So all this other shit, like kidnapping people and dipping them in FEV for funnies, or destroying entire towns and scrapping them for parts doesn't make them villains in any sense? You're retarded.
Did you even read my first sentence?
They're villains, but the exact identity of their villainy is incongruous to how they're presented in the first and second half of their own story. You're echoing my sentiments of the Institute I spoke out
last year pretty much word for word, but I prefer to dwell on the why and how of something in lieu of outright dismissal because
something lead to the current decisions and present of the Fallout franchise. The motive is
more important in a story rather than the end result because a good action done for a shit reason is less memorable than a bad action done for a good reason (in terms of story writing quality).
What the fuck are you even talking about? They worked on the story of Fallout 4 before Fallout 3 even finished development, and it's clear that Institute was always going to be a part of it.
Yes, they developed the story of 4 before the release of 3, which implies it was also done at the exact same time as 3. What was envisioned for 4 was probably vaguely pictured as far back as 2007 or 8 alongside Fallout 3, given the brand was acquired with multiple games in mind
as per Pete Hines. However 3's development most probably did not match what 3 was pictured as
on paper, which meant 4 was it was envisioned was a sequel to a game which no longer existed since it has changed over the course of its development.
The 4 we got was not what was almost definitely not the original vision. This is even reinforced by Bethesda themselves.
The "one holdover" from the original version of Fallout 4 according to Emil is Nick Valentine, who was also one of the first characters he conceived. (In case you wanted any more proof of Emil's lack of care, yes, he wanted a synthetic/android robot detective in Fallout in 2009)
Despite the lengthy development time,
Fallout 4's dialogue only finished recording 1 month prior to release, and similarly Emil's assignment to the dev team being in February of 2015, implies to me that things were changed and added last minute.
This isn't unprecedented (changing things during the last year of development thus negatively affecting the quality). Mass Effect 3 had an infamous leak back in the day that necessitated changing the story as a consequence, and similarly I think the original intentions for 4 were changed just to not make it a 1:1 to how things were originally in the leaks that came out a year or two before release.
One of the earliest leaks of Fallout 4 came from a supposed employee in
January 2013 and gives us:
- First and foremost, the game will take place in Boston, and be kind of a direct sequel to Fallout 3 with a few groups returning.
- From what it sounds like, "The Institute" is pretty much the downtown DC or New Vegas of this game. Boston is going to be unlike anything we've seen in a Fallout game before, with buildings more on par with cyberpunk and retro-futurism.
- Androids play a big part in this game. The railroad from Fallout 3 is a faction. The enemies of the railroad is "the Plantation" -- a group who force Androids to farm so that Humans can get food. The Institute is highly advanced and probably obtained or built their own GECK to start a farm.
- Due to complaints about using Super Mutants and the Brotherhood of Steel in Fallout 3 excessively and going against the lore too much, Bethesda has decided to avoid using these groups. Bethesda wants to make a new "race" (think Ghoul, Super Mutant) which will be central to Boston. Bethesda is currently looking at Lovecraftian fiction since Boston is around "Lovecraft Country".
- Bethesda has no plans to reinvent the leveling up system to make it more like Skyrim and want to make Fallout 4 more distinct from Skyrim since of the complaints that Oblivion and Fallout 3 were too similar. Bethesda is thinking about introducing a system, similar to Skyrim, where your skills can level up if you perform certain tasks.
Fallout 4 trajectory was at least decided on by 2012/2013, however it originally lacked the BoS and Super Mutants entirely.
It did however have a level up system designed to be distinct from Oblivion and 3 i.e. no skills, but more skin to Skyrim's perk system.
So the setting, factions, gameplay systems, etc, were decided on in 2013. However by 2015, things had deviated from this leak (
a leak which would've been discounted has Jason Schrier not all but confirmed it later that year) and I think this was done in the final year of development (2015).
When you reduce things to "just because" it eliminates the need to think and consider it more deeply on your part. The "how" and "why" of things is fun to speculate and mull over.
If you don't find it fun in any capacity to do this, it's because dwelling and picking over the pieces of Fallout, good or bad, simply doesn't appeal to you.
I'm a big fan of the series, so I get that it's difficult for you to see why I find this fun.
For you, it's not worth your time, essentially. Which I fully understand. I'm well acquainted with tourists.