Good wii games?

The wii version of Dead Rising is better imo. This was a very long time ago but I remember playing it back when it came out and had loads of fun with it. Then I bought it on Steam this october and jfc it's just too hard to be fun. I guess the wii is a very friendly and easy mode, but still.

I liked Overlord Dark Legend too. It's not as big as the other Overlord games but I found it fun enough, and at least I beat the game before getting bored with it.

Trauma Center is a neat series too, but I didn't play New Blood or Trauma Team so I dunno about those.
 
Pretty much everything in this thread is pretty good.
Best thing about collecting for the Wii nowadays is how rockbottom cheap everything is.

Interesting sidenote: The servers for BlackOps and MW3 are still operating.
There's a shit ton of modders but some servers have moon gravity, infinite explosives, etc for all players.
fun stuff indeed
 
The wii version of Dead Rising is better imo. This was a very long time ago but I remember playing it back when it came out and had loads of fun with it. Then I bought it on Steam this october and jfc it's just too hard to be fun. I guess the wii is a very friendly and easy mode, but still.

I liked Overlord Dark Legend too. It's not as big as the other Overlord games but I found it fun enough, and at least I beat the game before getting bored with it.

Trauma Center is a neat series too, but I didn't play New Blood or Trauma Team so I dunno about those.
Dead Rising: Chop Till You Drop on Wii is a completely different game than any other version in all but story. Since it was built on the Resident Evil 4 engine, guns are way more important, and there are actual shops, one of which is run by a redneck who's a psychopath in other versions.

On other versions, guns are practically useless, and you're also intended to just goof around and die a lot, but keep restarting while keeping the level you died at, until you're around like level 30 and then you can actually beat the game. I guess they did that to promote exploration? Anyway, if ever you play it again, go to the cafe on the second floor of the plaza you start in, mix up some of the food in the blender until you figure out which one makes Quickstep drinks (the white ones), and you can jump over the railing onto the awning to find a katana. If you want to grind in a very efficient but boring manner, go out to the courtyard (right outside said cafeteria), follow the left wall, and you'll eventually find a parking lot. Take a car and drive around the service tunnels underneath the mall to mow down thousands of zombies. Though be careful because the car does eventually break down and until later in the story, you won't have a key to open up most of the doors in there. If you get trapped, chug your Quicksteps when your health gets low and run back to a bathroom to save. Or just die and restart because you'll keep your EXP anyway.

But don't do that because that's boring. Just go goof around, there's all sorts of random crap that'll get you EXP and there's one antique store in the mall where you can get unlimited swords and battle axes.
 
I just remembered the Wii also had Rygar The Battle of Argus (a port of the PS2 Rygar with new anime hair) and Mushroom Men: The Spore Wars. Both fairly decent oddball releases.
 
Dead Rising: Chop Till You Drop on Wii is a completely different game than any other version in all but story. Since it was built on the Resident Evil 4 engine, guns are way more important, and there are actual shops, one of which is run by a redneck who's a psychopath in other versions.

On other versions, guns are practically useless, and you're also intended to just goof around and die a lot, but keep restarting while keeping the level you died at, until you're around like level 30 and then you can actually beat the game. I guess they did that to promote exploration? Anyway, if ever you play it again, go to the cafe on the second floor of the plaza you start in, mix up some of the food in the blender until you figure out which one makes Quickstep drinks (the white ones), and you can jump over the railing onto the awning to find a katana. If you want to grind in a very efficient but boring manner, go out to the courtyard (right outside said cafeteria), follow the left wall, and you'll eventually find a parking lot. Take a car and drive around the service tunnels underneath the mall to mow down thousands of zombies. Though be careful because the car does eventually break down and until later in the story, you won't have a key to open up most of the doors in there. If you get trapped, chug your Quicksteps when your health gets low and run back to a bathroom to save. Or just die and restart because you'll keep your EXP anyway.

But don't do that because that's boring. Just go goof around, there's all sorts of random crap that'll get you EXP and there's one antique store in the mall where you can get unlimited swords and battle axes.
Yeah, Dead Rising is an easily misleading game because everything points to following the story and the objectives, which are all time-limited, but you can't really do it because the difficulty is unforgiving at low level. You can explore and ignore the objectives but they'll just annoy you until they announce you failed them, at least imo. But at the same time you can't just run around and kill zombies because saving people is what will really give you the levels you need, it's kind of weird game design to have the player grind it, especially when you have to redo the helicopter level every time you restart.
 
Get MadWorld, nigga.
I love the soundtrack, I love Anarchy Reigns, but MadWorld is a perfect example of why most Wii games fucking suck. There was no need to have motion based controls in a game like MadWorld, it was more of a detriment than anything. Fast action games + motion controls is a bad combo.
 
If you're as deeply autistic as I seem to be, then Star Trek: Conquest is also a really fun game. Blowing up Federation ships for the Dominion was just a hoot.
 
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