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Telegraphed cast bar tank busters didn't become a solidified mechanic until later on in development with Coil T5's Death Sentence being the first real example, followed by Raven's Beak in T9, and Akh Morn being a shared buster in T13 as being the big examples of "tank busters" being steadily more common place throughout ARR's development. By either SB to mid or so into HW they were just on every boss forever because it was the best way to ensure tanks knew what to do if SE wanted this very timing CD based gameplay style, many bosses just...kind of hit you in ARR and early HW. Ifrit EX and Titan HM/EX is infamous for this as Ifrit EX's flame breath can sometimes hit you 2 times in 5 seconds and sometimes you don't see it for about 20-30 seconds, and their is no tell when you get that situation besides just memorizing the timing and it applies a "get too many of these stacks or I kill you" debuff so knowing when Ifrit fire breaths is very important to ensure you don't get just blitzed from nowhere or even worse you swap and both tanks get hit at once.So here's something I've been wondering about a bit.
I noticed that Shadowbringers (and I think maybe Stormblood, too), bosses in dungeons had long, huge wind-ups for their 'tankbusters', but that earlier dungeons just sort of had them baked in and it was more of a timing issue.
Was this something that was an intended design choice, in that tanks were expected to kinda know the general timing to use a defensive, and they moved away from it, or was it just more or less a natural progression?
I know Aurum Vale was a nightmare for a lot of the pantshitters in this game because of untelegraphed attacks, so I was wondering if it was something they shifted towards being something only tanks having to worry about (as I think there's a few bosses in HW where you have to pay attention to what a boss is doing, animation wise), realized that the pantshitters are everywhere, so just put in huge, long wind-ups to placate the dummies.
You mean more class-specific mounts?I wonder if people would be happier if instead of getting a new ability for your character the next expansion for reaching lvl 100 they instead give you a class specific mount
No, as in you reach lvl 90 with each class and instead of the reward being more abilities to clog up the ability bar and leading to pruning of old abilities they instead get some other reward like a mount unique to each lvl 90.You mean more class-specific mounts?
My point was that we already (technically) have class-specific/unique mounts in the game.No, as in you reach lvl 90 with each class and instead of the reward being more abilities to clog up the ability bar and leading to pruning of old abilities they instead get some other reward like a mount unique to each lvl 90.
Well you could always add more, they don't clutter up as much as the new abilities do. The problem with constantly adding new abilities is it has so far led to situations where classes need to be reworked so that it works with the eventual result at lvl 90 and above. Also mounts was just a suggestion. Could also be something else like a new emote or something like thatMy point was that we already (technically) have class-specific/unique mounts in the game.
In most cases, the new level caps have just been tending to add more traits/modify existing traits on top of adding one or two more buttons though. And they've been taking away buttons to compensate.Well you could always add more, they don't clutter up as much as the new abilities do. The problem with constantly adding new abilities is it has so far led to situations where classes need to be reworked so that it works with the eventual result at lvl 90 and above. Also mounts was just a suggestion. Could also be something else like a new emote or something like that
See, I just leave. I'll take the penalty. I'm not dealing with those faggots lolThe level roulette gods decided to fuck with me.
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And that's usually where problems arise. There have been classes who have gotten better as a result. But there's also classes that people seem to all agree got changed for the worse. There's also the problem that they remove abilities from lower levels, leading to long stretches where the class remains barebonesAnd they've been taking away buttons to compensate.
They make retarded decisions with balancing sometimes, hence why Paladin is fucking dogshit. Go figure.And that's usually where problems arise. There have been classes who have gotten better as a result. But there's also classes that people seem to all agree got changed for the worse. There's also the problem that they remove abilities from lower levels, leading to long stretches where the class remains barebones
I'd be initiating a vote to kick ASAP if I had to be party to that. Fuck sakes.The level roulette gods decided to fuck with me.
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Can't votekick for 15 minutes, my dude.I'd be initiating a vote to kick ASAP if I had to be party to that. Fuck sakes.
And sometimes their designs are just retarded as a result. Just look at Scholar...They make retarded decisions with balancing sometimes, hence why Paladin is fucking dogshit. Go figure.
The best way is to make liberal use of traits so jobs actually have off gcds once in awhile and introduce 1 > 2 > 3 earlier for melee imo. I remember being bored for an hour while having a discussion like this and I tried to roughly fix ARR Dragoon/Lancer using this idea as Dragoon/Lancer doesn't even close like the job until Nastrond and I wanted to fix that, I'm sure some autismo Dragoon main could help me out here to ensure I didn't fuck something up because I messed with the dive ready mechanic a little to compensate, but here's what I made.Literally every class is about barebones below 70 at this point except for maybe RDM. If anything, they could stand to improve that somewhat, but given how much oversimplification has gone into playing at cap, it's hard to imagine how they could retroactively spice things up when leveling since simplification seems to be the design goal here.
It's 5 minutes, just as an FYI. Just booted some asshole earlier today who was being a large diameter dickhole.Can't votekick for 15 minutes, my dude.
Do you really want to cope with that for 15 minutes?
I would rather deal with a visibly gay male Miqo'te or no-taste whoreglam wearer than this. Hrothgar players are easily the highest up on the "i cannot shut up about how gay i am" totem pole, to the point that I thank god for every Hrothgar player I've done a dungeon or raid with somehow never being this cancer.The level roulette gods decided to fuck with me.
[gay cat snip]