Game Censorship & Localization General Thread

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Japanese line was also "Yo yo bro (nii-chan), I see that you're bringing a cute girl (nee-chan) with you".
People would rather spend full price 60$ on a 20 year old game with a FPS downgrade from 60 to 30, censorship and possibly troon worship (theres a trans npc that will likely be altered), instead of just getting a PC and downloading Dolphin Emulator for free. With mods to remove censorship and play in 4K 60 FPS. All that for FREE.

Gamers deserve the current shitty industry.
 
The artbook for the Limited Edition of Tsukihime remake is being censored on PS4, not on Switch.
The game itself is reported to be the same between the two versions but considering Sony's record, it wouldn't be entirely surprising that a day-1 patch were to happen.

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Some localizer in the Installbase forum is defending said changes, citing "avoiding a Vita situation" or "the PS Vita being the Gamergate console".

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Digging up more info on the guy, he used to be part of Siliconera long ago and would ban anyone who talked anything remotely positive about the Playstation Vita during its run.
https://archive.ph/N277u (Deleted comments on Vita)
https://archive.ph/PA1Or (Ban logs)
https://archive.md/oC19z (Deleted comments on Gamergate)
Which essentially means that the power-tripping guy continues to have a derangement syndrome over the handheld console (and Gamergate) for a full decade by now.

Thank you Sony on making my decision for me. Guess Nintendo gets my money, you pricks.
 
People would rather spend full price 60$ on a 20 year old game with a FPS downgrade from 60 to 30, censorship and possibly troon worship (theres a trans npc that will likely be altered), instead of just getting a PC and downloading Dolphin Emulator for free. With mods to remove censorship and play in 4K 60 FPS. All that for FREE.

Gamers deserve the current shitty industry.
Except they don't.

Part of the reasons publishers are panicing right now is that 60% of zoomers and gen alpha are playing games more than a decade old instead of new stuff. That's zoomers and gen alpha, who don't have the nostalgia goggles that millenials and gen-x have for old consoles, so I can only speculate how many of those have gone back.

I can only speak for myself, but I haven't played a new AAA game since Resident Evil 2 Remake, or the Quake 2 Remaster if you consider that "new". And most of my friends are similar.
 
Part of the reasons publishers are panicing right now is that 60% of zoomers and gen alpha are playing games more than a decade old instead of new stuff.
I wonder if that stat includes the 10+ year old "live service" games like Grand Theft Auto 5 that are still wildly popular and making money hand over fist from DLC and loot boxes and all that crap. Because those games are absolutely part of the problem, despite being old.
 
I wonder if that stat includes the 10+ year old "live service" games like Grand Theft Auto 5 that are still wildly popular and making money hand over fist from DLC and loot boxes and all that crap. Because those games are absolutely part of the problem, despite being old.
That's basically it, yes. It's not that (most) people are going back and playing retro games, it's that GaaS/evergreen titles are still going strong, with the biggest titles eating up a substantial market share. I remember when the article was posted here, people were taking that as people rejecting modern games as a whole due to DEI/just being shitty, but it's more that the top titles are just so entrenched that newer titles (GaaS or not) can't shake off the stranglehold.
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That's basically it, yes. It's not that (most) people are going back and playing retro games, it's that GaaS/evergreen titles are still going strong, with the biggest titles eating up a substantial market share. I remember when the article was posted here, people were taking that as people rejecting modern games as a whole due to DEI/just being shitty, but it's more that the top titles are just so entrenched that newer titles (GaaS or not) can't shake off the stranglehold.
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Gaming has been stagnant for nearly a decade by now:
* Graphics didn't improve (and in some ways actively got worse).
* Genre wise the last game to shake the industry was Dark Souls (also a decade ago). Maybe Baldurs Gate 3 will reinvigorate RPGs but it will take a while.
* There are no gimmicks, the same method of game control are the same for 20 years by now.
* Modern games will give you 500 different quests boiling down to the same few gameplay elements and will rarely do anything interesting. Giving costumes to the player is treated as some impossible request that deserves 40 hour of gameplay.
* Doing a backlog of "100 best games" will already take most people a decade and will have games that are user friendly enough to play.

Basically there is no reason to play new games unless it's some unique experience or just the current water cooler topic.
 
Basically there is no reason to play new games unless it's some unique experience or just the current water cooler topic.
The water cooler topic is dead on. Be it normies discussing the game, or it being the latest meme game to do the rounds on TikTok. But even that is wearing thin. I'm stunned at the amount of people discovering New Vegas and Fallout 4 for the first time due to the Netflix series.

There are no gimmicks, the same method of game control are the same for 20 years by now.
I'd argue this is a good thing. We can argue that maybe a few more face buttons would be nice, but things like WiiU and Kinect were a mess that made games worse.

One thing I find interesting is a lot of gimmicks haven't been done better. eg. Starfox is still the best game with rumble support. Silent Hill 2 did some fun things with it, but that's it. Ape Escape was the peak of duel analogue, though I heard some boxing game on 360 was great too. I remember the Switch made a big deal out it's improved rumble, but I don't know if it worked in practice because it was dropped from later models.
 
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The water cooler topic is dead on. Be it normies discussing the game, or it being the latest meme game to do the rounds on TikTok. But even that is wearing thin. I'm stunned at the amount of people discovering New Vegas and Fallout 4 for the first time due to the Netflix series.
I feel like Elden Ring was pretty good in it, lots of content and experience to talk about, sadly it was the exception since modern live service gaming is so samey that there is nothing to discuss about. Like Diablo 4 that basically died after a month.


I'd argue this is a good thing. We can argue that maybe a few more face buttons would be nice, but things like WiiU and Kinect were a mess that made games worse.

One thing I find interesting is a lot of gimmicks haven't been done better. eg. Starfox is still the best game with rumble support. Silent Hill 2 did some fun things with it, but that's it. Ape Escape was the peak of duel analogue, though I heard some boxing game on 360 was great too. I remember the Switch made a big deal out it's improved rumble, but I don't know if it worked in practice because it was dropped from later models.
I thought more along the lines of VR. Though I did like WiiU extra screen for some games, but you can emulate it in gameplay pretty easily. The various touch pads were especially bad, you either blocked your own vision (DS) or fumbled around not seeing what you're doing (Vita).

It would be a fun experience to have the rumble function as a health bar in a game rather than the red splash on screen.
This.
If the game was made in 2012 or sooner, the graphic difference is negligible, and at that point it's about gameplay mechanics and narrative quality.

That's how you get this:
You could probably make it 2008 if you combine smart filters and the game is more stylistic than realistic. Heck, a huge amount of the more popular games from the last years have subpar snes graphics.
 
Calling the Vita the "gamergate console" is absurd. In his mind maybe "sexy anime" = "gamergate"???

The Vita had a much longer life in Japan, and there were a lot of anime-style titles there. There were a LOT of visual novels, both original and clean(ish) ports of existing PC ones.

It also had two touchscreens, one on the front and one on the back. So there were several titles that crossed touchy-feely gameplay with anime characters. There's an infamous gif of Monster Monpiece gameplay that was, for a while, one of the most well known images of PS Vita gameplay:
monster_monpiece.gif

Other titles that had touch-the-girl gameplay included Criminal Girls and Mary Skelter.

Granblue... I might do a deeper dive into translation/localization of that game later. Their team is semi in-house - it's a separate unit for Cygames as a whole IIRC, and it's clear the Japanese version is written first and there is a neutering pass in English. The translations for Relink and Versus were also clearly done by a separate team to the normal mobile phone game team.

As for Chloe and Lowain, those characters would be tricky even if there wasn't any filtering going on in the translation. Both speak in slang-heavy speech that doesn't map to any standard Japanese, and many of their phrasings are unique to them. It's a separate issue from the translation cutting out politically incorrect stuff that the Japanese version says.
 
Granblue... I might do a deeper dive into translation/localization of that game later. Their team is semi in-house - it's a separate unit for Cygames as a whole IIRC, and it's clear the Japanese version is written first and there is a neutering pass in English.
Never forget what they took from us
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First two comparisons are from this YouTube video and last comparison + alternate translations (the screen caps with the white window bar at the top) are from this Twitter/X post.
I originally didn’t want to just use screenshots from the Censored Gaming video so I was replaying the section where most of this dialogue occurs (What Makes the Sky Blue II: Paradise Lost, Chapter 3: Lies, Episode 4) so I could get my own better quality screenshots and I couldn’t find the “fandango” line for the life of me. It seems the translation for that specific piece of dialogue was changed at some point since the initial 2018 release?
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I think I read the original version the first time I played the side story, and I joined the game in 2020…
Anyways, definitely interested in reading the deep dive if you end up doing it! There’s definitely enough content for it, even if you just stick to GBF and ignore Cygames’ other games. I thought about doing a deep dive but I’d prefer to be able to read the Japanese myself if I did, and my current Japanese knowledge is just not up to snuff at all :(
 
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Never forget what they took from us
to be fair I can't blame them, the moment "a npc wants to fuck you in the ass" makes headlines it would be shit PR. it's like dropping different jokes with your mates and at a family dinner, the west simply doesn't have that powerlevel.
 
to be fair I can't blame them, the moment "a npc wants to fuck you in the ass" makes headlines it would be shit PR.
I mean… and Belial is a consistent fan favorite in both markets. It’s a gacha game, it’s great PR for the target demographic. I don’t think it’s mainstream enough in the west for anyone outside of that to really matter.
 

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I mean… and Belial is a consistent fan favorite in both markets. It’s a gacha game, it’s great PR for the target demographic. I don’t think it’s mainstream enough in the west for anyone outside of that to really matter.
doesn't need to be mainstream, just remember the hateboner western gamejournos have for anything japan. they could argue they don't officially publish in the west, but that didn't help DOAX 3 either.
however from what I've seen of granblu their goal seem to be more to make it fit the demographic, in a way you'd rebrand a product and less keep the "integrity of the art" intact.
 
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