- Joined
- Jul 18, 2019
They need permission from both management and the rights holders. And permissions are apparently fine-grained enough that one girl can be playing a game and another might not be allowed to mention it at all.Probably an autistic question but that's never stopped me from asking questions before. How exactly does the "permission" shit work? Are they needing permission from management or do they just need it from the dev/publisher? If it's the developer I can really only think of Atlus that puts restrictions on that kind of stuff, some other Jap devs probably do too but thats only jap devs. I can't think of any western developer or publisher that actively tells people not to stream their games. Hell companies like Microsoft/Xbox have had clear cut rules on streaming/making videos using their games for almost 2 decades thanks to machinima and they're basically just "Don't use our assets to make another game or break the law". So is it just management dictating what games they think will attract viewers?
This is one of the reasons why the holos play so many foreign games. Most western studios consider streamers to be free advertisement and encourage it. I imagine the biggest hurdle for most western titles is waiting for an intern to answer the email from Cover with, "yeah you can stream our games we don't care lol."
Japanese IP culture is way different. For example, many high profile games will have separate IP assignments for even their own music (not like licensed pop music in the game but actual music composed for the game) or specific voice talents. You should google some of the shit that goes down with stuff like Dragon Quest. Mind you, the younger generations in Japan aren't really so uptight about this shit (having views about IP more in line with what you'd see in Europe or North America) but most of the country's institutions are effectively gerontocratic and so this shit is going to continue for a long time.