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I noticed the same thing with CC. I swear some of these players have to be NPCs with the way they will throw games that are easily winnable with minimal effort. They do they same for frontline. I have a nearly perfect split between 1st, 2nd, and 3rd place.
It feels like it's a lot of skill based matchmaking and it forces an even winrate, at least in my experience. I don't primarily do PvP but I've done a couple hundred CC and Frontline matches which I think is a fair sample size. My issue is that PvP feels like a coin toss. You are either dominating or you're getting your ass handed to you. It's very rare that I ever come away from a game feeling satisfied that it was a close match and though we lost we gave an honest effort. Usually in the first minute or two the winner is predictable. Maybe that's also the nature of PvP that allows a team to snowball uncontrollably. Whatever the cause may be I don't think it makes for an engaging or fun experience. Knowing that SBMM is used frquently in online games and seeing that my winrate seems too perfectly even, to me it suggests that they may be trying to force an even winrate.I think their internal MMR works pretty decently. If you do enough CC you start to recognize the regulars and there's usually a pretty even split on both teams.
Not sure how they do it.
It feels like it's a lot of skill based matchmaking and it forces an even winrate, at least in my experience. I don't primarily do PvP but I've done a couple hundred CC and Frontline matches which I think is a fair sample size. My issue is that PvP feels like a coin toss. You are either dominating or you're getting your ass handed to you. It's very rare that I ever come away from a game feeling satisfied that it was a close match and though we lost we gave an honest effort. Usually in the first minute or two the winner is predictable. Maybe that's also the nature of PvP that allows a team to snowball uncontrollably. Whatever the cause may be I don't think it makes for an engaging or fun experience. Knowing that SBMM is used frquently in online games and seeing that my winrate seems too perfectly even, to me it suggests that they may be trying to force an even winrate.
I'd be curious to see what the winrate for others are like. I could be an outlier and maybe I am just so mid at the game. But I would expect to see it swing a lot more than it does.
That problem is that people wanted more rewards rather than just the satisfaction of clearing harder content. Because at the end of the day, people want to show off to other players that they completed harder content, i.e, those gaudy ultimate weapons, and they wanted their time to be worthwhile. Sure, you could argue that clearing hard content with friends is fulfillment enough, but well, that's now how humans who play MMOs work. We need compensation for our time.So while I just take things easy and farm mogtome currency since the 2nd event is upon us, I'd like to ask: Did any of you ever try doing Criterion Savage and if so, how the hell did you put up with it?
I just cleared Sil'Dihn Subterrane Savage 2 days ago with different PF folks most tries, but after like a full week we finally got the damn clear.
...And I don't feel any sense of satisfaction having done so.
Seriously, you can't almost mess up once or else in most cases a party member dies and it's essentially a wipe since you get no rezzes, there's no checkpoints and there's almost no time to let buffs get off cooldown. It's a 23 minutes-ish speedrun essentially that punishes you harshly and after a while it just becomes the most mind-numbing shit ever.
Worse is that other than a title and a special one for clearing all 3 in the current EW expansion, there's almost no real special reward incentive for going after it. This content is so rarely touched past the relevancy stage and yet so bullshit difficult that I personally really hope SE finds some way to make it a bit more lenient for old ones once Dawntrail comes around, if not being able to unsync-run it.
I seriously don't know what more people want out of variant/criterion dungeons. It really seems like the only reward people are willing to accept is an easy way to get savage raid gear. I get the appeal of number goes up but people were mad that all they got was literally every other possible reward the game can offer. It gave minions, orchestrion rolls, titles, glamour, triple triad cards, umbrellas, framer kit, and a mount. I'm the most negative Nancy out there but even I looks at the rewards and think damn that's a lot of stuff. I would much rather have that than stat sticks that are going to be obsolete the moment the next one comes out.
The only issue I agree with is that once you've farmed all the loot from the dungeons you were done, there is no reason at all to replay it. But that's true for nearly every piece of content in the game. That's a core design of FFXIV that it is finite. It's a good thing that I'm not expected to be on an endless treadmill chasing after rewards that might never come. If this was released back in Stormblood or even maybe Shadowbringer I would've been on the grind. I think the game desperately needs hard mode dungeons, and it's ok to have optional difficult content that is allowed to exist for fun. Ultimates exist and all they do is give weapon glamours but people love it so much. It just baffles me that people love to hate it.
Ultimates are just a better spectacle. I'm not a fan of the weapons because I think they look ugly as sin, but the fights are enjoyable to watch unlike with criterion which just sort of ends like a silent fart in the wind after you're done and you're not left with a weapon with a perpetual flashbang attached to it to show off. Not that anyone would really care if someone cleared criterion over someone clearing an ultimate. I don't hate ultimates, I have immense respect for players who are able to overcome the challenges, especially the players that endure the AIDS-fest that's PF.Ultimates exist and all they do is give weapon glamours but people love it so much. It just baffles me that people love to hate it.
There should absolutely be more ways to get savage-level gear if only for the fact that there are going to be 22 jobs in Dawntrail. The lack of alternative sources of savage ilvl gear has been a complaint amongst high-end raiders since Shadowbringers as you become more or less locked to progression on just 2-3 jobs for an entire tier (and realistically you can only gear one before the tier effectively ends at around the 12 week mark).You guys are absolutely right though that people want savage level gear without working as hard to get it and I think they thought criterion was going to be the fast pass for that. Which makes me wonder and kind of dread what they are going to do with variants/criterion in 7.0
Criterions are also fun because you get trash with actual fucking mechanics. You have to carefully position the mobs and take fights in specific intervals. I did a little bit of AMR and it was incredibly refreshing getting to do high-end content that isn't just slapping a target dummy while dodging danmaku rape walls.The Epic Hero title alone makes doing Criterion Savage worth it, it's more prestigious than most ultimate titles. The weapons from Aloalo Savage and mounts from normal that sell for a hefty amount are just a nice bonus, and I learnt Gunbreaker just because the weapon looks really cool. It needing only 4 players makes it easier to form a static for them too, or fill a PF. Honestly, new Criterions are the thing I'm most excited for, if I get a savage static for DT it might be fun to split the group and have a Criterion race.
I know it will never happen, but I want roulettes to sync to lowest ilvl. I liked the crystal tower raids and miss actually having to do the mechanics.I'm a very simple man and I want more 24 man raids like Dun Scaith and Obornne when they were new.
edit: even now people nope out when they get Dun Scaith. It's so good.
The howls of not being able to skip Glasya Labolas would be really funny, I'll give you that.I know it will never happen, but I want roulettes to sync to lowest ilvl. I liked the crystal tower raids and miss actually having to do the mechanics.
They're bots man. Pvp has a severe bottong problemI noticed the same thing with CC. I swear some of these players have to be NPCs with the way they will throw games that are easily winnable with minimal effort. They do they same for frontline. I have a nearly perfect split between 1st, 2nd, and 3rd place.