Final Fantasy XIV - Kiwi Free Company

Nice. The mounts are weird as fuck but worth getting. I was planning to bang out some of the CC titles but since they didn't add any new rewards for it I figured why bother. It'll happen eventually.
 
I noticed the same thing with CC. I swear some of these players have to be NPCs with the way they will throw games that are easily winnable with minimal effort. They do they same for frontline. I have a nearly perfect split between 1st, 2nd, and 3rd place.
 
I noticed the same thing with CC. I swear some of these players have to be NPCs with the way they will throw games that are easily winnable with minimal effort. They do they same for frontline. I have a nearly perfect split between 1st, 2nd, and 3rd place.

I think their internal MMR works pretty decently. If you do enough CC you start to recognize the regulars and there's usually a pretty even split on both teams.

Not sure how they do it.
 
I think their internal MMR works pretty decently. If you do enough CC you start to recognize the regulars and there's usually a pretty even split on both teams.

Not sure how they do it.
It feels like it's a lot of skill based matchmaking and it forces an even winrate, at least in my experience. I don't primarily do PvP but I've done a couple hundred CC and Frontline matches which I think is a fair sample size. My issue is that PvP feels like a coin toss. You are either dominating or you're getting your ass handed to you. It's very rare that I ever come away from a game feeling satisfied that it was a close match and though we lost we gave an honest effort. Usually in the first minute or two the winner is predictable. Maybe that's also the nature of PvP that allows a team to snowball uncontrollably. Whatever the cause may be I don't think it makes for an engaging or fun experience. Knowing that SBMM is used frquently in online games and seeing that my winrate seems too perfectly even, to me it suggests that they may be trying to force an even winrate.

I'd be curious to see what the winrate for others are like. I could be an outlier and maybe I am just so mid at the game. But I would expect to see it swing a lot more than it does.
 
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It feels like it's a lot of skill based matchmaking and it forces an even winrate, at least in my experience. I don't primarily do PvP but I've done a couple hundred CC and Frontline matches which I think is a fair sample size. My issue is that PvP feels like a coin toss. You are either dominating or you're getting your ass handed to you. It's very rare that I ever come away from a game feeling satisfied that it was a close match and though we lost we gave an honest effort. Usually in the first minute or two the winner is predictable. Maybe that's also the nature of PvP that allows a team to snowball uncontrollably. Whatever the cause may be I don't think it makes for an engaging or fun experience. Knowing that SBMM is used frquently in online games and seeing that my winrate seems too perfectly even, to me it suggests that they may be trying to force an even winrate.

I'd be curious to see what the winrate for others are like. I could be an outlier and maybe I am just so mid at the game. But I would expect to see it swing a lot more than it does.

I think there's some maps where it's easier to snowball on in CC.

Frontlines is honestly more of a crap shoot as you have a ton of people who are just there for their daily roulette bonus and don't give a fuck about trying. Plus, there are folks who run organized premades and do shotcalling, so it can be a complete curbstomp. And it's gonna get worse whenever moogle tomes start up again.

That said, there's a huge number of retards in CC as well who don't use Recuperate, don't use LBs, etc.
 
So while I just take things easy and farm mogtome currency since the 2nd event is upon us, I'd like to ask: Did any of you ever try doing Criterion Savage and if so, how the hell did you put up with it?

I just cleared Sil'Dihn Subterrane Savage 2 days ago with different PF folks most tries, but after like a full week we finally got the damn clear.

...And I don't feel any sense of satisfaction having done so.

Seriously, you can't almost mess up once or else in most cases a party member dies and it's essentially a wipe since you get no rezzes, there's no checkpoints and there's almost no time to let buffs get off cooldown. It's a 23 minutes-ish speedrun essentially that punishes you harshly and after a while it just becomes the most mind-numbing shit ever.

Worse is that other than a title and a special one for clearing all 3 in the current EW expansion, there's almost no real special reward incentive for going after it. This content is so rarely touched past the relevancy stage and yet so bullshit difficult that I personally really hope SE finds some way to make it a bit more lenient for old ones once Dawntrail comes around, if not being able to unsync-run it.
 
So while I just take things easy and farm mogtome currency since the 2nd event is upon us, I'd like to ask: Did any of you ever try doing Criterion Savage and if so, how the hell did you put up with it?

I just cleared Sil'Dihn Subterrane Savage 2 days ago with different PF folks most tries, but after like a full week we finally got the damn clear.

...And I don't feel any sense of satisfaction having done so.

Seriously, you can't almost mess up once or else in most cases a party member dies and it's essentially a wipe since you get no rezzes, there's no checkpoints and there's almost no time to let buffs get off cooldown. It's a 23 minutes-ish speedrun essentially that punishes you harshly and after a while it just becomes the most mind-numbing shit ever.

Worse is that other than a title and a special one for clearing all 3 in the current EW expansion, there's almost no real special reward incentive for going after it. This content is so rarely touched past the relevancy stage and yet so bullshit difficult that I personally really hope SE finds some way to make it a bit more lenient for old ones once Dawntrail comes around, if not being able to unsync-run it.
That problem is that people wanted more rewards rather than just the satisfaction of clearing harder content. Because at the end of the day, people want to show off to other players that they completed harder content, i.e, those gaudy ultimate weapons, and they wanted their time to be worthwhile. Sure, you could argue that clearing hard content with friends is fulfillment enough, but well, that's now how humans who play MMOs work. We need compensation for our time.

They added weapons with special particle effects to the newest criterion as well as gear rewards because people complained about it. Yoshi gave them what they asked for, but people were still unhappy because even though they cried for better gear rewards, doing savage was still faster and easier so people just did that because it was more efficient. All it did was make a very small vocal minority slightly less mad about the fact that criterion even exists.

Yoshi and his team tried something new and it was a flop imo. Variants were neat for their initial appeal but once you unlocked all the logs, you had 0 reason to go back unless you wanted the glamor but even then, once you finished doing your rounds, then that was it. Criterion was the same for the sweats but once the new car smell faded away, they were quick to throw the entire concept in the garbage. Supposedly variants/criterions are coming back in DT but I really don't know what will be done to shake up the sentiment. What was given wasn't enough, a few small trinkets and a mount that could be sold on the marketboard so even people with enough money who'd never touched criterion could ride around on a mount that they didn't even earn. Even if they added gear rewards akin to savage level gear, doing savages is still a more efficient method of gearing up and in all things efficiency trumps everything else. For my part, I liked variants. The lore was nice and I enjoyed the puzzle solving but there wasn't much else. There wasn't enough substance for both casuals and sweats. Every single sweaty I've watched clear criterion would quickly lose the novel feeling of clearing and sit there with a shrug and a "meh". If I were you, I wouldn't waste my time.
 
So based on the comments made during the LL and the fact that the expected Astrologian and Dragoon reworks were... a lot more mild than expected, it seems like 8.0 is going to feature major overhauls to game mechanics and class design.
 
Eh...it's just a green recolor of the zu mount. Not worth imbibing the extra sugar for imo. People outside of US aren't missing much.
Unless people are just more attracted to the idea of having a mount that can't be gotten any other way other than a promo.
 
I seriously don't know what more people want out of variant/criterion dungeons. It really seems like the only reward people are willing to accept is an easy way to get savage raid gear. I get the appeal of number goes up but people were mad that all they got was literally every other possible reward the game can offer. It gave minions, orchestrion rolls, titles, glamour, triple triad cards, umbrellas, framer kit, and a mount. I'm the most negative Nancy out there but even I looks at the rewards and think damn that's a lot of stuff. I would much rather have that than stat sticks that are going to be obsolete the moment the next one comes out.

The only issue I agree with is that once you've farmed all the loot from the dungeons you were done, there is no reason at all to replay it. But that's true for nearly every piece of content in the game. That's a core design of FFXIV that it is finite. It's a good thing that I'm not expected to be on an endless treadmill chasing after rewards that might never come. If this was released back in Stormblood or even maybe Shadowbringer I would've been on the grind. I think the game desperately needs hard mode dungeons, and it's ok to have optional difficult content that is allowed to exist for fun. Ultimates exist and all they do is give weapon glamours but people love it so much. It just baffles me that people love to hate it.
 
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I seriously don't know what more people want out of variant/criterion dungeons. It really seems like the only reward people are willing to accept is an easy way to get savage raid gear. I get the appeal of number goes up but people were mad that all they got was literally every other possible reward the game can offer. It gave minions, orchestrion rolls, titles, glamour, triple triad cards, umbrellas, framer kit, and a mount. I'm the most negative Nancy out there but even I looks at the rewards and think damn that's a lot of stuff. I would much rather have that than stat sticks that are going to be obsolete the moment the next one comes out.

The only issue I agree with is that once you've farmed all the loot from the dungeons you were done, there is no reason at all to replay it. But that's true for nearly every piece of content in the game. That's a core design of FFXIV that it is finite. It's a good thing that I'm not expected to be on an endless treadmill chasing after rewards that might never come. If this was released back in Stormblood or even maybe Shadowbringer I would've been on the grind. I think the game desperately needs hard mode dungeons, and it's ok to have optional difficult content that is allowed to exist for fun. Ultimates exist and all they do is give weapon glamours but people love it so much. It just baffles me that people love to hate it.

No one will ever admit it, but the people whining about criterions wanted Ultimate-tier rewards for minimal effort. It's a bizarre emperor has no clothes scenario where they want content that's taken 'seriously' as an Ulti, but don't want it to be as hard (and not have anyone acknowledge that.)
 
Ultimates exist and all they do is give weapon glamours but people love it so much. It just baffles me that people love to hate it.
Ultimates are just a better spectacle. I'm not a fan of the weapons because I think they look ugly as sin, but the fights are enjoyable to watch unlike with criterion which just sort of ends like a silent fart in the wind after you're done and you're not left with a weapon with a perpetual flashbang attached to it to show off. Not that anyone would really care if someone cleared criterion over someone clearing an ultimate. I don't hate ultimates, I have immense respect for players who are able to overcome the challenges, especially the players that endure the AIDS-fest that's PF.

You guys are absolutely right though that people want savage level gear without working as hard to get it and I think they thought criterion was going to be the fast pass for that. Which makes me wonder and kind of dread what they are going to do with variants/criterion in 7.0
 
The Epic Hero title alone makes doing Criterion Savage worth it, it's more prestigious than most ultimate titles. The weapons from Aloalo Savage and mounts from normal that sell for a hefty amount are just a nice bonus, and I learnt Gunbreaker just because the weapon looks really cool. It needing only 4 players makes it easier to form a static for them too, or fill a PF. Honestly, new Criterions are the thing I'm most excited for, if I get a savage static for DT it might be fun to split the group and have a Criterion race.
 
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You guys are absolutely right though that people want savage level gear without working as hard to get it and I think they thought criterion was going to be the fast pass for that. Which makes me wonder and kind of dread what they are going to do with variants/criterion in 7.0
There should absolutely be more ways to get savage-level gear if only for the fact that there are going to be 22 jobs in Dawntrail. The lack of alternative sources of savage ilvl gear has been a complaint amongst high-end raiders since Shadowbringers as you become more or less locked to progression on just 2-3 jobs for an entire tier (and realistically you can only gear one before the tier effectively ends at around the 12 week mark).

The Epic Hero title alone makes doing Criterion Savage worth it, it's more prestigious than most ultimate titles. The weapons from Aloalo Savage and mounts from normal that sell for a hefty amount are just a nice bonus, and I learnt Gunbreaker just because the weapon looks really cool. It needing only 4 players makes it easier to form a static for them too, or fill a PF. Honestly, new Criterions are the thing I'm most excited for, if I get a savage static for DT it might be fun to split the group and have a Criterion race.
Criterions are also fun because you get trash with actual fucking mechanics. You have to carefully position the mobs and take fights in specific intervals. I did a little bit of AMR and it was incredibly refreshing getting to do high-end content that isn't just slapping a target dummy while dodging danmaku rape walls.

The game needs more high-end dungeon content where you need to do crowd control and encounter management and I'm tired of pretending it doesn't.
 
Yeah, more challenging 24 mans would be great. Weeping City is my all time favorite because I had so much fun on patch night working out the mechanics.
 
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I know it will never happen, but I want roulettes to sync to lowest ilvl. I liked the crystal tower raids and miss actually having to do the mechanics.
The howls of not being able to skip Glasya Labolas would be really funny, I'll give you that.
 
T
I noticed the same thing with CC. I swear some of these players have to be NPCs with the way they will throw games that are easily winnable with minimal effort. They do they same for frontline. I have a nearly perfect split between 1st, 2nd, and 3rd place.
They're bots man. Pvp has a severe bottong problem
 
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