[February 2021 - ????] DSP Tries It: Divinity: Original Sin II

yeah, i know there isn't a difference between console UI/controller on PC UI.

this is just one of those games that look like they feel awful with controller. which honestly only makes the playthrough funnier, he's chosen a good game in the worst way to experience it, and he's too stupid to enjoy it ontop of that regardless.
He didn't choose the game, the viewers choices voters/trolls did, and thus are the real MVPs.

I have no knowledge of this title in particular or series in general, please, other posters who do, don't hesistate to trypost in this thread to explain whatever catches your notice. It's useful to me even if the day off won't be spent reading this particular thread in all likelyhood by the subject of it so it will fail to assist him, or at least I hope it will fail to do so.
 
He didn't choose the game, the viewers choices voters/trolls did, and thus are the real MVPs.

I have no knowledge of this title in particular or series in general, please, other posters who do, don't hesistate to trypost in this thread to explain whatever catches your notice. It's useful to me even if the day off won't be spent reading this particular thread in all likelyhood by the subject of it so it will fail to assist him, or at least I hope it will fail to do so.
Unfortunately for Phil he will not have his regular day off thanks to his potato Wife and her new schedule.
 
He didn't choose the game, the viewers choices voters/trolls did

it's cute that you think what wins the poll actually decides what he plays.

he only played this because he didn't know what it was and when he found out he did everything in his power to avoid playing it for as long as possible.

there are plenty of other instances where something won, phil knew what it was and immediately veto'd it.
 
Today's another Divinity stream and I'm looking forward to Dave's stumblethrough, or strugglethrough. Something came up so I couldn't watch the last one, but I watched AN1337's archive, from what @JimiHendrix made it seem it was a complete shitshow so I had to see it and it did not disappoint. Him completely unloading his toxicity when he nuked his mage against the Houndmaster and later on when he nuked his main character by healing him while he was afflicted with Decay had me rolling. My favorite was when he said that there should be a "rewind" button so he can do a turn over and over again until it's to his liking. The poor little baby got too spoiled with modern games that handhold you and don't let a player feel bad for losing under any circumstances, huh? I mean for fuck's sake ever since back 20-30 years ago you could save scum CRPGs and Divinity 2 isn't any different, you can just save before each combat or dialogue. Another thing that made me laugh is when he created an area with water, then electrified it, never realizing that one of his characters was also in the water so she also got hit.
I have no knowledge of this title in particular or series in general, please, other posters who do, don't hesistate to trypost in this thread to explain whatever catches your notice. It's useful to me even if the day off won't be spent reading this particular thread in all likelyhood by the subject of it so it will fail to assist him, or at least I hope it will fail to do so.
Compared to most other CRPGs it is much more tactical. Terrain features are very much a big factor in every combat and the game punishes you if you neglect it and rewards you if you make good use of it. You can also kind of bend the terrain to your will, like you've no doubt seen mentioned earlier with the lightning into water area example, you can create a terrain type in one part of the combat map and then synergize it with another element to damage more than one person. In that way the combat is more similar to tactical squad-based RPGs like Jagged Alliance, Silent Storm, Fallout Tactics, Battle Brothers, Wasteland 2 etc.
If there's anything we know about Dave, it's that having to use his brain to do actual tactics is too much for him, especially if that game also rewards creative and clever thinking.

Additionally, leveling up is more open-ended, you could theoretically make any character learn everything but it's not feasible to do so, a balanced build is trash, you want to play to their strengths when you level them up rather than try to make them do things they'll be shitty at. However, once again there are certain builds which synergize with each other as you may imagine. As we all know, this is the bane of Dave's existence. It's easy when the JRPG autolevels your character or when some other RPG won't let your Fighter learn anything but how to fight with weapons for example, but when faced with a completely open-ended leveling system he'll just struggle. We remember his builds in Dark Souls, Nioh, Cyberpunk 2077 etc. He just keeps putting points into everything so he does everything shitty rather than just focus on one thing he's good at... well, he's not good at anything, but to give an example he used the Switchglaive in Nioh 2 and he kept spreading his stats for some reason rather than just dump everything into the Magic stat (since that's what the Switchglaive scales off of) after he got every other stat to 10.
 
Today's another Divinity stream and I'm looking forward to Dave's stumblethrough, or strugglethrough.

We remember his builds in Dark Souls, Nioh, Cyberpunk 2077 etc. He just keeps putting points into everything so he does everything shitty rather than just focus on one thing he's good at... well, he's not good at anything, but to give an example he used the Switchglaive in Nioh 2 and he kept spreading his stats for some reason rather than just dump everything into the Magic stat (since that's what the Switchglaive scales off of) after he got every other stat to 10.

It's painful to watch cause of his usual bullshit. "Game explains mechanic" He forgets in 10 seconds.3 hours later you can use said mechanic.He doesn't remember it, calls game cryptic.badly made,inaccessible and chat has to handhold him through it. I'm okay with him being retarded but it really irks me when he starts shitting on games or act like he knows what good game design is.
Regarding your Nioh 2 comment. It barely matters what you do on New Game. You can put 20-30 points into the stat that your weapons scales with and then get everything else to 15-20.
I haven't watched his Nioh 2 gameplay btw. Kind of scared to.
 
Today's another... thing that made me laugh is when he created an area with water, then electrified it, never realizing that one of his characters was also in the water so she also got hit...you can create a terrain type in one part of the combat map and then synergize it with another element to damage more than one person...If there's anything we know about Dave, it's that having to use his brain to do actual tactics is too much for him, especially if that game also rewards creative and clever thinking.
When I had my home inspected before buying it the inspector literally said the safety breakers in the bathroom are for people who don't understand, like ones suffering with autism, that you can't mix electricity and water without danger to keep them from doing something really fatal due to their learning impairments. It's one of the reasons you know CWC is barely high functioning on the spectrum, he's stolen everything for his shitty OC comic but somehow has never ripped off any of issue of Spider-man from the last sixty years that featured the well known plot of "use water to short out Electro during his latest crime spree" despite the supposed star of the thing being an electricity powered hedgehog. Could this oversight in the game on DSP's part hint to the same level of autism spectrum blindness to the effect current experiences when combined with water as OPL is stricken with? I want to believe at least!
 
I'm okay with him being retarded but it really irks me when he starts shitting on games or act like he knows what good game design is.
Definitely. I remember back when Metokur restreamed him and he said it best - complete morons like Phil who just want to get dopamine hits while not being expected to pay any attention are what make gaming regress. How many people here have said that DOS2 was their first CRPG because they heard how popular and praised to hell and back it was and they managed just fine? How many people are there out there who did the same? All he needs to do is to pay some attention to what he's doing and read what the game tells him he'll be fine, it's not like he's playing a spreadsheet autism simulator like Football Manager or Hearts of Iron Darkest Hour.

He just got too used to playing Ubishit open world games that don't let you fail and handhold you all the way through or being carried by his paypigs whenever even a tiny bit of challenge arose in any other game he played. Not to mention, at the level he's at in WWE Champions, from what I understand he only has to break the Bejeweled things 1 or 2 times and he's already won. He's so used to winning without requiring to put in any thought that he gets supertoxic whenever the game refuses to let him win. He was always like this but with how much he's spoiled with streamchat and with easy press X to win games he's only gotten worse. Even when he died a few times during Yakuza 7, an easy game which is also his favorite game of 2020, he unleashed such toxicity towards the game for a few minutes after he lost you'd swear he played Cyberpunk 2077 or something.
Regarding your Nioh 2 comment. It barely matters what you do on New Game. You can put 20-30 points into the stat that your weapons scales with and then get everything else to 15-20.
I mean yeah... but leveling up inefficiently won't do you any favors, especially if you suck as much as Phil does.
Could this oversight in the game on DSP's part hint to the same level of autism spectrum blindness to the effect current experiences when combined with water as OPL is stricken with?
Yes. There's hundreds of examples at this point, but I'll just mention the time he thought he didn't have to change the oil on his car until the guy at the dealership called him. So he never did. So his car went to shit. Nothing he could do.
 
He just ragereloaded just because he aimed for the ground near the enemy and missed. FUCK THIS GAME! IT'S TOO SPECIFIC! IT'S STOOPID! IT SHOULD COUNT!
I'm getting CoD flashbacks where he aims for everyone's crotches and then misses half his shots and thinks they should count and that the server is "lagging". Also, doesn't the game autotarget by cycling through enemies on console if you press the L1 and R1 buttons?
 
He just ragereloaded just because he aimed for the ground near the enemy and missed. FUCK THIS GAME! IT'S TOO SPECIFIC! IT'S STOOPID! IT SHOULD COUNT!
I'm getting CoD flashbacks where he aims for everyone's crotches and then misses half his shots and thinks they should count and that the server is "lagging". Also, doesn't the game autotarget by cycling through enemies on console if you press the L1 and R1 buttons?
He can't put 2 and 2 together with this cause being able to aim at the ground is good. You can aim your weapon or spell at the ground to make water electrified or poison at a wall of fire for an explosion. And yeah, I hope someone tells him about this L1 - R1 target cycling.
 
There's a toxic salt overflow right now, the game doesn't let him cheese and he's losing his fucking mind, here's select quotes from the last few minutes.
"How is this good? How can people say this is good? The game is shit! The game is terrible! The combat engine is shit! The game makes no logical sense! It does not follow any common sense rule of any other game! It's its own unique annoying shit! It's uniquely frustrating!"
 
phil is pissed about the various lighting bugs in the game, bitching about how they couldn't fix it even though this is the DEFINITIVE EDITION, he's saying since it already came out on PC and was good there, it should be good here on the PS5.

i've been playin' it on the PC with a 4k texture mod. game looks nice, never seen any visual glitches either. fat boy chose console, he gets the console experience.

Phil still doesn't understand how the targetting in the game works. The game fuckin' black and white'ing everything but what you can target just isn't a big enough visual cue for our big brained boy. Shits just too fuckin' complicated.

Oh incase I forgot to mention, he's fightin' NIles right now.

fuck, something stupid happened and I didn't see because I was typing. Sounds like Phil fat fingered the controller and missed a shot.

"Fuck this. It's too detail specific. If I shoot an arrow at a characters feet, it should hit the character. Fuck you. It shouldn't miss."

that's two reloads so far on the Niles fight.

Also, doesn't the game autotarget by cycling through enemies on console if you press the L1 and R1 buttons?

yeah pretty sure it do. i'm just writin' up a fat boy post of the entire fight. so you'll see this when i post it...but know that i'm here.......

"the whole setup of the combat i hate. it doesn't make any sense. what do you mean path is interrupted? i have the high ground, this is garbage. it really is. it's frustrating bullshit."

this nigger is trying to shoot through a stone fucking wall? am i seeing this right?

"it's ridiculous how nitpicky the game is. it's ridiculous. there's a guard rail infront of me. let me shoot through it. THERE'S GIANT HOLES IN IT. lET ME SHOOT THROUGH IT. everything is to the advantage of your enemy and nothing is the advantage to you. I hate it. everything is nitpicky on purpose, it's not very fun, it's just very annoying. have to reload a fight 10 times just to find a way to do it."

mate, it's a stone railing and you're a dwarf who isn't even tall enough to see over it. calm down.

he took a fucking shot at Niles, a non-moving target, and fucking missed. He fucking whiffed that bad boy once again. He's furious.

I'm actually not sure if he missed or if you can't attack people in a conversation.

"This game is fucking terrible. The combat engine is shit. IT'S SHIT. how can you tell me this is good?"

It's actually legit one of the best RPG combat engines I've ever encountered due to the level of creativity and freedom in it, to be honest.

"This is so bad, it's not accessible at all. its its own unique annoying shit. It's like uniquely frustrating."

i want to point out, Phil has an archer, and in this room there's a fat balcony that gives you overview of essentially the entire room. that's where I slapped my archer.

Phil has his stationed behind some railings he's too short to see over and only has the sight to hit 1 enemy. Out of like 11. He's a real tactical genius.

When I'm playing this game, if I'm in a conversation or a situation where it LOOKS like things are about to go bad, I immediately swap control to my archer/mage and start getting them into position before the fight breaks out. but i'm also not a fat moron, so.

"I don't know if I'll ever enjoy this. It's just too frustrating to anything I've ever played. Maybe there's some people out there who enjoy this crazy level of detail"

I like how, if Phil doesn't enjoy something, then the people who DO are the weird ones. they're the fringe group. it's not that he's just a fat moron who can't understand games, if you enjoy Divinity, you're the odd one.

Phil is now being spoon fed how terrain effects work, such cast Rain into Global Cooling to create an ice field to protect your archers.
 
Did he actually say that? How shit can Phil's taste be if he considers DOS2 terrible but BugSnax a game of the year contender?
This man whales in a WWE gacha. Taste = gone.

Tuned in, he's playing Red Prince, saying he can only hit one target. I have never played DOS2 but have played DnD. If it says "a character and everything next to it"; isn't that basically a cleave and therefore, hitting both?
 
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