Fallout series

If they wanted to put in all of their initial ideas I'm not sure how long it would take, if ever. A lot of games have shown if you don't keep your devs on a leash they'll never finish. Damn shame in the case of NV they more tried to hang Obsidian than keep them on a leash.

That channel's going to provide a lot of entertainment. Thanks.
 
even so that still might count shit that obsidian would rework and possibly scrape due to not fitting whatever they set up, these types of faggots love showing their theories along with the content similar to Vadim M but none of the sincerity of saying it's their theory, if granted some time to develop Obsidian would refine what they have and implement other things to see if it's okay with the rest of the game, then scrape/change it, check the New Vegas Steel that has cut quest remnants on the cell.

to spite beth and make shekels they made Outer Worlds though, it's somewhat of a blow-by-blow of a fallout game that was built by some of the remnants of the NV Obsidian studio, that's my theory tho.

The Cook-Cook overhaul mod is actually interesting, the fact that there were files for all the Fiends to interact with you would have made them all the more interesting. They're still utter monsters but there's a few scraps of humanity in them, though Cook-Cook has got the least. His reputation and actions really build up to you wanting to end his life and goodness is it satisfying.
this is exactly why they got cut, they are mentally unstable monsters, the fiends lore state that they are high ranking members fiends which tolerate khans only because of the chem supply.
 
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The Cook-Cook overhaul mod is actually interesting, the fact that there were files for all the Fiends to interact with you would have made them all the more interesting. They're still utter monsters but there's a few scraps of humanity in them, though Cook-Cook has got the least. His reputation and actions really build up to you wanting to end his life and goodness is it satisfying.
Trouble is you can't just shoot him in the head like an animal. Not if you want to keep it intact to maximize your rewards.
 
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One thing I didn't see mentioned regarding makeshift pipe weapons vs. manufactured weapons, at least on the West Coast, there were the Gun Runners who were making brand new firearms. The Van Graffes were also making new energy weapons, or at least refurbishing them to like-new condition. It would make sense for the poorest people to have to rely on homebuilt zip guns for self defense, but there were plenty of pre-war and newly made firearms to choose from. And in FO1 and FO2 the Brotherhood of Steel were actually making their own equipment. The Scribes would search for old world schematics or reverse engineer pre-war weapons and gear, sometimes making improvements or developing new equipment and weapons based on old examples, and the Knights would handle the actual manufacturing of said weapons and equipment. I believe that even included power armor, but I could be wrong. Depending on how canonical you want to view Fallout: Tactics (even Bethesda considers some parts canon) they even developed new power armor models for the Midwestern BoS. Then when Bethesda took ownership of the franchise it got walked back that the BoS were just using old world kit and refurbishing it to keep it operational.
 
One thing I didn't see mentioned regarding makeshift pipe weapons vs. manufactured weapons, at least on the West Coast, there were the Gun Runners who were making brand new firearms. The Van Graffes were also making new energy weapons, or at least refurbishing them to like-new condition. It would make sense for the poorest people to have to rely on homebuilt zip guns for self defense, but there were plenty of pre-war and newly made firearms to choose from. And in FO1 and FO2 the Brotherhood of Steel were actually making their own equipment. The Scribes would search for old world schematics or reverse engineer pre-war weapons and gear, sometimes making improvements or developing new equipment and weapons based on old examples, and the Knights would handle the actual manufacturing of said weapons and equipment. I believe that even included power armor, but I could be wrong. Depending on how canonical you want to view Fallout: Tactics (even Bethesda considers some parts canon) they even developed new power armor models for the Midwestern BoS. Then when Bethesda took ownership of the franchise it got walked back that the BoS were just using old world kit and refurbishing it to keep it operational.
depends really but that talk over pipe guns and made ones is simpler: pipe guns are shit when compared to a mini nuke catapult, fallout tactics being canon is shady mostly because it has a few things here and there that beth could reuse, i did sperg about it on page 211 because it seems most of this thing were brought up for FO76 groundworks and knowing beth alot of stuff in FO76 is canon, including the ugly-ass power armors (excavator, ultracite, T-65 and strangler along with new ones zenimax online studios may come up with), i wish it wasn't since FO76 canon sucks ass and vault tec is simply not vault tec at all...
 
depends really but that talk over pipe guns and made ones is simpler: pipe guns are shit when compared to a mini nuke catapult, fallout tactics being canon is shady mostly because it has a few things here and there that beth could reuse, i did sperg about it on page 211 because it seems most of this thing were brought up for FO76 groundworks and knowing beth alot of stuff in FO76 is canon, including the ugly-ass power armors (excavator, ultracite, T-65 and strangler along with new ones zenimax online studios may come up with), i wish it wasn't since FO76 canon sucks ass and vault tec is simply not vault tec at all...
Reject Bethesda, return to Black Isle.
 
Reject Bethesda, return to Black Isle.

Well, since both Zenimax/Bethesda and Obsidian (founded by former Black Isle personnel) are now owned by Microsoft, I would love to see the Fallout franchise moved over to Obsidian for further game development. There's already serious talk about New Vegas 2, but I would love to see them heading all further Fallout games since they're the ones who know it better than anyone else. I would at least love more New Vegas/West Coast games, maybe even a prequel to New Vegas based on the work they did for Van Buren before Black Isle was shuttered since Obsidian developed New Vegas as though the events in Van Buren had happened. I've always been fascinated by the design documents and concept art for Van Buren and would love to see it developed into a game someday.
 
Well, since both Zenimax/Bethesda and Obsidian (founded by former Black Isle personnel) are now owned by Microsoft, I would love to see the Fallout franchise moved over to Obsidian for further game development. There's already serious talk about New Vegas 2, but I would love to see them heading all further Fallout games since they're the ones who know it better than anyone else. I would at least love more New Vegas/West Coast games, maybe even a prequel to New Vegas based on the work they did for Van Buren before Black Isle was shuttered since Obsidian developed New Vegas as though the events in Van Buren had happened. I've always been fascinated by the design documents and concept art for Van Buren and would love to see it developed into a game someday.
I love your optimism, but you've got to temper your expectations a lot. I would imagine absolutely nothing will change with Fallout and it will continue to be a wacky East Coast cartoony 60's apocalypse Skyrim. I can tolerate it because they've at least been nice enough to fuck off from the "real" Fallout over on the West Coast, even if there are a few jabs here and there (funny railroad man beat house at poker haha).

Maybe I've just become too jaded, but I really doubt that the acquisition will mean anything besides maybe, maybe a slight uptick in quality control (no more entire quests remaining completely broken years after launch). Even that, I think, is a pipe dream.

On that note, why does Bethesda think it would be so easy to travel from West to East Coast? So many fucking characters are just casually have mentioned being from the West Coast when most people can't even walk to their mailbox without getting mauled by nine foot gophers. Even with a vertibird, you'd need to stop to refuel and thus need planned stops and the infrastructure that would entail. I know the real reason is "member how fallout used to be on the west coast", but realistically there should be basically zero overlap. And honestly, considering the West Coast has basically completely rebuilt while the East is still a shitshow, I'm not sure why anyone would bother to make the trip in the first place.
 
I love your optimism, but you've got to temper your expectations a lot. I would imagine absolutely nothing will change with Fallout and it will continue to be a wacky East Coast cartoony 60's apocalypse Skyrim. I can tolerate it because they've at least been nice enough to fuck off from the "real" Fallout over on the West Coast, even if there are a few jabs here and there (funny railroad man beat house at poker haha).

Maybe I've just become too jaded, but I really doubt that the acquisition will mean anything besides maybe, maybe a slight uptick in quality control (no more entire quests remaining completely broken years after launch). Even that, I think, is a pipe dream.

On that note, why does Bethesda think it would be so easy to travel from West to East Coast? So many fucking characters are just casually have mentioned being from the West Coast when most people can't even walk to their mailbox without getting mauled by nine foot gophers. Even with a vertibird, you'd need to stop to refuel and thus need planned stops and the infrastructure that would entail. I know the real reason is "member how fallout used to be on the west coast", but realistically there should be basically zero overlap. And honestly, considering the West Coast has basically completely rebuilt while the East is still a shitshow, I'm not sure why anyone would bother to make the trip in the first place.

Well, in the case of the Enclave and their vertibirds, they had small outposts and refueling stations dotted across the continental US. The bunker the Remnants in New Vegas used was one such refueling depot. The Brotherhood of Steel had built airships and their own vertibirds, and it's not difficult to imagine they converted them to work of nuclear power. Harold was an ancient ghoul-like mutant, so it's not too difficult to think it would be easier for him to travel across the country on foot than it would be for a lone human. Also take into consideration that there are trade caravans that travel from settlement to settlement (that's one way to find new locations in FO and FO2) that one could join up with so they enjoy the safety of having other armed people with them. To me, it's not too far fetched to think that people could find their way from one coast to the other. There might even be working transport in parts of the country that we don't know about yet, like busses or rail travel. In Van Buren one of the things you were supposed to be able to do as the Prisoner was getting the rail network operational again for trade and travel between settlements.
 
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Well, in the case of the Enclave and their vertibirds, they had small outposts and refueling stations dotted across the continental US. The bunker the Remnants in New Vegas used was one such refueling depot. The Brotherhood of Steel had built airships and their own vertibirds, and it's not difficult to imagine they converted them to work of nuclear power. Harold was an ancient ghoul-like mutant, so it's not too difficult to think it would be easier for him to travel across the country on foot than it would be for a lone human. Also take into consideration that there are trade caravans that travel from settlement to settlement (that's one way to find new locations in FO and FO2) that one could join up with so they enjoy the safety of having other armed people with them. To me, it's not too far fetched to think that people could find their way from one coast to the other. There might even be working transport in parts of the country that we don't know about yet, like busses or rail travel. In Van Buren one of the things you were supposed to be able to do as the Prisoner was getting the rail network operational again for trade and travel between settlements.
van buren don't count because todd wants so. dude is such a lil bitch regarding dictating canon.

I love your optimism, but you've got to temper your expectations a lot. I would imagine absolutely nothing will change with Fallout and it will continue to be a wacky East Coast cartoony 60's apocalypse Skyrim. I can tolerate it because they've at least been nice enough to fuck off from the "real" Fallout over on the West Coast, even if there are a few jabs here and there (funny railroad man beat house at poker haha).

Maybe I've just become too jaded, but I really doubt that the acquisition will mean anything besides maybe, maybe a slight uptick in quality control (no more entire quests remaining completely broken years after launch). Even that, I think, is a pipe dream.

On that note, why does Bethesda think it would be so easy to travel from West to East Coast? So many fucking characters are just casually have mentioned being from the West Coast when most people can't even walk to their mailbox without getting mauled by nine foot gophers. Even with a vertibird, you'd need to stop to refuel and thus need planned stops and the infrastructure that would entail. I know the real reason is "member how fallout used to be on the west coast", but realistically there should be basically zero overlap. And honestly, considering the West Coast has basically completely rebuilt while the East is still a shitshow, I'm not sure why anyone would bother to make the trip in the first place.
depends more on the writers and if todd is still the head game designer, if he is then you can expect his bitchyness towards obsidian to shine thru, if obsidian is the head you can guess that they will likely make FO76 in another universe/dimension (as it should be) because the OG fallouts and New Vegas "its about letting go" while todd's fallouts is "what once was"
 
On that note, why does Bethesda think it would be so easy to travel from West to East Coast? So many fucking characters are just casually have mentioned being from the West Coast when most people can't even walk to their mailbox without getting mauled by nine foot gophers. Even with a vertibird, you'd need to stop to refuel and thus need planned stops and the infrastructure that would entail. I know the real reason is "member how fallout used to be on the west coast", but realistically there should be basically zero overlap. And honestly, considering the West Coast has basically completely rebuilt while the East is still a shitshow, I'm not sure why anyone would bother to make the trip in the first place.

I blame TTW. It makes the journey easy enough for the player that it seems to have just gotten into everyone's mind that "yeah, you can totally just go coast-to-coast with no hassle.


As for the prospect of a future West Coast game, I'm actually not sure I want one. New Vegas is such a perfect bookend for the series, with the setting coming full circle into the return of nations, international diplomacy, and-of course-war. Add to that the fact that they would have to define a canon, which given prior cases we know would be the NCR, and I'm content to, well, let go and let the Fallout universe persist in only our minds, as we've been doing for the last 10 years.

Actually seeing Van Buren come to fruition could be kinda neat, though. Making an interquel would put them in an interesting place of having the canon route already defined, but still being able to leave the door open to all of the things that could have happened.
 
I blame TTW. It makes the journey easy enough for the player that it seems to have just gotten into everyone's mind that "yeah, you can totally just go coast-to-coast with no hassle.


As for the prospect of a future West Coast game, I'm actually not sure I want one. New Vegas is such a perfect bookend for the series, with the setting coming full circle into the return of nations, international diplomacy, and-of course-war. Add to that the fact that they would have to define a canon, which given prior cases we know would be the NCR, and I'm content to, well, let go and let the Fallout universe persist in only our minds, as we've been doing for the last 10 years.

Actually seeing Van Buren come to fruition could be kinda neat, though. Making an interquel would put them in an interesting place of having the canon route already defined, but still being able to leave the door open to all of the things that could have happened.
If we were ever, by some miracle, to get another Fallout written by the dream team, I'd love to see them tackle the Midwest again.

And I agree with your sentiment on the West Coast. Much as I love the setting (contrary to real life lol), the story has been told.
 
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Reject Bethesda, return to Black Isle.
Not really. Black Isle signed off on Fallout: Brotherhood of Steel, an abomination that makes Fallout 76 look decent by comparison.

Fallout 76 is a glitch-addled mess, but one day, once some modders fix all the bugs, that game will at least be decent. Fallout: Brotherhood of Steel on the other hand, will always be a bad game.

Don’t fellate former Black Isles studios members too much, these are the same guys who signed off on Tactics, BoS, project V13, and the movie
It amazes me how much people can get off on nostalgia for the old days (Black Isle/Obsidian, Morrowind-era Bethesda) when even their masterpieces were flawed.

Fallout 1 didn't let you play as a Super Mutant, even though there was a choice to be one. Not letting you be a Super Mutant in-game was bullshit. It would have been fun to play as a mutant that goes around smashing humans into chunky salsa. I mean, come on, after the Brotherhood of Steel sent you to that irradiated hellhole with the full intent of letting you die there, who doesn't want to roll up into their bunker as a Super Mutant wielding a massive chaingun on the one hand and a chainsaw on the other?

Fallout 2 didn't even bother with an alternate ending. Aside from the small sidequest ending permutations, all paths lead to you going into the Enclave Oil Rig and blowing them up. Which is just bullshit. Where's the roleplaying aspect there? You can infiltrate the Enclave to the point where drill sergeants, comm officers, and even their damn president all think you're one of them. Not to mention you can take the inoculation against the FEV so they can't figure out you're a mutated human by hitting you with FEV gas. You can seamlessly mix in with them, so why not use that as a chance to change their direction or even take them over?

The way I see it, a smart-enough Chosen One should be able to talk down President Richardson. Sure, Frank Horrigan doesn't listen to reason, he has a fist for a brain. But not being able to talk down President Richardson was bullshit. Especially since you CAN do that in FO1 with The Master. A "paragon" or "heroic" Chosen One should be able to talk down Richardson and the Enclave leaders and get them to help the wastelanders instead, while a more militant Chosen One should be able to talk them into abandoning the FEV genocide plan and go for some Caesar's Legion-style conquering of the wastes, or just go the full Father Elijah route and support the Enclave as they genocide every mutated creature on the planet. Since you've been inoculated, it's no threat to you.

Heck, why not have it so that you can take optional missions from Enclave questgivers on the Navarro base and get yourself promoted by doing their bidding, so by the time you get to the Oil Rig, you're a bigwig within the Enclave? That way, you can make "judicious use" of "accidents" that a charismatic, tech-oriented Chosen One can cause, getting rid of everyone above you in the Enclave's chain of command so you can take over. Then you can go with Richardson's plan so that your goons are the only humans left, or you can change the plan to either A) help the NCR rebuild democracy on the West Coast by offering them the Enclave's aid, or B) conquer them and everyone else on the West Coast and start drafting people to the Enclave's side so you can restore America by the sword. Dark Forces 2 came out a year before Fallout 2, and that game allowed you to take over the Empire. Why can't you take over Fallout's equivalent of the Empire in FO2?

As a New Vegas kid, I never understood the blind nostalgia even for the classic Fallouts. They were good games, especially for their time, but only an idiot blinded by nostalgia goggles would see them as perfect and without flaws. People rag on Fallout 3 for not letting you join the Enclave, but Fallout 2 started that tradition, and the only reason they broke it in New Vegas is because a large tide of normies who started their Fallout experience with Fallout 3 were complaining that you couldn't join the Enclave.

And of course, people keep praising Morrowind as a classic masterpiece of an RPG, yet other RPG titles of that era (the early 2000s) can utterly obliterate Morrowind on gameplay, graphics, presentation, or even in story. The most I can say for that game is that it's got a decent story, but shit graphics and gameplay. It certainly isn't even as good as Oblivion or Skyrim, let alone Fallout 3.

So the next time someone bashes Fallout 3 or Bethesda in front of me, I'll just point out these obvious flaws in Fallouts 1 and 2, or talk about how Interplay/Black Isle signed on with such silly games as Fallout: Brotherhood of Steel. That game makes Shadow the Hedgehog look like a quality title.
 
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I honestly would love to see a proper successor to FNV move to the north/north-east, assuming it didn't want to canonize anything at the Dam by moving to Arizona. Could set it in the Wyoming Khanate that's mentioned in one of the ending slides and just say "shit happened at the Dam, nobody knows what happened beyond that due to communications lag, Followers aren't talking even though they'd know". Its far enough to the east we could get rumors out of the Midwest, too. Would basically treat it like a Western, complete with horses for transportation. No doubt plenty of people tried to flee to Wyoming on the basis nobody lived there before, so could have a surprisingly large nomadic tribal community even before the Khans arrive. Only place there worth nuking would be the missile base, after all.
During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.
 
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I honestly would love to see a proper successor to FNV move to the north/north-east, assuming it didn't want to canonize anything at the Dam by moving to Arizona. Could set it in the Wyoming Khanate that's mentioned in one of the ending slides and just say "shit happened at the Dam, nobody knows what happened beyond that due to communications lag, Followers aren't talking even though they'd know". Its far enough to the east we could get rumors out of the Midwest, too. Would basically treat it like a Western, complete with horses for transportation. No doubt plenty of people tried to flee to Wyoming on the basis nobody lived there before, so could have a surprisingly large nomadic tribal community even before the Khans arrive. Only place there worth nuking would be the missile base, after all.
The Idaho/Wyoming/Montana region does seem like the natural place to go, people have been mentioning it for years. Could be fun, you've got a bit of everything up there: preppers, NatSocs, really fucking hardcore Christians, the obligatory vault experiments, anyone who got left behind during the Brotherhood's exodus, some Enclave holdouts that have gone native, tons of room for those juicy, juicy politics.

Of course, we're not going to get any actually good political sperg fuel, because even the guys who wrote New Vegas have gone full SocJus, and anyone they bring in to replace them is just going to be even worse. Best we're going to get out of it is the "STOP IDENTIFYING WITH LE BAD GUYS!" style of enjoyment, like Far Cry 5.
 
Oh, shit, speaking of the hardcore Christians, could have a low-level Christian/Mormon holy war going on. "Bleeding Wyoming". At least openly. Realistically it would be about trade rights and taxation between the Khans and New Canaan, the latter really holding a grudge against the Followers for the rise of Caesar.
 
I would not say no to the prospect of meeting Joshua again.

Also, just imagine the butthurt if they actually did commit to including a Nazi compound, complete with swastikas and uniforms. The screeching would be absolutely legendary, and completely disregarding of the obvious answer of "then kill them all".
 
What would be really funny is if they're Nazis only in name as Nazism has to be as well-known as Communism is post-war. So while they've got the swastikas and fancy outfits they're completely unaware of the acts of the 1940's Nazis and instead are a vaguely socialist militaristic group that's completely uninterested in conquest beyond making sure ghouls and mutants stay far, far away from them.
 
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