Fallout series

Hey I guessed right on the reason the BOS is there but it's still pretty stupid. I'd love to hear what Maxson had to say to get other people across the country on board. Its not like he could prove the FEV existed and would he tell the whole story where he deserted and executed all the scientists? You'd think a month after the bombs most of the soldiers would still be trying to keep it together or leaving to find their families before embracing a new cause.
 
That handheld .50 caliber M2 Browning looks pretty cool, but it's nowhere near enough to redeem this lore raping. The early BOS was way too busy fighting for its very survival to have the time to play amateur ham radio enthusiast and remotely set up other branches all the way across the continent.
 
It's almost like Fallout 76 shoulf be considered nun-canon- it sounds more and more awful and could possibly be worse than the pre-bethesda Fallout spinoffs if they keep up
 
The more I hear about Fallout 76 the less faith I have in it. The way things are implemented sounds really poorly thoughtout.
World / Open PvP is sort of there - After a certain level, if you don't fight back you take significantly less damage and if you're killed without fighting back the guy who killed you gains a bounty or something. Why bother having PvP like this then? Why not have it one way or another, not this half-assed piece of crap?

Is there an explanation why no people are still living in what looks like a lush landscape (which looks like the apocalypse barely touched it)? I mean I know there will be non-hostile mutants and friendly robots that may sell things but, what is the reason (storywise, not gameplay) for no one else being there?

Apparently players will launch nukes and decimate the landscape to crate a high level zone. Why...? LOL NUKES R FUN LOL IT'S FALL OUT!
 
The more I hear about Fallout 76 the less faith I have in it. The way things are implemented sounds really poorly thoughtout.
World / Open PvP is sort of there - After a certain level, if you don't fight back you take significantly less damage and if you're killed without fighting back the guy who killed you gains a bounty or something. Why bother having PvP like this then? Why not have it one way or another, not this half-assed piece of crap?

Is there an explanation why no people are still living in what looks like a lush landscape (which looks like the apocalypse barely touched it)? I mean I know there will be non-hostile mutants and friendly robots that may sell things but, what is the reason (storywise, not gameplay) for no one else being there?

Apparently players will launch nukes and decimate the landscape to crate a high level zone. Why...? LOL NUKES R FUN LOL IT'S FALL OUT!
Why? Bethesda that's why
 
That's still exceptional as fuck. Would it really be that hard to come up with a new Faction? Holy shit.
Bethesda is very adverse to coming up with anything actually original to add to canon. They solely want to focus on things people already know which is why they've reused the Brotherhood of Steel in every game they've made. When it was a faction that was supposed to be essentially dead in Fallout 2 and in FNV it was on its last legs.

It's also why they keep reusing things like super mutants despite them being an extremely localized phenomena in Fallout 1 and this being retconned in Fallout 3. They are more interested in just constantly reusing elements people are somewhat aware of with the series for marketing purposes. They know people who like the Brotherhood of Steel will want to play the game because of it. People have made the comparison to a game set during the prequel trilogy having Stormtroopers in it and that's a very apt comparison.
 
Bethesda tweeted out a responded and it isn't the worst explanation I was fearing.
screenshot-68-png.569440
What was I expecting them to follow the lore that they acknowledge exists.
 
They did have radios in the Lost Hills bunker, but it still feels contrived and askes a lot of questions. For example, why would military units from West Virginia take orders to form an anti-technology undemocratic group stuck in California? Among other questions.
The fact you have them separated by thousands of miles with no form of possible transportation to get to the other side without spending months or years would make one wonder why straggling units of the US military would take orders from a group within California that seceded from the country beyond any of them being very optimistic in thinking they can survive under the orders of a group that for all they know could just be raiders that are messing with them.

This elevates things from utterly impossible to highly implausible at least.

It's incredibly convoluted, but assuming Maxson broadcasted the truth of the FEV experiments and urged other military personnel to revolt, it's vaguely possible BoS like groups did appear elsewhere besides California, but it still stretches verisimilitude pretty damn far.

On the other hand, at least it's paying slight lip service to the lore, which is better than "Just because", as a reason for the BoS being in West Viginia 20 years after the nukes.
While it's lip service that tries something better than "just because", it also ends up feeling like a missed opportunity for something different. Instead of a BOS group, Bethesda could of just made a special raider group that had the history of being founded by military survivors of the war that resorted to looting and killing just to survive.
 
While it's lip service that tries something better than "just because", it also ends up feeling like a missed opportunity for something different. Instead of a BOS group, Bethesda could of just made a special raider group that had the history of being founded by military survivors of the war that resorted to looting and killing just to survive.
Could have named themselves AWOL. Come up with an acronym like, Army With-Out Leaders, or something like that.
 
Jesus, this actually makes it EVEN WORSE. Because of a lack of NPCs (and the fact that they aren't relying on something like time travel shenanigans) they're going to have to explain where the fuck the BoS went.
Either they fucked off without gathering up the tech in the area, which makes them look incompetent, or they all died despite having the best weapons, armor and training, which makes them look even MORE incompetent.

Either way, this makes the BoS/US Army look fucking incompetent. What was that about respecting the lore, Pete? Yeah, you don't, fuck off.
 
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Reactions: c-no and SiccDicc
The more I hear about Fallout 76 the less faith I have in it. The way things are implemented sounds really poorly thoughtout.
World / Open PvP is sort of there - After a certain level, if you don't fight back you take significantly less damage and if you're killed without fighting back the guy who killed you gains a bounty or something. Why bother having PvP like this then? Why not have it one way or another, not this half-assed piece of crap?

Is there an explanation why no people are still living in what looks like a lush landscape (which looks like the apocalypse barely touched it)? I mean I know there will be non-hostile mutants and friendly robots that may sell things but, what is the reason (storywise, not gameplay) for no one else being there?

Apparently players will launch nukes and decimate the landscape to crate a high level zone. Why...? LOL NUKES R FUN LOL IT'S FALL OUT!
My guess would be that the BoS cleared the area because of the nearby launch sites still being active. I would imagine that would be the first priority for them right after the world got nuked lel.
 

For $115, without the game, you'd think it'd have something amazing like a Vault 76 Pip-Boy or Vault Boy Figure and an Artbook, and DVD of the making of and a CD soundtrack? Right? RIGHT?

No. it's got fucking nothing.

Digital Bonus: Unlock your digital version of this guide at game launch on 11/14 with the free code included inside. With interactive maps and a new checklist tool, it's an essential digital companion to your adventures! Video Game not included.

Collector’s Case: Safely hold your collectibles in a premium slipcase with foil-accented logo and magnetic closure.

Numbered Art Print: Original Fallout 76 concept art printed on 7.75” x 9.75” high-quality paper.

Three Mini-Journals: Reach for one of these pocket-sized notebooks the next time you need to scribble down a nuclear code! Each journal features Tricentennial-themed cover art and 64 pages of either blank, lined, or grid paper.

Appalachia Regional Postcard Pack: From the wooded slopes of the forests of Appalachia to the noxious crimson expanses of the Cranberry Bog, commemorate your travels through West Virginia with this custom six-postcard pack featuring art from each game region.

Local Brew Beverage Coasters: Labels from all five in-game varieties of beer adorn these durable coasters.

Premium Double-sided Map Poster: Over 850 primary and secondary locations are labeled on this 22.5” x 36” poster map. Wander with purpose using this comprehensive overview of important locales and the collectibles they hold!

Collector’s Edition Guide with Alternate Cover and Treatments: This version of the hardcover guide, with alternate cover art and endsheets, plus a ribbon bookmark and matching endbands, can only be found inside the Platinum Edition.

Inside the Guide: Detailed training, breakdowns of every quest, guides to building and crafting, tips for teaming up, and a meticulous world atlas. It’s the ultimate reference for Fallout 76!
 
For $115, without the game, you'd think it'd have something amazing like a Vault 76 Pip-Boy or Vault Boy Figure and an Artbook, and DVD of the making of and a CD soundtrack? Right? RIGHT?

No. it's got fucking nothing.

Digital Bonus: Unlock your digital version of this guide at game launch on 11/14 with the free code included inside. With interactive maps and a new checklist tool, it's an essential digital companion to your adventures! Video Game not included.

Collector’s Case: Safely hold your collectibles in a premium slipcase with foil-accented logo and magnetic closure.

Numbered Art Print: Original Fallout 76 concept art printed on 7.75” x 9.75” high-quality paper.

Three Mini-Journals: Reach for one of these pocket-sized notebooks the next time you need to scribble down a nuclear code! Each journal features Tricentennial-themed cover art and 64 pages of either blank, lined, or grid paper.

Appalachia Regional Postcard Pack: From the wooded slopes of the forests of Appalachia to the noxious crimson expanses of the Cranberry Bog, commemorate your travels through West Virginia with this custom six-postcard pack featuring art from each game region.

Local Brew Beverage Coasters: Labels from all five in-game varieties of beer adorn these durable coasters.

Premium Double-sided Map Poster: Over 850 primary and secondary locations are labeled on this 22.5” x 36” poster map. Wander with purpose using this comprehensive overview of important locales and the collectibles they hold!

Collector’s Edition Guide with Alternate Cover and Treatments: This version of the hardcover guide, with alternate cover art and endsheets, plus a ribbon bookmark and matching endbands, can only be found inside the Platinum Edition.

Inside the Guide: Detailed training, breakdowns of every quest, guides to building and crafting, tips for teaming up, and a meticulous world atlas. It’s the ultimate reference for Fallout 76!
Well it's a helluva nice coffin to bury the franchise in.
 
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