Five Nights At Freddy's

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It seems like you can now but phisical versions of the fnaf movie posters

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I swear, this franchise scrapes the bottom of the barrel for merchandise

Also there was some talk that the movie is gonna be 3 hours long by an insider
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This gained credibility when the rotten tomatoes page was updated to include it
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I think it's been removed now but can clearly see it was there here: https://web.archive.org/web/20230824202707/https://www.rottentomatoes.com/m/five_nights_at_freddys
 

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Also there was some talk that the movie is gonna be 3 hours long by an insider
If true, this is concerning, because it most likely means the animatronics will have less screen time than the human actors unless they are trying to fit EVERYTHING into one movie.
 
If true, this is concerning, because it most likely means the animatronics will have less screen time than the human actors unless they are trying to fit EVERYTHING into one movie.
If it has to be three hours, something neat could be having each of the first three games take an hour. Of course, if any of the FNaF 2 stuff was going to be in the film, we'd have seen it already. It's just that the first three games have so little to work with, an hour each wouldn't be too outrageous.
 
if sister location is actually under the pizzaplex then I'm going to laugh. Will every future FNAF game continue going deeper and deeper into the earths core till we hit the inevitable CHINAH FNAF themed game? It's still funny to me pizza simulator and probably the first restaurant mascots are underground. Did people in the 90s or whatever just take a elevator or something to go unground to take their kids to a pizza party? I mean sounds like a interesting idea but a little weird too.
 
if sister location is actually under the pizzaplex then I'm going to laugh. Will every future FNAF game continue going deeper and deeper into the earths core till we hit the inevitable CHINAH FNAF themed game? It's still funny to me pizza simulator and probably the first restaurant mascots are underground. Did people in the 90s or whatever just take a elevator or something to go unground to take their kids to a pizza party? I mean sounds like a interesting idea but a little weird too.
It could have caved in because the place blew up
 
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I think it would be totally ridiculous to have the pizzaplex built on top of pizza sim which is built on top of sister location. But if it is, then I can only think of three explanations:

1. The caverns underneath that particular spot hold some kind of natural reservoir of remnant, or whatever macguffin Afton won't give up.
2. The site is cursed to be forever haunted by terror of the pizza bear variety, perhaps by a very angry shaman.
3. "They said I was daft to build a pizzeria on a sinkhole, but I built it all the same, just to show 'em! It sank into the sinkhole."
 
I believe -according to various hints and background lore in SB and Ruin- that the Pizzeria Sim location was built on top of a sinkhole, which is why it fell underground. [It makes sense too, that Henry would deliberately build the place to be swallowed by the earth so it can be forgotten.]
That doesn't explain how they were able to build a whole fucking shopping mall on top of that already collapsed sinkhole, though.
Nor would it explain how a publicly known business not only existed there, but also had a huge underground facility built under it as early as FNAF 1.
 
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Atleast it doesn't have time travel
Too late, they already went there in the first Fazbear Frights book.
or games spread apart to different consoles like Kingdom Hearts.
While it's not as bad as Kingdom Hearts, Steel Wool's lore is intertwined with the recent book releases, which you actually have to read to understand the plot of the games now.
 
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And yet Kingdom Hearts is much easier to follow somehow.
Having 2 big collections (1.5 & 2.5 ReMix) on the PS3, PS4 and eventually on PC (although locked to the chink store) kinda helps spell out the plot and story for anyone that's even mildly interested in it.

I highly doubt there would come a time where there would be a FNAF ultimate collection where it also includes shit from the books so that people don't have to actually hunt down for them.
 
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Remember when this was a simple tale of haunted bots and a child murderer ?

I member...
I remember when there was only FNAF 1 and people made theories of it referencing a tragic chuck E cheese shooting in the 90s.


To be fair, this was one of the first theories about FNAF out there and was wayyyyyyyy before people thought FNAF would be milked to hell like it is today. Still a crazy one, but with the mindset of not knowing there was a future game or story for the series at the time, it's kind of understandable people go searching for real world stuff thinking there's parallels/references.


I'm still indecisive if I enjoy the FNAF lore or not currently. I don't like how you have to consume so much content if you want to get a sliver of understanding of the story and timeline. Also, I understand keeping some stuff open to viewers' interpretation, but I feel like FNAF lore does too much cryptic stuff and leaves gaps filled in the story. However, I weirdly enjoy laughing at the insane stuff that's in it. Such as remnant, a British/Aussie dude that keeps coming back from the dead in some form, time machine ball pits, William being an alcoholic and possibly drunk driving and killing some random dude to a happy bit tune


, and more. I do dislike how IP is merchandised, to hell, but at same time I can't knock a man for making money off the horse that got him out of depression and into success.

I also long for something more "mature" or a game that gives me the vibes and atmosphere the first one did. FNAF as a series is kid horror, and I'm fine with that. However, i would like there to be an entry that goes into the horror aspect more and uses the setting and themes to its advantage. I can see many good ideas they could get with the series if they made an entry or spinoff that was geared more towards older teens or adults.
 
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I'm still indecisive if I enjoy the FNAF lore or not currently.
FNAF is sort of a guilty pleasure for me. In a way, it's like Goosebumps for the modern generation.

Goosebumps was inherently stronger, of course--at least it used to be--by sheer virtue that the stories didn't have to connect. So you could have one book being about an evil ventriloquist dummy, another about bigfoots playing tag, and one that says there's a theme park run by monsters that just exists somewhere.... and there's not some big "lore" its contradicting. (I've been told this changed recently. Sad).

With FNAF, it feels like they want to keep that same unhinged, no-shits-given spirit but they're inherently constrained by the fact that any story they want to tell has to somehow connect back to this Chuck E. Cheese knockoff restaurant. Without that conceit, the time travelling ball pit story would be just a scary thing that happened, but because FNAF be what FNAF be, everything is taken to be part of a grand tapestry.

My own hunch is that the authors just wanna tell stories and don't really care about the LOOOOORE, and any and all connections and conclusions drawn are just fans being autistic and trying way too hard to make everything fit. I remember as a kid me and my friends used to imagine something similar with Goosebumps... difference was, when we did it we had an inherent understanding that we were bullshitting and that there was never ever gonna be a "Slappy meets Monster Blood" book (again, sad that this has apparently changed).

........ Aaaaanyway, I think part of the appeal right now is a sort of likability of the characters. I mean yeah, lore is cool and all, but what sticks with me after watching a lets play of the Ruin DLC is Cassie's reaction to having to deactivate Roxy... who somehow comes to life and saves her later? Leave the theories and conspiracy wall bullshit to Matpat, and give me more of that.
 
........ Aaaaanyway, I think part of the appeal right now is a sort of likability of the characters. I mean yeah, lore is cool and all, but what sticks with me after watching a lets play of the Ruin DLC is Cassie's reaction to having to deactivate Roxy... who somehow comes to life and saves her later? Leave the theories and conspiracy wall bullshit to Matpat, and give me more of that.
I'll always say the biggest misstep Security Breach had on writing (other than the Vanny/main villain stuff), was not going further with the animatronics and their personalities. Sister Location already jumped the shark by making these guys into sentient exposition robots with free will rather than janky Showbiz Pizza animatronics, so lean into it. Yeah, maybe they're hacked or whatever, but that should've been written in a way that allows them to still be a character, especially since the game has you going through what's effectively a giant character themepark.

Each zone should be dedicated to that character and building them up. You shouldn't be going through Chica's Mazercise to get to a vent to fight Monty. You should be stuck in Mazercise, with Chica trying to get you, and her talking (besides three stock lines.) They even have the dumb textlog collectables that you can use to develop the characters more, but most of them are pretty pointless. I mean, for god's sake, the daycare attendant gets more lines than the other three non-Freddy bots. The reliance on just throwing dozens of STAFF bots everywhere as obstacles, rather than places like Monty Golf being all about avoiding just Monty, really knecapped the game. I have to assume either the design or technical hurdles of having an Alien:Isolation-esque persistent character stalking you was too much for Steel Wool, but after how much people raved about Alien, or Mr.X from RE2's remake, it's a big misstep to not go for it.
 
I think it would be totally ridiculous to have the pizzaplex built on top of pizza sim which is built on top of sister location. But if it is, then I can only think of three explanations:

1. The caverns underneath that particular spot hold some kind of natural reservoir of remnant, or whatever macguffin Afton won't give up.
2. The site is cursed to be forever haunted by terror of the pizza bear variety, perhaps by a very angry shaman.
3. "They said I was daft to build a pizzeria on a sinkhole, but I built it all the same, just to show 'em! It sank into the sinkhole."
See if they want to take this a step further have all the games take place at the same location but each one built on top of each other like some kind of haunted child killing Lasagna.

Sure it makes no god damn sense lore wise, story wise, sense wise, but if they going with this angle it could be interesting as a non serious/joke game take on the series. Ever wonder why FazBear some how stays in business for so long? Ah you know, just when ever a accident happens they sink the place and build a new one right on top before any of the news gets that wide spread. Have you explore the history of the games revisiting the old places and embrace the goody nature of what the series turned into. Of course they wont, and if they tried would play it too seriously.
 
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See if they want to take this a step further have all the games take place at the same location but each one built on top of each other like some kind of haunted child killing Lasagna.

Sure it makes no god damn sense lore wise, story wise, sense wise, but if they going with this angle it could be interesting as a non serious/joke game take on the series. Ever wonder why FazBear some how stays in business for so long? Ah you know, just when ever a accident happens they sink the place and build a new one right on top before any of the news gets that wide spread. Have you explore the history of the games revisiting the old places and embrace the goody nature of what the series turned into. Of course they wont, and if they tried would play it too seriously.
Fuck it, make a FNAF World-style spinoff game, but instead of a JRPG/Desolate Hope style, make it a Diablo clone. Have 3 or 4 good-guy-bot character classes, fight swarms of endos and rusted animatronics, make each zone themed after a different entry in the series, throw in some nightmarish bosses. Go deeper and deeper until you reach literal Hell and have to make sure Afton doesn't escape.

Hire me, Scott! I'm available! I can't be worse than Phisnom!
 
Random thought I just had.

So, Chuck E. Cheese/Showbiz Pizza IRL was fun because of all the games you play there. Hell when I went there as a kid (all of twice) I don't recall ever actually EATING there.

Okay, laying my cards on the table (its all mana sources anyway).... the games in FNAF kind of have a problem that a lot of FNAF does: A lot of them make sense only from a "this is a side activity meant for a Game Theorist to find LOOORE" perspective. Not in a "a game like this would actually exist in an arcade" or "anyone would actually want to play this" perspective.

Which, again, is kind of a recurring problem with FNAF's writing. Just for example it makes absolutely no sense that a television channel would just flash a blue screen that says "1983" on it. That's something that transparently only happens for the Player's benefit. And stuff like this goes to FNAF not feeling like a coherent narrative.

..... AAAAANYWAY, I got sidetracked.

What I'm suggesting is.... how about a FNAF Minigame collection where you play the arcade games... except, you know, they're actual games. IE something you would actually enjoy playng because they're fun, rather than something you'll force yourself to get through just to discover some meaningless "lore" that is gonna get retconned later anyway?

Granted this is probably beyond Steel Wool's skills. I bet Scott could've handled it in his era but the moment has passed.

EDIT: Just to be clear, I'm not saying "don't stick lore shit in there," --go ahead and have it. All I'm saying is make the minigames actually fun in and of themselves.
 
So hey, recently there's been an small drama where a fangame developer (that made the puhlitical one), has said something along the lines that "LGBT is satanic" or that they should remove the -TQ from it
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As a result the fnaf community tried to cancel him, blah,blah,blah, the usual stuff, but that's not what is important

What is important is that he made an Musk-esque poll about whether or not he should continue developing his game

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The poll has been at an steady 50/50 divide by now, but obviously his detractors are gonna vote "no" because they want him cancelled and gone for his 'EVIL' views

In case you want make some fnaf fans mad, I'd recommend you to vote "Yes" but keep in mind you do need to have an account to vote, this is also just a suggestion and not a trolling campaign since this is against KF's rules
 
Fuck it, make a FNAF World-style spinoff game, but instead of a JRPG/Desolate Hope style, make it a Diablo clone. Have 3 or 4 good-guy-bot character classes, fight swarms of endos and rusted animatronics, make each zone themed after a different entry in the series, throw in some nightmarish bosses. Go deeper and deeper until you reach literal Hell and have to make sure Afton doesn't escape.

Hire me, Scott! I'm available! I can't be worse than Phisnom!
Fuck! Why not make a FNAF classic roguelike in the vein of nethack and Dungeon crawl. Have the different side shorter levels be the different locations from the game. With enemies themed around those locations animatronics and other stuff. Have the boss of each one be the nightguard/protagonist for that games/books. Have the normal main dungeon be themed as a official Fazbear history tour gone wrong. We all know if Fazbear company could profit off deaths of and the bad history of the company they would. Have Hell lair literally just be the a knock off of the Flipside from dayshift at freddies 3. With the last level being modeled off of the original first pizzeria.

Hell I could see a fan game not only doing that, but also adding levels based on other fangames for shits and giggles.
 
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