General Discussion for Virtual Youtubers / Vtubers / Chuubas - it's okay to be a simp for 2D, just don't thirstpost.

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They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia. I guess that's for brand recognition.
Having a distinct silhouette is crucial for marketing, so yes. We learned this from gacha, which has very good character design with unique characters, especially with asymmetrical designs.
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I don't play gotshits so I have no idea who these genshit characters are but the people who play the game can tell just from these silhouettes.
"Surprise guests" to events or for promos are often done in silhouette, so you need something distinctive especially since Vtubing has been around for so long.
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For example you know this is Pippa if you're aware of Vtubing, probably.

Below is an example of a typical promotional image for an event.
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Does anyone know how the corporate decision making works for designing their characters? Like, when Phase picked up Pippa, how did they decide she would be a rabbit with a bunch of hair clips and a patchwork sweater? Someone asked me this and I did not have a good answer.
I don't think there's a singular answer to that question; it will vary over time even within the same corporation. In addition to what's already been mentioned about Pippa and the cat model, there was also a stage in planning where she was going to be a tanuki (magic racoon) character, to play off of kitsune/tanuki lore in interactions with Tenma, whom she was friends with even before Phase. Sometimes there's a general concept/design ready to go, but the talent can request tweaks before finalization/rigging.

Then there are talent-specific situations, especially when someone is bringing their already-extant IP with them. For Sleepy, now a member of Phase's Invaders Quest generation, the broadest strokes of her original design (elf with long wavy purple hair) were kept, the particulars of the outfit were mostly determined by the artist (who is very well-known), with input from Sleepy requesting things like frog-themed accessories, and some aspects of the final design being something of a surprise to her (especially the chest size). It should also be noted that on her debut under Phase, Sleepy jumped essentially immediately from having ~200 CCV normally on YT to having ~1k-1.6k, meaning that even after the company takes its cut she's going to be earning several times as much as she used to.

But with a startup micro-corpo, you're almost certainly getting an off-the-rack model, because revisions cost money and most micros are running on shoestring budgets.

Regarding overdesign, that's something that changes over time. There's a definite difference in overall philosophy when you compare the models of Hololive EN's Myth generation to later ones like Advent and Justice.
 
Below is an example of a typical promotional image for an event.
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Yup. (Of course it helps that everyone involved usually retweets it)

Also someone mentioned male designs. There's zero variety if they're aiming for a female audience. Its a twinky skinny vampire. There's no muscular ones, there's no femboys. Its vampire, the female fans know what they want.
 
They also tend to be asymmetric for some reason, i.e. hair clips only over left bang, hair up on one side, heterochromia
Read somewhere that Japs find asymmetry aesthetically pleasing or more desirable as some bullshit about nature not being symmetric. So that is probably main reason why it is so popular with Japanese companies. Just a thing in Japan.
 
In my head, there's like a corporate office where unused vtuber concepts are just laying vacant, dead-eyed, slumped over waiting for a human soul to be inserted into them like a robot getting a personality drive.
Might be true of corporate male vtubers. Those 'bodies' could be used by anybody. They differ, but not in a way that corresponds to the actor/character. Making the male side of it all the same soulless slop was a weird mistake the whole business made at once, like a mass hysteria.

"Start with an artist's 'finished' design and revise it to suit her" is typical for girls. Sometimes they change a lot (Lui) and sometimes imperceptibly (Shiori).

Idolcorp famously gave the girls whatever they wanted and wound up known as "cunnycorp" because of it.
 
Holo will especially do things like ask talents for heights (and probably BMI/weights) and equate those into 3D models so your tracking is one for one.

That's why everyone outside of Holo has strange clipping when the models touch themselves it's not just the trackers it's because their bodies don't match one for one often, the infamous booba clipping.

To get into autistic semantics a good way to gauge if your model is going to be, "body accurate" in 3D is if it meets the, "hand to hip" requirement. If it's a one to one it's a great start.
IE: If a talent places their hands on their hips accurately and it doesn't clip it's more accurate to the talent's body.

So sometimes they'll increase or decrease things like bust and hips if they have plans for 3D, which, really only Holo does at this point since Niji's thrown in the towel and if male talents want 3D it's a lot easier since they don't have chesticles, they probably have to worry more about shoulder to arm ratios though I'd imagine since if those are off it would probably really show with them.
I've never worked with a male talent so I'm unsure, and most male talents don't try to do live 3D concerts or 3D concerts at all.
 
Not entirely sure how much of that is true as omaru polka and kureiji ollie are both fatties irl. Or at least they were. The reason why polka got away with it was that she is a good programmer and can manipulate her model without needing to be physically moving herself. Ollie got excluded from hololive because she's fat and cant dance be athletic like the other girls and she lacks the skills polka has. But her model never clips or freaks out like some of the cheap shitty ones. I think the main issue with models like kirsche is that they're poorly rigged and not mapped to the person appropriately. Kirsche is also fat though so that def doesnt help.
 
Holo has this problem too
Minimal compared to everyone else really unless they're doing at home jank.
That's true you can have specifically designed rigging, models and map working and trackers done but most people outside of big corpos won't bother usually, they'll just take the jank or have the animators compensate to make it match.
Most people aren't so fat that they need it, you often have to get quite large (35-40+ BMI). Afterall even with minimal trackers there are furry streamers in VRChat that I've seen have decent mapping even though they're tubbies irl probably.
A lot of innovation with 3D body tracking comes from VRChat which... has and will always have a furry problem.
 
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