Game you hate but everyone else likes?

Hate isn't exactly the word I'd use, but I just can't seem to give a shit about Super Metroid (or the series in general).
 
  • Agree
Reactions: Doc Cassidy
Pinball counts right?

Twilight Zone.

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It's almost never outside the top 5 on IPDB, but I can't stand it. Why? Because despite its really nice art and actually Rod Serling's voice, it plays horribly. No flow. Pat Lawlor (for it was he), who had just come off the awesomeness and unprecedented mega-sales of Addams Family, was given an unlimited budget to produce this, and it shows. There's a secondary playfield with magnets instead of flippers, a working clock, a working gumball machine, a special mode which swallows the normal steel ball and serves you a much bouncier and lighter ceramic ball just to fuck with your targeting, loads of self-indulgent mechanical crap, but the problem is, there's just so much crap all over the playfield that you make a shot, something happens, then the ball is stopped dead and served back to you a bit later. And again. And again. Addams Family and Earthshaker had brilliant flow, and his later effort Red & Ted's Road Show likewise. This, however, doesn't.

Compare and contrast Star Trek TNG from the same year, which has just as in-depth a rulesheet and cool shit, but far superior flow to it.
 
World of Warcraft. I wouldn't say I hate it, but good lord is it BORING.
I still can't comprehend what made people get so addicted to this game. I mean I could say it's discovering new quests, abilities, gaining levels etc. but the grind and the combat are boring as hell. They pretty much kill the game for me.

Old-school WoW, which I consider the game through the end of Wrath of the Lich King, was sort of a bridged gap between old adventure RPGs like Ultima and newer takes on the genre. The combat was classic late 90s/early 2000s MMO game. The mood and and world were great as well. The whole game felt like a really well-done sandbox tabletop RPG with an on-point GM. The world felt very lived-in and there was a strong sense of community. By the third expansion though the game started shifting focus. Most older players, myself included, agree the game went from adventuring and teamwork to simply grinding for shinies. By this point it's more like Diablo than anything else.

But if you don't like any kind of grindy mechanic then I can see how you didn't enjoy the game at any point.

Now for the game I hate. KOTOR. I think it's boring and unimaginative. It also suffers from the two real problem with making games about Star Wars. The first is no one seems to understand the Force and game devs constantly change it from Daoist-like mysticism to D&D magic, complete with Alignment requirements. This causes so many problems and it's part of why the EU got so bloated with garbage fantasy elements. The second is the simple fact Star Wars is a limited universe and really doesn't work when you do stuff other than X-Wings, Darth Vader, and the Millennium Falcon.
 
  • Disagree
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Conception 2. I liked it more than Persona 4.
 
Old-school WoW, which I consider the game through the end of Wrath of the Lich King, was sort of a bridged gap between old adventure RPGs like Ultima and newer takes on the genre. The combat was classic late 90s/early 2000s MMO game. The mood and and world were great as well. The whole game felt like a really well-done sandbox tabletop RPG with an on-point GM. The world felt very lived-in and there was a strong sense of community. By the third expansion though the game started shifting focus. Most older players, myself included, agree the game went from adventuring and teamwork to simply grinding for shinies. By this point it's more like Diablo than anything else.

But if you don't like any kind of grindy mechanic then I can see how you didn't enjoy the game at any point.

Now for the game I hate. KOTOR. I think it's boring and unimaginative. It also suffers from the two real problem with making games about Star Wars. The first is no one seems to understand the Force and game devs constantly change it from Daoist-like mysticism to D&D magic, complete with Alignment requirements. This causes so many problems and it's part of why the EU got so bloated with garbage fantasy elements. The second is the simple fact Star Wars is a limited universe and really doesn't work when you do stuff other than X-Wings, Darth Vader, and the Millennium Falcon.
I played vanilla WoW and Wrath at a request of a friend of mine, I should add. I haven't played modern WoW.
 
I played vanilla WoW and Wrath at a request of a friend of mine, I should add. I haven't played modern WoW.

I went back to the game during Mists of Pandaria and to my surprise it was actually really good. There was a lot of content and the game went back to actually exploring the world.
Then WoD came around and it was so dull I quit again. I went back to try Legion for a month and it was even more boring. The game really is just like a generic action RPG now, where you just mindlessly run through mob gauntlets before watching cutscenes about the most boring characters in video games.
 
  • Optimistic
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I went back to the game during Mists of Pandaria and to my surprise it was actually really good. There was a lot of content and the game went back to actually exploring the world.
Then WoD came around and it was so dull I quit again. I went back to try Legion for a month and it was even more boring. The game really is just like a generic action RPG now, where you just mindlessly run through mob gauntlets before watching cutscenes about the most boring characters in video games.
I think in general, I just don't appreciate grinds. Unless they aren't that long, at least having to make you think a bit as to how to attack the enemies and there being good content outside of the grinding. Probably why I enjoyed Persona 4 even though I couldn't stand WoW. (I mention this as P4 is one of the few JRPGs I've ever beat, I typically dislike them because of the grinding) I felt like I was actually getting shit done in that game (even if the story shits the bed by the end of the game, at least on the PS2) as opposed to WoW where it felt like doing chores half the time.
 
I literally can't give a shit about the Sims. There's really no gameplay and no greater objective, and that works for some games, including SimCity, but it makes me feel aimless here. When Yahtzee called a it a computer program you fuck around in, he was dead on.

Not to mention the awful lolsorandom humor that comes with the actions your sims take (LOL GRILLED CHEESE GUYS *spork*), it's so dumb. It's a decent idea in principle but I hate the execution.
 
Ok where to start.

Final Fantasy 7... I tried it, gave it a good six hours of play to see why this game is such a masterpiece and I just can't get into it.

Earthbound... Again this game is praised to high heaven and i just can't see why.

Call of Duty... Ok I'm probably going to get some flak for this, but the series has died in all fairness, they had their peak, with World at War, Modern Warfare 2 but now its completely been killed with the futuristic shit, I have the tiniest glimmer of hope that WW2 will be back to the good old days but I'll be pretty damn surprised if it gets even a little bit right.
 
Probably the Dark Souls series. I know people love it and I'm sure they're good games but they're simply too hard. I realize that's part of the appeal but I just find it frustrating having to replay the same boss 15 times until I finally do everything perfect. I'm cool with challenge but not to the point that it pisses me off.
 
Ok where to start.

Final Fantasy 7... I tried it, gave it a good six hours of play to see why this game is such a masterpiece and I just can't get into it.

Earthbound... Again this game is praised to high heaven and i just can't see why.

Call of Duty... Ok I'm probably going to get some flak for this, but the series has died in all fairness, they had their peak, with World at War, Modern Warfare 2 but now its completely been killed with the futuristic shit, I have the tiniest glimmer of hope that WW2 will be back to the good old days but I'll be pretty damn surprised if it gets even a little bit right.

WW2 will feature female GIs and no swastikas so don't hold your breath.
 
I went back to the game during Mists of Pandaria and to my surprise it was actually really good. There was a lot of content and the game went back to actually exploring the world.
Then WoD came around and it was so dull I quit again. I went back to try Legion for a month and it was even more boring. The game really is just like a generic action RPG now, where you just mindlessly run through mob gauntlets before watching cutscenes about the most boring characters in video games.
Vanilla and Legion both have their upsides. Vanilla's upsides being more on the "interesting and fun" side and Legion's being more on the "logical and actually balanced".

Ideally, the game should be a mix of the two though the most vital aspect of vanilla, its sprawling and vibrant community, is something that can basically never be recreated. WoW is still one of the largest MMORPG's out there but it's nowhere near big enough to make vanilla mechanics work like it did in its prime. At most, Blizzard can create official legacy servers (which is something I completely support)

The current game relies too much on tech in your rotation which isn't really what hotkey combat should be focused on. Hopefully, they'll integrate some more unique synergies like in vanilla but Blizzard is kind of autistic.

The endgame is also way too focused on and leveling, while much faster than vanilla, is rather dull. They should try to shorten the cap or something.

Though, all in all, it's something solid but not exactly something fit for its genre or its past iterations.
 
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I never cared for the futurisitc Call of Duty games, and as much as I like some of the Final Fantasy games, I hated Final Fantasy X and X-2 as well.

I also never much cared for World of Warcraft, even when it was super-popular. Weird, because I liked Warcraft II and Warcraft III.
 
  • Autistic
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Bioshock Infinite. I've played Call of Duty single-player campaigns with better level design and gunplay.

Oh, and Final Fantasy 6. That's right. I went there. Come at me bros.

That's ok. I didn't like FF6 either. Not a huge FF fan actually. I'm more into Phantasy Star. But when people hear you like JRPGs they automatically think you worship Final Fantasy like a digital god or something.*sigh*

I didn't care for Xenogears. I got it because I liked the demo. But when I played the actual game I wasn't all that into it.

And this isn't hate but while I like Ocarina of Time I think Majora's Mask was better.
 
  • Feels
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Skyrim. It's not a bad game by any means, but I get bored by it really easily, and everyone else seems to just simply adore it.
 
While we're on the topic of World of Warcraft, if you go digging enough you'll find a surprising amount of fucked up shit in the backstory. Like the dragon rape. And dragon incest. Really, the dragons as a whole get pretty fucked up if you go digging.

But on the topic of the thread, Spec Ops: The Line is a preachy game by preachy people and if you think the story is actually deep I strongly disagree.
 
  • Agree
Reactions: BR55
Assassin's Creed. I've heard the games get better but I couldn't even make it through the first one without feeling bored out of my skull, so I stopped playing around half-way.
 
Fucking Dark Souls. "OOOH it's so challenging, you just don't like it because it's too hard for you lolololollollolol!!!!!" Said every fucking fanboy ever. It's an overblown, convoluted not quite an RPG. It's only hard because the game is specifically designed to be piss awkward to play and punish you way to harshly when it forces you to fail. The controls are mushy and feel like you're suggesting rather than instructing, the game play is repetitive and boring and the "challenge" is only achieved through intentionally unbalancing the game in favor of the AI which cheats relentlessly and punishes skill rather than rewarding it. Additional levels of salt are added to my already heaping ass bowl of salt over this game by it's fanboys who refuse to admit that Dark Souls requires little skill, just a shit load of luck, time and persistence to complete. I know such a fanboy IRL and, in response to his assertions of gaming god status I downloaded him a copy of Thief 2 and challenged him to complete it on the hardest difficulty. Oddly enough by halfway through mission 2 he gave up because he couldn't grasp that the best players don't kill ANYBODY. His hack and slash solution not working led him to declare the game 'broken' then send him off on a rant about how old school games sucked and I was a loser for liking them........ now feed me your 'autistic' ratings people!
 
Blood Omen.

I've seen people praise the hell out of this game and I just can't see why.

The voice acting was kinda attrocious in how corny and over exaggerated everyone sounds, it's probably one of the ugliest games I ever played, and the writing kinda gives the game this vibe like it thinks it's smarter than it actually is.

Doesn't help that the PS1 version is so poorly optimized that you have to go through loading screens EVERY TIME you want to pause or switch around equipment.

Also Kain constantly shouting Vae Victus over and over got annoying really quickly.

Soul Reaver was better in the sense that it tried to be something different rather than an edgy Zelda clone. But even that game gets held back by being rushed out and suffering from under developed gameplay mechanics. The game ends on a goddam cliffhanger because the devs ran out of time, so I would need to play the sequels which, by the looks and sounds of things is just more of the same.

I played the latter first and played the former second to get context and whatever interest I had in the series is all but killed off.
 
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