>IMPLYING
kiwifarms.net
- Joined
- Dec 14, 2022
Thank you.I genuinely love your autistic walls of text about Fallout 3 and 4 showing signs of being set way earlier. I never knew any of this and your theory is something I consider as fact
I had more regarding 3 and 4, but once I began to point out the wood panels on The Duchess Gambit I knew I had gone too far lmao.
I have one major source of autism then which might be enjoyable. It all comes out from Megaton, which given it's utter state, makes sense.
There's a few story-related issues but there's also one very important character for whom the entire thing rests on. And one number that I think needs to be addressed: 31
You wanted this.
First, Manya Vargas' grandfather founded the city of Megaton. They sought safety in the crater the bomb created before building outward from it. The crater offered them protection from "duststorms" which aren't present in the game, but would more or less describe the massive ecological impact of the nuclear bombs just going off. It also explains the ramshackle nature of the town, given the parts they needed to build the city were probably falling out of the sky if not blown into the crater from these ecological disturbances. To me this puts Megaton's founding sometime between 2077-2100.
The vicinity to Vault 101, alongside the skeletons outside the door itself, would point to the founders being people who were unable to get into the Vault, and sought safety in the crater rather than Springvale, which is closer than Megaton itself. A post-war founding doesn't make sense in that context because there's a pre-build town better situated not that far away.
Her story creates an incongruity with another character, and to me is an example of two different visions butting heads I think. The refugee remark strikes me as odd. Refuge from where? In my POV, it's other survivors of the bombs. In this vision, Megaton was a fresh, post-war town, built walls, and has become a little semblance of civilisation some 50-80 years after the war. Manya will make a return in a moment, and her birth year is important.The Lone Wanderer: "How did the town start?"
Manya Vargas: "Well, originally, it started as a hole in the ground. My papi talked about how his father and the original settlers just hid in this crater. It was enough to keep them safe from the dust storms. When things cooled down and people started wandering into the Wastes, some stayed behind. The wanderers started coming back here to trade their stuff. By the time my papi was born, the town was a full on trading center. Papi got rich on the caravan routes and eventually convinced the others to build the walls to hold off the Raiders."
The Lone Wanderer: "So it was just a collection of traders in the beginning?"
Manya Vargas: "Not at first. It was a collection of people trying to get into the vault, people worshipping the bomb, and a few other refugees. Then the traders came. Now the caravans take care of most of the trading, but before they were set up, it was all Megaton. I worked on the caravans with my father for a while. That's how I met that worthless bag of liver spots I call a husband."
The Children of Atom would also, by and large, make more sense being the creation of those who witnessed the power of the bombs themselves rather than arbitrarily deciding to worship a nuke/atom based purely off of a flawed rationalisation long after the fact. Or, assuming the "city" was founded right after the bombs, worshipping the bomb which created the crater that ultimately saved them (rationalising it as a divine act) would also make more sense.
Moriarty is very important. Yes, bizarrely, he's the central lynchpin to a lot of the following autism, and he both muddies and elucidates Fallout 3's weird time fuckery. He arguably helps give an approximation of Fallout 3/4's true year, or the year Bethesda was going to set it in originally before changing it.
Firstly, where he's from.
Herbert Daring Dashwood (more on him in a bit) saw Moriarty as a child but also, potentially, visited Megaton before it had walls. From his computer terminal, he says:
Yes, Moriarty was also not from the USA, like Tenpenny*. This would mean Moriarty was old enough to remember coming from Ireland, that Moriarty's father was still alive at the time to tell him that, or Dashwood himself bore witness to Moriarty coming into the country.Megaton is pretty well fortified now, but back in my day it was even more ramshackle. Great place to grab a drink or a broad.
I hear Moriarty even has his own place now. Guess that shouldn't surprise me. That guy had been playing the angles since the day he ended up in this country, as a kid.
There's a bunch of things to establish. First, Moriarty was potentially an adult before the walls were even constructed. He's also older than Lucas Simms, and by a bit given his tone. The raiders stopped assaulting Megaton after the walls were put up according to Manya, but Moriarty was shooting them before Simms became Sheriff.
He also saw you as a baby."Tell me where he is, Moriarty, or I'll beat it out of you!"
Colin Moriarty: "Ha ha ha ha ha ha ha! Oh, kid... ah... I'll let that one go, chalk it up to youthful arrogance. Listen carefully. I don't know what Sheriff Simms told you, but this is my town. Simms, he's a facade. An illusion of order I allow to exist. I was slinging drinks and killing Raiders here in Megaton when the good sheriff was just an idiot kid with cowboy fantasies. Raise a hand to me, and you'll never leave this town alive. Now, as for your dad... 100 caps, and I sing."
Another important note: he met Vault dwellers "5 years ago"Your father brought you to the Vault right after you were born. To keep you safe, you see. I remember it well you stayed in my saloon, after all.
And we potentially know who this Dweller was, from the Vault 101 terminal entry "Scouting report"All hail the Overseer! We're born in the Vault; we die in the Vault!' And all that other assorted lunacy. Kid, you've got better programming than our own Deputy Weld. You'd best wise up quick. Wouldn't want anyone... takin' advantage of ya. Hmm? Aaahhhh. I see. You know, I heard about the brainwashin' that goes on down there. From some other fella, escaped, oh... five years back.
The "guy" Moriarty is talking about is possible Lewis. Moira Brown gives you an armoured vault 101 jumpsuit made from another dweller's jumpsuit, which possibly belonged to him. If you're female I imagine you were given Agnes'. We do not know the fate of these two besides them no longer being in Megaton.Report 2241-02-10
As our tests suggested, the immediate vicinity of the vault is no longer dangerously irradiated, although the background radiation is still well above safe levels. Pockets of more intense radiation appear to still be common, and all surface water seems to be undrinkable. We will need to carry ample supplies of Rad-X with us on all future surveys. But hazard suits do not seem to be necessary for general exploration.
Our old maps are largely useless. The town of Springvale is an abandoned ruin, and all pre-War roads have disappeared or are no longer passable.
We encountered a group of monstrous ants which appeared to confirm Mackay's theories of mutation due to extended exposure to radiation. We drove off the ants with gunfire and collected several specimens for study upon return to the vault (see Exhibit A).
The good news is that human civilization still survives, despite everything! We discovered a settlement known as "Megaton" (see Exhibit B), whose inhabitants, although somewhat wary at first, soon welcomed us into their town.
We spent a good deal of time in Megaton, and learned a great deal about the "Capital Wasteland" (as the area around Washington D.C. is now called) from them. Megaton is a fortified outpost of "civilization" (of sorts), but it seems that Giant Ants are the least of the dangers of this new world. We agreed that it was prudent to return to the Vault immediately to revise our survey plans in light of what we have learned. Lewis and Agnes remained in Megaton to serve as "ambassadors" and continue to collect information until we return.
Anne Palmer, Survey Team Leader
February 10, 2241
2241 also is significant because it's the same year Fallout 2 is set. Furthermore, the Overseer's terminal makes mention of receiving a message from the Enclave, which lines up.
Remove the last line, and it explains why the doors never opened again, not even to allow people back inside once they're out.The Vault recently received unexpected radio contact over the governmental Vault-Tec frequency, from an organization calling itself "The Enclave."
Governmental codes are valid according to the Vault's ancient records, and The Enclave put forth an offer of amnesty and unity with the official remnants of the American government, in exchange for access to the Vault and its data stores. They claim that our Vault passwords no longer match their records, preventing them from extending their offer in person.
After brief negotiation, I have refused entrance to this "Enclave." I cannot trust my Vault and its inhabitants to an unknown factor, much less one that would so gallantly suggest abandoning our vault's great mission.
All the more reason to prevent the rebels from opening the Vault to the likes of them.
Old Lady Palmer's dialogue in the files has an association with the scout report, given it was written by her daughter:
Anne Palmer never returned to 101, right? Data can be received and saved remotely as it's capable of picking up radio signals, downloading audiofiles, etc. It's capable of uploading data too, given you can receive a pay-out for explored locations from Reily of Reily's Rangers without actually leaving, indicating data can be uploaded from the Pipboy too, wired or remote. We also know from Fallout 1's manual that the older model was capable of recording video, so a picture should be a cinch.Oh, it's good to see you're back from outside. It can be dangerous out there for someone your age. {Displaced concern for the player - her daughter was lost outside, long ago}
It's possible Anne sent the report, and was simply never let back inside. Or she sent it, went back out to Lewis and Agnes, and was then locked out. We don't know her, or Lewis', or Agnes' ultimate fate.The PIPBoy also has a video recorder. All movies are automatically recorded by the PIPBoy for later viewing. Select any previously viewed movie to watch it from here.
One final note is that the photo of Megaton included with the scouting report. It shows it having walls by 2241.
Stockholm isn't in the photo.

Originally he was going to be called "Solomon", apparently, given it's his name in the game guide.
I bring up the guide at all because it contains info older than what ended up being seen in-game, which means it possibly points to older intentions for the game and has a role to play in a moment."The Protectron guarding the gate — Deputy Weld — is a friendly sort. Solomon the sniper sits in a nest above the gate too."
The scouting Report in conjunction with Moriarty's dialogue ("5 years ago") would imply the game is set in 2246.
Going forward I'll be using this year, not 2277 as the start of Fallout 3 (more on why later).
The player character is 19 years old when they leave 101. Moriarty saw you as a baby, meaning the character's birth year would be 2226, and the player starts the game in 2227
Old Lady Palmer also remarks that:
Meaning it was open within her memory. We don't know if she's referring to when they let James in, or when they sent out the scouting teams.Oh, dear, we aren't asking for anything special. The Vault's been open before, but for some reason, everyone tries to pretend it wasn't
Back to Moriarty, he bought Gob** off of slavers "15 years ago".
I.e. 2231Nova: "He don't talk about it much but apparently, there's a whole city of Ghouls somewhere down in DC. He's mentioned his mother a couple of times, but other than that, he won't really say. He's been here for... I guess about fifteen years now. Ever since Moriarty bought him off of those Slavers."
Gob does not know/recognise/remember Liam Neeson, which makes sense if Gob was bought after Liam Neeson's previous visit in 2227/2228.
It doesn't end there. I've spoken out against the Fallout New Vegas guide before. It had a solo writer with no affiliation to the game and is responsible for some dumb shit (such as making the NCR quasi-Communist), but the Fallout 3 guide wasn't a solo effort. Emil, Pete Hines, amongst others, all contributed to writing it. The guide contains a "census" detailing every named character and giving us their ages, which is the most important part. Some notably lack them (Overseer of 101), but many do, including Moriarty.
His birth year would be 2196.Moriarty, 50, has been here nearly his entire life. He claims that his grandfather helped found the original settlement a few years after the war. His father used the nearby trade routes to amass wealth, which is used to help secure Megaton. Colin inherited this wealth when his father was killed during a Raider attack when Colin was 14. Colin's first move was to build a fence around the town. Since then, the people have looked to Colin as a benefactor despite his running drinks, Chems, girls, and games out of his saloon. Simms turns a blind eye to Moriarty's activities, because he is acutely aware that the town needs Colin's support and resources."
2196 + 14 = 2210, the year Moriarty inherited the bar.
This would be after Herbert visited Megaton, which would have to be before this year. (I'd range 2204-2209 but it's not important)
Bringing Manya back, here's her entry.
Her birth year would be 2182.Manya, 64, is a sweet old lady. She and Nathan used to run a caravan line together and have managed to save enough Caps and supplies to live out their retirement in Megaton. Manya's sweet exterior doesn't reveal that she's witnessed every misery that the Wasteland has to offer. She is extremely wise and knowledgeable—two traits that allow her to continue to thrive and live in Megaton.
Her grandfather founded the city, and her father and her worked caravans. Her grandfather had passed so she had to be told this. The game guide also reveals how long she and Nathan ran a caravan for.
We don't know when the retirement was exactly, but let's say it's their current ages.Nathan, 65, ran a caravan route for over 30 years with his wife, Manya.
There's a lot of conjecture here, but lets say he met and then ran the route from when he met her - age 35, 2216.
She says she ran a caravan with her father "for a while". This would put her, broadly speaking, as working anytime between 18 (2200) and 34 (2216) with her father.
However, nixing the game guide entirely for Manya, another character gives us a year which also ends up close to that point regardless: Carol.
Carol makes hubbub about being a pre-war ghoul too. She does not give anything besides one thing: her birth year:
Another time span she gives is when she met Greta."No, Carol. I'd love to hear your story."
Carol: "Well, okay... but it's nothing special. I was born in 2051, so yes, that makes me a pre-war Ghoul."
Alright, so: 2246 - 60 = 2186The Lone Wanderer: "You run this place with Greta?"
Carol: "That's right. Her and I have been together for... oh... about 60 years now. But, things haven't really been the same since Gob left. He was like a son to me. I think Greta was always a little jealous of him..."
Four year difference than what you get with the guide.
Another source of year info is from Herbert Daring Dashwood's computer terminal:
Slaver leader and psychotic cannibal, circa 2250. See entry on Paradise Falls.
Argyle and I used to go there quite a bit. I was even voted "Honorary Ghoul" back in '51. I really should go back and visit sometime.
My dearest Destiny.
Harlot par excellence and the proprietor of the Blue Destiny Brothel. One of the loveliest women I've ever had the pleasure to pleasure.
Sadly, she died from cholera in the summer of '49 (an event that closed down the brothel forever).
Good Ole' Craggy, King of Rockopolis.
He offered Argyle and me shelter back in the summer of '48. Unfortunately, there was a little incident with his daughter, and we were exiled.
After all this, what comes next seems extremely arbitrary, but I suspect this is genuinely what happened given how sparse the actual mention of 200 years is within the game itself.
2277
It's a nice round number, both it and the whole "200 years" thing.
I personally think it was decided closer to the end of development and tacked.
I think they made the game's year 2277 because it's a nice round number that rolls off the tongue more pleasantly for marketing than "One-hundred and sixty nine years after the bombs dropped" and they had already partway decided to nix the original start date of 2246. It's also not the first time they've been arbitrary with the lore, and even their own injections to it.
Moriarty being Irish was basically arbitrary to "make players think" (?????)
(This is not the only time Emil did this bullshit lmao)"The East Coast of the U.S. has traditionally been really a hub of immigration. We have characters like in Megaton in Fallout 3, there's Moriarty, who is, he's Irish, and it's like 'where does he come from?' He has an Irish accent and an Irish brogue. He's from Ireland. And so, 'what is Ireland like?' We never really say, but we want you to think, 'oh, he came on some kind of - however he got there...' "
-Emil, Pixel.tv interview (might be archived someone)
(Also "200" years is mentioned sparsely. Liam Neeson doesn't mention it and Free Dog only drops a reference to it being 200 years with the addition of Broken Steel. Otherwise it's mentioned only a handful of times in the base game, 6 by recollection - Eden once over the radio, Carol, the Overseer. The rest are by Braun.)
Game year of 2277
Take off the 31 added to make it "200 years after the bombs fell" whilst also making the number nicer to look at to the date hinted at by Moriarty and the Scout report - 2246
Take off the years added to make it a sequel to Fallout 1 and 2 instead of a prequel.
2277 - 31 - 100 = Fallout 3 being (originally) set in 2146.
All those Dashwood year entries? Take 31 years off of them, assuming the year change was made at the ass-end of development:
Met Argyle = 2111
Discovery and exile from Rockopolis = 2117
Cholera outbreak = 2218
Death of Chase/New Paradise Falls leader/escape from Rockopolis = 2119
Honorary Ghoul = 2120 (we know they escaped Rockopolis, this is probably how he got it)
[Decades of separation (at least 2)
Argyle found dead = 2146
Greta meeting Carol? 2086.
And like I said with it having a mixed identity based on when it wants to be set, Bethesda's Fallout exists in 2 simultaneous time frames: 2100s, and 2200s, unable to actually settle on either. They wanted the "post apocalypse" of 1, but all the "cool shit" of 2, and couldn't decide on either. You can probably go through 3 with a scalpel and pick out little pieces and parts of before and after. Stuff like the inclusion of jet, the Enclave, the BoS? Once they decided to make it a sequel. Pre-war food, utter state of the "towns" and weird time inconsistencies? Before they decided on making it a sequel.
Like Bioware with Dragon Age, I wouldn't be too surprised if the skeleton for what 4 was originally going to be was written down somewhere during 3's development. It's not an unusual practice, given we've seen allusions to Oblivion in Morrowind so they can hit the ground running when it comes to developing the next title. I think it's wholly possible 4 was the original 3, but 3 had the cooler location and so they opted for that? 4's introduction to the BoS feels more momentous than their introduction in 3, and I wonder if, at some point, they switched to working on what was going to be the sequel purely because it seemed more titillating an idea?
*Want to know something stupid?
His accent is fake according to Emil Pagliuro, which opens the door to him possibly not even being British, which makes Moriarty arriving as a kid in the USA more significant. Unfortunately the pixel.tv interview where he dropped this is gone. The Fallout 3 loading screen does confirm him as being British though.
"Refugee"?"Tenpenny Tower is the brainchild of Allistair Tenpenny, a British refugee who came to the Capital Wasteland seeking his fortune."
Hmm, where has word been used before.

The Lone Wanderer: "So it was just a collection of traders in the beginning?"
Manya Vargas: "Not at first. It was a collection of people trying to get into the vault, people worshipping the bomb, and a few other refugees. Then the traders came. Now the caravans take care of most of the trading, but before they were set up, it was all Megaton. I worked on the caravans with my father for a while. That's how I met that worthless bag of liver spots I call a husband."
Tenpenny being a post-war Brit who arrived in D.C, was turned away or kicked out of Megaton would give sufficient motive to play the place up IMO. The idea he doesn't speak of himself much due to his less-than-affluent background compared to the front he puts on is plausible. Would also give a covert reason for why he allows the ghouls into the tower at all, which doesn't make too much sense given he supposedly hates them. He even put it up to a vote, hmm. Though to facilitate this idea, he'd need to be older than Manya Vargas, assuming he was alive when Megaton was still receiving refug–Can anyone live in Megaton?
Manye Vargas: No. Space is limited these days. You see all of these people wandering around here? They live up in the common house and aren't really citizens. Most people around here keep one eye open around strangers, but me, I can spot a Raider spy at 100 meters. I'm not worried about it at all. But if having meetings and pretending to vote on things makes the others feel safer, so be it.
"Allistair Tenpenny
An 80-year-old Englishman turned American entrepreneur, the man who discovered the tower saw it as an opportunity to provide residents with a standard of living enjoyed by the affluent in the days before the nuclear Armageddon. A rich eccentric who's bored with life and looking for new challenges, he enjoys sniping at Wasteland creatures, Ghouls, and the occasional visitor from his suite atop Tenpenny Tower."
Allistair Tenpenny did nothing wrong.**This runs afoul of Gob himself, who makes no mention of it. I think Gob along with his "mother" are possible occurrences of the game originally being set pre-Fallout 1 & 2
I was like you once. I wandered into town looking for an escape from this stupid joke of a body I'm trapped in. Now look at me.
Gob was a "fresh" Ghoul post war, left D.C., and has been stuck in Megaton ever since. It's possible he left, got to Megaton, got enslaved, and then bought back from Moriarty, but that's more conjecture piled onto a lot other conjecture.A place called Underworld. It's a Ghoul city down in D.C. I set off up here to find adventure and fortune. And... well... I found this place.
*** Fallout 4 has this to say on Wattz. It says she's a founder but Deacon is probably bullshitting.
Unfortunately, despite it not being too relevant, here's the insane swerve with Manya that helps us narrow down the founding year of the Railroad: she's fucking affiliated with them, lmao.The Sole Survivor: "You? You founded the Railroad?"
Deacon: "Sure. Me and Johnny D and Watts. Hell, that was 60? 70 years ago? After awhile you lose count."
So now we get to bring in Harkness, Zimmerman, and the Railroad/Institute.I want to know about this android.
We don't do that anymore. Well, not until the heat dies down. The Railroad isn't operating anymore. Best forget it about it now.
We don't receive an age for Victoria Watts***. And damn, that's a rough 58.35-year old Harkness
Armitage, 35,
Zimmer, 58,
Zimmerman was born within the institute, giving us the year 2188.
Harness and Armitage gives us 2211. If Harkness' physical age is 35 but he escaped more recently, then Armitage still gives us this year.
He would've popped out a full-grown man so there's no childhood to adulthood to factor in here. It also means the Institute were capable of producing synths advanced enough that they wanted to escape as far back as 2211, thus birthing the Railroad anytime between Zimmerman's birth or Harkness' birth.
We know Nathan ran a Caravan with Manya for over 30 years, which would've had to come after she stopped doing it with her father. Manya claims her father was the one who funded and built the walls, whilst the guide says Moriarty did it shortly after his father died.
Moriarty inherited the Saloon: 2210
Harkness born: 2211
Nathan ran the caravan with Manya: 2216
This places the death/retirement of Manya's father between 2210-2216.
Regarding the Railroad, we know of 4 Railroad members in-game: Dashwood (70), Tulip, Manya (64), Father Clifford...
Father Clifford, 40,
Woof. Year of birth: 2206. (Not relevant but damn, dude)
Fallout 4 = set 10 years after F3 = 2287 (or 2256 non-prequel or 2236 prequel)
60-70 years ago = 2196 or 2186.
Deacon, though a bullshitter, is someone who may vaguely allude to the truth. The first Railroad liberated synths were Gen 3, which Armitage (and Harkness?) became retroactively. In Fallout 4, the loading screen puts the Institute as being capable of creating Gen-3s from 2200 onward, which not only makes Deacon incorrect, it which surprisingly lines up with my bullshit.
.
If you do all the math autism, and basing it on Deacon's given years, you end up with a range between:
2256 or 2246 (from 2287),
2205 or 2215 (2256 from F3 2246)
Take 31 from 60/70 and apply the 100 year sequel number justification subtraction
2205-2215 also means the synths were complaint for at least 5-15 years before getting uppity.
2205-2215 can give a window for which Manya joins the Railroad.
It has to be before she met Nathan because she has this to say:
Meanings odds were she didn't drift out so far as to encounter the Railroad. The only other character who we know for sure would "adventure" that far out is Herbert.But traipsing around the Wasteland is work for young people. After I met Nathan, I just wanted to stop moving around so much.
So this helps to put the Railroad's founding as being after 2100/2200 regardless.
If the Institute's founding is also subject to the 31 year subtraction you receive 2079, 2 years after the war.
Fallout 4, if it were a prequel to 3, would have to be 10-13 years given Squire Maxon's age, so 2233-2236.
Even when you minus 31 from this year, you still get a year after 2100/2200, when Gen 3 synths were developed. and at some point liberated for the first time by the Railroad.
TLDR: THE (SCHIZO) FORMULA IS [CURRENT YEAR] - 100 - 31
31 = NUMBER ADDED TO OG YEAR (2246) TO MAKE IT 2277
100 = NUMBER ADDED TO MAKE IT A "SEQUEL" TO 2 INSTEAD OF A PREQUEL TO 1 & 2
DO NOT TAKE AWAY 100 IF IT GOES PRE-WAR
FALLOUT 3 2146 (OG 2277)
FALLOUT 4 2156 (OR 2136) (OG 2287)
THE PITT BoS RAID 2124 (OG 2255)
RAILROAD BEGUN 2100-2115 (60/70-31 YEARS BEFORE F4 YEAR)
INSTITUTE FOUND 2089 (OG 2110)
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