Fallout series

These games hold a special place in my heart, I've played most of them except for Battle Tactics and Brotherhood of Steel. I sort of enjoy the west coast fallout more and would have to say either Fallout 2 or New Vegas are some of the better games in the series. Especially 2. How can you go wrong with a talking deathclaw companion and a robot companion named Skynet? I didn't think I'd like the older Fallout games but they got their own sense of charm y'know?
 
So I've been thinking a lot about Fallout today and open-world games in general and I had some interesting thoughts to put on paper and there are no Fallout threads on /v/ right now so here will have to do.

A lot of people on KF and /v/ love NV while hating/tolerating 3 and 4, which is in contrast to like millions of people who love those games because they just wanna shoot things in the face. And honestly, I've always wondered why that is. For me personally at least, it's not the writing - I love good writing in my games but I loved BotW too and that game has dick writing. There's like one entire character in it that goes through an arc. It's not the combat because NV's combat is just barely acceptable (in contrast to 3 which has just awful, seriously why does every gun feel like I'm firing nerf darts out of my dick). The story is very flexible and there's a lot of different ways to engage with the world so you can actually roleplay unlike 3 and 4, which is great, but there are plenty of RPGs out there that have that as well that didn't grab my attention as much as NV did. I think I finally figured it out though - it's the structure.

I'm a 100% certain that 3 and 4 bore me to tears is because they simply don't have a structure. Once the tutorial's over the game essentially tells you "lol do what you want and go make your own fun", which I don't really mind, but there needs to be something in place to hold me over. The old GTA games made you unlock more places as you went through the story which made every new location feel exciting and actually makes you care about the world, in contrast to GTAV (don't @ me). In BotW the game has a very loose structure once you leave the Great Plateau but you have a goal in mind and everything you can do is related to that goal. You beat shrines and dungeons and find weapons and Korok Seeds and whatever to get more powerful so you can defeat Ganon. Fallout 3 and 4 just don't have anything like that. They both have plots that consist of optional breadcrumbs to find that barely have anything to do with the actual gameplay, and I can only take so much aimless wandering around shooting at zombies and orcs before I get sick of it.

In contrast, NV has a very well set-up structure. You wake up in Goodsprings, which is one of the best tutorial stages in any game I've ever played. It's got so much stuff to do - you can hack computers, open locks, bluff, barter, steal, use workbenches, dick around with recipes, it rewards pretty much every kind of character you can build and it's very fun as a result. In that sense it's pretty much a microscopic version of the game world at large in the way it introduces you to all of NV's mechanics, but I nearly forgot about the central conflict in Goodsprings and the most important mechanic of all - the factions, namely the fight between the factions of Goodsprings and the Powder Gangers. It's admittedly one of the less interesting conflicts in the game - it's rather simple and black and white compared to some of the more complex and morally grey situations the game puts you through later - but there are still multiple ways of dealing with the situation depending on what kind of character you're playing and, as black and white as the conflict is, you can still join the Powder Gangers if you want to, and this choice actually has its benefits - it's not just some arbitrary evil choice like the kind that FO3 throws at you all the time.

Now NV is pretty much designed to make you interested in Vegas - the game's named after Vegas, Vegas can be seen from pretty much every point at the map and it shines like a beacon at night which is already enough to get players interested in getting there, so of course pretty much every character in Goodsprings warns you not to make a headline for it because the direct road to NV is dangerous. I assume most players are like myself and ignored the fuck out of that warning and then proceeded to get their asses kicked by a bunch of fucking bullshit-ass bees. At that point it might feel like you're being forced to head south to get to NV proper, which seems like a weird way to design an open-world game - and I suppose it is unconventtial - but this structure really benefits the game. As you head south, east and north again to Vegas you find yourself in locations where you slowly start learning more about the Mojave Wasteland, the characters and factions in it and the conflicts they face at a very steady and natural pace. The game does this so well that at the end where you're forced to make decisions that affect the entire Wasteland, it feels completely natural, like this is what your whole journey's been building up to all this time. It's incredibly climatic and a shitload more satisfying than being handed Power Armor and a minigun right at the beginning of the game.

That said, if you're skilled and smart enough, you can still head for Vegas right away if you wish. The game's open-world after all, so even if it has a very heavily suggested route for you to take, it's all still optional. NV was the first Fallout game I've ever played and heading for Vegas right away is what I did on my first playthrough, and I fell in love with the game right there when I actually managed to get to Vegas in the first hour of the game. It's the best of both worlds - there's a clear and well defined structure so you feel like you have a goal in mind and aren't just endlessly wandering around, but if you want to you can skip the route the game wants you to take while still having that same goal in mind. FO1 and 2 had similar structures, and those games were very well-designed, but NV does it better, I think. It's a lot more clever with engaging you into the world than 1 and 2 meaning you get pulled into the game that much faster.

Now New Vegas isn't flawless, of course - it's still buggy, Caesar's Legion is so much wasted potential and the combat, again, is just barely acceptable. But they really nailed the structure and the great story, roleplaying and writing on top of it make it a really fun and endlessly replayable game. Fuck I love NV.

New Vegas truly was amazing. No matter what character I made I always found myself taking the game's recommended route simply because I really enjoy the journey to Vegas. It's sort of like going down the Yellow Brick Road to Oz except post apocalyptic. You go to all these different places, learn about the Mojave, and meet several memorable characters and groups.

When you finally get to Vegas itself and start to find yourself caught in the massive power struggle, the game really opens up and it feels like you've earned it.

Also the absolutely massive amount of build variety is just amazing. All the different perks allowing you to make specialized or gimmicky builds gives the game so much life.

As far as I'm concerned, New Vegas is the real Fallout 3.
 
>series about a world devastated by bombs and the horrors of nuclear war
>can just drop nukes anywhere nillywilly to blow it up some more for epic loots

This is getting really fucking silly even for Bethesda standards.
 
Fuck me how quickly a decade passes! Like yesterday I remember modding the music for Fallout 3 for a better immersion using songs from movie soundtracks, in particular 300 and Casshern. Shit was pretty rad when you Rambo your way through supermutants and the Enclave while To Victory plays in the background.

Speaking of modding, one of my favourite mods was Tenpenny Tower Radio that played smooth jazz and bossa.
 
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I'm really starting to wonder what's wrong with some people. I decided to go through the comments of the new frontier mod trailer (AHHHHHHHHHH) and just kind of see what kind of shit was going down, and the Fallout 76 shills are in full force and they're more retarded than ever.

Seriously someone tried to sperg about how people are ok with tanks and shit in large scale combat and how that's such a departure from fallout, so why are people pissed about 76 and not this duhur. Then when a guy explained that even things like APCs and tanks were in use since fallout 2 and that tactics had vehicles. Then the exceptional individual tried to use the fact the other guy used tactics as an example of vehicles was somehow justification for Fallout 76. Then tardo the wonder shill decided to use pre orders as a seal of quality then round it off with a "they don't have to cater to your very specific standards".

I saw this over and over, why do Bethesda fans hate RPGs, lore, and feel the need to justify shit everywhere they go?

Also has anyone here tried Fallout 1.5? I'm thinking about trying it but I don't want to get invested into something that shits itself 10 hours into the game.
 
I just started playing the first Fallout

I died from rats
The end of the game is glitched as Hell and there's a ton of cut content that you shouldn't focus on. If something seems more difficult than it should be, it's probably because you literally can't do it in the base game (without the restoration mod.)

Just saying this in case you're as stubborn as I tend to be and try to play the game without looking shit up.


Also, your build is far more important than 3dpd Fallouts and it makes or breaks most characters. If you die now, it's probably best to remake your character. Your companions are meant to be somewhat disposable and are rendered near useless past the halfway point.
 
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Also, your build is far more important than 3dpd Fallouts and it makes or breaks most characters. If you die now, it's probably best to remake your character. Your companions are meant to be somewhat disposable and are rendered near useless past the halfway point.

RIP Dogmeat, chased a rubber ball through too many forcefields in Mariposa.
 
Also, your build is far more important than 3dpd Fallouts and it makes or breaks most characters. If you die now, it's probably best to remake your character. Your companions are meant to be somewhat disposable and are rendered near useless past the halfway point.
All he needs to do is max those luck chrisma and endurce stats then take jinxed, top quality beginners build ya know.

Actually that would make it easier to find the free win gun random encounter.
 
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All he needs to do is max those luck chrisma and endurce stats then take jinxed, top quality beginners build ya know.

Actually that would make it easier to find the free win gun random encounter.

Don't forget the Int<4 build. One of the best Let's Plays ever (and I hate Let's Plays).

TROGG CAN PUNCHSTUFF BETTER!!!
 
I think it's the characters that make New Vegas. I can remember Caesar, Mr. House,Veronica, Arcade, etc. Even fucking ED-E and he only communicates in sodding beeps!

I couldn't give a rat's arse about the Fallout 3 characters.
What were the Fallout 3 characters? I only know "Dad" and "vault girl you can indicate interest in" Everyone else is just some asshole.

In New Vegas I can even remember relatively minor characters. Like Ranger Ghost. Or the King. Fiends that are bounties get more characterization than most of Fallout 3's characters.
 
What were the Fallout 3 characters? I only know "Dad" and "vault girl you can indicate interest in" Everyone else is just some asshole.

In New Vegas I can even remember relatively minor characters. Like Ranger Ghost. Or the King. Fiends that are bounties get more characterization than most of Fallout 3's characters.

Moira Brown I guess.
 
I remember liking Moira. Although I haven't played 3 since it came out, so I'd probably find her insufferable now. I do remember feeling like she was one of the very few characters in the game to have any semblance of a personality.
 
I remember liking Moira. Although I haven't played 3 since it came out, so I'd probably find her insufferable now. I do remember feeling like she was one of the very few characters in the game to have any semblance of a personality.
She does. She's one of the few characters in the game who actually wants to do something. And when I mean something, I really do mean something as most characters in the game are content just to sit around and do absolutely nothing. A character with actual motivations, what an intriguing prospect.

Just a reminder that the character of General Oliver from New Vegas was mocked by his men for sitting around and doing absolutely nothing in battle. The old General Wait-And-See they call him.
 
I've been playing through New Vegas with my first run on PC, it's pretty great. Shame Fallout 3 doesn't run on OSes newer than Windows Vista...
 
I've been playing through New Vegas with my first run on PC, it's pretty great. Shame Fallout 3 doesn't run on OSes newer than Windows Vista...

Install Tale of Two Wastelands.

https://taleoftwowastelands.com/

It merges the worlds of Fallout 3 and New Vegas into the same game. It only requires you have the original FO3 files on your hard drive installed (via Steam or another legit source). It essentially merges FO3 into the New Vegas engine and allows the player to play both FO3 and New Vegas in the same engine.

Despite being an Alpha, I've played all FO3 and its DLC to completion in TOTW to completion, and many mods for FO3 have been converted to TTW and converting FO3 specific mods is quite simple.

It even enhances FO3 with all the advantages of the New Vegas engine while including tons of bugfixes.
 
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