- Joined
- Mar 9, 2020
When you play new Vegas do you actually make a backstory for your character and roleplay them if so what are some of your favorite characters you've made?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
My favorite character I played was basically just Brad Armstrong. He couldn't cope with his young sister's suicide and ends up doing a lot of odd jobs, like couriering, to fund his addictions. Took the Logan's Loophole trait and was on a shitton of drugs 24/7, punched dudes to death when I wasn't throwing dynamite at them.When you play new Vegas do you actually make a backstory for your character and roleplay them if so what are some of your favorite characters you've made?
When you play new Vegas do you actually make a backstory for your character and roleplay them if so what are some of your favorite characters you've made?
When you play new Vegas do you actually make a backstory for your character and roleplay them if so what are some of your favorite characters you've made?
The two "character" runs that have stuck with me were my first playthrough (a max luck run), and The Wasteland Asshole.When you play new Vegas do you actually make a backstory for your character and roleplay them if so what are some of your favorite characters you've made?
My favorite character I played was basically just Brad Armstrong. He couldn't cope with his young sister's suicide and ends up doing a lot of odd jobs, like couriering, to fund his addictions. Took the Logan's Loophole trait and was on a shitton of drugs 24/7, punched dudes to death when I wasn't throwing dynamite at them.
While I always like the classic 'smooth talking cowboy' I think the best character I played as was an unlucky alcoholic roboticist. He was pretty much Withnail.
The last character I played was somebody I named "Bear-Slayer". (I was pretty lazy when it came to the name)
A lone survivor of a small but fierce tribe that got wiped out by raiders. He begrudgingly worked as a courier, but after getting shot in the head, he got driven by revenge and blood lust and went after Benny. He was a scary looking dude and took some bloodied up clothes he found in a wolf den and wore them everywhere.
Eventually he met the Legion and he could actually feel somewhat of a kinship with them. Deep down, he longed to become a part of something that resembled his old tribe and despite his bloodthirsty tendencies, he did his best to do what Caesar asked of him. Getting the White Glove Society and the Boomers to aid them during the final battle of Hoover Dam. He was pretty gleeful when he got assigned to assassinate Chief Hanlon and President Kimball. (The former was cut content that was added back in a mod) He wasn't particularly elegant about it, opting to kill both of them by chucking spears into them, but he got the job done.
When Caesar was dying, Bear decided to charm Arcade into helping him before getting him enslaved to be Caesar's doctor.
When the final battle at Hoover Dam finally began, Bear-Slayer donned his special Legion armor and charge into battle, slaughtering countless NCR troops with his Gladius and in the case of the the troops that wore salvaged power armor, a chainsaw. General Oliver didn't stand a chance.
Finally finding his place in the world, Bear-Slayer remained loyal to Caesar for years to come.
My favorite character so far has always been John Adams V an agent sent from a midwestern branch of the enclave. Originally planning to just scout the region but after finding yes man and the platinum chip he decided to prepare the region for occupation (the assumption is that this is a more moderate branch willing to take in wastelanders as they accept the old world government).The two "character" runs that have stuck with me were my first playthrough (a max luck run), and The Wasteland Asshole.
Jack Spade went all-in on an independent Vegas, after cleaning out every damn casino he walked into. He kept one chip from each as a little trophy for himself, considering the Platinum Chip as his lucky ace on the flush he'd collected along the way.
Wasteland Asshole was a fun one - his only concern was stabilizing the Strip, and he did not give one sizzling fuck about anyone else beyond that. Every quest that didn't have a direct benefit for Mr. House was "completed" in such a way as to cause maximum collateral damage for all parties - including companion quests (but without killing the companions. Where's the fun if they can't sick around to see the result?). I'm still amazed at just how much of an utter monster NV lets you be if you want to.
A gunsmith originally inspired by John Moses Browning is my most recent. Found mention of him in an old-world library and was inspired to emulate him. Went around the wasteland, making guns and arming communities. Selling batches of Service Rifles, 9mm smgs, browning hi-powers, BARs, m1911s, etc to the NCR (especially since an odd mod conflict resulted in NCR troops having less guns than they should). Wandered to the Sierra Madre in search of materials, took inspiration from Elijah, and brought back some of the SM vending machines to mass-produce ammo and more arms.When you play new Vegas do you actually make a backstory for your character and roleplay them if so what are some of your favorite characters you've made?
For my most recent playthrough I’ve been playing as a shotgun wielding Mexican drug runner selling the chems I find to the Great Khans. Probably will side with the NCR. Yeah they’ll bring “law and order” to the wasteland, but they pay well and the NCR is big enough that a man and his past can disappear if he wants to.When you play new Vegas do you actually make a backstory for your character and roleplay them if so what are some of your favorite characters you've made?
Tbh what I've heard and seen from new California it really doesn't look that good and it has a really retarded twist near the endFor my most recent playthrough I’ve been playing as a shotgun wielding Mexican drug runner selling the chems I find to the Great Khans. Probably will side with the NCR. Yeah they’ll bring “law and order” to the wasteland, but they pay well and the NCR is big enough that a man and his past can disappear if he wants to.
I also want to try a playthrough with the New California mod, but it feels like I have to complete everything in my first playthrough before moving onto another one.
Played a small amount of the mod, dialogue was cringe-enducing (with some not so subtle fourth wall breaks).Tbh what I've heard and seen from new California it really doesn't look that good and it has a really retarded twist near the end
Also the enclave as presented doesn't feel very accurate to how the enclave actually is it seems more like a massively flanderized version of the enclavePlayed a small amount of the mod, dialogue was cringe-enducing (with some not so subtle fourth wall breaks).
Also, it has cinematic cutscenes... That just feels wrong for Fallout.
The Enclave itself is an enigma as a faction. We don’t know how big they are, whether their actual goal was to escape the Earth or kill off all life on Earth, etc.Also the enclave as presented doesn't feel very accurate to how the enclave actually is it seems more like a massively flanderized version of the enclave
I've thought of creating a character who is a descendant of colonel autumn (in a timeline where the lone wanderer just makes him leave after a single dialogue option) who sort of like my other enclave character is from a midwest branch who wants to occupy the Mojave. I think it could be interesting because autumn was clearly not genocidal like the oil rig branch and seemingly only just wanted to form a new government and perhaps pass his ideas on to his child/grandchildThe Enclave itself is an enigma as a faction. We don’t know how big they are, whether their actual goal was to escape the Earth or kill off all life on Earth, etc.
If I remember correctly, when the New California mod was released the Enclavewere training vault residents to instigate a revolt and become Enclave soldiers. And one of the Enclave leaders turns out to be a mutant.
In my opinion, the Enclave were divided day 1. The Whitesprings bunker was purposely cut off from the rest of Enclave. Raven Rock is controlled by a computer. The Poseidon Oil rig were a bunch of isolated nationalists. We have no idea what happened to the Chicago branch.
But that is what you get when your entire organization is made up of selfish elites who wanted to ride out the Apocalypse that they helped to start in the first place.
That reminds me, one of the mods I like to roll up with for my occasional Fallout 3 playthroughs is one that lets you recruit Autumn if you spare him.I've thought of creating a character who is a descendant of colonel autumn (in a timeline where the lone wanderer just makes him leave after a single dialogue option) who sort of like my other enclave character is from a midwest branch who wants to occupy the Mojave. I think it could be interesting because autumn was clearly not genocidal like the oil rig branch and seemingly only just wanted to form a new government and perhaps pass his ideas on to his child/grandchild
If you're playing on pc get an unofficial patch modGod damn it all your talk of NV has forced me to play it again. I originally played it on the PS3, so I bought it off gog, and just started last night.