Good media that should never have been made

Those old videos of people to reacting to shock sites (like 2girls1cup and others) spawn cancer that infected YouTube RJW/=3, Reply girls and modern YouTube which just reacting to others videos.
I honestly wonder how much those kinds of videos unintentionally caused EPI and fetishes in kids who saw it. It was "shock videos" sure, but in this hellfire bitch "current year" we're seeing goonclowns spawned from watching fucked up content way back when. God knows what the future holds given the amount of EPI content kids are exposed to by the minute.
Vine. Its six second video formula allowed for the rise of shorter attention spans and the rise of really bad songs whose hook would be overplayed as it was the only memorable part of the song. It inspired the invention of Musical.ly and TikTok.
Still weird that Vine was ahead of the curb but still failed in the end. The fact musical.ly also tried and failed leads me to believe TikTok was astroturfed and controlled ops from China to get kids addicted to shortform slop.
 
Pretty much, The Joker is just not allowed to just be the Joker anymore but some fart sniffing philosopher that has to be a commentary on society in some way. I was fine with this version of the Joker for awhile but it gets old.
That's the result of Alan Moore, who would have improved humanity had he not been born
 
The Wii/Nintendo DS era was pretty much the start of normies getting into gaming and with it came a sea of shovelware and other low-quality dreck. There were bad and low-effort games before yeah, but this era of gaming (and there after) really felt like we saw an inordinate rise of simple, low-effort games being churned out on these platforms that were appealing to the lowest denominator.
 
The Sims also comes to mind as a game, while it was revolutionary due to it being in a genre of it's own, that would lead to nastier things in the future. I would never expect that Maxis making it so men can get pregnant by Alien Abduction, as a joke, forsaw the trend of the term "birthing people" becoming a thing. And The Sims team going all out on the woke factor in TS4, i.e. gender customization and pre-made troon Sims, the recently added pronouns feature, and things such as adding a trans flag in a child's room in the Dream Home Decorator game pack trailer, and the forced "story" aspect of My Wedding Stories, including the Russia controversy, doesn't help either.

I'm gonna quote myself to add on to The Sims discussion, because the game also popularized and kicked off the Expansion Pack/DLC add-on model for games. Yes, there have been games before The Sims 1 that had Expansion Packs, i.e. Age of Empires 1 had the Rise of Rome Expansion, StarCraft had the Brood War Expansion, and SimCity 2000 had add-ons such as the Urban Renewal Kit and Scenarios Pack. But the overwhelming success of The Sims's Expansions have made other game studios also make Expansions for their games, and The Sims also significantly increased the amount of Expansions and Stuff packs in the later games:
  • The Sims 1 had 7 Expansion Packs.
  • The Sims 2 had 8 Expansion Packs, 10 Stuff Packs, and a Store with a few individual items, as a testing ground for The Sims 3's Store feature.
  • The Sims 3 had 11 Expansion Packs, 9 Stuff Packs, and a Store with a LOT more individual items, and some notable items from the franchise (i.e. the Cowplant) were sold as Store items.
  • The Sims 4 has 18 Expansion Packs, 12 Game Packs, 20 Stuff Packs, 33 Kits, 4 Creator Kits, and EA is STILL making more DLC for the game even though the game is beginning to break (people have been reporting save game corruption) under the sheer amount of spaghetti code.
 
Hot take: The website Lego Ideas (Formerly Lego Cuusoo) ruined Lego. Before Lego Ideas, Lego would occasionally pander to their adult fanbase (or AFOLs )in promotional stuff. When people thought of the AFOLs 15 years ago or so they think of people who bought bins of legos to build impressive MOCs and some genuine works of art. After when Lego Ideas became popular, Lego realized that the adult childless demographic was the new whales they can pander too even more so then the children they were originally made for. And the AFOL community was transformed into not people who used the plastic bricks as tools of genuine creation but to rather people who became absolute consumers of pre designed sets with no creative backbone.

It has caused the Lego master builders to wake up one day and say "you know let's have a lego typewriter set cause kids are totally into those these days and how about a globe with no geographical value."
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If you showed a kid from the 1980s what Lego has become, they might be impressed with some of the pieces and scale of the sets but would be incredibly disappointed by the lack of fun and loss of the original identity lego once had.
 
If you showed a kid from the 1980s what Lego has become, they might be impressed with some of the pieces and scale of the sets but would be incredibly disappointed by the lack of fun and loss of the original identity lego once had.
I remember having so much fun with my Space Lego sets. There were no Lego cartoons, movies, etc. There were just the astronauts, Space Police and Blacktrons and I had fun imagining adventures for them.
 
Resident Evil 4. This was mentioned once earlier, but the guy never elaborated, so I will. Resident Evil 4 single-handedly caused the death of survival horror for a long time. An entire genre of video games was invariably changed for an entire decade+. It's in a better place now, but it was heavily damaged.

How did it do this? Let me explain by starting with a history lesson. I'll spoiler the 2D roots of it since it may be a bit long and not super needed for this, but it is interesting.

Survival horror is a genre of video games that technically began in 2D. Many were inspired by movies at this time especially. What many say is the first survival horror game was AX-2: Uchuu Yusousen Nostromo , which is a 1981 game. There are others like 1982's Haunted House You may also be aware of the computer maze game with that dinosaur called 3D Monster Maze. Heck, Resident Evil began as a remake of a very interesting 2D famicom game which has so many similarities to Resident Evil that it was surprising when I played it. It's called Sweet Home (and this game is a tie-in to a Japanese movie also called Sweet Home which advertises the game as the very first scene). These 2D games don't all fit what we would call traditional survival horror now, but they're often close enough to where we can see the inspirations for when the genre began in 3D.

Jump to 3D: This is where people actually began to think of this genre as it's own thing. The very first 3D survival horror was Alone in the Dark in 1992. But the genre "starter" and trend setter was obviously Resident Evil/Biohazard in 1996 on the PS1 and ported to tons of other places. This was the first game to coin the term and set the expectations of the genre.

Genre boom: With RE1 and the sequel RE2 becoming extremely popular, this led to many companies wanting to cash-in on the trend. Most famously Silent Hill, but plenty of others. While the genre began on the fifth console gen with the PS1, it really fell into its stride in the sixth console gen. The PS2 is, no joke, filled with more survival horror games than any reasonable person could ever expect. But not just on there. The GCN, Xbox, and DC also had a ton. However, I can't emphasize how much the PS2 really killed it in terms of sheer quantity. If anybody wants any reccomendations, feel free to ask. I've played more survival horror than most. Though to not derail, ask me on my profile page or DM me or something.

The spoiler right after this is the definition of survival horror and what it is not. This is important if you're not super familar with it, and it's also a good idea to see what styles of horror games that, while popular, don't fall into it.

Resident Evil inadvertently defined what survival horror is. It is a genre of game where you have limited resources to kill monsters while you solve puzzles to progress. You need to determine whether you kill the monsters based on your resources or run away to preserve resources. And of course, it's also meant to have horror theming. That's it. That's what the genre is. It can have fixed camera angles and tank controls, but it isn't necessary. Many pay homage to Resident Evil with those aspects though. I like what Avalanche Reviews once summarized this genre as: Survival Horror games are, in their most base form, puzzle games with horror elements. Everything you do in these games is a puzzle of sorts. Yes, there are actual puzzles throughout these games like finding a key or manipulating paintings and such. However, there's more than just that. For example, you need to determine whether you fight the monster or run, determine if a resource is worth going out of your way for, inventory management (if it has limited inventory space), and when to save versus pushing ahead (if it has limited saves). In essence, you are puzzle solving the entire time by having to plan your route around the enemies and your inventory. This is a unique style of game.


  • Running away and hiding from an invincible enemy (and having no combatable enemies at all). Survival horror requires the ability to have combat for it to be survival horror. Games like Outlast or Amnesia: The Dark Descent are horror games, but they are not survival horror. These were popular in the 2010s, especially in the indie space, but this is not survival horror.
  • Action horror. This is a subgenre of horror game that RE4 actually popularized. It involves loads of weapons, lots of ammo, enemies dropping ammo frequently, etc. If you're spending more time killing things than exploring, reading files, solving puzzles, and if you're first instinct is to fight everything and it's easy to do, you are likely playing an action horror game.

Now that I've explained it's rise and defined what survival horror is, now I'll explain why Resident Evil 4 killed the genre for over a decade.

Resident Evil was in hard times as the series had hit a slump and the survival horror genre in general became oversaturated and thus, sales declined. So, Resident Evil 4 "spiced up" the formula by streamlining inventory management (no item boxes), being able to carry way more things, having an over the shoulder camera angle, made combat smooth and easy (combat being difficult is intentional in survival horror to make it both scary and make enemies more threatening), removed most puzzle solving, added a merchant to purchase supplies from, got rid of saves being a limited resource, added QTEs (which is a whole other trend RE4 caused in games despite note being the first), and overall made the main character a badass who shrugs off danger easily instead of being really threatened.

This game sent shockwaves in the industry, and while it did that all over to all sorts of genres, survival horror was hit the hardest. Keep in mind, Resident Evil was ALWAYS the trend setter in the genre, so as it moved to action horror, so did the industry. Every publisher who made horror games from this point on made their games action horror. When Capcom made Resident Evil 5, the most sold RE game ever, the status quo was very blatantly stuck with action horror from them and elsewhere. Indie games, sadly, went their own route with the "running away and powerless protagonist" stuff.

From let's say 2006/2007 to 2017, the amount of actual survival horror games being created were few and far between. The genre was basically dead. So suffice it to say, survival horror fans had been boned for a long fucking time. It used to be a popular genre in the 5th and 6th gen, just to get bulldozed by the action horror hype of Resident Evil 4. Resident Evil 4 is a great game, but it killed my favorite video game genre. Indie devs and Capcom these days have started to revive the genre, especially when Resident Evil pivoted back to survival horror with Resident Evil 7, but that was a long stretch of time to get to here.

Therefore, while Resident Evil 4 is fantastic, it should have never been made.
 
game modding/rom hacking

There are a lot of cool and awesome mods and hacks that stand on their own but for every awesome hack, there are thousands of lousy hacks that feature glitched graphics, drawings of dicks, swastikas and more drawings of dicks. I just want to play new Super Mario World levels. I don't need to see Mario's dick, Yoshi's dick or Peach's dick, thank you very much.
 
  • Thunk-Provoking
Reactions: Cowboy Kim
Multiverses.

I think Multiverses work well with some comics and limited for rare occasions on sci-fi. Star Trek did it only a few times, now it's overused. Marvel now is desperate and needs nostalgia bringing characters from past franchises, but X-men DOFP did it well because that's the original storyline.
 
Multiverses.

I think Multiverses work well with some comics and limited for rare occasions on sci-fi. Star Trek did it only a few times, now it's overused. Marvel now is desperate and needs nostalgia bringing characters from past franchises, but X-men DOFP did it well because that's the original storyline.
I never liked Multiverses. They only exist as plot devices to feature reset buttons or alternate "What if?" storylines. If you write yourself into a corner and need a Multiverse plotline to get out of it, you're a cheap hack.
 
A two for one, since they're largely similar: the 1995 version of Pocahontas and the 1990 film Dances With Wolves.

These two movies have done untold damage by branding the noble savage mythology into the brains of multiple generations. The idea of "Natives" in general instead of multiple tribes? Check. The idea that these tribes had some kind of "deep wisdom"? Check. The idea that they were a bunch of hippies that lived in peace until the first white man stepped off Plymouth Rock? Oh, fuck your mother check.
 
The Shrek series made it trendy to constantly put clichés such as pop culture references and dance party endings in movies.

Finding Nemo inspired a bunch of clownfish to be taken from coral reefs and sold, even though the movie spoke out against this practice.
Shrek also caused almost ALL subsequent kids' movies to pursue a PG rating simply because it was marketable. Even Disney bought into the trend which is why The Hunchback of Notre Dame is G and Frozen is PG. As a result, G and PG are interchangeable, and PG-13 has been noticeably neutered.
 
Shrek also caused almost ALL subsequent kids' movies to pursue a PG rating simply because it was marketable. Even Disney bought into the trend which is why The Hunchback of Notre Dame is G and Frozen is PG. As a result, G and PG are interchangeable, and PG-13 has been noticeably neutered.
And what’s vulgar about Frozen? That wasn’t necessary.
 
Shrek also caused almost ALL subsequent kids' movies to pursue a PG rating simply because it was marketable. Even Disney bought into the trend which is why The Hunchback of Notre Dame is G and Frozen is PG. As a result, G and PG are interchangeable, and PG-13 has been noticeably neutered.
I heard that they had to put a boob joke into Home on the Range to keep it from the dreaded G.
 
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