Friday Night Funkin - Getting freaky on a friday night

I know exactly where it went wrong, in fact, it was brought up earlier before: Sonic.exe became "cool" again. In fact, Creepypastas (the shitty ones anyway) became "cool" again.

With almost every mod that tried doing creepy shit, there's almost always some bullshit drama where one or more of the people behind it get caught diddling minors. This is especially apparent with Sonic.exe and the many, MANY OCs that came with him. (seriously, wtf is up with some of these things? Seriously, look at shit like Curse (a sonic.exe oc) being trans and tell me that the "Sonic.exe resurgence" wasn't a horrible mistake). The fact that there is a THREE HOUR LONG Youtube video about all the controversal shit going on over in the ".exe sphere" should tell you something.

I don't blame Friday Night Funkin' for that crap though, I blame the modding scene for progressing to that point in the first place.
You think that's bad, you should see this abomination

Lovely​

Not lovely.png

Aliases​

-ICAREABOUTYOU.EXE
-EXELovely

Gender​

Genderless

Height​

7'7"

Weight​

450 Pounds (204.117 Kg)

Eye color​

Red

Lovely is a character created by the user, Rainbow Blightmare. They were created on December 2nd, 2021.

Overview​

ICAREABOUTYOU.EXE, EXELovely or simply Lovely, is a joy parasite that drives an infected sonic to make all his friends, enemies, and even innocent bystanders into overly happy technicolor zombies.

Biography​

Lovebug (lovely's true form) finds a less than cheerful Sonic, who is questioning if he is good enough to be a hero. Lovebug, not understanding negative emotions, decided that Sonic is sick and must be cured. So they latch on to the blue blur and they become EXELovely, with LB being the brains, and Sonic the unwilling brawn.

Abilities/Weakness​

Abilities​

Lovely can hypnotize creatures with their eye wings, but only with weaker minds at his current state. This includes small animals Sonic saves, plants across Greenhill and ai (including omega and metal sonic) The full mind control has a limit to only the infected persons, which is why EXELovely wants to get as many people as possible. The Venom is a way to weaken their prey's body so they can subdue and get the infection in them quicker. Symptoms include nausea, dizziness, mania, visual and auditory hallucinations, and delirium. (Similar to laughing gas but 60x worse) Lovely also has access to flight abilities. He has angel wings so he can travel far and fast, in case running isn't an option. His limit before harming himself is about 950 mph.

Weaknesses​

Despite how impenetrable he seems to be, he does have a few rough spots and both don't kill Sonic in the process. The first way is to break his wings. It hurts him, so he'll writhe long enough for you to separate him from Sonic with a loud noise. If you restrain him and play ear-piercing, vibrating noise, it'll separate the parasite from Sonic. It should be noted that if you do this, the first attempt should be successful. If not, then it puts the prey at risk. Additionally, coax them with food or plushies and he'll follow you no matter what.

Trivia​

  • Lovely was born about 2 1/2 months before their possession of Sonic.
  • Lovely has a young nonverbal brother named Kooky. They're trying to make him join them, but it hasn't worked.
  • ExeLovely goes by any pronouns but likes They/Them the most.
  • Lovely is afraid of the dark.
  • They also have a crush on Majin.
  • They make baked goods for the other .exes.
  • Lovely's good pals with Majin, Meathog, Sunky, and Nostalgia.
  • They see Lord X as his adoptive dad.
  • He hates his old kin. (Except Kooky)
  • He is allergic to lemons, not deathly, but it does make him feel sick.
  • The creator has described Lovely as "kinda a himbo".
(Link)
 
You think that's bad, you should see this abomination

Lovely​

View attachment 4687564

Aliases​

-ICAREABOUTYOU.EXE
-EXELovely

Gender​

Genderless

Height​

7'7"

Weight​

450 Pounds (204.117 Kg)

Eye color​

Red

Lovely is a character created by the user, Rainbow Blightmare. They were created on December 2nd, 2021.

Overview​

ICAREABOUTYOU.EXE, EXELovely or simply Lovely, is a joy parasite that drives an infected sonic to make all his friends, enemies, and even innocent bystanders into overly happy technicolor zombies.

Biography​

Lovebug (lovely's true form) finds a less than cheerful Sonic, who is questioning if he is good enough to be a hero. Lovebug, not understanding negative emotions, decided that Sonic is sick and must be cured. So they latch on to the blue blur and they become EXELovely, with LB being the brains, and Sonic the unwilling brawn.

Abilities/Weakness​

Abilities​

Lovely can hypnotize creatures with their eye wings, but only with weaker minds at his current state. This includes small animals Sonic saves, plants across Greenhill and ai (including omega and metal sonic) The full mind control has a limit to only the infected persons, which is why EXELovely wants to get as many people as possible. The Venom is a way to weaken their prey's body so they can subdue and get the infection in them quicker. Symptoms include nausea, dizziness, mania, visual and auditory hallucinations, and delirium. (Similar to laughing gas but 60x worse) Lovely also has access to flight abilities. He has angel wings so he can travel far and fast, in case running isn't an option. His limit before harming himself is about 950 mph.

Weaknesses​

Despite how impenetrable he seems to be, he does have a few rough spots and both don't kill Sonic in the process. The first way is to break his wings. It hurts him, so he'll writhe long enough for you to separate him from Sonic with a loud noise. If you restrain him and play ear-piercing, vibrating noise, it'll separate the parasite from Sonic. It should be noted that if you do this, the first attempt should be successful. If not, then it puts the prey at risk. Additionally, coax them with food or plushies and he'll follow you no matter what.

Trivia​

  • Lovely was born about 2 1/2 months before their possession of Sonic.
  • Lovely has a young nonverbal brother named Kooky. They're trying to make him join them, but it hasn't worked.
  • ExeLovely goes by any pronouns but likes They/Them the most.
  • Lovely is afraid of the dark.
  • They also have a crush on Majin.
  • They make baked goods for the other .exes.
  • Lovely's good pals with Majin, Meathog, Sunky, and Nostalgia.
  • They see Lord X as his adoptive dad.
  • He hates his old kin. (Except Kooky)
  • He is allergic to lemons, not deathly, but it does make him feel sick.
  • The creator has described Lovely as "kinda a himbo".
(Link)
With everyday that passes, one fact has been made more and more apparent to me:

Sonic OC autism didn't died off (not completely at least), the torch was passed onto Sonic.exe and he's newly established fandom.

Lovebug (lovely's true form) finds a less than cheerful Sonic, who is questioning if he is good enough to be a hero. Lovebug, not understanding negative emotions, decided that Sonic is sick and must be cured. So they latch on to the blue blur and they become EXELovely, with LB being the brains, and Sonic the unwilling brawn.
That's cool and all, but where the hell did the 400 pounds of fat come from?
 
You think that's bad, you should see this abomination

Lovely​

View attachment 4687564

Aliases​

-ICAREABOUTYOU.EXE
-EXELovely

Gender​

Genderless

Height​

7'7"

Weight​

450 Pounds (204.117 Kg)

Eye color​

Red

Lovely is a character created by the user, Rainbow Blightmare. They were created on December 2nd, 2021.

Overview​

ICAREABOUTYOU.EXE, EXELovely or simply Lovely, is a joy parasite that drives an infected sonic to make all his friends, enemies, and even innocent bystanders into overly happy technicolor zombies.

Biography​

Lovebug (lovely's true form) finds a less than cheerful Sonic, who is questioning if he is good enough to be a hero. Lovebug, not understanding negative emotions, decided that Sonic is sick and must be cured. So they latch on to the blue blur and they become EXELovely, with LB being the brains, and Sonic the unwilling brawn.

Abilities/Weakness​

Abilities​

Lovely can hypnotize creatures with their eye wings, but only with weaker minds at his current state. This includes small animals Sonic saves, plants across Greenhill and ai (including omega and metal sonic) The full mind control has a limit to only the infected persons, which is why EXELovely wants to get as many people as possible. The Venom is a way to weaken their prey's body so they can subdue and get the infection in them quicker. Symptoms include nausea, dizziness, mania, visual and auditory hallucinations, and delirium. (Similar to laughing gas but 60x worse) Lovely also has access to flight abilities. He has angel wings so he can travel far and fast, in case running isn't an option. His limit before harming himself is about 950 mph.

Weaknesses​

Despite how impenetrable he seems to be, he does have a few rough spots and both don't kill Sonic in the process. The first way is to break his wings. It hurts him, so he'll writhe long enough for you to separate him from Sonic with a loud noise. If you restrain him and play ear-piercing, vibrating noise, it'll separate the parasite from Sonic. It should be noted that if you do this, the first attempt should be successful. If not, then it puts the prey at risk. Additionally, coax them with food or plushies and he'll follow you no matter what.

Trivia​

  • Lovely was born about 2 1/2 months before their possession of Sonic.
  • Lovely has a young nonverbal brother named Kooky. They're trying to make him join them, but it hasn't worked.
  • ExeLovely goes by any pronouns but likes They/Them the most.
  • Lovely is afraid of the dark.
  • They also have a crush on Majin.
  • They make baked goods for the other .exes.
  • Lovely's good pals with Majin, Meathog, Sunky, and Nostalgia.
  • They see Lord X as his adoptive dad.
  • He hates his old kin. (Except Kooky)
  • He is allergic to lemons, not deathly, but it does make him feel sick.
  • The creator has described Lovely as "kinda a himbo".
(Link)
My god, this is the worst Sonic.EXE OC I've ever seen, I mean, the art isn't too bad, but the design and writing are just awful
 
I know exactly where it went wrong, in fact, it was brought up earlier before: Sonic.exe became "cool" again. In fact, Creepypastas (the shitty ones anyway) became "cool" again.

With almost every mod that tried doing creepy shit, there's almost always some bullshit drama where one or more of the people behind it get caught diddling minors. This is especially apparent with Sonic.exe and the many, MANY OCs that came with him. (seriously, wtf is up with some of these things? Seriously, look at shit like Curse (a sonic.exe oc) being trans and tell me that the "Sonic.exe resurgence" wasn't a horrible mistake). The fact that there is a THREE HOUR LONG Youtube video about all the controversal shit going on over in the ".exe sphere" should tell you something.

I don't blame Friday Night Funkin' for that crap though, I blame the modding scene for progressing to that point in the first place.
The Sonic exe writer was caught being a Discord groomer engaging in NSFW furry roleplay with a minor too. The entire thing is tainted.
 
You think that's bad, you should see this abomination

Lovely​

View attachment 4687564

Aliases​

-ICAREABOUTYOU.EXE
-EXELovely

Gender​

Genderless

Height​

7'7"

Weight​

450 Pounds (204.117 Kg)

Eye color​

Red

Lovely is a character created by the user, Rainbow Blightmare. They were created on December 2nd, 2021.

Overview​

ICAREABOUTYOU.EXE, EXELovely or simply Lovely, is a joy parasite that drives an infected sonic to make all his friends, enemies, and even innocent bystanders into overly happy technicolor zombies.

Biography​

Lovebug (lovely's true form) finds a less than cheerful Sonic, who is questioning if he is good enough to be a hero. Lovebug, not understanding negative emotions, decided that Sonic is sick and must be cured. So they latch on to the blue blur and they become EXELovely, with LB being the brains, and Sonic the unwilling brawn.

Abilities/Weakness​

Abilities​

Lovely can hypnotize creatures with their eye wings, but only with weaker minds at his current state. This includes small animals Sonic saves, plants across Greenhill and ai (including omega and metal sonic) The full mind control has a limit to only the infected persons, which is why EXELovely wants to get as many people as possible. The Venom is a way to weaken their prey's body so they can subdue and get the infection in them quicker. Symptoms include nausea, dizziness, mania, visual and auditory hallucinations, and delirium. (Similar to laughing gas but 60x worse) Lovely also has access to flight abilities. He has angel wings so he can travel far and fast, in case running isn't an option. His limit before harming himself is about 950 mph.

Weaknesses​

Despite how impenetrable he seems to be, he does have a few rough spots and both don't kill Sonic in the process. The first way is to break his wings. It hurts him, so he'll writhe long enough for you to separate him from Sonic with a loud noise. If you restrain him and play ear-piercing, vibrating noise, it'll separate the parasite from Sonic. It should be noted that if you do this, the first attempt should be successful. If not, then it puts the prey at risk. Additionally, coax them with food or plushies and he'll follow you no matter what.

Trivia​

  • Lovely was born about 2 1/2 months before their possession of Sonic.
  • Lovely has a young nonverbal brother named Kooky. They're trying to make him join them, but it hasn't worked.
  • ExeLovely goes by any pronouns but likes They/Them the most.
  • Lovely is afraid of the dark.
  • They also have a crush on Majin.
  • They make baked goods for the other .exes.
  • Lovely's good pals with Majin, Meathog, Sunky, and Nostalgia.
  • They see Lord X as his adoptive dad.
  • He hates his old kin. (Except Kooky)
  • He is allergic to lemons, not deathly, but it does make him feel sick.
  • The creator has described Lovely as "kinda a himbo".
(Link)
This shit is Coldsteel levels of OC with none of the self awareness. Look at the trivia section.

  • Lovely has a young nonverbal brother named Kooky. They're trying to make him join them, but it hasn't worked.
  • Lovely is afraid of the dark.
  • He is allergic to lemons, not deathly, but it does make him feel sick.
  • They see Lord X as his adoptive dad.
 
You think that's bad, you should see this abomination

Lovely​

View attachment 4687564

Aliases​

-ICAREABOUTYOU.EXE
-EXELovely

Gender​

Genderless

Height​

7'7"

Weight​

450 Pounds (204.117 Kg)

Eye color​

Red

Lovely is a character created by the user, Rainbow Blightmare. They were created on December 2nd, 2021.

Overview​

ICAREABOUTYOU.EXE, EXELovely or simply Lovely, is a joy parasite that drives an infected sonic to make all his friends, enemies, and even innocent bystanders into overly happy technicolor zombies.

Biography​

Lovebug (lovely's true form) finds a less than cheerful Sonic, who is questioning if he is good enough to be a hero. Lovebug, not understanding negative emotions, decided that Sonic is sick and must be cured. So they latch on to the blue blur and they become EXELovely, with LB being the brains, and Sonic the unwilling brawn.

Abilities/Weakness​

Abilities​

Lovely can hypnotize creatures with their eye wings, but only with weaker minds at his current state. This includes small animals Sonic saves, plants across Greenhill and ai (including omega and metal sonic) The full mind control has a limit to only the infected persons, which is why EXELovely wants to get as many people as possible. The Venom is a way to weaken their prey's body so they can subdue and get the infection in them quicker. Symptoms include nausea, dizziness, mania, visual and auditory hallucinations, and delirium. (Similar to laughing gas but 60x worse) Lovely also has access to flight abilities. He has angel wings so he can travel far and fast, in case running isn't an option. His limit before harming himself is about 950 mph.

Weaknesses​

Despite how impenetrable he seems to be, he does have a few rough spots and both don't kill Sonic in the process. The first way is to break his wings. It hurts him, so he'll writhe long enough for you to separate him from Sonic with a loud noise. If you restrain him and play ear-piercing, vibrating noise, it'll separate the parasite from Sonic. It should be noted that if you do this, the first attempt should be successful. If not, then it puts the prey at risk. Additionally, coax them with food or plushies and he'll follow you no matter what.

Trivia​

  • Lovely was born about 2 1/2 months before their possession of Sonic.
  • Lovely has a young nonverbal brother named Kooky. They're trying to make him join them, but it hasn't worked.
  • ExeLovely goes by any pronouns but likes They/Them the most.
  • Lovely is afraid of the dark.
  • They also have a crush on Majin.
  • They make baked goods for the other .exes.
  • Lovely's good pals with Majin, Meathog, Sunky, and Nostalgia.
  • They see Lord X as his adoptive dad.
  • He hates his old kin. (Except Kooky)
  • He is allergic to lemons, not deathly, but it does make him feel sick.
  • The creator has described Lovely as "kinda a himbo".
(Link)
>genderless
>uses "they" and "he" simultaneously
Jesus Christ, just pick one!
 
New blog post
(Link) (Archive)

WEEK OF 2023/03/06: FONKING...​

ANOTHER WEEK ANOTHER SLIGHTLY LATE BLOG POST!!!

apologies.... was partly waiting for some things on Friday, but then the weekend rolled around, and figured I'd just wait til Monday!!!

This week has a nice handful of mini contributions from people here about what they've been up to, and as always, how progress in general has been going with the game!!!


POSTERS INCOMING SOON​

by ninjamuffin99

A few days ago, the shipment of POSTERS arrived! As mentioned in last week's post, it's a small batch, but we should be able to get started with shipping posters out to people soon, along with having people be able to update their addresses and all that!!

Within the next week or two, posters shipments should start coming out and being sent to people!! Similar with the physical OST stuff (and pretty much all other rewards) to get through EVERY reward to be fully shipped, it will take time!! It's a whole lotta damn orders!!!

the testing shenanigans​

by ninjamuffin99

over the past while, I like to hope we've been a lot more mindful of our WORKFLOWS. A major aspect that we've been neglecting a biiiiiiit has been TESTING the game. While we feel like there's a bit of a light at the end of the tunnel on the work we are doing, it's ALWAYS good to be constantly testing with not just yourself, but with OTHERS especially if they're on the team with you.

For a long while, it was really just me and Eric, the two programmers, alongside PhantomArcade, who would be testing the game and playing around with builds. Even with JUST that, things caused snafus!!!! Having more than one programmer working in a codebase requires a LOT more coordination. They both need to be able to understand each other, and understand what the goal of the project and code is. Know where to put complexity, and where to simplify shit. Basically, there have been a good handful of times when either me or Eric do something to code, and it busts up for the other!!!

plural programmers, singular source code​

As what you can call the "lead programmer" I do let this fall into my territory of responsibility. I've never had a full software job or anything like that, I've only ever made small games where I was pretty much the sole programmer! I've always been cautious and a bit wary of working with other programmers. The classic saying of "what one programmer can do in one month, two programmers will do in two months." or someshit like that. Basically, adding more people onto code doesn't exactly means things get done faster!!! One thing however that I always feel haunted by is the bit of the cautionary tale of Yandere Simulator. This isn't hate post or anything lol, I really have nothing against him or his game. BUT when I was a teenager when he got a deal of sort with the publisher TinyBuild, where one part of the deal was to get a programmer to help him rewrite the codebase. But that lead to development issues it seemed, and they went their separate ways. ALSO DISCLAIMER, MAYBE THAT STORY IS ALL BULLSHIT LOLOL but anyways I always looked at it as a bit of a cautionary tale. Software is very delicate, and more cooks in the kitchen doesn't always lead to the best stew. However, after spending a lot of time on Newgrounds and working with people like artists, musicians, animators, AND on the rare occasion... another programmer... I've learned that collaboration IS a skill, and of course, collaboration between PROGRAMMERS is a skill as well (as seen by like... every major tech company obviously working decently well with more than one coder, lol).

So I think working with another programmer and getting through some of the growing pains will be good for not just the game, but me and Eric too. To get back on track with the point of this all, we are slowly making workflow strides together. Learning how to work WITH each other. One thing we've been doing (that really, we shoulda been doing FULLY from the start) is having the main github branch be protected, and having each others work need to be approved by each other. Working just 1:1 with another programmer it's nice, we both need each other and work closer with code that way, or I at least hope so! This week we merely started it though, the plan could be a dud, but I think it's always worth keeping an eye on these things, and trying out different strategies of like.... development workflows and shiiiiit. Code gotta be clean!!!

testing pipelines​

this ones a bit less verbose than the previous part of testing workflow. To get test builds for the game, we use Github Actions to compile the game, and spit it out to private itch page. That was busted for a while tho!!! I did some research into lix, but it ended up bein a dud, so I just fixed the busted shit (and by that i mean a new haxelib version came out that fixed my issue, lol) SO now we have auto builds again yahoo!!!! also github gave us beta for the 64bit action runners and god damn those r fast.... lol

Here's Eric's Update!​

by Eric

I haven't posted an update in a while! Cam got into a lot of the stuff I was going to say, but I do feel like we work well together, especially when we divide up tasks based on our skill sets (for instance, Cam is good at getting features off the ground quickly, while I tend to be more interested in architecting systems and thinking through what may need to be added in the long-term).

Most of what I've been doing in the past couple weeks is fixing bugs related to the game itself, as well as implementing stuff for cutscene and animation playback. We've got a lot of spicy stuff coming that would melt your computer if we tried to play them as a frame-by-frame spritesheet, so using a combination of videos and piecewise texture atlases is the solution to that. Further changes to how assets get loaded, cached, and unloaded will be needed too. Did you know that the web build of the game downloads EVERY character sprite before loading any song?

This week in particular has been heavily focused on a pet project of mine. I've been keeping it fairly secret since I started, but it's been going through months of development on-and-off and I'm really proud of how far it's come. Let's just say that a particular subset of the FNF community that has been starving for a while will be absolutely FEASTING after the update.

Input survey has been delayed because of the above work, but I'll be certain to get it out to people fairly soon.

Also since Shinji went on a rant about games here's my rant I heard Bloodborne was really good and I was like "I'm gonna go buy it and try it out" but then I learned it was one of those dumb shit console exclusives that I can't play and now I'm upset

About Changing Name in Credits​

by Shingi

Yes - you will be able to change your credits once the new Backer Portal is done. (ETA for that is roughly a month from now)

In less interesting news, i just started Stardew Valley after being a long time fan of Harvest Moon (Friends of Mineral Town on the GBA to be more specific). Is it just me or do the newer HM/Story of Season titles not feel as interesting to play as that one? I think i might end up ranting about games one of these posts...

bdg is my best friend, reply if bdg is your best friend too​

by Kawa

I have done many things recently, most of which are secrets or too boring to share. I did, however, make PhantomArcade watch this Brian David Gilbert video.

As far as my Thoughts About Video Games, either you want all of my opinions about Like a Dragon: Ishin and thus get stuck in a very long ramble, or you don't. Maybe next week, or if the people demand they want my feelings about "what if Yakuza, but Victorian-ish samurai with guns?"

Phantom Says: Testing, Testing, 1 - 2 - 3​

by Phantom Arcade

PA update 2.png

Hello, one and all! Phantom Arcade here, for another Friday update. (I'm writing this at like 11:59pm on Friday night... it counts!)

I'll keep this one relatively short, so here we go! As I even write this at this very moment, Eric is breathing heavily into his mic, not realizing how close to his face it is, and how hard he breathes when flustered trying to solve a bug. Each breath is the breath of a man knee deep in hard work, I won't lie, I'm charmed. This week I wasn't even really drawing so much as I've been on a testing binge with some changes to the game's underlying foundations. One of the fun things about being a director is you get to visualize what you want and work with a team to bring it to fruition, wahoo! One of the bad things? Well, if things aren't right, you need to be on top of it to make sure it's all working as intended. When it comes to how the actual game plays and presents, if anything is wrong in that department, I take it as a personal failure.

Now that being said, if there's any issues it's often not really a matter of fault. No one's a mind reader, so it's just a process to make sure the things you build are implemented right. And we're not a large enough team to have a planner who's drafting down the ideas for a programmer, it's a matter of me sitting down one of one with everyone who's needed. This is usually done at the start of an idea, then people go and create that work with pretty much full autonomy, and then it's back to me to make sure it passes what's needed, and then worked into the game itself. So in instances like now, where grand changes have been made as we beef up to a stronger larger game, it means moooooore testing! But everyone on this team is a charmer, so these late night cram sessions are always chill.

That aside, all my creative work this week has been on the graphic design side, and I've had fun noodling around with fun new designs and banners that'll christen the return of Funkin, so while I'm excited to be back to drawing, this week of boots on the ground w the team definitely is satisfying seeing in-game progress move by leaps n bounds.

But importantly, while I haven't had much time for video games due to these things lately.... hah... well....

Demon Slayer season 3 premiered in America today, *IN THEATERS!!!

They showed off the final 2 episodes of season 2, the jaw dropping conclusion to tale of the Oiran, and then we got to see episode 1 of season 3... and wow! It was just as amazing as it was when I saw it during it's initial airing, maybe even better! The theater added so much to it all, and they had the sound in that bitch cranked up to fucking 11, some of that shit was makin me go deaf, but it was soooooooo juicy and satisfying. Season 3 seems to be off to a seriously crazy start, and having a full theater to hear and be apart of the reactions with, made it such a blast. It was just what I needed after a long week, and it helped get my mind off how sad I am we won't get a Puss N Boots Last Wish sequel for years to come... Oh lord, the theater's really had some good shit lately, not long ago Shin Ultraman was playing, and right before that was Shin Evangelion... what a time to be alive! In my greatest hopes and prayers, just like Demon Slayer coming back fills me with whimsy, I hope Funkin's return makes all fans eyes glow and shoot loads 10 miles high. That's my goal every time I sit down to work!

So much for keepin it short, lol. Enjoy the weekend! -PhantomArcade

closing thots fo the week​

by ninjamuffin99

does feel like we are slowly and slowly making progress towards an end goal of not only getting a new lil update out, but also feels like we can somewhat see our path forward on working on the FULL GAME from here. Feels like our processes are getting smoothed out and all that. Only has taken a few years... but not bad for our first ambitious commercial game that most of us have worked on!!! We are really appreciative of the fact we have the chance to make this game, not just for THE PEOPLE but for OURSELVES. This is a game that we do want to work on, with people that we really enjoy working with, and doing it generally HOW we want to do it. The full independent dream... Does feel like despite the stumbling of working ourselves to this point, we are grateful to be able to do this for everyone. I look forward to not just the game coming out and being done, but also where I will be personally at that point in time. The experience and know how we all will get by the time that happens.... It's a lot to look forward to!!!

SONG OF THE WEEK (chosen by Shingi)

 
New blog post
(Link) (Archive)

WEEK of 2023/03/20: SPRINGTIME​

the wip title for this post was "basically springtime" but those of you who noticed.... we missed a blog post or two!! Apologies for that, things have just been a bit hectic for past few weeks!!! Blogs have been written in the weeks.... just haven't gotten to posting or anything like that.... I need to super streamline the blog posting process.... Right now there's a lotta manual busywork I gotta do whenever a blog gets posted... so making it so that I can just post everyones blogs...dats da dream... anyways... here's all the blogs you fools!!!


I keep the lights on​

by Kawa

I support a Minneapolis-based indie record label, called Doomtree Records. Primarily, this means that if there's a Dessa show where I am, I move heaven and earth to go - but I also toss a few bucks to its Patreon every month. This means that I have a shirt with the phrase "I keep the lights on at Doomtree Records" on it.

I tell y'all this because it feels like my role at Funkin' is also about keeping the lights on. There's a weirdly large amount of just...stuff, that goes into running a business, into treating your collaborators right. A lot of bureaucracy as I alluded to with last week's BDG video, but also just...getting in touch with people, individually. Checking they're okay, supporting them, clearing the pathway for them to get the nonsense out of the way and do more of what they're best at and love.

Like electricity and Internet access, utilities that you don't necessarily think about until they're gone - I want to enable the rest of the crew, on a person by person level. And sometimes that means hounding someone to fill out a form - and sometimes that means having a heart to heart about how we show up for each other and support each other's badass art.

funkin in toronto​

by ninja_muffin

this week PhantomArcade is visiting me in Toronto! After me making the trip to Philly a few times now, it's his turn to hop on plane so that we can physically co-work together and beat each other when we slack. This week was a smidge on the chill side as we get ourselves settled and I show him around the city a bit, but there's always damn good progress that gets made when we are together. I can't say what exactly we worked on... secret features!!! But I can say that it reminds me that Funkin' is one of my fav games visually and I feel blessed to work on it!! I love adding in all the crazy animated ideas that dave comes up with, and makes the game feel especially closer to a polished state.

and u know i hooked dave up wit da tims on the daily !!!!

Eric's Squashing Bugs!​

by Eric

My current project is doing playthroughs of the whole game and trying to locate bugs. This is sadly really easy to do right now, Story Mode is practically held together with twine and duct tape right now.

I've succeeded in cleaning up a bunch of stuff but I'm dreading the prospect of touching Week 6, I think it legitimately hasn't been looked at in over a year and the dialogs are probably super fucked up.

I swear I'll work on inputs again soon(tm) I want a wide range of people to playtest it before it goes into the final game.

the redacted post​

by ninja_muffin

a lil handful of the work I've done this week is lil secret teehee for secret features teehee. But I will still run down what I've been up to a bit

first few days of the week was to fix up somethin REDACTED related for one of our contractors. It was easy quick work so it was nice lil W for the beginning of the week heheh.

Then through the rest of the week was slowly poking around some of the code that Eric wrote related to REDACTED. He codes in a different way than me, and in general it's the classic thing of code being easier to write than it is to read. But anyways, I was parsing all the code into my brain to get to working on it and adding small lil (but essential) feature to it. I'm almost done that aspect, just need to finish up REDACTED part of it!

Since it's in my brain, once I end up doing more feature work on it, should be a bit easier for me to add and change things how I please, as well as have better understanding of how Eric codes heheh

funkin in san fran​

by ninja_muffin

just as we get ourselves settled in toronto... me, dave, and kawa are heading over to san fran for GDC.... the punk days are over when me and dave would rebel against GDC and despise anyone who would even think of going.... those days are long gone.... life is different now.... BUUUUUUUUUUUUUUT I will say I'm at least lookin forward to it. All that talk about working with dave and how enriching it can be will apply to kawa too!!! it's a good excuse to go over and meet kawa!!! and as we find ourselves getting more legit™️ with our work, we are finding more and more people in the industry who go to these sorts of events. and as I personally become less and less of an anti-social basement dweller and finding myself becoming at least somewhat of a more normal human... I think I appreciate talking to people more :3 I think the magic that you get from talking to like minded people ONLINE can be even more powerful when it is transferred to REAL LIFE!!! So I am very optimistic about my first time going... even our damn lawyers are going!!! lol!!!

gdc plans we keepin a bit lowkey, nothin to big and dazzling but if ur at the event and happen to see me and/or dave say hi!!!!

Phantom Says: It's Fucking Cold in Canada!​

by Phantom Arcade

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Hello all u guys, been a minute, huh?

This week, I'm writing this update from Ninjamuffin's couch here in Canada! The time finally came to return the favor of Cam visiting, which meant for me to roll on up to Toronto and jam out some work. Though it's mostly been a week of settling in, we've been off to a good start of diving into what needs to be done.

It's pretty odd being outside the US for the first time ever, but it's been super nice already. The vibe is like if Philly was less harsh, essentially. Somehow, everything feels a bit relaxed on these streets. Maybe it's all the weed smoked out in the open? Who knows, but as we walk around with the CN Tower always partially in view in someway like the fucking Erdtree, it's a fun way to turn even more work into more of an adventure.

I suppose to sum up what the week's worth of work has entailed, it's been a matter of oversight on various aspects, even IRL. Being able to work with Cam and instruct what I need in-person is always much easier than over the internet. I guess right now for art, I'm mostly handling... how to say it.... hmmm... well, special art this week. And probably a few more weeks beyond his, lol. I just can't bring myself to reveal any secrets!

That being said, one thing in Toronto is there's quite a few retro game shops, and they all seem to carry cheap second hand Nintendo Power issues. It's been pretty exciting to read the upcoming game previews for games I remember beating, as well as seeing the layouts using special art from the production teams. Reading those makes me want to draw even MORE! I really hope eventually we have a nice huge stockpile of art that if we ever get a cool magazine feature, or make our own, that we can have a really sick display of art that excites fans.

Honestly, even seeing famous pieces of art kinda re-contextualized into the pop-art way the magazine organizes the pages gives art I've seen a billion times a fresh spin that feels so juicy. It's hard to describe, but it's a very fun and good feeling to see it. Being steeped in that kind of graphic design, while also being in the graffiti heavy Toronto definitely is exactly a big part of what I want FNF to feel like.

Basically, it's good to be here in Toronto; Tim Hortons for breakfast every day, wouldn't have it any other way.

Til next time, cock, balls, penis.... and cum! -PhantomArcade


closing thots for the wek!!

by ninja_muffin

as me and dave are doing last minute prep for a lil flight... i am doing last minute to finish this blog!!! I really do hope we are able to get these blogs out on a more consistent basis!!! we were on a streak for a while, but then things started piling up and I never fixed em woops!!! I will try to get em sorted!!! things like whenever I post a blog, I'd have to format a lotta things, and redo some dates, etc. etc.

SONGS OF THE WEEK (MULTIPLE!!!):

 
So apparently last week, Mirth (formally Komodachi and a FNF modder/youtuber), released a video addressing the fact that she dated a 13 year old when she was 18 herself. And it truly is one hell of a trainwreck of a response video.
(I'm on mobile right now so if someone could archive this video for me, that would be much appreciated)
She:
-places the blame squarely on the kid themselves for engaging with her.
-is not sorry for what she did
-goes onto ragging on commentary folks discussing her drama in the past and tries to discredit/throws dirt on them for their past mistakes in order to make them look bad as well.
-ends the video by saying "I'm not listening to any of your MEAN comments of my actions, you just want to see me FAIL!!!!1!"

201% certain this bitch's got autism in not only the way she speaks, the way she deflects any and all criticisms of her actions, but the fact that she apparently houses two autistic stepbrothers with her in her about page
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(I'm on mobile right now so if someone could archive this video for me, that would be much appreciated)

There ya go. Saved and compressed... on a mobile device...

 
201% certain this bitch's got autism in not only the way she speaks, the way she deflects any and all criticisms of her actions, but the fact that she apparently houses two autistic stepbrothers with her in her about page
That's just called "being a woman."

Also no new build, don't care lmao.
 
New Blog
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WEEK OF 2023/03/27: VITAMIN D EDITION​

HELLO FUNKER FREAKERS!!!

As I am writing this late post on monday night west coast NA time.... me and dave are waiting for our flight back to canada!!! it was rainy for the for the first few days of GDC, with a pretty nasty storm on the way home, but afterwards it was the california i damn expected to see, nice sunny days wahoo!!! I live in a basement apartment in toronto, so i get very little sunlight unless I'm heading out to work out of the local Toronto Public LIbraries... it can be rough out here!!! Gotta eat up my vitamin Ds like candy when I'm in canada!!! The sun is nice and is very rejuvenating... anyways here is the post!!!


Of Backend codes, balancing loads and creative modes​

by Shingi✨

Hi hi everyone! It's ya anxiety riddled gremlin Shingi, barely surviving to write this update.

This past week or so has been like challenging one Superboss after another for me personally, although I did manage to wrangle it towards the end and actually did a couple of productive things towards the Backend!

The Big One: Status of shipping on the Music tiers should be more or less up and running by the time you might be reading this, so you'll get to spend less time bothering all of us and NeedleJuice records on where your stuff's at! Other tiers are still in the pipeline pending more collaboration with the funky suppliers we're working with, but those should be on the system sooner rather than later.

Other stuffs: the Backer portal will pretty much move from Dev to Testing on the first week of April, and once I manage to polish the system off a lil bit more and make it public we'll be going live! Hopefully it won't be like the launch of every MMO ever! So if you see an email from Funkin Kickstarter in the near future, that's probably your invite to access da Portal.

March and April sure seem like they're going to be a busy period for the whole team, whew! Hopefully you'll enjoy what we're cooking.

This week has tuckered me out so no crazy rants from me (even though I want to), but I'll totally say this one thing I probs will expand on in the future: Make stuff and publish it! Even if you think you're young or nobody will like your stuff it's even more important!!! Like I know Ninjamuffin and PhantomArcade shill Newgrounds a lot but it's totally for a reason! Whether Mods, music, art, writing, YouTube videos or even posting kawaii edits of you spinning a pen - that's shit's powerful and you never know when or how it will open doors for you.

Okay, rant over. I need to sleep and regain enough energy to freak out and stress all day. Peace out!

gdc lil recap stuff​

by ninja_muffin

this week me and dave and kawa went to game developers conference and it was pretty fun wahoo!

the rundown was we have some new biz people we r gonna be workin with, so figured itd be nice to see em in person! as well as seeing kawa in person and some of the other people we work with!! i find it very enriching to meet people and talk to them in real life. as time goes on i feel im becoming less of a dweeb that can barely talk to someone who can at least hold a conversation…. big moves!!!

my official gdc rankings kawa: shorter in person than I though our lawyer man: longer hair than I thought and also taller than I thought da biz people we are working with: very blessed and very nice.... cute lil story, in jest I said "we are scared of people" and very genuinely and concerned one of them asked me what made me so scared, like a damn mother would. God bless their souls, very much looking forward to working with them :3 distance from san jose to san fran: longer than I thought. we was drivin 1+hr there and back every damn day... puffballs united: met that mf and he got the jokes!!! he's going places!!!

overall recap is that GDC was success, part work, and part refreshing break a bit. the vitamin D will very much help as me and dave go back to my canadian dungeon and work away on the game for the next few weeks, before he goes back to philly!!!

the other extras of the week​

by ninja_muffin

when the blog is late from friday, instead of working on it through the weekend, I try to wait til monday when we have our weekly meetings, so that I can try to catch up on other peoples happenins!!! I will post a few of em here!!!

Secret contractor​

One of our contractors that are working on part of the game is pretty much done their work, and has a few days left of their contract!!! Can't say what exactly they worked on, but my hint is that it's one of the KS stretch goals!!!

correction: what they worked on was a very core game feature... but NOT a stretch goal per se... i was mistaken and thought it was something on that initial stretch goals list!! once it's revealed maybe you all will understand how I got myself confused heheh
What they've done has been mostly prototyping phase and whatnot, but we more or less have working proof of concept for ourselves, and they did pretty damn good work!!! They have been very pleasant to work with, and I will definitely find more contract work with em for Funkin stuff... bwahahaha!!!

Eric stuff​

Maybe Eric can elaborate a bit more on bug fixings and whatnot he did... but that's mostly what he's been up to in the past week!!! Things like the story mode menu and generally playing through story mode has been busted up, so I think he's been cleanin up that fuss!!! It's lookin good heheh!!!

youtube testing thingie​

by ninja_muffin

this is merely a funny test to see if the youtube embed stuff works nicely... lol!

here is stickerbush symphony!


this is a nice lil feature that makes it easier to link youtube videos... it automatically gets the youtube link via regex and then converts it to the proper shortcode type shit all ez ez, just a blog update!!!

should make it easier / more pleasant to write / update blogs and stuff!!!

closin thoughts fo tha week​

by ninja_muffin

closing thoughts for the week is that blog stuff been a bit back in my mind for funzies, each week that goes by where I miss our little arbitrary "friday deadline" makes my bones ache and quake!!! so it's feeling more and more pleasant to get all the stuff figured out where it's easier to make these blogs now!!!

SONG FOR THE WEEK

 
New Blog
(Link) (Archive)

WEEK OF 2023/04/07: GOOD FRIDAY​

hello everyone... welcome to the funkin blog for..... Friday!!! Actually posted on a damn friday!!! Yeehaw!!! Good handful of blogs... mostly written by me!!! bwahahah!!

fnf kickstarter / rewards roadmap​

by ninja_muffin

back in 2021 I drafted up (and pretty much completed) a cute little trello page for all the FNF Kickstarter Rewards / Survey progress

it's easy to post updates to keep people informed, but as well as that it's also good to have a CENTRAL place where people can reference to each other, and point towards, as well as for US to reference and point towards!!!!

it's updated as of now, and alongside working on general updates and kickstarter things, we will keep this up to date as well and make sure to reference this in newsposts when we can!!!

the reason I didn't mention it before? i simply forgot!!! I whipped it up closer to the end of 2021, and things were getting damn hectic at that time. We were setting up company things, bank accounts, lawyer stuff, and kickstarter fulfillment fell to the wayside a bit unfortunately!

In any case, if you are a Kickstarter backer and want an easy to see visual roadmap of where things are at, take a peak here! There's details with each thing also!!!

Kickstarter Reward / Survey Progress

pin progress​

by ninja_muffin

the pin / poster progress had to be halted for a week or two, but we're back on track now. The recent progress update is that we have "proofs" of the mass manufactured ones I believe!!! Before we've only had essentially "test pressings" type ones, but these ones are getting closer to the mass manufacturing!!

it does feel like damn inches away from being able to ship these and the posters... I do hope soon we are able to also begin shipping of posters which are produced domestically, opposed to the pins which are made in da big overseas factories!!! Hopefully by next progress update there's news on posters and such!!!

pet taxes​

by Kawa

Buttertart (fluffy cat, she/her) and Winston (leggy dog, he/him) say hello from my girlfriend's family's house, even as I'm sneezing all the damn time!!!!

kitty.jpg

doggo.jpg

the dave and cam toronto report​

by ninja_muffin

this week me and dave worked on some POLISH things for funzies, getting closer to the tail end of his visit to Canada, we are trying to get nice little routine together and working same times and whatnot. Not to sell him out too much, but he don't wake up til like 5PM! Bwah!!! That's okay though it gives me a bit of time in the afternoon to do lil errands and take time to MYSELF and whatnot. It's nice!!!

Making progress on things all the time, what we worked on this week was a bit of implementing things, and trying to get consistent work out of ourselves, and always on the grind to optimize our workflows and how we work. Lately I've been reading the book "Atomic Habits". There's a lotta self help books that either state the obvious, or give you some pseado bullshit that you don't care about or doesn't apply to you. So far this book is decent and good I will say!!! It's all about the tiny 1% improvements to things, that build up into large change as time goes on. And that feels like it's been the case over the past half year I'd say. Feels like the way we work slowly gets shifted via small changes, but comparing our work input/output from now vs. 6 months ago? Feels like different world! When I say WE I really do mean the whole crew around us. It's one thing to have talented people working on something, but it's another to be able to FULLY utilize them, and let them reach their potential as well. That's the showbiz with TEAM MANAGEMENT and shiiiiit. COLLABORATION. There's shit that's intuition, and shit that you gotta shove into your brain.

May sound like a broken record, but we really do try to keep an eye on how to improve our own workflows! Reading Atomic Habits is very reassuring and feels like we are on the right path of things.

As me and Dave are together in PERSON, and as we we pretty much the only people we talk to IRL for the past week or so, we've gotten our brains together on many topics especially relating to FNF and shiiiiit. It might not sound too meaningful, but making sure everyone is on the same damn page is VERY worthwhile. Often when you are working with friends it can come naturally, but as more complexities come into play, people start to see things differently, and if those things aren't kept in check, things get mismanaged and disorganized!!

the blog is for the team​

by ninja_muffin

one of the thing with this blog is that IDEALLY there should be a wide variety of authorship going on in these blogs. Every once in a while Kawa or Eric or Shingi will post a blog about what they've been up to... but i want MORE.... I PERSONALLY want to see what their thoughts and opinions of their week of work, as well as just what topics interest them to write about. The first aspect of that is to have blogs be easily accessible to write which I think is checkmark emoji ✅

Another piece (which falls on me) is to get blogs posted consistently. It might be unpleasant to write a blog, only for it to be delayed for the planned weekly blog post!!! People like instant gratification!!! So getting blogs for the week out and released ON TIME I think is where I come into play. HOWEVER I think to kill two birds one stone, I think making it easy enough for ANYONE on the crew to essentially take the RESPONSIBILITY of the weekly blog. Maybe next week it can be Dave's turn to wrangle up everyone's posts! Maybe the week after, Eric can! And then each of them go through the PUBLISHING STEPS. In which case, I also need to make the PUBLISHING STEPS as easy and accessible as possible. Right now the workflow is:
  • People write their blogs
  • If they don't, I give a bit of a rollcall for blogs, IF anyone wants to write them
  • On Friday, I get them all posted to the "queue" which is basically spitting the selected blogs from our discord channel into github via a discord bot (shoutouts discordeno)
  • Close the github issues, so that it gets put into the ACTUAL queue.
  • When the blog is ready, run the github action to post the blog!!!
  • When the blog is ready, run the github action to post the blog!!!
It's a bit more fussy and complicated than that, such as writing the BASE post / intro to the blog. I need to get things like that sorted.

In any case, I DO want EVERYONE on the team to write blogs, and it takes more than just willpower and team spirit to get people to do it. Can't shove a square peg into a round hole! I think we can get there though. If you are on the team reading this.... I look forward to your future blog posts!!!

Phantom Says: Chiggin Newdle Shoop... sluuuuuurrrrrppppp​

by Phantom Arcade

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Hello, one and all! Each and everyone of you, yup, even you!

It's hard to believe my time in Canada is almost over, though that's probably from how it's been broken up. Between visiting San Fran and then this past week, I suppose the time skip feeling makes sense. This past week was the most unfun, the most dreadful... bed ridden sick as fuck.

An unfortunate risk travelling a bunch in densely populated spots; dirty nasty stupid ass sickness stuck it's claws in my body and ravaged my anus. Basically, it sucked. It was one of those good ol' fashion classic sicknesses. Just pure agony, waking up for medicine only, and back to sleep. No games, no movies. Just a haze of pain and sleep. Been a damn minute since I been through that typa deal, a sobering refresher lol. Tho, sarcasm aside, I suppose it's not the worst price to pay for having had a very nice and blessed trip seeing so many Newgrounders.

That being said, unfortunately it's really accelerated Toronto trip since it pretty much straight up deleted a full week of life. I'm not too happy about how it's messed up me n Cam's flow of sleep times, and general focus honestly, but even if this trip serves as setting a foundation for understanding Toronto rather than being a hardcore grind... I can accept that.

All n all, I think in general traveling is just good for the brain, no two ways about it. Traveling pulls you away from your usual routines, and especially if you're staying with a friend, you get to live in the shoes of someone else. Honestly, even with the money to technically facilitate nicer traveling, I've still been opting to just stay with pals, no matter how cramped it is or how much agency it deprives me. One on hand, I'm too lazy to book hotels and figure out transportation, and on the other hand it really is just good to have that closeness to people. You really get to live when you have no option but to just BE with someone, have them show you around, travel w em. Almost form a small temporary new life just planning your days around what you and your host will do together. It can really open up new ways of looking at a lot of things you've probably never thought of.

I always really loathe having to travel, and usually put it off as much as I can... but when I finally bite the bullet (or am straight up forced lol) I always am super thankful, and usually don't want the trips to end. I'd really recommend to any artists reading this, especially if you're 19 or 20, try gathering up juuuuuust enough cash to visit a good friend you trust and see a new city. Rough it, spend frugally and enjoy the city together, or wilderness! Whereever!

The other fun part of travelling: limited games. It's a good opportunity to focus on select titles! Teeheehee.... This trip, what's the focus been? A last minute e-shop grab: Pushmo! Though I played Stretchmo years ago when it was new unaware it was the last in the trilogy, I'm returning to the origins now to complete Pushmo. And honestly, it's crazy how far the mechanics advanced between games. But, just as I felt like Pushmo was too simple, the late game has really been fucking my ass. By the veeeeeery end, you begin to miss the mid-challenge puzzles. The very very end game Pushmo puzzles are a good insight into how far you can push a mechanic in a game, they're fucking devious... one puzzle can take an hour or more if you get stuck... and the solutions sometimes come from an hour of pulling your hair out and moving a piece into a spot you only accidentally tried after nearly slamming the 3DS against the wall...

Though maybe playing that after work when Cam's asleep is contributing to mishmash work hours.... yaarrrhhggg!! -Dave

P.S. THE MARIO MOVIE FUCKING ROCKS!!!

closin thots fo week​

by ninja_muffin

cute lil closing thoughts for the week.. hrm hummm.... i am glad this is finally being posted on a friday again... i don't want to jinx it bwah hahah!!! it's about 11PM friday night and me and dave are just chippin away at workin and last minute blogging!! looking forward to next week where we 100% will post exactly on friday right guys!

SONG OF THE WEEK
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I hooe that isn't the same Kawa that ran all those creepy mario romhack forums... That would explain it 100%
Also, more no progress on the game!
 
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