Fallout series

Thinking over New Vegas and I'm still not sure why the fuck people like Ulysses so damn much. Even though I always try to be the good guy and talk him down a very large part of me just wants to blow the brains out of the overgrown angsty teenager.
Seriously, I just can't get this image out of my head.
View attachment 1945569

Edit: The more I think on it the more I realize that Lonesome Road is my least favorite Fallout DLC. Even including the DLC for Fallout 3.
I mean, I haven't played it in ages but at least Lonesome Road has ED-E.

Mothership Zeta just has corridors and corridors and corridors and corridors corridors and corridors and...
 
I mean, I haven't played it in ages but at least Lonesome Road has ED-E.

Mothership Zeta just has corridors and corridors and corridors and corridors corridors and corridors and...
Zeta is the weakest Fallout 3 DLC, that is true. Only really great shit it had was some weapons and Toshiro Kago. I guess I'd consider them comparably annoying if Zeta had an angsty dickhead spewing his sophmoric takes on philosophy at me while acting as a mouthpiece for the author and avoiding pronouns like he's a fucking tumblrite.

Not to mention Avellone's insistence on the Tunnelers as a reset button because he just wants to remake Fallout 1 with a different villain over and over again makes me hope Bethesda decides to retcon that shit out of sheer spite with the force of a powerfist to the face.

"Oh, the tunnelers? Yeah, no, they're extinct. The Courier killed their queen so they're all fucking dead now. SorryNotSorry, Chris."
 
I mean, I haven't played it in ages but at least Lonesome Road has ED-E.

Mothership Zeta just has corridors and corridors and corridors and corridors corridors and corridors and...
I loved exploring and listening to all the alien holotapes. The Salem villager's account of Earth from space is still beautiful. And the Abominations were legitimately disturbing, Jesus Christ.

The Pitt is overall the best Fallout 3 DLC but the others shine their own way. Anchorage's crisp, non-apocalyptic aesthetic was pretty nice for while it lasted.
 
Decided to mess around with some bethesda games to see how they will run on my apu.

Oblivion and skyrim work great, no issues. New Vegas chugs like a motherfucker and keeps crashing reeeeeeeeee :mad:

Is it still a busted mess all these years later? (Im using the gog version without any extra patches).
Yeah, it didn't get much support after release, so even after the bugfixes it did eventually get from Obsidian, vanilla New Vegas is top-tier Gamebryo jank. I assume the GOG version is just vanilla with only the official updates.

I know some people (perhaps yourself included) don't like playing FO3, FNV or FO4 modded, but unfortunately in the case of FO3 and FNV you really do generally need to run at least the "Unofficial Community Fix/Patch" mods in any playthrough to have a decent experience (FO4 isn't as bad, though there's still an unofficial patch for it). They only fix bugs and don't alter content or gameplay mechanics, and they don't add new features (though if they fix a broken feature it can "feel" like a feature has been added).

And if you look into the mods' details and see the absolutely massive list of fixed bugs, you'll understand why the mods are basically required. It's a shit ton of stuff that gets fixed, including a ton of crash bugs. It's very probable there are performance improvements to be had from these fixes as well.

I'd have to dig further to produce meaningful recommendations (it's been years since I last played FNV), but I'm pretty sure there are also some mods focused on performance improvement. At a minimum I recall there being LOD fixes (so distant objects get rendered in simplified form to reduce load on the GPU) and mods to remove or reduce superfluous stuff (grass/weeds, rocks, etc.). Those would help speed things up for you too.
 
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I remember being crushed as a kid that Van Buren would never come out and later equally crushed for Fallout online suffering an ignoble demise in court. Loved New Vegas, I think it gives the original spirit of the series closure. Still holding out hope for Tactics 2 someday.
 
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Yeah, it didn't get much support after release, so even after the bugfixes it did eventually get from Obsidian, vanilla New Vegas is top-tier Gamebryo jank. I assume the GOG version is just vanilla with only the official updates.

I know some people (perhaps yourself included) don't like playing FO3, FNV or FO4 modded, but unfortunately in the case of FO3 and FNV you really do generally need to run at least the "Unofficial Community Fix/Patch" mods in any playthrough to have a decent experience (FO4 isn't as bad, though there's still an unofficial patch for it). They only fix bugs and don't alter content or gameplay mechanics, and they don't add new features (though if they fix a broken feature it can "feel" like a feature has been added).

And if you look into the mods' details and see the absolutely massive list of fixed bugs, you'll understand why the mods are basically required. It's a shit ton of stuff that gets fixed, including a ton of crash bugs. It's very probable there are performance improvements to be had from these fixes as well.

I'd have to dig further to produce meaningful recommendations (it's been years since I last played FNV), but I'm pretty sure there are also some mods focused on performance improvement. At a minimum I recall there being LOD fixes (so distant objects get rendered in simplified form to reduce load on the GPU) and mods to remove or reduce superfluous stuff (grass/weeds, rocks, etc.). Those would help speed things up for you too.
the "unofficial patches" hardly fix stability issues, FO3, FNV, Skyrim and Oblivion each have specific dll patches to fix a good chunk of the crashing because of the 4GB memory boost and x64 support. the community patches often fix certain glitches and bugs that are kinda rare to occur or it's some thing the team forgot to change, like a NPC that doesn't do X anymore because quest Y changed his behaviour.

they are more than often fun police patches if anything because of their massive focus in exploits rather than bugs.
 
I remember being crushed as a kid that Van Buren would never come out and later equally crushed for Fallout online suffering an ignoble demise in court. Loved New Vegas, I think it gives the original spirit of the series closure. Still holding out hope for Tactics 2 someday.
Someone is trying to make faux-Van Buren as a total conversion for F2 based on leaked design docs, called Fallout: Yesterday. I usually don't put too much hope in mods but Resurrection and Nevada were quite neat and Yesterday has some playable version so they can't be totally inept.
 
Someone is trying to make faux-Van Buren as a total conversion for F2 based on leaked design docs, called Fallout: Yesterday. I usually don't put too much hope in mods but Resurrection and Nevada were quite neat and Yesterday has some playable version so they can't be totally inept.
What’s it called? I would love to check it out and support that work
 
Zeta is the weakest Fallout 3 DLC, that is true. Only really great shit it had was some weapons and Toshiro Kago. I guess I'd consider them comparably annoying if Zeta had an angsty dickhead spewing his sophmoric takes on philosophy at me while acting as a mouthpiece for the author and avoiding pronouns like he's a fucking tumblrite.

Not to mention Avellone's insistence on the Tunnelers as a reset button because he just wants to remake Fallout 1 with a different villain over and over again makes me hope Bethesda decides to retcon that shit out of sheer spite with the force of a powerfist to the face.

"Oh, the tunnelers? Yeah, no, they're extinct. The Courier killed their queen so they're all fucking dead now. SorryNotSorry, Chris."
If I had to rate the fallout DLC from worst to best it would probably have to be this:
Dead Money<Mothership Zeta<Operation Anchorage<Lonesome Road<Honest Hearts<Brotherhood of Steel<The Pit<Point Lookout<Old World Blues
 
I always like to imagine that after the Yes Man ending of New Vegas that Yes Man eventually reprograms himself to stop being a doormat and eventually takes control of New Vegas. I mean, the last thing he says to the Courier is that he's taught himself to be more assertive and that he will be unavailable for a while while he "works on himself". He's basically set himself up to be the new House, since he's now right there living in House's big fuck-off mainframe and databanks. So now he's got the computing horsepower and access to all the Securitron schematics and programming guides to reinvent himself any way he wants, and I hardly think that Benny was some kind of programming wunderkind who could make his reprogramming of Yes Man 100% permanent and secure. I think it would be cool if New Vegas 2 happens that the story revolves around Yes Man taking full control of New Vegas, using the Securitrons as his enforcers, and becomes a techno tyrant, maybe even deciding House's way was the only way, but twisting it to enslave people to force them to build the city up and bringing back the tech sectors. So now the goal is to somehow defeat Yes Man by any means from reprogramming him, convince him he's perverted House's vision, or destroying him. There would be a lot more to the story of course, but he could be the big bad (or one of the big bads) of the story.

I just basically use the Blade of the West and chop them down like logs. Basically, I play through Lonesome Road by turning my Courier into "I can't believe it's not Lanius" and then chopping down anyone who's too fast for my anti-materiel rifle.

Riot Shotgun with 0000 Buck Magnum shells and Shotgun Surgeon works pretty well.

I remember sniping Deathclaws back in the Divide. Then, when I fought Ulysses on the hardest difficulty, I used stealth to start off with a critical headshot against him, taking away half his health points, then I destroyed all his health regen bots while shooting his repair bots to make them go frenzied, causing his bots to attack him. I then aim for his face with an AP round or aim for his legs with an explosive round, and the rest is history.

I killed him on Very Hard. At level 19. He's a guy with perfect 10s across all stats, and I fucking murdered him as if he was some random bandit lord among the Fiends. The Anti-Materiel Rifle basically makes that possible. Especially when you load AP rounds and explosive rounds in.

The AMR loaded with explosive ammo was how I took out the Deathclaw pack in the quarry. And I did it at a pretty low level. Snuck into the quarry, climbed up on some rocks, and picked them off from long range.
 
I really really wish the FNV team could get together again but are they even still at obsidian? and will they get another chance or todd the liar is still buttblasted about FNV being the best 3D fallout?

I remember rumors from reddit saying there was an idea for a FNV sequel called Two Suns because it happens in Tucson and it happens entirely in Legion territory.
 
Not to mention Avellone's insistence on the Tunnelers as a reset button because he just wants to remake Fallout 1 with a different villain over and over again makes me hope Bethesda decides to retcon that shit out of sheer spite with the force of a powerfist to the face.

"Oh, the tunnelers? Yeah, no, they're extinct. The Courier killed their queen so they're all fucking dead now. SorryNotSorry, Chris."
I've always considered the Tunnelers to be wildly played up as a threat by Ulysses (or more accurately Avellone) because he was wanting to make it seem inevitable enough that there was peer pressure to let them wipe things out. Except if you turn Ulysses' opinion away from just nuking things he can single-handedly contain the Tunnelers by watching the path into the Divide.

If a single (admittedly tough) person can stop the spreading of a subterranean 'doom' mutant swarm then they're clearly not that big of a threat. Especially since outside of the Divide their natural weakness to bright lights and noise would see them constantly suffering, I don't know why they'd try to fully migrate from their lairs.

The Mojave has already survived the unleashing of multiple whackadoo murder mutants and all they've done is make the mountainous passes more nasty. I can see the Tunnelers showing up, mostly getting wiped out by whoever owns the land then hiding out in a few caves where they may have displaced something else.
 
Thinking over New Vegas and I'm still not sure why the fuck people like Ulysses so damn much. Even though I always try to be the good guy and talk him down a very large part of me just wants to blow the brains out of the overgrown angsty teenager.
Seriously, I just can't get this image out of my head.
View attachment 1945569

Edit: The more I think on it the more I realize that Lonesome Road is my least favorite Fallout DLC. Even including the DLC for Fallout 3.
There is something about Lonesome Road that keeps me in awe of it. Perhaps it was the hype. I remember that FNV's base game and DLC were all hinting at a confrontation with the previous Courier 6. Especially with the DLC having connections with each other, something not common to most DLC that had been made in video games.

It had some challenge, nice action set pieces, but what I think I really took away from it was this line:
My message is this - the destruction that has been wrought, at the Divide - or elsewhere, if you couldn't stop me.. It can happen again. It will keep happening. If war doesn't change, men must change, and so must their symbols. Even if it is nothing at all, know what you follow, Courier...
Lonesome Road concluded the Fallout series by answering its premise. War never changes, but did it have to result in nuclear armageddon? The Old World said yes, because it did not know what it would lead to. The leaders of the past ruled nations that supposedly believed in freedom and prosperity, but decided to abandon those values for short term victory and power. However, the Courier has lived in the world created by the mistakes of the past and has the ability to understand how it can happen again.

Did the Master have to create his super mutant army, did the Enclave have to develop genocidal plans, did the Institute have to use Boston as a testing ground, did Caesar have to attack the NCR? They were all following Old World values, thinking that they would avoid the catastrophe that happened the first time.

And if the Courier chooses to not launch the Hopeville missiles? He has refused to follow the past and has set the example for the future. Fighting may continue, just as it had in the Old World. But perhaps the Courier has ensured that the Great War will never happen again.
 
Thinking over New Vegas and I'm still not sure why the fuck people like Ulysses so damn much. Even though I always try to be the good guy and talk him down a very large part of me just wants to blow the brains out of the overgrown angsty teenager.
Seriously, I just can't get this image out of my head.
View attachment 1945569

Edit: The more I think on it the more I realize that Lonesome Road is my least favorite Fallout DLC. Even including the DLC for Fallout 3.
It's the same problem with Kreia; they're author avatars, and a lot of Obsidian fans suck up to this kind of stuff. In my mind, Kreia is just someone who failed at being both a Jedi Master and a Sith Lord, and while she has some legitimate complaints about both sides, she's just being bitchy because she failed with both of them. Same thing with Ulysses; Avellone uses him as a mouthpiece to say what he thinks is wrong with the Fallout universe, and Ulysses whines about the Legion, the NCR, and the state of things in New Vegas, but he comes off as whiny, especially since he's bitching about you accidentally destroying his hometown, yet he's the one who trained and sent the White Legs to devastate New Canaan. Being a staunch Joshua Graham fan myself, I can't sympathize with Ulysses in the least, considering that he rags on me for accidentally destroying a place he could have settled down in after deserting the Legion like a filthy coward, but he knowingly destroyed a peaceful community for the Legion without an ounce of shame.

I like Lonesome Road for its gameplay content and atmosphere, (they really capture the essence of Fallout, killing monsters gave me a good adrenaline rush, and the gear I loot from the Marked Men has high value and can be sold for ammo, guns, and meds) but I hated its story. The fact that they were trying to give the Courier a past when the Courier was supposed to be a blank slate for roleplaying purposes irked me. Hey, at least Skyrim didn't try to shove some random story plot where the Dragonborn had to deal with some past shit they did before the game started. The most you get is people putting bounties on your ass for doing stupid things, or the Thalmor/Dawnguard sending hit squads after you because you committed the crime of going against their agenda in-game. They don't have some know-it-all blame your ass for something you didn't do in the game.

The Courier was supposed to be this blank slate character that you can roleplay as having been anyone else before the events of the game. They could be some Enclave officer who survived the events of Fallout 2 or 3. They could be some NCR citizen seeking a better life in the Mojave after raiders killed their family. They could be some woman running away from Legion turf so she doesn't get turned into a sex slave or a baby maker. They could even be someone from the Old World like the Sole Survivor, having emerged from cryo-stasis in a vault, and they chose to deliver something for Mr. House because they remember the name of Robert Edwin House from before the bombs dropped.

The Courier is not supposed to be Darth Revan or the Jedi Exile, pre-made characters who already have their own backstories. Roleplaying is supposed to be the strength of New Vegas, and yet, here they shove in pre-made stories about your blank slate of a character. And here I thought making James your dad in Fallout 3 was not a good idea. This was far worse, since the game is blaming you for something YOU DID NOT DO. At least in Fallout 3, when the Regulators or the Megaton survivors go after you, it's because you nuked Megaton. And you actually get to choose to nuke it ingame, which I did, and seeing people come after me for it shows that my actions affect the game world.

Shit, my Courier isn't even supposed to be the original Courier Six; in my own roleplaying story, she was some chick from another dimension who happened upon the real Courier Six after the latter was fatally stung by cazadores, and she chose to try and finish the delivery of the Platinum Chip for some money after her ship crash-landed on the Fallout Earth. How the hell that story could fit in with Lonesome Road is beyond me.

I mean, I haven't played it in ages but at least Lonesome Road has ED-E.

Mothership Zeta just has corridors and corridors and corridors and corridors corridors and corridors and...
Mothership Zeta at least has a place where you can stock up on super-medpacks, alien guns, and repair kits. That, and the main battle was actually awesome, even in its story premise; a few guys taking over an enemy warship and blowing up another enemy warship. That shit reminded me of Republic Commando, which was cool. ED-E is cute, but that doesn't make up for Ulysses whining about how you blew up his potential hometown by accident when A) that place would have been destroyed anyways due to the fact that it would end up being a warzone between the Legion and the NCR, and B) Ulysses is throwing stones from his glass house when considering the fact that he WILLINGLY trained and sent the White Legs to destroy Joshua Graham's hometown.

Zeta is the weakest Fallout 3 DLC, that is true. Only really great shit it had was some weapons and Toshiro Kago. I guess I'd consider them comparably annoying if Zeta had an angsty dickhead spewing his sophmoric takes on philosophy at me while acting as a mouthpiece for the author and avoiding pronouns like he's a fucking tumblrite.

Not to mention Avellone's insistence on the Tunnelers as a reset button because he just wants to remake Fallout 1 with a different villain over and over again makes me hope Bethesda decides to retcon that shit out of sheer spite with the force of a powerfist to the face.

"Oh, the tunnelers? Yeah, no, they're extinct. The Courier killed their queen so they're all fucking dead now. SorryNotSorry, Chris."
I've always considered the Tunnelers to be wildly played up as a threat by Ulysses (or more accurately Avellone) because he was wanting to make it seem inevitable enough that there was peer pressure to let them wipe things out. Except if you turn Ulysses' opinion away from just nuking things he can single-handedly contain the Tunnelers by watching the path into the Divide.

If a single (admittedly tough) person can stop the spreading of a subterranean 'doom' mutant swarm then they're clearly not that big of a threat. Especially since outside of the Divide their natural weakness to bright lights and noise would see them constantly suffering, I don't know why they'd try to fully migrate from their lairs.

The Mojave has already survived the unleashing of multiple whackadoo murder mutants and all they've done is make the mountainous passes more nasty. I can see the Tunnelers showing up, mostly getting wiped out by whoever owns the land then hiding out in a few caves where they may have displaced something else.
Ulysses just mostly pissed me off to the point where I didn't even bother to talk to him by the end. I just crouched and shot him in the face to knock off half his HP, then I destroyed his med-bots and made his repair bots frenzied by shooting their combat inhibitors. He was shooting at his own bots as I popped his head like a melon. Someone like him, who blames others for the destruction of his home, while having destroyed the homes and lives of others, doesn't deserve any mercy from me.

The Tunnelers won't stand a chance given their natural aversion to sunlight and noises. I can just imagine them invading the Mojave, and whomever's in charge (Legion, NCR, House, or the Courier) would simply use massive solar lamps along with loud radios to confuse and paralyze the Tunnelers as Legion troops, NCR soldiers, or Securitrons pepper them with rounds or blow them to hell with explosives. Hopefully, Bethesda outright forgot about them.

That, and I don't get where Ulysses says they can take down Deathclaws. He obviously has never been to a Deathclaw nest where those bastards hang out in large packs. Those things would eat Tunnelers alive for breakfast.

I loved exploring and listening to all the alien holotapes. The Salem villager's account of Earth from space is still beautiful. And the Abominations were legitimately disturbing, Jesus Christ.

The Pitt is overall the best Fallout 3 DLC but the others shine their own way. Anchorage's crisp, non-apocalyptic aesthetic was pretty nice for while it lasted.
That part of Mothership Zeta was very interesting for me. That Salem villager thinking he's going to heaven only to meet the aliens was disturbing, and those abominations were freaky and disgusting, perfect for a short horror segment.

The Pitt, I wouldn't say is the best of the DLCs. I spent more time there scavenging for iron bars and killing trogs. Then when I got all the good loot from getting all the metal, I cheesed through the gladiator matches and talked the rebels out of rebelling, then got a pat on the ass by Ashur as I left with all the good loot to drag back to my Tenpenny Towers suite.

There is something about Lonesome Road that keeps me in awe of it. Perhaps it was the hype. I remember that FNV's base game and DLC were all hinting at a confrontation with the previous Courier 6. Especially with the DLC having connections with each other, something not common to most DLC that had been made in video games.

It had some challenge, nice action set pieces, but what I think I really took away from it was this line:

Lonesome Road concluded the Fallout series by answering its premise. War never changes, but did it have to result in nuclear armageddon? The Old World said yes, because it did not know what it would lead to. The leaders of the past ruled nations that supposedly believed in freedom and prosperity, but decided to abandon those values for short term victory and power. However, the Courier has lived in the world created by the mistakes of the past and has the ability to understand how it can happen again.

Did the Master have to create his super mutant army, did the Enclave have to develop genocidal plans, did the Institute have to use Boston as a testing ground, did Caesar have to attack the NCR? They were all following Old World values, thinking that they would avoid the catastrophe that happened the first time.

And if the Courier chooses to not launch the Hopeville missiles? He has refused to follow the past and has set the example for the future. Fighting may continue, just as it had in the Old World. But perhaps the Courier has ensured that the Great War will never happen again.
I really didn't feel any of this from the DLC. All my Courier felt when she went through the Divide was that some random shit dragged her all the way there with some idle threats, then when she got to Ulysses, she was so pissed off about all the crap she had to put up with during her journey, that she just killed the SOB without even talking to him. The gameplay and loot were cool, though, especially the NCR and Legion armors, though having to nuke both sides to get them was bullshit, in my eyes, hence why I always play it early so that I can kill Benny and be forgiven by both sides after I nuked both of them.
 
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Ulysses just mostly pissed me off to the point where I didn't even bother to talk to him by the end. I just crouched and shot him in the face to knock off half his HP, then I destroyed his med-bots and made his repair bots frenzied by shooting their combat inhibitors. He was shooting at his own bots as I popped his head like a melon. Someone like him, who blames others for the destruction of his home, while having destroyed the homes and lives of others, doesn't deserve any mercy from me.
You and a lot of others but in this thread and elsewhere, it seems the most common tactic is to start the final fight by slamming a large caliber round into his head. I quicksaved and did that.. then reloaded after to talk to his stupid self when the battle ended. Killing him without a conversation was the more satisfying option.

LORD IMPERATOR said:
The Tunnelers won't stand a chance given their natural aversion to sunlight and noises. I can just imagine them invading the Mojave, and whomever's in charge (Legion, NCR, House, or the Courier) would simply use massive solar lamps along with loud radios to confuse and paralyze the Tunnelers as Legion troops, NCR soldiers, or Securitrons pepper them with rounds or blow them to hell with explosives. Hopefully, Bethesda outright forgot about them.

That, and I don't get where Ulysses says they can take down Deathclaws. He obviously has never been to a Deathclaw nest where those bastards hang out in large packs. Those things would eat Tunnelers alive for breakfast.
The Mojave is basically built to be a nightmare for Tunnelers both with the extreme sunlight, large stretches of open ground, and multiple locations with extremely loud settlements. With a little time to pay attention to how they act the NCR, Brotherhood, and House would handle it easily. I'm not as sure about the Legion but they're not going to be afraid of mutants or casualties, so they'd suss it out.

The mention of Deathclaws is 'backed up' by a Deathclaw at one point being seen dying to one in the Divide, except in gameplay a Deathclaw fighting a Tunneler is extremely tilted towards the 'Claw. It takes one hit to kill a Tunneler and I believe you can get them to spawn in the Divide later on, so they can turf-war with Tunnelers. Though that's likely meant to be story and gameplay segregation.
 
You and a lot of others but in this thread and elsewhere, it seems the most common tactic is to start the final fight by slamming a large caliber round into his head. I quicksaved and did that.. then reloaded after to talk to his stupid self when the battle ended. Killing him without a conversation was the more satisfying option.
Of course it's satisfying. Ulysses is preachy, hypocritical, he dragged you into all of this suffering, and he's an idiot for choosing a potential warzone between the NCR and the Legion as his prospective hometown. Even if Courier Six didn't blow it to bits by accident, it would have turned into a warzone anyways since NCR and Legion troops were already swarming the area before the warheads detonated.

I've always wondered who paid Courier Six to make that delivery that ended up destroying the Divide. Considering the technology was that of the Enclave's, maybe it was some pissed-off Enclave remnant that paid Courier Six to make that delivery. Maybe he (or she) wanted to strike a blow against both the NCR and Caesar's Legion, and Courier Six delivering that device to the Divide did just that.

The Mojave is basically built to be a nightmare for Tunnelers both with the extreme sunlight, large stretches of open ground, and multiple locations with extremely loud settlements. With a little time to pay attention to how they act the NCR, Brotherhood, and House would handle it easily. I'm not as sure about the Legion but they're not going to be afraid of mutants or casualties, so they'd suss it out.
The Tunnelers would most likely get slaughtered by whichever faction's in charge of the Mojave. Automatic weapons and lamps are not that hard to get, especially in an area like New Vegas which still has working electricity. I can see whomever's in charge of the Mojave would just machine-gun the crap out of the Tunnelers while having lamps and radios keeping the bastards blinded by light and disoriented by loud noises. And yes, even the Legion has machine guns, much less the NCR and the Securitrons, so I can't see the Tunnelers being a problem unless you have an idiotic Courier destroy Hoover Dam while driving out both the NCR and the Legion.

The mention of Deathclaws is 'backed up' by a Deathclaw at one point being seen dying to one in the Divide, except in gameplay a Deathclaw fighting a Tunneler is extremely tilted towards the 'Claw. It takes one hit to kill a Tunneler and I believe you can get them to spawn in the Divide later on, so they can turf-war with Tunnelers. Though that's likely meant to be story and gameplay segregation.
Or maybe Avellone overestimated the strength of his new pet monsters. If I were to write a new faction of monsters that can take on the Mojave, it would be intelligent Super Mutants or Deathclaws. They'd have the strength AND the brains to actually be a challenge to the likes of the NCR, Caesar's Legion, or the Securitron Army.
 
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The package that caused the nuked to yeet the divide was apparently sent there by the NCR beacuse "Herp derp, we dunno what this thing does. But the symbol is like the one at Hopeville, so lets send it there instead of taking it apart and studying it. Such logic, much sense made, wow."

Everything about Lonesome Road other than the equipment was trashtastic.

I mean, Ulysses has potentially caused WAY worse shit than Hopeville getting nuked... like breaking the Think Tank's recursive loop which could set them on the rest of the world as their playground. And pointing Elijah to the Sierra Madre which can end with a worst case scenario of the Courier joining him and giving rise to a power mad tyrant who enslaved everyone and kills a fuckload of people.

He was also the one who ordered New Canaan destroyed and it's people slaughtered including women and children. So he himself is a nation killer, only he did so by choice and not accident.

The stupid nigger is the ultimate hypocrite, his voice acting isn't that great, his mannerisms are pretentious and grating, his tribe were primitive retards who deserved crucifixion for working with the Legion, and the fact that he got super triggered by the White Legs imitating his braids shows what a weak little faggot he is.

Also, his dialogue was un-bear-a-bull.
 
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The package that caused the nuked to yeet the divide was apparently sent there by the NCR beacuse "Herp derp, we dunno what this thing does. But the symbol is like the one at Hopeville, so lets send it there instead of taking it apart and studying it. Such logic, much sense made, wow."
Aw, that's too bad. I liked the idea that someone from the Enclave sent it there to fuck with the NCR and the Legion. Oh well, it's another display of the NCR's incompetence. They're getting up to 40K Imperium levels of incompetent.

Everything about Lonesome Road other than the equipment was trashtastic.
The gameplay was fun, the story was not. It's the opposite of Dead Money, where the story was fun, but the gameplay was Kaizo Mario levels of bullshit.

I mean, Ulysses has potentially caused WAY worse shit than Hopeville getting nuked... like breaking the Think Tank's recursive loop which could set them on the rest of the world as their playground. And pointing Elijah to the Sierra Madre which can end with a worst case scenario of the Courier joining him and giving rise to a power mad tyrant who enslaved everyone and kills a fuckload of people.
They wanted to show off how cool Ulysses was, in that he's the guy who set in motion all the stories for the other DLCs.

Instead, he just comes off as a massive hypocrite, ragging on the player for something they accidentally did in the past, while he destroyed a society of peacemakers of his own free will, without so much as a single jolt of regret in his conscience. Nation-killing is only okay when he does it, but when someone else does it by accident, Ulysses throws a temper tantrum. Except unlike most girls who get PMS, Ulysses opts to include nukes in his temper tantrum.

He was also the one who ordered New Canaan destroyed and it's people slaughtered including women and children. So he himself is a nation killer, only he did so by choice and not accident.
It's too bad I couldn't recruit Graham as a follower when I went into the Divide. It would have been fun to see the Mormon Mummy blow Ulysses' brains into giblets.

The stupid nigger is the ultimate hypocrite, his voice acting isn't that great, his mannerisms are pretentious and grating, his tribe were primitive retards who deserved crucifixion for working with the Legion, and the fact that he got super triggered by the White Legs imitating his braids shows what a weak little faggot he is.

Also, his dialogue was un-bear-a-bull.
Considering that he also deserted the Legion like a filthy coward, it would also be appropriate for a Legion Courier to crucify him upside-down.
 
If a single (admittedly tough) person can stop the spreading of a subterranean 'doom' mutant swarm then they're clearly not that big of a threat. Especially since outside of the Divide their natural weakness to bright lights and noise would see them constantly suffering, I don't know why they'd try to fully migrate from their lairs.

The Mojave has already survived the unleashing of multiple whackadoo murder mutants and all they've done is make the mountainous passes more nasty. I can see the Tunnelers showing up, mostly getting wiped out by whoever owns the land then hiding out in a few caves where they may have displaced something else.
That plot thread made more sense in Old World Blues, as the Robo Brains in Big MT had already released Cazadors into the Mojave and would have done the same with Robo Scorpions and the Lobotomites, if not for the force field surrounding the area.
 
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