lol
Cmon man. Its a good game, but it's still a grindy MMO at the end of the day.
I didn't say it wasn't grindy (it's an MMO, as you said), it's just more respectful of a player's time than WoW.
FFXIV raids require no travel to get into (no warlock summoning, no portals, no meeting stones)
FFXIV raids have no trash mobs of any kind. There is no "fucking around for 10-15 minutes between bosses".
FFXIV characters have no power to be gained from learning tradeskills. Leveling a tradeskill is entirely optional for character power.
FFXIV raids do not drop anything for crafting - no plans, no materials. There's no "farming" of a raid instance.
FFXIV raids/dungeons/etc have a much better gear progression and catch-up system than WoW.
FFXIV (similar to WoW) has an "advanced currency" (like justice/valor tokens) with a weekly limit - but with many more options to get said currency. FFXIV's currency can be done in a day or two of light play.
FFXIV doesn't have any "mobile game" shit tied into the gear (Like Titanforging, Thunderforging, Warforging). Meaning that once you've got the gear you want, you don't need to re-run the raid for 2+ months trying to get a drop with a slightly higher item level.
FFXIV raiding also has built in RNG protection - bosses drop gear (shared loot, 2 per boss) + tokens for gear (everyone in the raid gets one), meaning you won't ever be in a position where you'll be expected to clear a boss for 10+ weeks for healer boots as everyone will get "partial" loot for killing the boss.
FFXIV's higher level players are incentivezed to help lower level players in dungeons, raids, and trials - leading to much more manageable queue times for DPS classes across all levels.
FFXIV's crafting has 0 "rare drop" recipes and nothing that can be crafted needs to be farmed.
FFXIV's crafting materials are typically easily accessible (frequently from vendors).
FFXIV's mining/herb nodes are not global and don't need to be fought over.
FFXIV has no "backpacks" and all character inventories are 140 slots, plus a 325 slot inventory just for equipment, plus two banks with 140 slots each (given to you at level 15).
FFXIV has no "daily cooldowns" such as Alchemy transmutes or specific cloths. You don't have to log in every day to amass a "rare" material (which is made up of a bunch of farmed material) to make a "rare" backpack.
FFXIV's character system lets a character learn all jobs on one character.
- Your "alt" will never get a drop that your main needs and vice versa
- You do not need to create and maintain a seperate max level character to learn more than 2 tradeskills
- You don't need to create a new character to try a new role
- No need to mail yourself anything or keep track of separate inventories, banks, and guild banks.
- FFXIV gives a % based EXP boost to any class that's lower than your highest level class. No full set of heirlooms to unlock and upgrade 4+ times each for 1000's of gold for each armor type.
I could probably go on forever, but FFXIV is a game that's designed around the fun parts of it and not caring if a player "catches up" and takes a break until the next patch cycle as opposed to WoW's "player retention" nonsense that tries to force you into the game more. I've played both games a lot and FFXIV is way faster to "catch up" in and much easier to put down for a while.