General GunTuber thread

I'd believe it if they learned from some cringe mallcop like that black dude who teaches knife fighting. There are so many fake pros out there that this story is more believable than not even if it might be fake.
Given how lax most department training is for firearms it wouldn't surprise me if the story was true but the officers personally went to those classes rather than the department hired the trainers.
 
I'd believe it if they learned from some cringe mallcop like that black dude who teaches knife fighting. There are so many fake pros out there that this story is more believable than not even if it might be fake.
Voda? I don't think he ever trained or claimed to train cops. He was literally a 68M iirc that tried to larp as a Green Beret to poor black people with a twist of Black supremacy nonsense. I wish he was still on youtube.
Given how lax most department training is for firearms it wouldn't surprise me if the story was true but the officers personally went to those classes rather than the department hired the trainers.
Detroit Threat Management claims to have trained police officers and has "testimonials" on their website from them but I think they're fake, personally. Then again, it's Detroit so who fucking knows? But yeah, some departments are really high speed in their training and requalification, others are "Ok, so you made sure your glock doesn't have spider webs?". (That's a real and documented thing, someone in DC police had fucking cobwebs in their Glock somehow but this was also in the 90s.)
 
I'd believe it if they learned from some cringe mallcop like that black dude who teaches knife fighting. There are so many fake pros out there that this story is more believable than not even if it might be fake.

No it sounds like a made up joke. Muscle memory for hitting R in video games and reloading in real life is completely different and anyone who has done both should know that. It is just as dumb as thinking you get actual combat practice from playing video games.

Voda? I don't think he ever trained or claimed to train cops. He was literally a 68M iirc that tried to larp as a Green Beret to poor black people with a twist of Black supremacy nonsense. I wish he was still on youtube.
He's thinking about Detroit Urban Survival, I think.
 
I'd believe it if they learned from some cringe mallcop like that black dude who teaches knife fighting. There are so many fake pros out there that this story is more believable than not even if it might be fake.
There was a shootout in Houston I think last week? One of the cops has in his bodycam him dropping a full mag from his pistol and then moved to cover. He ran out of ammo and left cover to go get the mostly full mag he dropped.
 
No it sounds like a made up joke. Muscle memory for hitting R in video games and reloading in real life is completely different and anyone who has done both should know that. It is just as dumb as thinking you get actual combat practice from playing video games.
U.S. Military have been dealing with this since the early 90ies and it had gamers from the late 70ies/early 80ies. Although the Pong and Atari to SNES and Genesis generation never been that retarded.
 
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U.S. Military have been dealing with this since the early 90ies and it had gamers from the late 70ies/early 80ies. Although the Pong and Atari to SNES and Genesis generation never been that retarded.
Boomershooters also typically didn't have reloading as a game mechanic except for very specific examples (the Super Shotgun from Doom comes to mind immediately).
 
And if you can’t handle the stress of the clock in public [...] I don’t know how you’d expect to do well in combat.
I do not like your attempt at comparing stress over scores to immediate fear of death, that's a massive false equivalency.

Competition is a good place to develop gun handling and marksmanship skills under various kinds of stress. It is not equivalent to combat. It is nonetheless still a level of stress where things go wrong and people make mistakes and can learn from them.
It is a different kind of stress, something more closer to conditioning when considering a buzzer as a signal with a list of predetermined steps and actions to be taken. I can see it replacing adaptation with habit and routine and tainting repertoire. A shoot house is more authentic for obvious reasons but still reinforces bad habits and breeds assumption based upon experiences of those who construct it.

This is silly, you are silly. The discussion started because of the off-hand remark that competition shooters would do well in combat. We do not know that, and the closest comparison is a competition shooter being blown the fuck out at an airsoft match of all places.
 
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How to say you've never been shot at without saying you've never been shot at.


It's easier if you have no bad habits to break, unlike gamer faggots who shoot two or three times, then drop a mag out of sheer habit. There was one department that had a gamer train their officers and they developed stupid habits like that, I'm trying to remember which one... Anyway because dipshit thought he was an actual trainer despite no combat or LE experience, he got a few officers shot because they were trained to fire X amount of times, drop their mags, and reload. A shoot out while on the job is one thing, but can you imagine going into actual combat like that?
I would love to get all the racegunners together give them sesim rounds and let them run through clearing a village while a bunch of combat vets play opfor. The lols would be hilarious.
 
Boomershooters also typically didn't have reloading as a game mechanic except for very specific examples (the Super Shotgun from Doom comes to mind immediately).
80ies arcade shooters had started the reloading as a major game mechanic.
Though it was the normies getting their own home computers and Wolfenstein 3D coming out was where the FPS tardism really started. Doom just made the tardism a permanent affliction.
 
80ies arcade shooters had started the reloading as a major game mechanic.
Though it was the normies getting their own home computers and Wolfenstein 3D coming out was where the FPS tardism really started. Doom just made the tardism a permanent affliction.
I completely forgot that arcades were once a thing.
 
I do not like your attempt at comparing stress over scores to immediate fear of death, that's a massive false equivalency.


It is a different kind of stress, something more closer to conditioning when considering a buzzer as a signal with a list of predetermined steps and actions to be taken. I can see it replacing adaptation with habit and routine and tainting repertoire. A shoot house is more authentic for obvious reasons but still reinforces bad habits and breeds assumption based upon experiences of those who construct it.

This is silly, you are silly. The discussion started because of the off-hand remark that competition shooters would do well in combat. We do not know that, and the closest comparison is a competition shooter being blown the fuck out at an airsoft match of all places.

The one time where competition shooting applied to direct combat was probably the case of Simo Häyhä. But take into context his role in battle: he engaged on his terms and in his time, advantages that some naive urban combatant in Kharkov will probably not possess.
 
I think it's safe to say a lot of people with combat experience do gaming because it's fun. I wouldn't say those same people apply the techniques used on a timed range for a game, in a real life scenario where your shots really do matter and you're under an extreme amount of stress. Some of my coworkers do the whole 3gun thing but I don't think I've ever heard any of them talk about it in any other context than that of a game.
 
The one time where competition shooting applied to direct combat was probably the case of Simo Häyhä. But take into context his role in battle: he engaged on his terms and in his time, advantages that some naive urban combatant in Kharkov will probably not possess.
Not only competitive success, but martial knowledge, acceptance of what must be done, and a willingness to do it.
From what we can see, IR and sober reconnaissance are few and far between so there may very well be room for more like Simo Häyhä.
 
The one time where competition shooting applied to direct combat was probably the case of Simo Häyhä. But take into context his role in battle: he engaged on his terms and in his time, advantages that some naive urban combatant in Kharkov will probably not possess.
Also to be completely fair to him and his culture, their form of competition shooting (biathlon skiing with riflery) is literally what his job was as a soldier. It's nothing like what we're used to, unless you're a winter olympian since they still do that.
 
Suomiboo Ian has marched into the political sphere by saying the noguns Europe is retarded,
He's right and he should say it.

We should clearly take shots at competition shooters with BB guns and water balloons filled with ammonia while they aim at the targets.

This adds real stress and audience participation. Gets them ready for combat and makes it more fun to watch!
This but unironically. William Fairbairn would have guys screaming and throwing firecrackers at the guy on the range to stress him.
That's not teaching you about real combat, but that's still practicing for keeping your focus on shooting in a stressful and distracting environment.

Whether or not on-the-clock competition shooting helps (it doesn't)
I wouldn't say that there's none, but there's definitely people who overestimate what they can actually gain from it.

So I haven't been able to find an article in question but I did find this which raises good points :
That's actually interesting to think about, and I do wonder if there would be ways to develop a more true combat-styled kind of run & gun sport. There would still be some practical limitations of course, but mainly I think it could just be fun. Focus on the rifle/carbine, and make the sidearm a separate stage entirely.

Boomershooters also typically didn't have reloading as a game mechanic except for very specific examples (the Super Shotgun from Doom comes to mind immediately).
The Super Shotgun in Doom 2 is more like just an extended version of the regular shotgun's pumping animation, there's no magazine/chamber mechanics, and you can only fire both barrels.
Games like Duke Nukem 3D (1996), Blood (1997), and Shadow Warrior (1997), all featured reloading mechanics for some weapons where shots were tracked, interrupting the shooting with a reload animation, like every 12th shot with the pistol in DN3D, or being able to fire one or both barrels with the shotgun in Blood.

Then you had Half-Life in 1998, which actually tracked rounds in your magazine, allowing you to manually trigger a tactical reload even if partially loaded, the same went for Goldeneye 007 (1997), and Team Fortress Classic (1999).

Also "boomer shooter" as a phrase reeks of cheap corporate guerilla/influencer marketing and makes me dryheave.
 
And I still can't find an article about those supposed cops that dropped mags and got shot. It's what an old Sgt told me a few years ago so it's 50/50 bullshit or true, it can be hard to tell sometimes considering everywhere has different training standards.
The California Highway Patrol "Newhall Incident" was such a shitshow that officer training with revolvers banned the practice of pocketing brass due to the belief that officers being used to it at the range caused them to get slowed down during a real shooting. However not a single officer was found with brass in their pockets and witnesses said that they dumped the empty shells on the ground during reloads.
Just to show how easily bullshit can become lore. It's extremely easy for something retarded like the shooter accidently hitting the mag release and dropping a mag in a gunfight for a totally unrelated instructor to get the blame when there isn't a proper AAR describing the events.
 
That's actually interesting to think about, and I do wonder if there would be ways to develop a more true combat-styled kind of run & gun sport. There would still be some practical limitations of course, but mainly I think it could just be fun. Focus on the rifle/carbine, and make the sidearm a separate stage entirely.
Militaries, Fed and SWATish LEOs, and the other licensed operators have a few of those you want. But for Joe Blow without connections or that kind of money they're shit out luck getting into them or having a civie version of them.
 
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