Game you hate but everyone else likes?

My bold take is that Star Trek: TNG also suffers from the Twilight Zone problem. There's just too much shit there. It's a pinball table aimed at niche pinball fans (like Twilight Zone) and as such, it was never going to have enough mass market appeal to REALLY make bank in the same way The Addams Family did.

Yes, but it has the flow and satisfaction, and the widebody cabinet means it's less cramped. Is it not satisfying slapping a shot right up the left loop and then using the upper flipper to perfectly send it round the ramp, and "Ah, the Picard manoeuvre" or chaining shots from the cannons into the Borg sinkhole, or the sheer intensity of its six-ball multiball?

I still believe Attack From Mars is one of the best pinball games of all time simply because of how simple it is. Smash the big fucking saucer at the top of the playfield over and over again while cheesy quotes play. You throw a 5 year old in front of it and they know what to do.

There is only one correct way to play AFM and that's with the volume right up and the lights off. Theatre of Magic has that factor as well though with more mysteriousness and a slight edge of mockery, what with "You must concentrate!" and "You must believe in the magic!" and so forth if it detects you're having difficulty. Unfortunately whenever I've played one IRL recently it's always been misaligned so the balls eject from the basement hatch right down the middle of the drain.

Also No Fear.

Also Cirqus Voltaire, because it's fucking ridiculous what with the Ringmaster head and the excessive sound effects and the neon tube that lights up when you get up the ramp and the dynamic synth version of Entrance of the Gladiators and the garish lime green and pink colour scheme.

But yeah, here's another pinball I can't stand which is strangely popular. The Simpsons Pinball Party. Not for play reasons though, but for its general aesthetic. It's like they were trying so hard for the whole game to be a meme what with the Super Secret Wizard Mode and all that.
 
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@Not Gay Jared
You played Eviternity? That shit was amazing.

Doom Eternal is way better. 2016 felt like it was still trying to find its footing, but Eternal was on a whole other level. While I still prefer Classic Doom as well as all the community made WADS (like the above mentioned), Doom Eternal I feel did a stellar job at doing its own thing gameplay wise. Nothing in that game felt overpowered, every weapon and upgrade had some form of purpose. There was a sense of rhythm and flow to fights that can take time to get used to, but when it clicks, it clicks.

Now, if it just had more open level design like the classic games, I think it would probably be perfect.
The thing with Doom Eternal that I did not like was how arena based it was. It's still a fun game but it feels almost like playing Quake 3 against the bots especially with how the arenas are laid out like deathmatch maps. I wish they had made it so you could flee an encounter only to realize that you should have taken care of that shit earlier when coming back through a different exit or at a different elevation. Let the player make choices, if it's forced and locked in it's like a botmatch. Some sections and environments felt better than others. (I haven't played Doom 2016)
 
AVGN already did this but Majora's Mask. It's just a slog. It's great to watch as an LP but playing it just sucks. Janky mechanics, redoing stuff, emphasis on memorization, not really feeling accomplished since you're leaving no impact on the world other than the main plot and your last route before the finale, etc.

WoW and MMO's in general.

I remember when WoW came out and being disappointed that they abandoned the RTS formula that I loved from Warcraft 2 and 3.

Alot of the MMO's have really boring combat that is just a bunch of logos you click at and the world and graphics usually don't make the world that immersing.
I quite like tab targeting, but I would agree that most MMOs are pretty terrible combat wise. Most pvm combat is just an aimless grind with no thinking required and few games even try to create good conditions for PVP.

A Korean game by the name of ArcheAge actually did PVP very well. The most profitable tasks had to be done in PvP areas and this was best done with organized caravans or raiding parties. There was lots of guild combat and a good class system. Unfortunately the game was extremely pay to win, lacking in raid content and horribly mismanaged. It also didn't help that people gained the system and created optimized builds. If anything, it's the management and players that kill these games.
 
Seeing people fawn over Assassin's Creed Unity as the "ideal AC game" makes me feel a little nauseous.

There's a good reason the series changed after that game and the more competent Syndicate (no really, the controls, stealth mechanics, and overall polish make it a more enjoyable experience, it just had the misfortune of releasing after that disaster), so seeing people worship the ground that game walks on in recent years strikes me as contrarianism more than anything.

I'm not against people wanting a return to the city-based formula, but there're much better examples than Unity.
 
The Last of Us,
Sonic 06,
Sonic Boom,
Sonic Forces,
Kingdom Hearts III,
Fallout 76,
Overwatch,
Undertale,
Deltarune,

and others I either forgot or too lazy to shit up the farms with essays.
I don't think people like Sonic 06, Boom or Forces, they're all widely regarded as shit. So is Fallout 76.
 
Enter the Gungeon, Hades and Nuclear Throne.

They're both games that I get so far into, get stuck on something and then decide it's probably more fun to just go play another 100+ hours in The Binding of Isaac: Rebirth (none of the faggy DLC though)

I think it might be because my reaction times are starting to suck, but the whole "flick your mouse to the other side of the screen with pinpoint accuracy in a microsecond in order to hit an enemy about to catch you" just isn't fun.
 
I'd been playing Fallout 76 since launch, off and on with a buddy, and while it was absolute dogshit on release, it's improved a lot. Not No Man's Sky/FFXIV levels of improvement, but they have at least given up on the idea of being Day Z with power armor and brought in an actual story. It's now comfortably average, about on par with vanilla 4.

One that I do hate more with every passing generation is Pokemon Emerald. It's usually held up as one of the paragons of the franchise but I'm convinced the Battle Frontier (the post-game big boys only zone) is 99% of the reason for it. It's still the same Generation III clusterfuck of massive swaths of water featuring the same two or three wild encouters, no Gen II interaction, obnoxious music, a generally weak start, pre-Physical-Special split, and they replaced Wallace with some asshole called Juan. You know what Emerald's greatest gimmick is, though? E-cards. Pathetic.
 
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PS: That username of yours is hella fitting as you're to inept to cope with the reality that humans are stupid enough to love Fallout 76, and the Aformentioned Sonic games!
Then I guess yours fits too, since you're full of shit. :story:
One that I do hate more with every passing generation is Pokemon Emerald. It's usually held up as one of the paragons of the franchise but I'm convinced the Battle Frontier (the post-game big boys only zone) is 99% of the reason for it. It's still the same Generation III clusterfuck of massive swaths of water featuring the same two or three wild encouters, no Gen II interaction, obnoxious music, a generally weak start, pre-Physical-Special split, and they replaced Wallace with some asshole called Juan. You know what Emerald's greatest gimmick is, though? E-cards. Pathetic.
I agree with Pokemon Gen 3 in general, I really tried to get into Pokemon RSE, they came out at just the right time for me to become obsessed with them, I'd played and enjoyed Red and Gold but when I got Sapphire it was such a departure from the Pokemon games I enjoyed that I couldn't bear to play them to completion. Not just due to the missing 'mons but also the shift in art style and the weird downgrades the game had. Like no backward gen trading and no day/night cycle, no animated sprites like Crystal (in R and S which I played at launch, I didn't touch Emerald for years), and no individual days which I thought was cool for stuff like Bug Catching on Saturdays and gym rematches on certain days at certain times.
RSE was too big of a departure for pre-teen me to accept.
 
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Then I guess yours fits, too, since you're full of shit. :story:
Normally I would say touche, however you live up to your name of being an inept Robot due to the fact that I only chose my screen name and pfp for the sole purpose of me thinking that it was funny but alas I was wrong.

At least I'm self-aware unlike you. My points actually on human stupidity still stand and are not full of shit. Names and Profile pictures never had anyhing to do with what was being said anyway.

I would continue this debate over the topic of human stupidity but I really don't think you can come up with a rebuttal decent enough to win/concede by admitting that you're a blind consoomerist that underestimates the limitless capabilities of human niggerdom


Insults aside I'm trying to be somewhat serious, but I'm fully aware that the internet is a joke albeit it doesn't have to be a joke 100% of the time. Maybe 90% a joke?

I'd been playing Fallout 76 since launch, off and on with a buddy, and while it was absolute dogshit on release, it's improved a lot. Not No Man's Sky/FFXIV levels of improvement, but they have at least given up on the idea of being Day Z with power armor and brought in an actual story. It's now comfortably average, about on par with vanilla 4.
I'm not saying people are stupid for liking enjoying awful games, what I'm trying to say is that there are people who are stupid enough to blindly defend even the negative aspects of videos games. If you like Fallout 76, then that's fine I respect that but please for the love of Chin Chin, at least recognize the flaws before going on a self-righteous jihad by insulting innocent people just because they aren't blind sheeple that recognizes that nothing is flawless.

@ everybody on this thread
There are people out there that like Sonic 06/Boom/Forces and defend those games like they are their babies.

Example(s):
www.sonicstadium.org/2014/06/in-defense-of-sonic-boom-rise-of-lyric/amp/
www.thegamer.com/sonic-forces-underrated/amp/

I know this post of mine is copypasta/tl;dr lengthy but please hear me out.
 
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A small group of people does not equal everyone dude.

Oddly enough, I can't help but feel nostalgic for Sonic 06. It was very very bad, but it was like The Room levels of bad. Everything that it could possibly get wrong, it did. And it was so earnest about it that you can't help but smile.

Same with Shadow the Hedgehog.
 
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