super mutants staring back at you with binoculars

it very unlikely got cut for some meaningful reason, just was jettisoned out the door. there is a shit ton of incentive given by the games for mutants and ghouls, at least a sizeable amount, to be made functioning members of society/army though, theyve had several ghoul and mutant representatives that are basically just op scientists or gunslingers,

i mean if we had to choose putting women on the front lines, (where in new vegas alone damn near a full quarter+ of all named females are raped and traumatized) instead of non mutant, particularly healthy ones given the gears of war secure breeding compounds treatment when 80%+of the planet is nuked and all wildlife is hellscaped, you'd fuckin figure smart hulk and rob zombie would be signed the fuck up too, especially since there's at least one each game, that's odds of another 2 at least each state of super intelligent, long lived, radiation resistant, damage resistant, lonely super soldiers. there's also cases shown like in new vegas of fully trained ncrs that get ghoulified. have semi regular physical and mental checkups to avoid them chimping the fuck out as a surprise, and badabing bada boom. better than just sending 3 women into a fiends camp like fuckin retards
 
it very unlikely got cut for some meaningful reason, just was jettisoned out the door. there is a shit ton of incentive given by the games for mutants and ghouls, at least a sizeable amount, to be made functioning members of society/army though, theyve had several ghoul and mutant representatives that are basically just op scientists or gunslingers,

i mean if we had to choose putting women on the front lines, (where in new vegas alone damn near a full quarter+ of all named females are raped and traumatized) instead of non mutant, particularly healthy ones given the gears of war secure breeding compounds treatment when 80%+of the planet is nuked and all wildlife is hellscaped, you'd fuckin figure smart hulk and rob zombie would be signed the fuck up too, especially since there's at least one each game, that's odds of another 2 at least each state of super intelligent, long lived, radiation resistant, damage resistant, lonely super soldiers. there's also cases shown like in new vegas of fully trained ncrs that get ghoulified. have semi regular physical and mental checkups to avoid them chimping the fuck out as a surprise, and badabing bada boom. better than just sending 3 women into a fiends camp like fuckin retards
The only named woman I can think of that was raped in the line of duty was Betsy, and only because she happened to come across the least stable Fiend in the Mojave. NCR recruiting women makes more sense when you realize that 1) this is still California, and 2) they lost a bulk of their men expanding from California into Nevada, holding their positions and later losing a ton of men to the first Battle of Hoover Dam. Now, they are bleeding more men just holding what they got, both at home and on the frontier, while they get ready for round 2. I am guessing these women are conscripts/reserves and not much else, doubtful that there were that many women on the frontlines during the early days of the frontier. NCR is slowly falling apart, especially if the Courier doesn't help them out, so this is actually one of the less contrived points in the game, the army has to scrape whatever they have and hope it's enough against The Legion, especially if House doesn't play ball since they will need to pacify Vegas and his army of robots next. That said, they are hardly needing anymore citizens, especially when NCR easily has the largest population out of any region in post-war America, in hundreds of thousands if not millions. They don't need breeding camps to upkeep their population, and can definitely use fewer mouths to feed if the rumors of a mass food shortage within a decade is true. That makes women very expendable, just a result of the society they created. Don't forget that most troopers barely get two weeks of training and are thrown into the meat grinder with barely anything more than a canvas uniform and a Service Rifle, the Military Industrial Complex doesn't care what bodies it throws to oil the machine.

As for the cuts, doubtful there was any meaning to them. A whole load of shit got cut as the game was rushed in the last few months, even stuff that was mostly finished or half-finished had to be thrown out or left in the code, and even after launch content got removed to make space for DLCs in the memory. If it wasn't important, it got cut, that's why there is next to no reason to ever go to Station Foxtrot unless you're doing the Ranger Station quest, for example.

You're right about using mutants as soldiers, and once again the Mid-West Brotherhood was able to utilize ghouls and super mutants to great effect during their campaign against The Calculator. They even got talking deathclaws, which aren't as exciting as they seem once you actually get to control them and you realize they cannot equip armor or guns, but conceptually it makes Brotherhood an even scarier threat. NCR depends on meatshields, not specialized units, that's what The Rangers are for and they are rarely used to their full effect due to politics and nepotism or downright incompetence from their superiors, Hanlon can tell you all about that. Mid-West Brotherhood doesn't have that problem and they were essentially able to take over the entire Mid-West, from Chicago all the way to Colorado, especially after they took control of Vault 0(and potentially the tech inside it depending on the ending you got). NCR can never hope to be this efficient, not when they can't even get their dipshit engineers to figure out how the captured suits of power armor work, so they gut them and give the barely working shells to their heavy units. NCR really has bigger problems on their hands even if they win, rather than how to deal with the inefficiency within their ranks.
 
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