FATAL 2: The Fataling

Right, I'll intimidate the fuck out of them for money.Should I roll the sum or you?
Feel free to roll yourself this time around. But so that we don't hold up play, you got 47 GP. The elves scurry off to tell the Dwarves what you've done.
 
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47 gold. I'm a rich ogre. And if they did leave their wares unattended, with pack animals...how about we relieve them of their caravan?
Stupid-shit looks at Vlricus "I tink we betta run 'nless we wana be swamped in angry dwarves that ain't you.."
 
I feel like i went the wrong way now, hahaha.

Okay, looks like Lazy-carcass is going to have a free for all with whatever's in the dwarfs quarters, he'll tell Hipponax to shut up and keep a lookout before rumaging for coin because it's always more fun with an acomplis.
 
Did they leave their wares unattended?
Well, this is obviously a check against your senses, so I can't tell you, but as far as you can see, they did.
47 gold. I'm a rich ogre. And if they did leave their wares unattended, with pack animals...how about we relieve them of their caravan?
Stupid-shit looks at Vlricus "I tink we betta run 'nless we wana be swamped in angry dwarves that ain't you.."
Same deal. As far as you can tell, they left their stuff unattended, but I can't tell you the results of any check against your senses.
(For those of you playing along at home, this is a common rule in most RPGs, and it does actually make a lot of sense, because I couldn't say, for example, "You failed your roll, so you fail to notice the large ambush.")
I feel like i went the wrong way now, hahaha.

Okay, looks like Lazy-carcass is going to have a free for all with whatever's in the dwarfs quarters, he'll tell Hipponax to shut up and keep a lookout before rumaging for coin because it's always more fun with an acomplis.
You find 27 sp, a large piece of wood that would make good club (@AnOminous,) a sword, a warhammer, a suit of chain mail, and a gun.
 
Well Lazy-Carcasd will split the s.p. with @AnOminous and take the warhammer (i think that's counted in the same weapon category as my club right?), doubt chainmail designed for a dwarf will fit my massive bulk so i'll leave that, swords are for girls and i don't think i have the mental capacity to operate a firearm without shooting myself in the foot, or worse.

By now i imagine there's quite a rucass being kicked up at the trading post so i'll cautiously make my way in that direction, instructing @AnOminous to follow quietly.
 
You find 27 sp, a large piece of wood that would make good club (@AnOminous,) a sword, a warhammer, a suit of chain mail, and a gun.

Hipponax grabs the club, and names it Thumper. And then dumps starting 95 skill points into it as follows. 30 skill points for the general weapon skill of club, 30 skill points into the specific whatever kind of club this is (that's up to you), Thumper Skill, and 35 points into a weapon skill, which Hipponax calls "Thumping" and which bedazzles foes and onlookers.

Let's call it a Great Club if we can.

I have no clue how the mechanics of this would work or whether it requires more than one roll, or whatever, because this rulebook is dildos. So that's up to you, Dildo. I mean Aedile. Wtf is an Aedile anyway?

I pick up the gun, gnaw on it a bit before deciding it isn't edible, and keep it. Maybe I can sell it or something.

Oh, and since the number of sp is odd, I keep 13 and Carcass gets the odd one.

Hippo then mindlessly follows Carcass wherever, muttering and drooling "Hippo Smash, smash. Pretty Thumper! Thump! Thump!"
 
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Well, this is obviously a check against your senses, so I can't tell you, but as far as you can see, they did.

Same deal. As far as you can tell, they left their stuff unattended, but I can't tell you the results of any check against your senses.
(For those of you playing along at home, this is a common rule in most RPGs, and it does actually make a lot of sense, because I couldn't say, for example, "You failed your roll, so you fail to notice the large ambush.")
You find 27 sp, a large piece of wood that would make good club (@AnOminous,) a sword, a warhammer, a suit of chain mail, and a gun.
Could I make an appraise check to find the most valuable object?
 
Could I make an appraise check to find the most valuable object?

I already picked up the club and gun and 13 sp but if anyone else has any actual use for it I'd give the gun to them.
 
I already picked up the club and gun and 13 sp but if anyone else has any actual use for it I'd give the gun to them.
It just occurred to me, is the gun loaded? Because if so we have two of the lowest int characters walking around with a loaded firearm they have no idea how to use and in Fatal that can only lead to someone being shot in the dick or something.

Also i think @Burned Man went to the trading post so that loot is ours.
 
I already picked up the club and gun and 13 sp but if anyone else has any actual use for it I'd give the gun to them.
I'm at the trading caravan. Also somehow I missed the fact you got a gun. Since this is FATAL I can only wonder how terrible it will be to reload or how likely it will be to just explode in your hands.
 
Well Lazy-Carcasd will split the s.p. with @AnOminous and take the warhammer (i think that's counted in the same weapon category as my club right?), doubt chainmail designed for a dwarf will fit my massive bulk so i'll leave that, swords are for girls and i don't think i have the mental capacity to operate a firearm without shooting myself in the foot, or worse.

By now i imagine there's quite a rucass being kicked up at the trading post so i'll cautiously make my way in that direction, instructing @AnOminous to follow quietly.
Ok

Hipponax grabs the club, and names it Thumper. And then dumps starting 95 skill points into it as follows. 30 skill points for the general weapon skill of club, 30 skill points into the specific whatever kind of club this is (that's up to you), Thumper Skill, and 35 points into a weapon skill, which Hipponax calls "Thumping" and which bedazzles foes and onlookers.

Let's call it a Great Club if we can.

I have no clue how the mechanics of this would work or whether it requires more than one roll, or whatever, because this rulebook is dildos. So that's up to you, Dildo. I mean Aedile. Wtf is an Aedile anyway?

I pick up the gun, gnaw on it a bit before deciding it isn't edible, and keep it. Maybe I can sell it or something.

Oh, and since the number of sp is odd, I keep 13 and Carcass gets the odd one.

Hippo then mindlessly follows Carcass wherever, muttering and drooling "Hippo Smash, smash. Pretty Thumper! Thump! Thump!"
Alright, please update your character sheet accordingly. We'll just call it a maul, they're functionally identical.
Could I make an appraise check to find the most valuable object?
There's a dildo that removes your face as long as you're touching it.
I already picked up the club and gun and 13 sp but if anyone else has any actual use for it I'd give the gun to them.
Ok. BTW, medieval guns did exist. It's a period appropriate gun, not a modern one.

It just occurred to me, is the gun loaded? Because if so we have two of the lowest int characters walking around with a loaded firearm they have no idea how to use and in Fatal that can only lead to someone being shot in the dick or something.

Also i think @Burned Man went to the trading post so that loot is ours.
You can try to take whatever you can carry guys.
I'm at the trading caravan. Also somehow I missed the fact you got a gun. Since this is FATAL I can only wonder how terrible it will be to reload or how likely it will be to just explode in your hands.
It's a period accurate gun. As long as you handle it correctly, it won't kill you.
 
Stupid-shit shrugs, deciding there's not much of worth in the caravan for him, getting ready to make a quick exit before the owners return.
 
The elves return with the help that they went to find. You are all now beset by 5 elven wizards! They're all preparing spells, what will you do?
 
The elves return with the help that they went to find. You are all now beset by 5 elven wizards! They're all preparing spells, what will you do?

If I'm anywhere nearby, or hear anything, I just run at the closest thing I can club and swing it at the fulcrum 1 (however that works) and using 30 general skill and 30 specific weapon skill and 35 whatever the "bedazzle foes and onlookers" thing does.

Since I'm not sure what the rolls mean but think 3d10 is required, first roll is 16. If another is for that weapon trick thing, the second is 5. If the damage roll is 4d12+4 and I caused any, the roll for that is 34. Plus I have Weapon Mastery so there's whatever effect that has on Graphic Gore and whatever. I wanna see brains and shit.

ETA: Changed fulcrum back to original even though I might have picked the wrong number. Go with the original since I had already rolled when I changed it.
 
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The elves return with the help that they went to find. You are all now beset by 5 elven wizards! They're all preparing spells, what will you do?
Vlricus shouts as loud as he can, " Help me my Dwarven brothers its a race war! The Elven supremacists are in our homes! They shall oppress no longer! Dwarf lives matter!"
 
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