Game you hate but everyone else likes?

GTA5 is fine but the endless driving across a shallow city to get to your missions can fuck off.
You know, I actually like driving in GTA. I'm an autist who obeys traffic laws and stops at lights like I'm a shittier game, like Driver 2 or something. I take the scenic route in Tommy's limo or CJ's plane and do the rounds of my businesses. I stop and take out my camera when I spot some pretty scenery.

That said, I think San Andreas took the concept as far as it could go.

I don't know what they were thinking with V. Are these guys supposed to be stand-ins for the Holy Trinity? Trevor, Michael and Franklin = Claude, Tommy, and CJ? I dunno. And the endless driving segments are never enjoyable.

Compare that to all the wild shit you got up to in SA. And I'm not just talking about "follow the damn train CJ": a drive-by with Big Smoke, a motorbike chase with OG Loc, a quad chase with Catalina, shooting down jets with Toreno, tying a mobster to the hood of your car, stealing police bikes and stashing them on a runaway truck. Even riding around in the Truth's huffmobile.

In V, you learn to dread getting in a car, and that's the last thing I should be feeling when playing GTA.
 
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Mostly just any kind of sequel that dissolves a series' pre-existing identity. Shit like Arkham Knight and Dishonored 2. Nobody ever brings up how Arkham Knight sacrificed the games' comic book style and gothic environments for muh realism because the average gamer is a mouth-breathing retard and/or [Insert video game e-celeb here] never mentioned it.

Speaking of which, I was watching Jim Sterling's video on The Last Guardian and its fucking hilarious. He says something along the lines of "I don't expect most of you to agree with me, but this game is shit." It really betrays his motivations when it comes to what games he does and doesn't like. And it blows up in his face considering how widely (and unjustly) panned that game ended up being. Then he goes and calls Nier Auto-Tomato a masterpiece that "If history forgets it, fuck history." It's like he's playing a roulette game to land on the most avant-garde opinion possible.

TL;DR The Last Guardian is better than people give it credit for.
 
It really betrays his motivations when it comes to what games he does and doesn't like.
This is a separate point, but there's no place for caustic critics anymore. I've heard the arguments for and against. The 'pro' arguments are feeble. "It's cathartic, I watch him get angry and I feel better."

He's a decent journalist, but the clickbait headlines negate that. As do the over-the-top reactions. I've become numb to him.
 
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Red Dead Redemption II. I don’t hate it at all, I can see what a work of art it is as a video game but I’ve found it really hard to get into for the reason I can’t just play it in a relaxing casual way I have to put so much more thought and effort into it as though it were like thinking about doing chores in real life. Maybe one day but I prefer games that aren’t too involved and colossal which is why I’ve never gotten into MMORPG’s either.
 
You know, I actually like driving in GTA. I'm an autist who obeys traffic laws and stops at lights like I'm a shittier game, like Driver 2 or something. I take the scenic route in Tommy's limo or CJ's plane and do the rounds of my businesses. I stop and take out my camera when I spot some pretty scenery.

That said, I think San Andreas took the concept as far as it could go.

I don't know what they were thinking with V. Are these guys supposed to be stand-ins for the Holy Trinity? Trevor, Michael and Franklin = Claude, Tommy, and CJ? I dunno. And the endless driving segments are never enjoyable.

Compare that to all the wild shit you got up to in SA. And I'm not just talking about "follow the damn train CJ": a drive-by with Big Smoke, a motorbike chase with OG Loc, a quad chase with Catalina, shooting down jets with Toreno, tying a mobster to the hood of your car, stealing police bikes and stashing them on a runaway truck. Even riding around in the Truth's huffmobile.

In V, you learn to dread getting in a car, and that's the last thing I should be feeling when playing GTA.
I compled GTA SA last month, and man what a game and what memories from when I first played it back in 2005. You forget how rich this game is in terms of characters, story, things to do and how each part of SA has a distinct feel to it. The flight mechanics were amazing for their time and the car modding was great for a first attempt. It ended up being too easy to build up cash but that’s about the only criticism. I felt genuinely attached to the story and the missions for almost the entire game.

I started playing GTA V for the first time ever this month, and whilst a lot of it is fun and I love the driving mechanics/graphics, I do feel like something is missing. Each character’s missions so far seem to have a lot of repetition - Trevor rampages too much, Franklin drives too much, Michael gets cucked too much. All the amenities and side stuff like stocks, using the phone etc feel somewhat laboured whereas all the extras in San Andreas felt like a seamless part of the game.

I enjoyed the first heist in GTA V a lot but so much since feels like forced filler - Trevor’s hunting missions were so dull; And I lost patience with Franklin’s stuff since the heist. One of the biggest annoyances for me is that the relentless pop-up hints seemingly cannot be turned off either. I’ve actually stopped playing it for over two weeks to play completely different types of games (ahem, Phoenix Wright, RE Remakes and PS1/Sega Saturn emulation), and it is the first GTA game I’ve not continuously played to completion.

Vice City stole my heart all those years ago and SA was the pinnacle of progression. I suspect I would enjoy GTA IV if I could ever get the abysmal PC port to run properly or PS3 emulation ever gets better. Until then, San Andreas remains the best GTA for me hands down.
 
Fallout New Vegas. I hear people calling it deep societal commentary
I don't think anyone really ever says that, nobody you should listen to anyway. You've probably heard people praising how nuanced the politics of each faction is, which is more praise of it's roleplay potential than what it has to say about the world. It's easier to roleplay as the psycho slaver faction if you can understand why they do what they do and apply that to a character. It's a sort of empathetic understanding you rarely see in much of anything these days, nevermind video games.

That said, if you don't give a shit about roleplaying there's very little for you in New Vegas

Most mindless 'party' games. Mario Kart/Party especially. I hate being the guy at the party who doesn't want to play a game, but they just bore me. I know I'm wrong and I'll die on the hill.

At least you can play Mario Kart online (I think?) but buying a game like Mario Party and not having people to play it with regularly means you've sunk ~60 bucks on something you'll play a collective 10 hours of before the next one comes out.
Mario Party is pretty monotonous, yeah. But all party games? Even those Jackbox games? Or do you specifically mean Mario Party clones?
 
Mario Party is pretty monotonous, yeah. But all party games? Even those Jackbox games? Or do you specifically mean Mario Party clones?
I should have been clearer, because Jackbox is a hell of a lot of fun if you're with the right people. I might be biased as the reigning Quiplash basement king in my particular group...

The Mario Party type in particular is what I'm not a huge fan of. I say type but it was the only one I could really think of. Less open-ended, gets old after a while, that sort of thing.
 
Each character’s missions so far seem to have a lot of repetition
We've regressed. I remember when I replayed the old 32-bit titles. Back in my teens I thought those were the shit. Now I realize how repetitive the missions can get. Especially GTA2. Every other mission is "collect car A, pick up gang boss B, take him to car crusher C." There are some stand-outs that stick in the memory. But not enough to satisfy.

You're right about Michael. I don't think "make your character an idiot" was ever going to be a winning strategy. The last straw for me was having to chase down Michael's shrink before he writes a book about you, or something. Worse, I think this is a reference to Analyze This. Why couldn't we get a Hot Coffee mini-game with Melfi?
 
I can't stand for the life of me FIFA, or any sportsball game for that matter. Leaving aside the endless loot boxes and "Ultimate Team" wallet-emptying features, why would I want to play football on my PC when I could round up some friends and play it in reality. That, and it's the preferred game of Deanos.

The only good sports video games are ones which do sports that are impractical or stupidly dangerous IRL. For instance, I played the shit out of Eddie Edwards' Super Ski on the Atari STE as a kid, because very few people have access to ski jumping hills and hurtling down a 90 metre slope with a sudden drop in it is the sort of thing that you need to train for years to be able to do without ending up with your legs as an internal organ. (Incidentally, Eddie the Eagle would be mega as a VR title with motion controllers that you strap to your limbs to do the posture right on the jump, work the poles on the downhill segments, and so forth.) Ditto Speedball 2, which is basically Calcio Storico: The Game.
 
Fallout New Vegas. I hear people calling it deep societal commentary or the best Fallout in the series, and I legitimately don't get it. I don't entirely hate it, but the entire game is middling at best. And even the DLC (aside from Lonesome Road, Lonesome Road was alright.) just wasn't enjoyable in my opinion. From most people, I'd probably just get a "shut up wetback you probably didn't understand it." but seriously.

Lonesome Road was arguably the worst DLC for FNV (along with Honest Hearts, which was obviously rushed and had a very short main quest, not enough sidequests and not enough to do in general). LR is horribly linear, shares Old World Blues' tendency for enemies to spawn on top of you, has no sidequests at all besides some collectathons and its plot makes no sense. Ulysses could have been such a cool character, he was hyped and built up in the main game and the previous DLCs but he just spews complete nonsense and you don't get anything like a sensible justification as to why he hates you so much or why he wants to nuke everyone. The game is clearly setting him up as a sympathetic villain whose motivations are understandable, but he just comes across as a lunatic. Also ED-E's subplot ends in an anticlimactic bait-and-switch. The entire DLC is pretty much all combat, which is FNV's weakpoint. For me, LR is worse than HH because HH had three memorable characters - that's not very many (and one of them has been dead for centuries), but it's three more than LR has. Also HH has an open map to explore, even if there's not much actually in it.

As for games I don't like, the Witcher games are probably top of the tree. The controls ruined it for me, moving Geralt around feels like reversing an eighteen-wheeler and I never really felt in control during combat, it felt more like button mashing. Also Transistor - looks great, sounds even better, but it's so linear it's more like a puzzle game than an RPG and it has the worst combat system I think I have ever experienced.
 
Hollow Knight. My little sister just bought the game; I knew of the game but was never interested in the game, but seeing my sister rage at it, I knew that I would hate the game.
 
Mostly just any kind of sequel that dissolves a series' pre-existing identity. Shit like Arkham Knight and Dishonored 2. Nobody ever brings up how Arkham Knight sacrificed the games' comic book style and gothic environments for muh realism because the average gamer is a mouth-breathing retard and/or [Insert video game e-celeb here] never mentioned it.

Speaking of which, I was watching Jim Sterling's video on The Last Guardian and its fucking hilarious. He says something along the lines of "I don't expect most of you to agree with me, but this game is shit." It really betrays his motivations when it comes to what games he does and doesn't like. And it blows up in his face considering how widely (and unjustly) panned that game ended up being. Then he goes and calls Nier Auto-Tomato a masterpiece that "If history forgets it, fuck history." It's like he's playing a roulette game to land on the most avant-garde opinion possible.

TL;DR The Last Guardian is better than people give it credit for.
I really don't understand the hype behind nier automaton. Yeah, I played it, I liked it well enough, I even got all the endings. But the entire time I had this weird sense that I rarely get when playing a game. It felt incomplete. Like it was a mostly finished engine that they hastily slapped onto the skeleton of a game and then wrote an incomprehensible, half realized story to make it feel less like a beta.
 
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