Game you hate but everyone else likes?

Bioshock 1. The single most psuedo-intellectual reddit tier political critique that totally isn’t pretentious and clichéd (seriously, cyberpunk already addressed these issues in the 80’s) mediocre shooter that tries to separate itself from Call of Duty.
It terms of ambiance, it can't be topped. But when you see Armin Shimerman at conventions comparing it with Shakespeare, one's eyes surely droop.
 
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GTA games are also terrible and would only appeal to people looking for a casual or party game, or 13-year old kids with severe ADHD who just want to mindlessly press buttons and watch things explode.
I've been following this series since the beginning. I'm talking top-down, janky-cam, motion-sick-inducing PS1. (Actually not a bad retro experience, if you want a challenge. If you just want it out of your backlog, then you won't last three minutes.)

I don't think R* does populated environments very well. They excel at open vistas and Shenmue-style towns. But their cities feel lifeless and empty. I remember playing Vice City on release day and feeling nonplussed.

This is not to tear down Vice City, which is a great title. But these games live or die by their missions. And after a dozen or so GTA games, it's hard to script missions that feel fresh and original.
 
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Diablo. One, two and three. I don’t know what it is about them that I don’t care for, but I am always bored to tears by the end of the first region (chapter?). It feels incredibly grindy and repetitive— go to a dungeon and kill shit.
Nothing makes me feel like I'm wasting my life more than games like these. I played Diablo 3 for a good bit until I realized the whole thing is a hamster wheel. Grind to get better loot so that you can grind to get better loot. I refuse to play any game that requires grinding or where it's built into the gameplay.
 
Fallout New Vegas. I hear people calling it deep societal commentary or the best Fallout in the series, and I legitimately don't get it. I don't entirely hate it, but the entire game is middling at best. And even the DLC (aside from Lonesome Road, Lonesome Road was alright.) just wasn't enjoyable in my opinion. From most people, I'd probably just get a "shut up wetback you probably didn't understand it." but seriously.
 
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Fallout New Vegas. I hear people calling it deep societal commentary or the best Fallout in the series, and I legitimately don't get it.
Given the short turnaround time and the fact that it's an apology for Fallout 3, there's a lot of goodwill toward it. But a lot of planned content was scrapped.

Also introduced Rene Auberjonois to Gen Z. Which is a plus in my book.
 
Deus Ex is one of the most average games i've ever played the combat sucks the stealth is barebones and the redeming factor to the gameplay is you can tackle things different ways depending on how you rpg and it feels barebones. The story and atmosphere is god tier while not the best written and acted the corniness and sincerty of the performences made it great. I think the sequels have better gameplay because they ditched a lot of rpg clunk. The only game i found that did the rpg shotter hybrid well was Cyberpunk because it had Deus Ex and Mass Effect as examples of what not to do or do.
 
The persona franchise has to be the most draining series, the art style and music is stellar but i can't sit through any of them. Some of the SMT games are kino though.
 
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The persona franchise has to be the most draining series
They never found the right ratio.

I can't speak for P1, which sucks ass, but you can breeze through P2 with your starter persona before getting the Ancestral upgrades mid-game. The Velvet Room is redundant. There's no point to it other than to break the game even further.

Then the 3D titles come out. These games will suck your blood.
 
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The persona franchise has to be the most draining series, the art style and music is stellar but i can't sit through any of them. Some of the SMT games are kino though.
Person 3-5 has the worst jrpg battle mechanics ever. It is literally dumbed down to elemental weaknesses, and being able to group attack stunned enemies. That is it. All you do is try every different attack (bufu, agi, etc) until you find the weakness of each enemy, and then pick the party members who attack with those elements. Rarely you will get a curveball, but its such a stupid, empty grind. Weapons are mostly useless, and I hardly used guns in 5 (again, with the exception of gun being a weakness). All weapons and guns were mostly less effective elemental attacks. All of the elements of a Persona game (the high school grind/social links/dungeon design) are really what hold these games together, but I would rather play a more intuitive JRPG.
 
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They never found the right ratio.

I can't speak for P1, which sucks on ass (never finished it), but you can breeze through P2 with your starter persona, before getting the Ancestral upgrades mid-game. The Velvet Room is rich and imaginative. And it is redundant. There's no point it to other than to break the game even further.

Then the 3D titles come out. The anxiety of Harvest Moon, married to the grind of Diablo. These games will suck your blood.
It's a shame that the persona games were so poorly done in all honesty. SMT: Digital Devil Saga 1/2 and the Devil Summoner series are some of my favourite games for the PS2.

Never really felt that the gameplay was the issue, it's just that it all takes way too long and the character development feels empty when i'm only using the same 4 characters all the time.
 
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character development feels empty when i'm only using the same 4 characters all the time.
The characters are vessels for the Personas. Kinda like FFVIII but with social links, rather than limit breaks, to distinguish them. I think Atlus thought ahead and made the characters so unique and layered for that reason.

But it falls short. Just as the GFs in VIII were unbalanced AF.

So you wind up with interchangable characters for the most part. No strengths or weaknesses to account for.

The encounter rate is appalling.

So the charm wears off very, very quickly. I'm talking the second or third dungeon.

Just search for Persona [X]: The Movie on youtube and watch the cutscenes spliced together. Have a grand ol' time.
 
They never found the right ratio.

I can't speak for P1, which sucks ass (never finished it), but you can breeze through P2 with your starter persona, before getting the Ancestral upgrades mid-game. The Velvet Room is rich and imaginative. And it is redundant. There's no point it to other than to break the game even further.

Then the 3D titles come out. The anxiety of Harvest Moon, married to the grind of Diablo. These games will suck your blood.
It’s sad really. I initially loved 4, but upon repeat playthroughs you can really start to see the seams.

The character development is the equivalent to Shrodinger’s Box in that it simultaneously exists and doesn’t exist. Party member social links have no bearing on the story.

The way the game is designed is that if you want to max out all your social links, you pretty much have to spend hours at a time either dungeon delving or doing social link related stuff.

Persona 3 at least relegated most social links to the day time while you went to Tartarus at night. So there was a better flow and you didn’t suffer burnout from either unlike 4.

Haven’t played 5, but by the sounds of things, it’s more of the same and I don’t feel like putting myself through that shit again.
 
The characters are vessels for the Personas. Kinda like FFVIII but with social links, rather than limit breaks, to distinguish them. I think Atlus thought ahead and made the characters so unique and layered for that reason.
I think my main issue with the games is that I struggle to take them seriously, the characters all feel somewhat off to me with the exception of a few like Naoki Konishi or the Dojima family.

I think the Digital Devil Saga series is just generally superior in the way it handles all aspects of the game, especially in the design of the enemies and avatars.

Gale and Vayu have some of my favourite designs in the medium.

Gale.jpg
 
GTA, although I loved Saints Row the Third.
Also, RDR2, which is just GTA with horses.
 
I think my main issue with the games is that I struggle to take them seriously
Ehh. It struck a chord at a time when anime and JRPGs were sweeping the west.

It did the Mother thing of taking Enix tropes and tranplanting them into the real world.

So, at the time, you'd see a magazine ad with a visual kei rocker toting a concealed machine gun/guitar case, and it caught your eye.
 
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It did the Mother thing of taking Enix tropes and tranplanting them in the real world.
Guess it's just something I personally can't get behind, if there's wacky shit happening I prefer if it's in an isolated world with its own reasons.

This is massively personal preference but I just can't make myself like the main persona designs, persona 5 had some very good ones but previous entries had some tacky ones, especially in 4.
 
Most mindless 'party' games. Mario Kart/Party especially. I hate being the guy at the party who doesn't want to play a game, but they just bore me. I know I'm wrong and I'll die on the hill.

At least you can play Mario Kart online (I think?) but buying a game like Mario Party and not having people to play it with regularly means you've sunk ~60 bucks on something you'll play a collective 10 hours of before the next one comes out.
 
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