- Joined
- Aug 3, 2021
I tank as WAR specifically so I can ignore every last drooling retard that still plays the "press 1 on repeat" role. Which I find is most of them, because players that actually enjoy playing the game like to be challenged or having literally anything to do, something that CBU3 consistently agrees healers should never be expected to do. Or tanks. Or increasingly DPS.
Because their job-design team has been taking a vacation for the last four years, only occasionally stopping in to turn somewhat-engaging rotations into retarded messes then band-aiding them later. There's a funny cope going around the "oh, 8.0, 8.0 we're gonna eat good," and it's like. No, this is the same jobs team that did the summoner, paladin, monk, monk, and dragoon reworks. They have no fucking idea what they're doing. The ones that shit out VPR and then removed one of its defining traits - which, sure, maybe that made it play better. But they got rid of a core mechanic of a job like a month out from release -- did they just not playtest it... at all?
It's hilarious to me that they recognized the issue that DRK was too busy in its burst window, but rather than addressing the broader issue of burst windows being a crutch for shit job design OR just giving the class more to do outside of it, they ripped out the busy burst and replaced it with... nothing. If I'm not mistaken, they still haven't addressed the issue of less MP generation from the blood weapon change. Sure, the class got some potency pumps but it's like... what is its identity? What does it do? What does it manage? Who cares! Thank god it's more accessible, so the same people who fuck up playing WAR can fuck up playing another job.
What's boggling is that it's not only out of step with BLM - a direct comparison that offers literally no advantage over it - but it's out of step with basically every other job in the game. And they refuse to do anything to address this.I'm still mad that PCT is deadbrain easy and has way better mobility than BLM and has better damage, should be 1/3-2/3 not 3/3.
Because their job-design team has been taking a vacation for the last four years, only occasionally stopping in to turn somewhat-engaging rotations into retarded messes then band-aiding them later. There's a funny cope going around the "oh, 8.0, 8.0 we're gonna eat good," and it's like. No, this is the same jobs team that did the summoner, paladin, monk, monk, and dragoon reworks. They have no fucking idea what they're doing. The ones that shit out VPR and then removed one of its defining traits - which, sure, maybe that made it play better. But they got rid of a core mechanic of a job like a month out from release -- did they just not playtest it... at all?
Thank god! Any time a tank has to do more than 1-2-3 1-2-3 1-2-3 - spender, it's so heccin strenuous. Thank you so much CBU3, for ensuring that a good 75% of a time, every single tank is in a filler phase and has nothing to manage or care about.just don't need to weave it into rotations anymore.
It's hilarious to me that they recognized the issue that DRK was too busy in its burst window, but rather than addressing the broader issue of burst windows being a crutch for shit job design OR just giving the class more to do outside of it, they ripped out the busy burst and replaced it with... nothing. If I'm not mistaken, they still haven't addressed the issue of less MP generation from the blood weapon change. Sure, the class got some potency pumps but it's like... what is its identity? What does it do? What does it manage? Who cares! Thank god it's more accessible, so the same people who fuck up playing WAR can fuck up playing another job.