Final Fantasy XIV - Kiwi Free Company

even though I am not sure why they are wasting dev time on that.
To make it doable by trusts. Knowing Japanese corporate behavior, they're doubling down on "simplify it" and "make everything able to be done solo" as their idea of how to regain subscribers... as opposed to leading reasons as to why the game is hemorrhaging them.

If I wanted to play a single-player game, wouldn't I pick one with actually-fun gameplay?
 
To make it doable by trusts. Knowing Japanese corporate behavior...

It's been stated on a couple of occasions that the reason for making the game more solo friendly is to try and tap into the FF playerbase who are 'intimidated' by a multiplayer game or who want a 'normal' FF experience.

I don't think it is a great use of dev time/resources, personally, but it is a stated goal of theirs.
 
It's been stated on a couple of occasions that the reason for making the game more solo friendly is to try and tap into the FF playerbase who are 'intimidated' by a multiplayer game or who want a 'normal' FF experience.
Yeah, but I don't think they're doing it because they just love those loyal FF players and want to satisfy them. I think it's a strategy to try to recover from some headcount drops, using this as a pretext to try to tap into people who just want single-player games. I'm just imagining how this is justified in monthly reports.

But I don't think it's a winning strategy, because you're spending 90% of your time in a boring VN and then maybe 30m in a dungeon with some mediocre combat and AI bots that's so simple you can't ever fail it. With nothing to customize and no need to learn to optimize anything. I feel they're doubling down on this idea, of making it 'playable for non-MMO FF players,' in the desperate hope that it'll somehow catch on and staunch the flow because they're otherwise clueless as to why people are dropping it.
 
Not only that, but how early do you hit level cap these days?
As a new player, I hit my first level 100 just before starting Endwalker. For normies who just do MSQ I'd wager you'd maybe get 50% through EW.


Which means those same normies will gain virtually no levels from all of EW through post-DT, since most of them seem to only play one job.
 
Here's the 7.3 preliminary patch notes if anyone gives a shit.

I'm gonna go make some coffee, I'm fucking exhausted.
The only things even worth mentioning were already basically default dalamud plugins, chat bubbles and cast bar under overheads (which people have been using for 5+ years). Embarrassing.

The recent liveletter emphasized heavily on making the game more "accessible".
They never learn, do they?
You will never convert people who are afraid of a multiplayer environment into a MMO no matter how hard you try, there are people who blatantly refuse any instance of possible imaged embarrassment through comparison/insecurity. It's why you can get people to freak at you just by targeting them and standing near them.
Not only that, but how early do you hit level cap these days? You'll probably play the entire second half pf the story content at cap, not even getting new buttons to play with.
Incredibly fast if you stick to one job. Pre-shadowbringers, even.
 
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The other reason they are probably making it super easy to play solo is so they can sunset the game easily. Once numbers dip below a certain level they'll announce the game is done, no more expansions and it'll just survive off the people using it as a second life replacement and the odd curious FF fan who can play through the entire story without interacting with anyone else.

It'll earn enough money to pay for a skeleton crew to keep the servers running, the odd cash shop glam/mount and a little bit on top to pour into other projects.
 
The other reason they are probably making it super easy to play solo is so they can sunset the game easily. Once numbers dip below a certain level they'll announce the game is done, no more expansions and it'll just survive off the people using it as a second life replacement and the odd curious FF fan who can play through the entire story without interacting with anyone else.

It'll earn enough money to pay for a skeleton crew to keep the servers running, the odd cash shop glam/mount and a little bit on top to pour into other projects.
They still run FF11.

They're making it easy to play solo because the #1 complaint across all player retention surveys has to be "30 minutes+ to queue for required dungeon as DPS" in a game full of constant forced dungeons. If you play during off hours or lord forbid on a unpopulated server then it becomes a real chore to just sit in the game world and watch a clock count up. I recently speedran through ARR and it was constantly a 8-30 minute time out whenever you had to do a specific dungeon and often times there wouldn't be anything to do but grind FATEs, check gear, or just sit.

Most sweeping changes try and alleviate this - which is why Tanks and Healers get sanded down, mogtomes target unpopular dungeons, roulettes give current tomestones for not current content, adventurer squad, chocobo companions, limited classes, the mentor system, world transfer, data system transfer, several expansions worth of Endgame Relic content being optionally tied into low level dungeons and fates, and so on. A lot of end-game core systems get funneled back into lower level content so there's always people running Brayflox's Longstop so newbies have groups to Duty Finder into.

This also likely ties into the game being a console game - being slammed with wait timers is disruptive to the "sit on the couch and play final fantasy" puts it at odds with pretty much ever other mainline entry with regards to game flow.

Ironically - because WoW doesn't funnel players through a story or force dungeons, it doesn't have this problem.
 
You triggered my ptsd
I am no healer main so I couldn't understand why our DRK's kept taking so much damage from everything. We finished the dungeon and I checked his gear and yup, still wearing HW gear.
Just wanted to mention Bardam's is actually the first dungeon where SB gear is better than HW tomegear so that often adds to the pinch. W2Ws are usually fine for me there, but I'll admit it's rare I end up with DF tanks now, especially when I avoid roulettes these days aside from Expert. I've had more rando tanks struggle with Holminster than I have Bardam's, usually WARs who are allergic to RI because reasons.

Most exciting thing for me in the patch notes was seeing we finally get blank door partitions for housing. At least I know not to bother with the Series Level 25 reward this time around too I guess.
 
They still run FF11.
Yes and? FF11 is exactly what I described. It got it's final expansion in 2015, with a small story only update in 2020. A player can play through most of it solo with NPCs and there's a small crew maintaining the game. FF14 will reach the same point once Yoshi-p's second 10 year plan fails half way through.
 
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They're making it easy to play solo because the #1 complaint across all player retention surveys has to be "30 minutes+ to queue for required dungeon as DPS" in a game full of constant forced dungeons. If you play during off hours or lord forbid on a unpopulated server then it becomes a real chore to just sit in the game world and watch a clock count up. I recently speedran through ARR and it was constantly a 8-30 minute time out whenever you had to do a specific dungeon and often times there wouldn't be anything to do but grind FATEs, check gear, or just sit.
I have waited 3 hours for EW trials before while leveling an alt. Yes, it does get very annoying.

It seems like an easy fix would be to make MSQ roulette just toss you into queue for every mandatory dungeon and trial and you can do it 3x a day to collect the leveling, trial and MSQ daily rewards. Everyone has Gaius' monologue memorized now I think it's safe to move on.
 
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E: ^^^ Mentor Roulette basically does that. I tend to get trials/dungeons that are MSQ required a lot. The only problem is that it includes fucking everything, so you might get a Guildhest, you might Orbonne, or you might get the Praetorium.

Yeah, but I don't think they're doing it because they just love those loyal FF players and want to satisfy them. I think it's a strategy to try to recover from some headcount drops, using this as a pretext to try to tap into people who just want single-player games.
The one gremlin with this thinking is that the process started at the peak of the game's popularity in Endwalker. If I were to take a cynical approach, I'd argue that they figured they had Mission Accomplished getting mainstream appeal with MMO players due to the success of ShB (they really seemed to have learnt all the wrong lessons from that expansion) and decided to start looking at where else they could pillage for revenue.

Shortsighted, in my mind.
 
I have waited 3 hours for EW trials before while leveling an alt. Yes, it does get very annoying.

It seems like an easy fix would be to make MSQ roulette just toss you into queue for every mandatory dungeon and trial and you can do it 3x a day to collect the leveling, trial and MSQ daily rewards. Everyone has Gaius' monologue memorized now I think it's safe to move on.
I don't think there's a "wrong" approach per se but converting Prae and Castrum into solo duties (like Cape Westwind was) would go a long way. You can remove MSQ Roulette and just spilt the rewards into Leveling Roulette and Trial Roulette (Trial Roulette being not worth doing at the moment). I would do the following if I was in charge.

Remove - MSQDR, "High Level" Roulette, Level Cap Roulette, Trials Roulette, Guildhest Roulette, Normal Raid, Alliance Raid,

- EXDR (unchanged, maybe have it be the last 3 dungeons instead of last 2)
- Raid Roulette (combined 'Raid Roulette' and 'Alliance Raid Roulette' - combined rewards but one queue)
- Leveling Roulette, or 'Essential Roulette' (contains only dungeons and trials in the MSQ, base rewards + 1/2 of the rewards from the now deleted MSQDR)
- Extra Roulette (contains unlocked dungeons and trials not required by MSQ, base levels only, combined rewards from Trials Roulette and High Level Dungeon roulette. Also contains the ~2 orphaned dungeons from Level Cap that get shuffled out of EXDR
- Mentor Roulette (unchanged but should prioritize sprouts in the system).

Less roulettes, better rewards and more fun per time spent is the way to go. MSQ roulette is the worst because you spend so much time of it either actively not playing the game or doing sloggish unfun boss fights that pose no threat or challenge.
 
I don't think there's a "wrong" approach per se but converting Prae and Castrum into solo duties (like Cape Westwind was) would go a long way. You can remove MSQ Roulette and just spilt the rewards into Leveling Roulette and Trial Roulette (Trial Roulette being not worth doing at the moment). I would do the following if I was in charge.

Remove - MSQDR, "High Level" Roulette, Level Cap Roulette, Trials Roulette, Guildhest Roulette, Normal Raid, Alliance Raid,

- EXDR (unchanged, maybe have it be the last 3 dungeons instead of last 2)
- Raid Roulette (combined 'Raid Roulette' and 'Alliance Raid Roulette' - combined rewards but one queue)
- Leveling Roulette, or 'Essential Roulette' (contains only dungeons and trials in the MSQ, base rewards + 1/2 of the rewards from the now deleted MSQDR)
- Extra Roulette (contains unlocked dungeons and trials not required by MSQ, base levels only, combined rewards from Trials Roulette and High Level Dungeon roulette. Also contains the ~2 orphaned dungeons from Level Cap that get shuffled out of EXDR
- Mentor Roulette (unchanged but should prioritize sprouts in the system).

Less roulettes, better rewards and more fun per time spent is the way to go. MSQ roulette is the worst because you spend so much time of it either actively not playing the game or doing sloggish unfun boss fights that pose no threat or challenge.
Too hard
added more modernslop to the cash shop and 10 potency to uncomboed goring blade
 
I’m only looking forward to 7.3 because I want DT’s story to just end already. I highly doubt whatever story they have set up next will be any better but at the same time I want to believe it will be better than DT so badly. At this point I don’t even care if the next expansions don’t have 9/10 or 10/10 writing I just want at least the bare minimum passable, entertaining, enjoyable writing and interesting characters to care about and get invested in. DT was the first time I had no investment in the characters at all or anyone I cared about. My feelings towards DT’s msq are just pure apathy and that is worse than actually hating it.
 
I highly doubt whatever story they have set up next will be any better
If they ditch Wuk Lamat it’ll automatically be better but only slightly.
At this point I don’t even care if the next expansions don’t have 9/10 or 10/10 writing I just want at least the bare minimum passable, entertaining, enjoyable writing and interesting characters to care about and get invested in.
Writing a heavensward tier story is too hard for them these days.
 
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