Final Fantasy XIV - Kiwi Free Company

So I’m about to start free trial today any tips?
don’t rush through ARR, i know they changed some of the quest lines, but i feel that it’ll still be pretty long to do in one sitting

edit: what data center/server are you joining?
 
don’t rush through ARR, i know they changed some of the quest lines, but i feel that it’ll still be pretty long to do in one sitting

edit: what data center/server are you joining?
I’m still deciding,what server do you recommended?
Never mind a friend of just give me a copy of his. Now I gotta wait until it finishing updating
 
Last edited:
I’m still deciding,what server do you recommended?
Never mind a friend of just give me a copy of his. Now I gotta wait until it finishing updating
It depends on what you like to do. Are you into RP? Crystal Datacenter by far. Are you into the hardcore raids and endgame content along with crafting? Aether by far has the most activity there. Don't know about Primal I can't comment on that one.
 
crystal used to be good back before the merging of servers because balmungs shitty erpers refused to move servers after square offered them a bunch of free shit.

i’m on diabolos which surprisingly is a decent mix of actual players, eper (just avoid limsa), abd crafters
 
Eureka was awful but kept people subbed, not surprised to see them bring it back. Most of your time you'd spend AFK as there were too many people trying to spawn notorious monsters. Lots of bullshit quests, spamming the same 3 buttons over and over to do dps on bullet sponges, and let's not forget Baldesion Arsenal. You had to join some asshole discord run by mods who are probably the most awful jannies on 4chan and voice calls where you heard +10 people eating chips at the same time. If you just wanted to pick a portal to do the content, the mods would run this giant blacklist and try to get you cancelled from the whole community.

Don't forget bullshit like dragons that OHKO you even if you try to sneak by. Pagos anyone? Fuck those cliffs and the dragons that sleep on them. Also the losing xp if you don't get rezzed bullshit. Also some quests that require you to go through monsters that would give you a bad day if you don't have that handy dandy red mage friend around.
 
I hate Crystal, I shoulda taken that free transfer when I had the chance.
I don't expect people to do perfect Seat of Sacrifice EX runs, since it isnt even a week old... But for fuck sake at least TRY to not be retarded.
The amount of times I've wiped because some dipshit forgot to count meteors, or because they can't keep track of 5 skills is painful, I wish I had the shekels to just transfer off this godforsaken data center.
 
I don't know how far the trial goes up to, so I'll give you the whole of ARR. What's actually -fun- in ARR?

The trial is basically a way to get an impression of the systems that the game uses, all the little features, all the little extras. Fiddling around to see if you like the way quests are structured, the way crafting is done, so-on. But the game is fucking boring for almost the entirety of ARR, the dungeons are simple, and the classes are basic. You'll never be in danger out in the world, the story is completely unengaging, and your biggest threat in groups will be the retards you might get lumped with.

Maybe it's true of most MMO trials that your impression from the trial alone will be that the game is boring horseshit, but I feel the need to impress that it gets dramatically better in this one at 50. Whereas in retail WoW, it's that same flavor of being bored out of your fucking mind until you reach the veeeeeery tip-top 1% of the content.

back then it was capped at level 35, no retainers (or bank iirc). if they made everything up to HW free it would actually be smart.

but the question goes both ways, what's fun at cap? grinding the same instances over and over for more sparkly pixels with a higher number, then wait till the next patch in a few months? in the end different people play the game differently for different reasons. I had more fun leveling jobs than doing the story, but that also meant I didn't burn out on it. also helped me figuring out which job I wanted to actually level, which is a big part of the fun (try leveling a class you can't stand but locked in because you'd have to start everything else from scratch and you know what I mean). and since I didn't pay a dime all I wasted was time during the trial, knowing full well the content was years old and everything's low level, so the assumption should be shit will get better.

ironically the reason I quit in the end had absolutely nothing to do with ARR but the systems itself. as fun as the game was, linear progression MMOs bore me to death by now and should've been left in 2004 when WoW popularized them. and FF14 is big offender in that regard - trial or not.
 
back then it was capped at level 35, no retainers (or bank iirc). if they made everything up to HW free it would actually be smart.

but the question goes both ways, what's fun at cap? grinding the same instances over and over for more sparkly pixels with a higher number, then wait till the next patch in a few months? in the end different people play the game differently for different reasons. I had more fun leveling jobs than doing the story, but that also meant I didn't burn out on it. also helped me figuring out which job I wanted to actually level, which is a big part of the fun (try leveling a class you can't stand but locked in because you'd have to start everything else from scratch and you know what I mean). and since I didn't pay a dime all I wasted was time during the trial, knowing full well the content was years old and everything's low level, so the assumption should be shit will get better.

ironically the reason I quit in the end had absolutely nothing to do with ARR but the systems itself. as fun as the game was, linear progression MMOs bore me to death by now and should've been left in 2004 when WoW popularized them. and FF14 is big offender in that regard - trial or not.

Sure, endgame boils down to having some fun with the new content and learning the difficult stuff, then deciding if you want to endlessly grind it. There's a good chance all I do is blow through all the casual-ass baby shit before I try to find a gaggle of people who aren't retarded to do mildly difficult content -- and then I just quit. But I'll tell you that I really enjoyed my time with Heavensward all around, and I like the trials/dungeons/raids in Stormblood. I'm eager to see what Shadowbringers brings up, particularly since its storytelling was what people were jerking off.

ARR isn't like that. It just ain't fun, man. Yes, the assumption is that shit will get better, but it doesn't do anyone any good to pretend it isn't mind-numbing. "Better than shit" doesn't speak well to what the leap in quality actually is.

Do not get tricked, Crystal is notorious for being full of shitters

Having known nothing about datacenters and just hopping into one a friend of mine was playing, I've already learned to assume anyone from Balmung or Bryn is severely developmentally disabled. I can't imagine it'd ever be a satisfying experience to not already have a group of friends you know to be competent on this dc.
 
Having known nothing about datacenters and just hopping into one a friend of mine was playing, I've already learned to assume anyone from Balmung or Bryn is severely developmentally disabled. I can't imagine it'd ever be a satisfying experience to not already have a group of friends you know to be competent on this dc.
Crystal's a DC where you only stick around because you're casual enough to not care about extreme/savage content (like me), or you already are part of the small progression groups here.

Aether is where the real raiding experience is at, unfortunately, and Primal I hear, sits somewhere between Aether and Crystal in terms of endgame experience.
 
Don't forget bullshit like dragons that OHKO you even if you try to sneak by. Pagos anyone? Fuck those cliffs and the dragons that sleep on them. Also the losing xp if you don't get rezzed bullshit. Also some quests that require you to go through monsters that would give you a bad day if you don't have that handy dandy red mage friend around.

I especially loved when you die instantly after you watched a cutscene because there's +5 mobs close to you.

I hate Crystal, I shoulda taken that free transfer when I had the chance.
I don't expect people to do perfect Seat of Sacrifice EX runs, since it isnt even a week old... But for fuck sake at least TRY to not be retarded.
The amount of times I've wiped because some dipshit forgot to count meteors, or because they can't keep track of 5 skills is painful, I wish I had the shekels to just transfer off this godforsaken data center.

Come join us on Aether Promestein
 
Besides Coincounter is one of the easier parts of AV and its reputation of being a noob filter is overblown.

The grognards sperging about that shit are people like me that played back in 2.0 when Coincounter was actually a no-shit wall for parties. Actually all of Aurum Vale was a giant wall because it got really punishing with mechanics, with the minor wall over at Darkhold because you also had to wake up and pay attention.
Heck I remember Brayflox normal being a cunt for people to do because they were so used to running things like Sastasha, and suddenly, if you rolled in there with minimal gear and minimal mechanics prep as a whole party you were fucking toast.

Also the only good english-speaking datacenter is Primal. Fite me.
 
Heck I remember Brayflox normal being a cunt for people to do because they were so used to running things like Sastasha, and suddenly, if you rolled in there with minimal gear and minimal mechanics prep as a whole party you were fucking toast.

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The grognards sperging about that shit are people like me that played back in 2.0 when Coincounter was actually a no-shit wall for parties. Actually all of Aurum Vale was a giant wall because it got really punishing with mechanics, with the minor wall over at Darkhold because you also had to wake up and pay attention.
Heck I remember Brayflox normal being a cunt for people to do because they were so used to running things like Sastasha, and suddenly, if you rolled in there with minimal gear and minimal mechanics prep as a whole party you were fucking toast.

Also the only good english-speaking datacenter is Primal. Fite me.

Primal is unremarkable. You don't have guys owning entire housing wards and writing blogs to make people mad; https://mewfc.com/a-word-from-yshtola


No I don't, it's too hard for me.
 
crystal used to be good back before the merging of servers because balmungs shitty erpers refused to move servers after square offered them a bunch of free shit.

i’m on diabolos which surprisingly is a decent mix of actual players, eper (just avoid limsa), abd crafters
I was on what eventually became Crystal for pretty much the entirety of my years playing XIV up until this last December when I came back for Shadowbringers and I have to disagree.

Crystal was always awful. I hear the only okay servers before the Crystal merge (and probably after) were the small ones that nobody really played on, but a couple of those ended up going to shit when they gave the Balmung crowd free transfers off of Balmung during Stormblood.
 
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