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Cute Anime Girl said:Cuddlebug said:Cute Anime Girl said:Fallout 4 when it comes out.
erm why?
Bethesda ; NO
Final Fantasy is a fairly good series, but it greatly depends on which of the games you play.ChristmasDuck said:Final Fantasy series and Sonic Colors. I haven't heard anything good about either.
Part of the appeal of these games are the storylines and later on the legitimate depth the combat gives you. Like each one has different directions each party member can take, and have different abilities each can learn. They also tend to let you explore an entire planet and genuinely keep a good pace and length to them.Carlson said:but stuff like Final Fantasy where the two opposing parties square off with one another and take turns whacking the other guy just aren't fun for me.
Cuddlebug said:Part of the appeal of these games are the storylines and later on the legitimate depth the combat gives you. Like each one has different directions each party member can take, and have different abilities each can learn. They also tend to let you explore an entire planet and genuinely keep a good pace and length to them.Carlson said:but stuff like Final Fantasy where the two opposing parties square off with one another and take turns whacking the other guy just aren't fun for me.
Difficulty isn't the only aspect of the game. It has other cool things in it.Seahorses said:Any of the Dark Souls games, because I think "difficulty" is not a selling point.
Seahorses said:Any of the Dark Souls games, because I think "difficulty" is not a selling point.
Dark Souls's difficulty is entirely based on how it teaches you it's mechanics through it's difficulty.Seahorses said:Any of the Dark Souls games, because I think "difficulty" is not a selling point.
After hearing you guys talk about it, I'm feeling like giving Dark Souls a try.Cuddlebug said:Dark Souls's difficulty is entirely based on how it teaches you it's mechanics through it's difficulty.Seahorses said:Any of the Dark Souls games, because I think "difficulty" is not a selling point.
One of the strongest aspects of Dark Souls is how you are continuously achieving things, but it is very challenging to do so. Bosses are challenging but it's still very possible for the player to defeat them. What they all have in common is they all have patterns to their attacks and have very large pronounced weaknesses the player can exploit. The RPG elements are very pronounced, the player can play as completely diametrically opposed characters. Yet your class only affects your starting statistics and equipment, and you can still learn anything you like after the fact. Dark Souls brings back the feeling from older games where upon buying a game you weren't guaranteed to complete it in a weekend. You had to actually work at things like defeating a boss, and working at it feels like a legitimate accomplishment because you're constantly learning new things about the game and growing your character in game so he also becomes stronger.
Dark Souls's story is also very subtle and much of it is meant to be speculated by the player. This is due to how the lead designer of the game wanted to convey the feeling of only getting part of a much larger story, and using one's imagination to fill in the gaps that might or might not be there.
I remember reading in an interview, the lead designer of Dark Souls was inspired to write the plot that way after attempting to read fantasy books in his youth. Because he didn't understand English very well he didn't always get the entire story, just parts and maybe a rough outline. But he found when his imagination filled the gaps in the story, it came off more satisfying than when everything was directly told to him by someone else.caffeinated_wench said:After hearing you guys talk about it, I'm feeling like giving Dark Souls a try.
Especially about the story part, since it reminds me so much of Dragon's Dogma (as well as the difficulty, though I can't say for sure that DD's difficulty can compare to Dark Souls's just yet, though it can be pretty difficult itself).
I find that very interesting, and it can be more fun to let your imagination take over. It's what makes theories fun. Those gaps can be whatever you want them to be.Cuddlebug said:I remember reading in an interview, the lead designer of Dark Souls was inspired to write the plot that way after attempting to read fantasy books in his youth. Because he didn't understand English very well he didn't always get the entire story, just parts and maybe a rough outline. But he found when his imagination filled the gaps in the story, it came off more satisfying than when everything was directly told to him by someone else.caffeinated_wench said:After hearing you guys talk about it, I'm feeling like giving Dark Souls a try.
Especially about the story part, since it reminds me so much of Dragon's Dogma (as well as the difficulty, though I can't say for sure that DD's difficulty can compare to Dark Souls's just yet, though it can be pretty difficult itself).
If you do, just keep in mind that you have to pace yourself and that dying is a regular part of the game. Attempting to rush through will just make things hell for you. Practice your skills when there are no enemies around, fight the weaker ones, and level up whenever you have enough souls (it's always a good idea to practice near a bonfire). Rinse and repeat until you're comfortable enough to progress. That's what I've been doing, anyway.caffeinated_wench said:After hearing you guys talk about it, I'm feeling like giving Dark Souls a try.
Especially about the story part, since it reminds me so much of Dragon's Dogma (as well as the difficulty, though I can't say for sure that DD's difficulty can compare to Dark Souls's just yet, though it can be pretty difficult itself). Dragon's Dogma has a story, but it's not spoonfed to you and the game isn't exactly holding your hand.