Game you hate but everyone else likes?

Fucking Dark Souls. "OOOH it's so challenging, you just don't like it because it's too hard for you lolololollollolol!!!!!" Said every fucking fanboy ever. It's an overblown, convoluted not quite an RPG. It's only hard because the game is specifically designed to be piss awkward to play and punish you way to harshly when it forces you to fail. The controls are mushy and feel like you're suggesting rather than instructing, the game play is repetitive and boring and the "challenge" is only achieved through intentionally unbalancing the game in favor of the AI which cheats relentlessly and punishes skill rather than rewarding it. Additional levels of salt are added to my already heaping ass bowl of salt over this game by it's fanboys who refuse to admit that Dark Souls requires little skill, just a shit load of luck, time and persistence to complete. I know such a fanboy IRL and, in response to his assertions of gaming god status I downloaded him a copy of Thief 2 and challenged him to complete it on the hardest difficulty. Oddly enough by halfway through mission 2 he gave up because he couldn't grasp that the best players don't kill ANYBODY. His hack and slash solution not working led him to declare the game 'broken' then send him off on a rant about how old school games sucked and I was a loser for liking them........ now feed me your 'autistic' ratings people!

The majority of enemies become laughably easy once you learn how to parry, including and especially the final boss. The AI pathfinding is highly exploitable such that many enemies can be trapped behind obstacles or tricked into jumping off ledges. Some enemies, like the drakes in Valley of the Drakes, don't aggro if you're a certain distance away and can therefore be killed effortlessly with poison arrows. Nearly every boss can be assblasted out of existence by wearing no armor and dodge rolling. Sorceries are so OP that you can one to three shot certain bosses with enough points in INT. If you're seriously having problems with a boss you can use your humanity to summon NPCs to fight with you or for you. In the case of the Iron Golem boss you can literally summon Iron Tarkus, enter the boss fog, and go make a sandwich while the NPC kills the boss for you, at least on your first playthrough.


TL;DR - You do actually suck at games if you think Dark Souls is bad because it's too hard.
 
Last edited:
I hate Overwatch, I don't really like the gameplay, characters, lore, or even style of it. Its to simple, cookie cutter combat and the whole cast of characters are just straight out of a "how to have a diverse video game cast without trying" book. Plus its obviously that some people only like it because of there "waifu's" and nothing else, as well as a toxic fanbase.
 
Diablo II. Most of my friends cream themselves over it, but that game puts me the fuck to sleep. I like games that have grind, but that game has so little variety, it's not worth it to me.
 
  • Like
Reactions: NIGGO KILLA
All of the Borderlands games. After about 6 to 8 hours of playing any of them they get boring and it feels like you played the whole game. They're trying to be "funny" too but most of the time it feels like a joke they would come up with on a crappy Simpsons episode.
 
Bioshock should have never abandoned the undersea dystopia, kinda ruins the atmosphere and makes Infinite an entirely different game with just an old-America paint job it never needed.
 
I hate Overwatch, I don't really like the gameplay, characters, lore, or even style of it. Its to simple, cookie cutter combat and the whole cast of characters are just straight out of a "how to have a diverse video game cast without trying" book. Plus its obviously that some people only like it because of there "waifu's" and nothing else, as well as a toxic fanbase.

It's also a MOBA, arguably, ergo screeching autists who've fucked your mother shouting invective at you if you didn't play exactly the right strategy or the right character.

And it looks animé-ish, ergo sweaty-palmed autists writing fapfics about it.

And it's by Blizzard, ergo microtransactions out the arse.
 
  • Agree
Reactions: FierceBrosnan
Blood Omen.

I've seen people praise the hell out of this game and I just can't see why.

The voice acting was kinda attrocious in how corny and over exaggerated everyone sounds, it's probably one of the ugliest games I ever played, and the writing kinda gives the game this vibe like it thinks it's smarter than it actually is.

Doesn't help that the PS1 version is so poorly optimized that you have to go through loading screens EVERY TIME you want to pause or switch around equipment.

Also Kain constantly shouting Vae Victus over and over got annoying really quickly.

Soul Reaver was better in the sense that it tried to be something different rather than an edgy Zelda clone. But even that game gets held back by being rushed out and suffering from under developed gameplay mechanics. The game ends on a goddam cliffhanger because the devs ran out of time, so I would need to play the sequels which, by the looks and sounds of things is just more of the same.

I played the latter first and played the former second to get context and whatever interest I had in the series is all but killed off.
The other games are quite different: none of them are metroidvania type games like the first two games were (especially SR1) and while SR2 has a big open world, it's just an illusion, it's really a linear game. No Glyph powers to unlock, all Reaver unlocks are mandatory and are actually connected to the story (as opposed to that optional Fire reaver upgrade in SR1), all health upgrades are tied with the story, etc. They did improve a lot on the puzzles (far, FAR less reliance on block puzzles. They are pretty rare in SR2) and combat can actually be pretty challenging at times. It also has a far more complex story than 1 did. In other words, SR2 improved on the story and gameplay mechanics at the cost of extra content.

BO2 and Defiance are also similarly linear games, but do have a few optional secrets (more so in Defiance's case, IIRC) but both have more of an emphasis on action, especially in BO2's case. Defiance plays like a DMC clone mixed in with LOK mechanics, if you liked DMC, odds are you probably gonna enjoy Defiance.

But yeah, the series changed a lot with SR2. I would say, give at least SR2 and Defiance a try.
 
The other games are quite different: none of them are metroidvania type games like the first two games were (especially SR1) and while SR2 has a big open world, it's just an illusion, it's really a linear game. No Glyph powers to unlock, all Reaver unlocks are mandatory and are actually connected to the story (as opposed to that optional Fire reaver upgrade in SR1), all health upgrades are tied with the story, etc. They did improve a lot on the puzzles (far, FAR less reliance on block puzzles. They are pretty rare in SR2) and combat can actually be pretty challenging at times. It also has a far more complex story than 1 did. In other words, SR2 improved on the story and gameplay mechanics at the cost of extra content.

BO2 and Defiance are also similarly linear games, but do have a few optional secrets (more so in Defiance's case, IIRC) but both have more of an emphasis on action, especially in BO2's case. Defiance plays like a DMC clone mixed in with LOK mechanics, if you liked DMC, odds are you probably gonna enjoy Defiance.

But yeah, the series changed a lot with SR2. I would say, give at least SR2 and Defiance a try.

Ever since I made that post I have been thinking of replaying SR1. Looking back, despite it's shortcomings I can appreciate what it set out to do, and I kinda like the unconventional boss fights.

It's been a few years anyway, so coming in from a refreshed perspective might help me enjoy it more.

Not touching Blood Omen again though.
 
  • Feels
Reactions: Johnny Bravo
I never understood the appeal of the Killzone series. It didn't do anything interesting with the FPS genre at all. The only thing I remember about it standing out was its awful control scheme.
 
I never understood the appeal of the Killzone series. It didn't do anything interesting with the FPS genre at all. The only thing I remember about it standing out was its awful control scheme.

The only thing I can remember about Killzone is that the enemies looked cool.
 
Ever since I made that post I have been thinking of replaying SR1. Looking back, despite it's shortcomings I can appreciate what it set out to do, and I kinda like the unconventional boss fights.

It's been a few years anyway, so coming in from a refreshed perspective might help me enjoy it more.

Not touching Blood Omen again though.
I really like SR1, probably one of my top 10 PS1 games ever. That being said, it reminds me of MGSV: both games are amazing IMO, but both have so much cut content (I think SR1 suffers more from this than MGSV) that it just makes you wonder what the game could have been like if it was fully finished.
If you play SR1 again, go for the Dreamcast version, by far the best version of the game (and a better PC port than the actual PC port if you choose to emulate it)
 
  • Like
Reactions: Johnny Bravo
smash brothers.
the people it attracts are insufferable and everyone always ends up taking it way too seriously because of the high autism ratio in the playerbase.
 
The first Resident Evil mainly sold it'self on concept alone and that some of the fixed camera angles were cool. Tank controls like that can eat all the dicks.
 
  • Mad at the Internet
Reactions: fag0t
Spec ops: the line is pretentious schlock and I don't understand why people suck its dick so much
Even worse it seems a lot of game developers learned the wrong thing from it being considered 'groundbreaking'. Instead of learning from the mistakes of the game they just doubled down, so now they just call you a fuckhead for playing their games but they never give you a single opportunity to do anything. It just boils the very idea of the critique of 'heroism' or what have you into 'press any button to be judged' simulator.

At least shit like Undertale gives you actual options in gameplay and story beyond 'You are a douche' straight-through. Hell it makes the Bioware template of 'Say nice thing, say mean thing, say neutral' seem better in retrospect.
 
After a thousand hours on TF2, I've concluded that the gameplay is way too fundamentally flawed to be enjoyable in the long run, even though there's a lot of good elements and fun mechanics (looking at you, Demoknight).

On the other hand, I have played both Minecraft and Terraria and both bored me to death. I thought the concept was fun as a kid but it just seems too limited now.
 
Darkest Dungeon just because it feels like wasted potential.

There's no investment in the characters as they're just generic characters with no personality or interactions, and limited useful skills. I wanted it to feel like throwing bodies to the dungeon and seeing who survived as lorewise that would make the most sense and be the most fun, but it's just playing safe because it's inconvenient if a character dies.
 
  • Agree
Reactions: Kane Lives
Final Fantasy X. I don't understand why I don't click with this game even though I like the Xenosaga series (but not Xenogears). I guess my hate for Tidus and generally bad voice acting overpowers the similarities. I do not know where Square Enix got their actors at that time, but something about their direction made them less than they're usually capable of.
 
Bloodborne. It does so many things I absolutely hate. A good 70% of the bosses have movesets that can be summed up as "flail around wildly for 10 seconds straight" and the same goes for enemies. The level design is Ok but why on gods green earth is Fromsoft so averse to ever making a world built like Dark Souls 1 again? Warping being available and neccessary destroys any sense of adventure for me. Why is the healing system built like this again? They already fixed it with the Estus system in DS1 but ever game after it they've broken it for no reason. Almost no build variety hurts it too.

Every Final Fantasy game. They're just so boring and bland to me.
 
Back