- Joined
- Apr 19, 2019
Ryza plays entirely different than the previous Atelier games. Most noticeably being they put actual effort into the battle system where as before it felt like they took it out of something like RPG maker and just slapped it on.Probably the Atelier Ryza and Trails of Mana series.
I recently found out the Mana remastered version was on the Switch, but it seemed a little expensive. Whereas the Switch version of Ryza was very expensive, and it was sold out for months now and the only way to get it is through a PAL version made in the UK.
The communities of Mana and Ryza are different, since Mana was made during the SNES days, but the Ryza community is a bit different since the Switch version seems more popular than the original PS2 games.
Everything is tied to item quality and very early on there's alchemy loops that can get you to 999 quality and allows you to wreck the game. There's no rough spots in the game, even the end and post game is smooth. The Battle Portals can be a bit confusing to figure out on how to adjust enemy level and to make sure you don't accidentally summon the post game boss and that's probably the only thing that needs a guide to look up.
I was going to say look up the PS4 version if you wanted it cheap, but those are just as expensive as the switch versions.
There's also Sophie and Firis which were part of the last trilogy of games. But avoid the third part of the Mysterious trilogy(the game with the twins), it's tedious beyond all hell and everything sucks.
People may also recommend The Dusk trilogy and that's probably the best of the old type of Atelier games. But it's very guide heavy if you want to do everything in a single playthrough, time management is king for the older Atelier games.