I won't back down from that position. The Morrowind fandom bash other Elder Scrolls games and force them to match up to such a high standard, but the game they idolize is a piece of junk that's barely playable and has a so-so story at best. The fact that some people saw it as the best RPG of the early 2000s goes to show me that there's a lot of people who didn't play other RPGs of that era at all.
On other news, I've made a stunning discovery.
After binge-watching some old flicks, I just found out where Interplay took the plot of Fallout 2 from.
And ironically enough, it's a movie that the Enclave would find to be good for propaganda.
IT'S THE 1980s GI JOE MOVIE!
Of all the places, Interplay took the Enclave's plan from Cobra-La's plan to destroy the surface world. The snake-men of Cobra-La used to rule the planet 40,000 years before the modern day in the Hasbro Generation 1 universe timeline, until a cataclysmic Ice Age destroyed their civilization and forced them to go underground in the Himalayas. The human race eventually supplanted them as the rulers of the planet, but the snake-men of Cobra-La never accepted that and saw the humans as barbarians far beneath them in terms of civilization, hence why they sent Cobra Commander to try and destroy them by assembling a mighty army that wound up being the Cobra organization.
Cobra-La's leadership hatched a plan to use a machine developed by the American government named the Broadcast Energy Transmitter to energize spore pods that they were launching in orbit, and the pods would release spores that would destroy human civilization while those safe within Cobra-La's walls would remain safe as the humans mutate into primitive beasts that would be of no threat to Cobra-La, allowing the snake-men to eventually retake the surface, with only them and those humans who joined Cobra being spared from the spores, and they would end up inheriting the Earth as the only sapient beings left in the planet.
Think about it. The Enclave used to rule the United States of America, until a nuclear cataclysm forced the government to go underground, or in this case, to an oil rig. The nation was eventually taken over by mutated humans and other mutants, whom the pure humans of the Enclave saw as beneath them. They then hatched a plan to get rid of those mutated humans with the Forced Evolutionary Virus they took from an old abandoned American military base, and once the world has been scoured of mutated creatures, those who live within the hallowed halls of the Enclave control station would inherit the earth as the only sapient life-forms left on the planet.
Both plots have similar beats.
-The enemy is a precursor faction that used to rule a powerful nation before a cataclysm (nuclear war/ice age) destroyed their empire and forced them to hide.
-Both the Enclave and Cobra-La see the civilizations and people who came to dominate what used to be their land as barbarians, and they seek to retake those lands from said barbarians and restore their place as the apex civilization of their world.
-They plan to use something seized from an American base (Forced Evolutionary Virus, Broadcast Energy Transmitter) to fulfill a plan made to get rid of the civilizations that popped up on land that used to be theirs. The Enclave wants to use the FEV to kill all mutated humans above ground, Cobra-La and the Cobra organization wants to use the BET to energize spores and turn humankind into animals, getting rid of them. Both plans end with the perpetrators being the only sapient beings left on the planet.
-There's even the fact that their weapons and tech are far above those of the people above ground. Enclave energy weapons and power armor far outclass anything the Brotherhood or the NCR can throw at them, while Cobra-La's biotech and organic monstrosities had no problems crushing the GI Joe forces guarding the BET and capturing a large number of them when they tried to attack Cobra-La twice.
The differences between the Enclave plot in Fallout 2 and the Cobra-La plot in GI Joe's first film are so minor that they're practically just small changes to avoid getting sued. (The FO2 Enclave doesn't have an organization that recruits outsiders, they also want to kill everyone instead of turning them into beasts, but the effect is the same-they become the only sapient beings left on the planet after the FEV does its work.)
I really can't help but laugh at the idea that Fallout 2, a game made to satirize American patriotism and the military, stole its main plot from a movie made as a tribute to the American military.
This really blows the lid off on the Interplay/Obsidian fanboys. They see Fallout 2 as the best Fallout game, and yet, aside from the fact that it doesn't even have alternate endings for the main plot with the Enclave, the whole plot concerning the Enclave was just them ripping off the Cobra-La plot from the GI Joe movie, with the Enclave just being an evil version of the uber-patriotic and militaristic GI Joes replacing Cobra-La as the bad guys.
Damn.